View Full Version : Cleric Wisdom line - I think it is about time for a revamp
Orthureon
12-09-2010, 05:19 AM
<p>The title says it all. The Cleric's wisdom line could be changed quite easily. My idea is to change all of the procs and spells that you receive from the line to act as "Undead Bane" and how all of the other bane gear works. For example if attacking Undead you do far more damage, anything else you do about half damage. The endline immunity would have to be changed completely. Whatever change that is implemented would most likely be far superior to the current line that is used by such a small percentage of people... if at all.</p><p>-------------------------------------------------------------------------------</p><p><p>Some ideas I came up with, that I posted later on in this thread. I felt I should just add them here.</p><p>If they didn't adhere to just changing all of the procs to bane type procs. They could then possibly add in something like (note: some of these might be way too op lol, they are just ideas):</p><p><strong><span style="text-decoration: underline;">IDEA 1:</span></strong></p><ul><li>1st Ability: Self buff: until cancelled, consumes power while active, 0.5% proc chance per rank (max 5%): On a beneficial spell cast it has a x% chance to heal for x to x and dispel x levels of hostile effects on the targeted group member.</li><li>2nd Ability: Increases potency by either 0.5%-1% per rank (max 5-10%)</li><li>3rd Ability: Increases crit bonus by either 0.5%-1% per rank (max 5-10%)</li><li>Endline: Self buff, until cancelled, either 5-10%: Has x% chance to make the Cleric immune to: Mez, Daze, Stun, Knockback and Charm for 5 seconds on any incoming damage, outgoing damage, or successful spell cast.</li></ul><div><strong><span style="text-decoration: underline;">IDEA 2:</span></strong></div><div><ul><li>1st Ability: Group buff, until cancelled, consumes power while active, 0.5% per rank (max 5%): Decreases all incoming damage by x% while active.</li><li>2nd Ability: Increases defense by 5-10 per rank (max 50-100). (may need to be 5 but what the heck lol).</li><li>3rd Ability: Increases physical mitigation and all resists by 50 per point (max 500)</li><li>Endline: Group buff, until cancelled, 5-10% proc chance: On any incoming damage the target has x% chance to absorb the next two incoming attacks if the damage is less than 25% (50% if fighting undead) of the targets health.</li></ul><div><div><strong><span style="text-decoration: underline;">IDEA 3:</span></strong></div><div><ul><li>1st Ability: Single target, 1 second cast, 30 second recast: On a friendly target will heal x-x and place a 1 trigger stoneskin on them. On a hostile target will do x-x divine damage and stuns the target for 4 seconds.</li><li>2nd Ability: Would remain nearly the same as Blessed Armament, except lower damage and proc percentage of 50%. 100% chance to proc on undead and the damage would be doubled.</li><li>3rd Ability: Same as it currently is.</li><li>Endline: Self buff, until cancelled, consumes power while active: Radiates heals every 2 seconds to all group members within 7 meters of the Cleric, sometimes curing hostile effects on group members (5% chance). Heals for x to x. If undead are within 7 meters of the effect they will continuously take divine damage every 2 seconds, with a 10% chance to stun them for 2 seconds.</li></ul><div></div>Again these ideas may be very overpowered. But they are just baseline ideas.</div></div></div></p>
Helmarf
12-09-2010, 06:15 AM
<p>I totaly agre with you.</p>
Mikai
12-09-2010, 08:06 PM
<p>I just gave up on any hope for the wisdom line. lol.... I'd love to see it turned into something useful, but i'm not going to hold my breath.</p>
DrkVsr
12-10-2010, 01:35 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">What exactely is wrong with the Wis branch? Mah temp chose that as one of her 2 branches and haven't noticed anything wrong with it</span></p>
Seiffil
12-10-2010, 05:44 AM
<p>The abilities are really only good when there's a significant amount of undead around. While leveling up there might be some areas where that can be useful, by and large the undead restriction makes the entire line wasted AAs when you go into areas with no undead.</p><p>As the OP said, making it so that the abilities have even some usefulness against mobs that aren't undead would help. I'm still not sure that it would necessarily be enough to make people spec for the wisdom line when compared against any of the other 4 lines.</p>
EQPrime
12-10-2010, 12:06 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #993300; font-size: medium;">What exactely is wrong with the Wis branch? Mah temp chose that as one of her 2 branches and haven't noticed anything wrong with it</span></p></blockquote><p>It's a useless line. "Yah" templar chose poorly.</p>
DrkVsr
