View Full Version : GU57 Feedback
Amnerys
08-18-2010, 04:23 PM
<p><span >This thread is for discussion and constructive feedback about GU57. </span></p><p><span >Please leave your comments in as well-organized a manner as possible, so we can best utilize it. Thank you for taking the time to share your feedback!</span></p>
Vinyard
08-18-2010, 04:28 PM
<p>I really enjoy the new Detrimental/Buff windows. Those are probaly the best part of the update.</p><p>For maintained spells however, if I would have it 3 rows across, there would always be one buff that would be bloated in size (like a stretched image ).</p>
aluious
08-18-2010, 04:34 PM
<p>Why is my UI made by blizzard?</p>
Shailas
08-18-2010, 04:45 PM
<p>Is there any way we non F2P customers can get the default UI to not force us to ahve a large Station Cash button? And, have the station cash count removed from vendor windows as well.</p>
PeterJohn
08-18-2010, 04:49 PM
<p>Absolutely love the new templar spell animations...</p><p>Except for the spell Divine Smite... The weak yellow ball that I lob out is so impotent in appearance.</p>
<p><cite>Shailas wrote:</cite></p><blockquote><p>Is there any way we non F2P customers can get the default UI to not force us to ahve a large Station Cash button? And, have the station cash count removed from vendor windows as well.</p></blockquote><p>No. We were told by the dev that was designing it that he had no control over those options. They are in for keeps.</p>
Thunedar
08-18-2010, 04:50 PM
<p>We we're told that EQ2X was not going to affect the Live servers.</p><p>Why can we not have 2 seperate UIs? Get rid of the SC button and cash count on Live servers.</p><p>Spell animations need to go back to what they were, everything that drew me to EQ2 just 2 months ago is now gone.</p><p>SOGA should not be the default on Live servers, only on EQ2X.</p>
KerowynnKaotic
08-18-2010, 04:54 PM
<p>The alternative blue color for the UI won't stay as a choice through-out camping & restarting of the game. I've tried copying all the pieces over to my EQ2maps and it still won't stay! Every bloody time I log out & I log back into the bloody red UI choice.</p><p>Even if you do get it to stay, some parts of the UI still need to be fixed for the blue option. The Dressing room, in your Persona Piece, Marketplace & of course the normal Dressing room when ctrl/click is used, still shows the red and so are hover over info pieces. ie: hovering over a Druid Ring Portal will show the 'muted red' instead of the blue UI.</p><p>Oh and btw my lvl 54 guild is lvl 20 in the Blue option. *sigh* .. I know it's just a display error but still it hurts to look at it. Too many bad memories from when we could lose a guild lvl.</p>
Torvos
08-18-2010, 04:56 PM
<p>I like a few of the new warlock spells, most seem to be garbage though. I'm shooting out green clouds and laser beams. An option to change them back would be great,</p><p>The buff animations are nice though, with the swrling runes and such. Rift cracking open the gorund was neat, but the rocks look much smaller then they did before.</p><p>I also hate the new EXP bar, along with the SC button. Both re being kept hidden away until I can mod them out.</p><p>SC on merchants is also a very bad thing in my eyes. We were always told we wouldn't have to deal with SC if we didn't want too, and now it's all over the place.</p>
Bleuu
08-18-2010, 04:57 PM
<p>I would like to know if, when designing the spells, if anyone sat down and played a toon to see how they worked together? Because it doesn't seem like they have.</p><p>I logged on my assassin to see what had been changed. The spell effects just don't make sense. Almost every CA looks the same. All I can see when I play now is black streaks shooting from the mob. It's so distracting that I can't really even pay attention to what's going on around me. My biggest beef is with Death Mark. It's a red target that flashes around the mobs head. It really, truly is a complete rip off of hunters in WoW. And I hate hate HATE the fact that every time I stealth, my character shines brighter than the sun and then fades out. How is that a stealth? Stealth is where you quietly slip away unseen. Hard to be unseen when you light up like a freaking firework.</p><p>My coercer makes me want to cry. I LOVED Destructive Mind and Spell Curse when I started playing. Spell Curse especially. When that black whip would surround my body and my character would cringe and cry out, it made you remember that as a coercer your job is to mess with people's minds. But now....now...I get a rainbow looking hexagon that flashes a few times around mine or the mobs head. I'm really just on the verge of tears.</p>
<p>Issues :</p><p>Raid UI is a disaster, other MMO have a much better one, was i improved ?</p><p>--> No i m sure no</p><p>Important animation (AOE animation etc ..) or important item (any quest item) are almost invisible in performance settings, was something change so that people in raid or on slow pc would get full information even in performane mode ?</p><p>--> No</p><p>Profit UI is quite largely acclaimed as a better custom interace, was the "new interface" inspired by it ?</p><p>--> No</p><p>Indeed nothing have been done, the new interface is just bout enforcing a big-large SC button.</p>
EQPrime
08-18-2010, 05:00 PM
<p>Negatives:</p><p>This update has no content for your existing players. You could have at least thrown in an instance or something to make it look like you're giving us something.</p><p>The spell effects are horrible.</p><p>The SC buttons, lack of features people want in a new UI, and changing of the default keyboard shortcuts make the new UI a failure for me.</p><p>Fighter heals not critting because they are overpowered in PVP and people can solo library and conservatory? Lame.</p><p>Positives:</p><p>Thanks Domino for adding some tradeskilling quests. You always go out of your way to look after the people who like to craft at least.</p><p>OK, I could only come up with one positive.</p><p>Two thumbs down on this update. Worst one I've seen, and I was around for LU13 as well as the typo fix of 2009. Not only have you not added anything for your existing players, you've made the game worse with the new spell effects and all the SC junk all over the place.</p>
KerowynnKaotic
08-18-2010, 05:03 PM