12-11-2010, 01:06 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Pretty sure it just gave a <em>bonus</em> when fighting undead, and not <span style="text-decoration: underline;">just</span> a vs Undead attack, as in you do normal damage when fighting living mobs and do additional damage if the mob is undead</span></p>
Rhadamanth
12-11-2010, 02:13 AM
<p>If we are to be so limited in what we can fight with these AA, I don't think they do enough damage. So, pretty much if they acted similar to divine strike where it does extra damage on undead would be nice.</p>
Seiffil
12-11-2010, 05:58 AM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Pretty sure it just gave a <em>bonus</em> when fighting undead, and not <span style="text-decoration: underline;">just</span> a vs Undead attack, as in you do normal damage when fighting living mobs and do additional damage if the mob is undead</span></p></blockquote><p>In its current form, the first 2 abilities on the wisdom tree only work when fighting undead mobs. The 3rd ability is the only ability that could actually have an impact since it increases casting skills, unfortunately, even if it was worth getting, that means wasting 8 AA just so you have the ability to purchase those AAs. The 4th ability protect undead is also just like the first 2 in that it only works against undead mobs.</p><p>What you suggested in this last post is what the OP was suggesting could be done, with how they could be reworded to work similarly to the "bane" type procs, where the proc does more damage against undead, but still does something against anything else. Even if they did change it to work that way, it would probably still not be enough when you consider everything that the other AA lines can actually provide.</p>
DrkVsr
12-14-2010, 01:45 PM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Ah was actually thinking of <em>Divine Strike</em> that does additional dmg if the mob is undead</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Re-read the branches and ah have no regrets with picking Wis as one of mah templars 2 branches</span></p>
EQPrime
12-14-2010, 04:28 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #993300; font-size: medium;">Ah was actually thinking of <em>Divine Strike</em> that does additional dmg if the mob is undead</span></p><p><span style="font-family: Comic Sans MS; color: #993300; font-size: medium;">Re-read the branches and ah have no regrets with picking Wis as one of mah templars 2 branches</span></p></blockquote><p>Perhaps if you hang out in RoV and Nek Castle all day it might come in handy. Considering that your templar appears to be level 30 from what I can make out from that signature, maybe that's where you're playing.</p><p>For those clerics doing end-game content it is useless. Heck, at low level even if all you do is fight undead you should still probably go mostly str and sta with the 50 points you can spend and throw any extras in turn undead.</p>
DrkVsr
12-15-2010, 01:46 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Actually, apart from the special events haven't played any of mah characters for ages</span></p>
Rick777
12-15-2010, 02:56 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Ah was actually thinking of <em>Divine Strike</em> that does additional dmg if the mob is undead</span></p><p><span style="font-size: medium; font-family: Comic Sans MS; color: #993300;">Re-read the branches and ah have no regrets with picking Wis as one of mah templars 2 branches</span></p></blockquote><p>Just curious why are you talking like Cartman? The only time I ever used the WIS line was the good old days of grey shard runs in TSO, the undead blue AOE was pretty insane in those undead zones, otherwise the WIS line is completely worthless and I feel bad for the groups you heal if you have points wasted in there.</p>
DrkVsr
12-15-2010, 03:02 PM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Cartman was modeled after me, the voice part anyway</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Apart from the special events that require mah characters to group/duo to complete ah tend to solo (and when ah do group, ah focus more on keeping them alive)</span></p>
Artalis the Elder
12-15-2010, 04:13 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Actually, apart from the special events haven't played any of mah characters for ages</span></p></blockquote><p>Then why are you posting in a thread, arguing with people who DO play their clerics for real?</p><p>And of course you don't regret selecting the wisdom line on your cleric that sits and gathers dust or does a random world event super-easy quest once in a blue moon.</p><p>Really. I love people who jump into a discussion and cloud it with irrelevant viewpoints. As if it isn't hard enough to be heard on these forums, we get awesome people like you, who barely play the game but who feel the need to derail threads about things that serious players care about.</p><p>Bottom line Wisdom line is a little TOO specialized. Having a base effect for all abilities that is ENHANCED against undead is a fine idea. +1 to that.</p>
LardLord
12-15-2010, 04:27 PM
<p>It would be nice to get a revamp on this one. It's the only Cleric line that's obviously out of balance, and adding a legitimate fifth option for us would make AA specs more interesting.</p><p>Just removing the undead req on the endline would be probably be overpowered, but giving a limited number of groupwide stoneskin triggers (like the Conj AA? not sure) might be nice.</p>
Aurorrae
12-15-2010, 09:16 PM
<p>Last time I checked, most clerics heal first, buff and debuff a close second, and dps a far third, and even then, only if they can without hurting the group/raid. Why anyone in a non-solo spec (or super uber folks who have tanks that dont need heals) would spend any aas on a offensive line like that - and a very specialized offensive line to boot - when they could be spending them on heals, buffs or debuffs is beyond me. </p><p>If you are in a solo spec.. at level 30 .. maybe, but even still...</p><p>The thing that makes this line so horrible is that WIS is the healer stat... normally one would think going down that line makes sense. It doesn't make that huge a difference for end game players because I'm pretty much at a point of diminishing returns on WIS.</p>
Laiina
12-15-2010, 09:29 PM
<p>Let's face it - pretty much every class has issues like this, with totally worthless AA lines, wasted AA to get the one at the bottom, AA that don't really seem to do anything, etc.</p><p>What is needed is a complete revamp (again) but I have my doubts that will happen soon. I would be a lot of work, but I am hoping that for Velious that they at least fix some of big issues.</p>
Gungo
12-15-2010, 10:45 PM
<p>It would be cool if these were made into group buffs/utility stuff. DD divine atk w double damage vs undead, Group proc(w Extra dam vs undead), Spell shield (self only regenerating magical ward/reactive), self immunity vs all magical damage 3 min recast 20 sec duration or 100% magic damage reduction (think of it as a short term spell based avoid buff)</p>
Gennyfer
12-15-2010, 10:58 PM
<p>YES!!! Please make the WIS line much more viable. But...keep the Exorcist title <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That's the coolest thing about it.</p>
DrkVsr
12-16-2010, 01:20 AM
<p><cite>Kiki@Guk wrote:</cite></p><blockquote><cite>DrkVsr wrote:</cite><blockquote><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Actually, apart from the special events haven't played any of mah characters for ages</span></blockquote><p>Then why are you posting in a thread, arguing with people who DO play their clerics for real?</p><p>And of course you don't regret selecting the wisdom line on your cleric that sits and gathers dust or does a random world event super-easy quest once in a blue moon.</p><p>Really. I love people who jump into a discussion and cloud it with irrelevant viewpoints. As if it isn't hard enough to be heard on these forums, we get awesome people like you, who barely play the game but who feel the need to derail threads about things that serious players care about.</p><p>Bottom line Wisdom line is a little TOO specialized. Having a base effect for all abilities that is ENHANCED against undead is a fine idea. +1 to that.</p></blockquote><p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Ah'm not the one arguing, ah'm posting mah opinion about it, something ah figured everyone was entitled to (even if it conflicted with yours)</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Ah chose the Wisdom line specifically for the undead angle. Unlike a lot of people (not everyone, but a lot) ah took the time when these were first introduced to read all the abilities and decide which lines ah wanted based on mah plans or each character (mah main assassin has 1 line that is different than mah frog assassin because ah play them differently, ah even decided on what lines mah zerk and warden would be going down before ah even created them)</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Ah understand that people play this game differently than me and have different goals they are striving for, roles they want to play, do you?</span></p>
Darkor
12-16-2010, 04:18 AM
<p>For trolls like DrkVsr i would love an ignore button.</p>
Stubbswick
12-16-2010, 01:10 PM
<p><cite>Laiina wrote:</cite></p><blockquote><p>Let's face it - pretty much every class has issues like this, with totally worthless AA lines, wasted AA to get the one at the bottom, AA that don't really seem to do anything, etc.</p><p>What is needed is a complete revamp (again) but I have my doubts that will happen soon. I would be a lot of work, but I am hoping that for Velious that they at least fix some of big issues.</p></blockquote><p>Not necessarily. I know during SF they revamped the Brawler AA lines, so now all 5 lines are very viable, depending on the situation. Just recently, they went back and addressed a useless Rogue WIS AA line.</p><p>So I don't think it's ok to just go "well, everybody has a sucky AA line so we should just accept that". But yeah, we probably won't see it until Velious (or later).</p>
Kunaak
12-16-2010, 04:57 PM
<p>Honestly, the Wisdom Line should be the clerics DPS line - as is, its only a weakline with OK stuff.</p><p>redoing it,so its more versatile, and clear what that line is intended to be, would be a good thing.</p>
Gungo
12-16-2010, 06:20 PM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>Honestly, the Wisdom Line should be the clerics DPS line - as is, its only a weakline with OK stuff.</p><p>redoing it,so its more versatile, and clear what that line is intended to be, would be a good thing.</p></blockquote><p>I think you have several other dps lines. If anything it should be a defensive line but not restircted to just undead. If anything more magical defensive adjustments.</p><p>RANK 1=DD divine atk w double damage vs undead, RANK 2= Group DD divine proc(w Extra dam vs undead),RANK 3= self only regenerating spell ward/reactive),RANK 4= self immunity vs all spell damage 20 sec duration/3 min recast (think of it as a short term spell based avoid buff)or "Divine Light" a short range buff centered on the cleric that reduces all damage to group by 50% 20sec duration /3min recast, graphic would be the avatar of health pillar of light centered on cleric. 5m radius</p>
Crismorn
12-16-2010, 06:40 PM
<p>I like all the ideas put forth so far, some seem a little too powerful but all look good</p>
Orthureon
12-17-2010, 12:01 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>I like all the ideas put forth so far, some seem a little too powerful but all look good</p></blockquote><p>Now we just sit back and hope the developers take notice. This is not a huge deal, but what better time to revamp an AA line than with an expansion. Something a little extra.</p><p>If they didn't adhere to just changing all of the procs to bane type procs. They could then possibly add in something like (note: some of these might be way too op lol, they are just ideas):</p><p><strong><span style="text-decoration: underline;">IDEA 1:</span></strong></p><ul><li>1st Ability: Self buff: until cancelled, consumes power while active, 0.5% proc chance per rank (max 5%): On a beneficial spell cast it has a x% chance to heal for x to x and dispel x levels of hostile effects on the targeted group member.</li><li>2nd Ability: Increases potency by either 0.5%-1% per rank (max 5-10%)</li><li>3rd Ability: Increases crit bonus by either 0.5%-1% per rank (max 5-10%)</li><li>Endline: Self buff, until cancelled, either 5-10%: Has x% chance to make the Cleric immune to: Mez, Daze, Stun, Knockback and Charm for 5 seconds on any incoming damage, outgoing damage, or successful spell cast.</li></ul><div><strong><span style="text-decoration: underline;">IDEA 2:</span></strong></div><div><ul><li>1st Ability: Group buff, until cancelled, consumes power while active, 0.5% per rank (max 5%): Decreases all incoming damage by x% while active.</li><li>2nd Ability: Increases defense by 5-10 per rank (max 50-100). (may need to be 5 but what the heck lol).</li><li>3rd Ability: Increases physical mitigation and all resists by 50 per point (max 500)</li><li>Endline: Group buff, until cancelled, 5-10% proc chance: On any incoming damage the target has x% chance to absorb the next two incoming attacks if the damage is less than 25% (50% if fighting undead) of the targets health.</li></ul><div><div><strong><span style="text-decoration: underline;">IDEA 3:</span></strong></div><div><ul><li>1st Ability: Single target, 1 second cast, 30 second recast: On a friendly target will heal x-x and place a 1 trigger stoneskin on them. On a hostile target will do x-x divine damage and stuns the target for 4 seconds.</li><li>2nd Ability: Would remain nearly the same as Blessed Armament, except lower damage and proc percentage of 50%. 100% chance to proc on undead and the damage would be doubled.</li><li>3rd Ability: Same as it currently is.</li><li>Endline: Self buff, until cancelled, consumes power while active: Radiates heals every 2 seconds to all group members within 7 meters of the Cleric, sometimes curing hostile effects on group members (5% chance). Heals for x to x. If undead are within 7 meters of the effect they will continuously take divine damage every 2 seconds, with a 10% chance to stun them for 2 seconds.</li></ul><div></div>Again these ideas may be very overpowered. But they are just baseline ideas.</div></div></div>
Rick777
12-17-2010, 09:36 AM
<p><cite>Ajjantis@Nagafen wrote:</cite></p><blockquote><p>For trolls like DrkVsr i would love an ignore button.</p></blockquote><p>Why is he a troll? I think he brings some very good points to the discussion. Seriously, the Wis line may have had some very SMALL utility once upon a time, there were a couple of undead dungeons in TSO for example. But exploring the dichotomy of level 90 templars, whether they are casual soloers or raiders, versus creepy Cartman who doesn't really play, where in SF do you see any undead? Basically the entire Wis line is useless for SF, specifically for SF, it's not a difficult concept to understand.</p><p>As for weird creepy Cartman, I think it's already been established he doesn't have a toon who is playing in SF, from what I gather his toon is maybe in his 70s?, and doesn't do much more than play special events occasionally and even then "not in ages" he has said. I think it just annoys Templars who would love to see something done with this AA line when someone not remotely qualified says there is nothing wrong with the line. Let me repeat this, if creepy Cartman leveled his toon and went to SF what kind of "utility" would he find from the undead line? Which mobs would he be killing? How would he be helping his group out? It's these questions SOE should be considering.</p>
Rick777
12-17-2010, 09:47 AM
<p>What they need to do IMO is offer trade offs between DPS and healing, kind of like they do with the smite wrath line and with our stances. The WIS line should be similar, it should offer significant DPS but at the expense of healing ability, I don't think it would be too overpowering to just convert the existing WIS line to just be versus anything, but balance it out by giving us healing penalties. Just food for thought.</p>
DrkVsr
12-17-2010, 02:25 PM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Ah never said "there is nothing wrong with the line", ah said "ah haven't <em><span style="text-decoration: underline;">noticed</span></em> anything wrong with it" and "ah've never regretted taking that branch"</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Adding more functionallity to it (for those who chop and change all the time) would be fine, as long as they keep it's undead basis: allow the attacks (apart from the Turn Undead) to work on all mobs with undead getting extra damage like Divine Strike does</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">IMO, the AP's define who your character is, what their role is going to be, specialising in a certain area if you will, and it should not be an easy thing to change</span></p>
Rick777
12-17-2010, 03:28 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Ah never said "there is nothing wrong with the line", ah said "ah haven't <em><span style="text-decoration: underline;">noticed</span></em> anything wrong with it" and "ah've never regretted taking that branch"</span></p><p><span style="font-size: medium; font-family: Comic Sans MS; color: #993300;">Adding more functionallity to it (for those who chop and change all the time) would be fine, as long as they keep it's undead basis: allow the attacks (apart from the Turn Undead) to work on all mobs with undead getting extra damage like Divine Strike does</span></p><p><span style="font-size: medium; font-family: Comic Sans MS; color: #993300;">IMO, the AP's define who your character is, what their role is going to be, specialising in a certain area if you will, and it should not be an easy thing to change</span></p></blockquote><p>You're still talking from a point of very little experience, none of it recently or in SF as you yourself have admitted. You do understand the amount of undead dungeons, mobs, raids, x2, bosses, etc in SF? I don't think you do. But if you think the WIS line should keep the undead basis then please tell me what utility you, as a templar, will bring with you to the latest expansion, namely Sentinels Fate? Whether it's on a group, raid, or even just a solo basis what functionality will YOU get from the WIS line and will YOU bring to the table? It's within this answer that you will find that you are barking up the wrong tree.</p><p>I'm not trying to chop into you at all, I know you are just learning about the game like everyone else. But there is a point where you can't come in and say nothings wrong when you really don't have the experience to say that.</p><p>Just out of curiosity what level is your Templar? Do you group or raid at all? What zones/bosses have you done so far that have undead in them?</p>
DrkVsr
12-17-2010, 04:08 PM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Sentinel's Fate has very few if any undead so let's get rid of Undead-specific attacks, and if a future expansion is full of undead? Well, just change everything again, players won't mind if the AP's get changed every 2nd expansion</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Ah did say, while keeping the <em>Exorcist</em> line undead-based make changes so the attacks/abilities work on all mobs</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Ah still didn't say there was nothing wrong, and maybe it is because mah temp is still relatively young that she hasn't encountered any of the problems others have come across. Just because you have a problem with it doesn't necessarily mean there is a problem with the line (also, just because ah haven't had a problem with it doesn't mean there isn't one), ah'm just one lone litle voice giving their opinion on something</span></p>
Aurorrae
12-17-2010, 05:10 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #993300; font-size: medium;">Sentinel's Fate has very few if any undead so let's get rid of Undead-specific attacks, and if a future expansion is full of undead? Well, just change everything again, players won't mind if the AP's get changed every 2nd expansion</span></p><p><span style="font-family: Comic Sans MS; color: #993300; font-size: medium;">Ah did say, while keeping the <em>Exorcist</em> line undead-based make changes so the attacks/abilities work on all mobs</span></p><p><span style="font-family: Comic Sans MS; color: #993300; font-size: medium;">Ah still didn't say there was nothing wrong, and maybe it is because mah temp is still relatively young that she hasn't encountered any of the problems others have come across. Just because you have a problem with it doesn't necessarily mean there is a problem with the line (also, just because ah haven't had a problem with it doesn't mean there isn't one), ah'm just one lone litle voice giving their opinion on something</span></p></blockquote><p>I guess its a question of play style. So long as you want to stay solo (or have a secondary solo spec), its no big deal - I'd take a general damage spell over a specialized one, but that's a choice.</p><p>If however, you are going to do any grouping or raiding, you would be well advised to not to put one point into this line - thus, the Wisdom line, which is the primary stat for healers - has absolutely zero utility to anyone in this play style. For a raider, you have enough Wisdom on your gear that it doesn't hurt you to lose the Wisdom (I some time sack it for off-class items to give me other stats), but this really hurts (and I suppose could be considered broken to) someone who is healing groups or even beginning raids, needs the heal aa points and no dps, but also needs the Wisdom boost as well. My guess would be that this is the silent majority of players, but I have no evidence of that.</p>
EQPrime
12-17-2010, 05:58 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #993300; font-size: medium;">Sentinel's Fate has very few if any undead so let's get rid of Undead-specific attacks, and if a future expansion is full of undead? Well, just change everything again, players won't mind if the AP's get changed every 2nd expansion</span></p><p><span style="font-family: Comic Sans MS; color: #993300; font-size: medium;">Ah did say, while keeping the <em>Exorcist</em> line undead-based make changes so the attacks/abilities work on all mobs</span></p><p><span style="font-family: Comic Sans MS; color: #993300; font-size: medium;">Ah still didn't say there was nothing wrong, and maybe it is because mah temp is still relatively young that she hasn't encountered any of the problems others have come across. Just because you have a problem with it doesn't necessarily mean there is a problem with the line (also, just because ah haven't had a problem with it doesn't mean there isn't one), ah'm just one lone litle voice giving their opinion on something</span></p></blockquote><p>Even during EoF when we had Loping Plains, MM Castle, MMIS, FTH, etc., the line was pretty much garbage, especially since AA mirrors didn't exist back then.</p><p>If you have points in the wis line on a low level cleric then you have mad a poor choice. There is a problem with the line. Perhaps it doesn't interfere with your level 30 templar finishing up Frostfell quests, but it still doesn't provide as much benefit as the other lines. The cleric wis line is useless for the majority of the playerbase.</p><p><cite>Aurorrae@Unrest wrote:</cite></p><blockquote>this really hurts (and I suppose could be considered broken to) someone who is healing groups or even beginning raids, needs the heal aa points and no dps, but also needs the Wisdom boost as well. My guess would be that this is the silent majority of players, but I have no evidence of that.</blockquote><p>? The wisdom line doesn't even give wisdom anymore. They moved the wis increase to Yaulp and gave it additional ranks. Also, prior to getting the templar mythical/ER, wisdom has absolutely no impact on healing (unless you count the small amount of max power and personal resists it provides). For Inquisitors they get no healing benefit at all by adding wisdom. Anyone even considering spending an AA to try to gain 4 wisdom needs to take a closer look at what wisdom does for healers. The line is useless, but please don't try to justify changing it on the fact that we call it the wisdom line. The line has absolutely nothing to do with wisdom except for a label.</p>
Aurorrae
12-17-2010, 06:31 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote> If you have points in the wis line on a low level cleric then you have mad a poor choice. There is a problem with the line. Perhaps it doesn't interfere with your level 30 templar finishing up Frostfell quests, but it still doesn't provide as much benefit as the other lines. The cleric wis line is useless for the majority of the playerbase.<p><cite>Aurorrae@Unrest wrote:</cite></p><blockquote>this really hurts (and I suppose could be considered broken to) someone who is healing groups or even beginning raids, needs the heal aa points and no dps, but also needs the Wisdom boost as well. My guess would be that this is the silent majority of players, but I have no evidence of that.</blockquote><p>? The wisdom line doesn't even give wisdom anymore. They moved the wis increase to Yaulp and gave it additional ranks. Also, prior to getting the templar mythical/ER, wisdom has absolutely no impact on healing (unless you count the small amount of max power and personal resists it provides). For Inquisitors they get no healing benefit at all by adding wisdom. Anyone even considering spending an AA to try to gain 4 wisdom needs to take a closer look at what wisdom does for healers. The line is useless, but please don't try to justify changing it on the fact that we call it the wisdom line. The line has absolutely nothing to do with wisdom except for a label.</p></blockquote><p>Don't get me wrong, I agree... I can't see any situation where putting points in this line is the best choice.. okay i guess if you were going to spend your entire EQ2 career chrono'd and soloing in Stormhold. But I suppose its not as critical in other situations, and if a level 30 templar wants to, so be it. If that templar ever grows up tho, or starts group, he's GOT to respec.</p><p>Any I also agree that the benefits of WIS are ridiculously low for priests - templars burn mana like crazy so every bit helps and our myth buff uses it a little on reacives I think (there's a thread in this forum on Wisdom and my Templar I think that goes through that) - one of the icky things about stat consolidation, we totally got hosed. I did think, however, you still got some nominal amount of WIS for putting stuff in the WIS tree if it matters. Having the WIS line be in what is supposedly the priest stat (that doesnt do anything for priests) just seems to add insult to injury.</p>
DrkVsr
12-18-2010, 02:36 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Ah am not against fixing the WIS line to make it more useful, but if you are screaming for it to be changed because WIS is the priests primary stat then it is <em>you</em> who has the problem</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Maybe to most people the titles you get are meaningless lines of code, but to others they signify what they have specialised in</span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">Would ah like mah temp to be able to hit harder and more often? You bet, currently she hits like a wet diaper (more annoying to the mob than effective), it is not just because her weapon is pathetic (no excuse for that, ah made a weaponsmith and armourer so they wouldn't have to rely on others, just have to stop yaffing around and get crafting) but also she only has about 2 or 3 combat spells (4 if you count the Wrath spell). She chose Exorcist because she wanted to dedicate her self to erradicating all forms of Non-life, is that going to affect her performance against living mobs? Sure but so would the reverse</span></p>
Slowin
12-18-2010, 01:27 PM
<p>omg what is with substituting 'ah' for I! I can't even keep a straight face reading these replies!</p>
Orthureon
12-18-2010, 01:57 PM
<p><cite>Slowin wrote:</cite></p><blockquote><p>omg what is with substituting 'ah' for I! I can't even keep a straight face reading these replies!</p></blockquote><p>Hehe I just noticed that, it is not like they are spelling everything incorrectly either. It is mah (for my) and ah (for I). </p>
Seiffil
12-18-2010, 04:57 PM
<p><cite>Orthureon wrote:</cite></p><blockquote><p><cite>Slowin wrote:</cite></p><blockquote><p>omg what is with substituting 'ah' for I! I can't even keep a straight face reading these replies!</p></blockquote><p>Hehe I just noticed that, it is not like they are spelling everything incorrectly either. It is mah (for my) and ah (for I). </p></blockquote><p>It's just plain annoying is what it is.</p>
Rick777
12-19-2010, 10:51 AM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Ah am not against fixing the WIS line to make it more useful, but if you are screaming for it to be changed because WIS is the priests primary stat then it is <em>you</em> who has the problem</span></p><p><span style="font-size: medium; font-family: Comic Sans MS; color: #993300;">Maybe to most people the titles you get are meaningless lines of code, but to others they signify what they have specialised in</span></p><p><span style="font-size: medium; font-family: Comic Sans MS; color: #993300;">Would ah like mah temp to be able to hit harder and more often? You bet, currently she hits like a wet diaper (more annoying to the mob than effective), it is not just because her weapon is pathetic (no excuse for that, ah made a weaponsmith and armourer so they wouldn't have to rely on others, just have to stop yaffing around and get crafting) but also she only has about 2 or 3 combat spells (4 if you count the Wrath spell). She chose Exorcist because she wanted to dedicate her self to erradicating all forms of Non-life, is that going to affect her performance against living mobs? Sure but so would the reverse</span></p></blockquote><p>Dude seriously, you've got some very respected and experienced end game Templars telling someone who doesn't even play the game often or have a max level Templar that the WIS line is complete garbage for ANY Templar. You say you "hit like a wet diaper", I'd hate to call you a genius but maybe part of that is because you wasted so many points into the WIS line?</p><p>It's oddly intruguing to me, kind of like picking a scab, why you continue to argue the point. The WIS line sucks, there is NO purpose to it, there is absolutely NO scenario where a Templar would sanely choose to put ANY points into the WIS line. Now if you like it because of the title or some similar reason that's all good it's your choice, but you just look a bit inane arguing with seasonsed Templars about something that doesn't even have a grey area.</p><p>And the whole "Ah" thing is just insanely creepy dude, you are entitled to do your own thing, but I'm just curious are you imitating Cartman, are you Canadian, or what's the deal with that?!? Also you never answered my question, what level is your Templar? We already know you have crafted gear, but I'd be curious what level you have achieved.</p>
DrkVsr
12-20-2010, 08:38 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Didn't think ah needed to say what level mah templar was if you were able to find out what gear she had (in case you have sigs turned off, here it is <a rel="nofollow" target="_blank"><strong><span style="text-decoration: underline;"><span style="font-size: xx-small; color: #ffff00; font-family: Verdana;">Kilitty</span></span></strong></a><span style="font-size: xx-small; color: #ffff00; font-family: Verdana;">: Kemplar of the 30th Order, Gods of Najena<span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">) And she is not in crafted gear, and she hits like a wet diaper because of her crap weapon not because she decided to go Exorcist (she is also going Bishop at the same time)</span></span></span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">What exactely is wrong with the WIS line and what would you propose replace it with?</span></p>
Rick777
12-20-2010, 09:29 AM
<p>Level 30 Templar, ok. I'm going to step out of this discussion at this point, good luck with your AA spec.</p>
Orthureon
12-20-2010, 01:38 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Didn't think ah needed to say what level mah templar was if you were able to find out what gear she had (in case you have sigs turned off, here it is <a rel="nofollow" target="_blank"><strong><span style="text-decoration: underline;"><span style="font-size: xx-small; color: #ffff00; font-family: Verdana;">Kilitty</span></span></strong></a><span style="font-size: xx-small; color: #ffff00; font-family: Verdana;">: Kemplar of the 30th Order, Gods of Najena<span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">) And she is not in crafted gear, and she hits like a wet diaper because of her crap weapon not because she decided to go Exorcist (she is also going Bishop at the same time)</span></span></span></p><p><span style="font-size: medium; color: #993300; font-family: Comic Sans MS;">What exactely is wrong with the WIS line and what would you propose replace it with?</span></p></blockquote><p>You are level 30, there is a ton of undead at that level.</p>
Sleap
12-20-2010, 03:37 PM
<p>only points i spent in the WIS line for my Inq is the first line, encounter damage spell. Even with this its used very rarely since really the only place to use this is in TSO zones (heavily undead populated). I am unsure if this works on ghost mobs or any other mob for that fact in VD Labs (heroic). I just stay in my raid/heal spec and still dish out 8-17k dps and heal MT group.</p>
Aurorrae
12-20-2010, 09:31 PM
<p><cite>Primitive@Befallen wrote:</cite></p><blockquote><p>only points i spent in the WIS line for my Inq is the first line, encounter damage spell. Even with this its used very rarely since really the only place to use this is in TSO zones (heavily undead populated). I am unsure if this works on ghost mobs or any other mob for that fact in VD Labs (heroic). I just stay in my raid/heal spec and still dish out 8-17k dps and heal MT group.</p></blockquote><p>Inqs makes a much better battle cleric than a templar. Inqs are meleers, temps are casters, so if the OP wants to run around bashing stuff, he picked the wrong class - if you want to solo and dps, temp wasn't what you wanted imho. As much as everyone wants to be everything in this game, there are real limits and strengths to certain classes. </p><p>You know, temps wear plate. I think I'll tank.</p>
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