<p>Something strange I just noticed while fighting a mob. </p><p>Everytime I cast a spell while fighting my weapon & sheild 'holster' themselves and then I take it back out after I'm done casting to hit the mob and over and over and over again till the mob is dead or I stop casting spells. </p><p>I played around with the spell effects on Test while they were there and don't remember it being that way. Or at least it wasn't as obvious as it is with my Live character. o.O</p>
Tyrus Dracofire
08-18-2010, 05:04 PM
<p>original devs promised to us ages ago, they wont do too much dramatic changes to UI settings, they would go little by little to give us time to make few changes.</p><p>today was way too extreme of UI setting changes, took some players several hours to figure out all the settings.</p><p>DONT DO THAT AGAIN!</p><p>some of players and i had lost some valueable time from questings or stuck in middle of raids getting lost in new UI settings.</p><p>new Ui look very bulky and some frames take up some spaces, please make them thinner. why having "victorian frames"?</p>
Sendarr
08-18-2010, 05:04 PM
<p>Was there anything useful added in this GU, except maybe some of the class tweaks?</p><p>The UI. Instead of adding useful things like click to cure or a swing timer, you.. round the hotbar buttons, elongate the XP bar into a hideous monster, add giant SC buttons (As well as showing you your SC amount in merchant windows), remove the compass and clock default, (Merging it with a window I personally always keep closed) and break a lot of hotkeys. Escape comes to mind.</p><p>SOGA. Why are the SOGA models default? This is not an anime game. Everyone I know, barring one or two, universally prefers the original, normal models. The SOGA models were always easy to turn on if you wanted to. But WHY make the much worse, much more simple, characters models the default? New players are going to log in and go "What the..?"It would be like forcing everyone to use Luclin models in EQI. You just have to ask.. Why?</p><p>Spell Effects. Wow, I could go on for quite a ways here. The spell effects of EverQuest II were some of the most impressive of any MMO I have ever played. Note I said "were". They are pretty much, all across the board, flat. Boring. Lackluster. All of my spells are now just a couple of weak little pixel effects. Please, revert them back to the way they were or at the very very least give us the option to do so ourselves. This is, in my opinion, one of the worst changes to ever happen in EQII history.</p><p>To be fair, the new tradeskill quests are decent I suppose. As well as making travel easier in some of the lower level zones. (Although how travel could possibly be any easier in this game is beyond me.)</p>
Aurel
08-18-2010, 05:06 PM
<p>It looks like we necromancers lost the green skull and crossbones for real this time! Still have a skull going on for Lich which may get annoying in the future, but I'm just happy to be without the green skull. Quite happy!</p><p>We also have two new books! Yay!!</p>
DragonGem
08-18-2010, 05:10 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>The alternative blue color for the UI won't stay as a choice through-out camping & restarting of the game. I've tried copying all the pieces over to my EQ2maps and it still won't stay! Every bloody time I log out & I log back into the bloody red UI choice.</p></blockquote><p>I am having the same issue.</p>
MindFury
08-18-2010, 05:11 PM
<p><strong>Character window must go. hideous. far too large. </strong></p><p>When I clicked inventory it was only to see what was in inventory, to check food/drink, to swap a piece of gear, etc....all while viewing a nicely sized small box in the upper right of my screen...Now I have this massive box that literally takes up half of my viewing screen and can not be resized. It displays a bunch of crap I do not wish to see when only wanting to swap gear...the 6 bags at the bottom...not needed, the stats to the side...not needed. There was nothing wrong with having persona info in its own box, and inventory in another. I used to be able to also slide my bank box just below the character window..with bank bags below both of those, now I can't even slide the bank box under character window without having overlapping boxes ANNOYING to say the least. I am a neat freak, I want my screen nice and tidy. I only wish to view that which I wish to view at the time I wish to view it. I'm one of those folks who has bags nicely and neatly lined up to match perfectly with bank bags all fully opened at the same time while also having inventory and bank box opened..now I can not do this, this limits my gaming experience, it forces an untidy nature making clutter and overlapping boxes/bags..this is pointless and causes yet more time sinks which we have all come to know SOE loves..we however do not.</p><p>I play on a pvp server, and this far too large box has got to go!!! It blocks far too much of my screen, cutting my viewing of the surroundings by half. This affects anyone greatly in a pvp environment!!!!! I have no clue if someone's coming at me from behind some over sized stupid box or not, all simply because I am quick tryin to switch a piece of pve crap for pvp crap.</p>
Bleuu
08-18-2010, 05:13 PM
<p>Also, while most of these posts (including my first one) mentioned how horrible the spell effects were, there is also the sounds of the effects. They are so intrusive and annoying that when I was playing earlier, I had to turn my sound off. It's nothing but pings and wizzes and high pitched squeals. Extremely distracting and next to impossible to listen to.</p>
boomerponc
08-18-2010, 05:15 PM
<p>Here's my constructive criticism!:</p><ul><li>My UI seems to have been redone by Blizzard (I guess that's been said, but saying it again just reinforces the thought!)</li><li>More blatant RMT/SC reminders in the new buggy UI</li><li>No new gear at all.</li><li>No new ZONES at all. <---</li><li>Bugged XP gain on the first day of the update? (I haven't logged in to see this one, personally.)</li><li>A 3 month update having equal to or lesser content of the older 1-month update system.</li><li>Some class fixes were supposedly coming live with GU57, but then told it will be postponed for (weeks/months/who knows) after.</li></ul>
Hecula
08-18-2010, 05:16 PM
<p>I just spent 5 minutes trying to figure out how to drag and drop plat from my bank to my inventory. I used to just drag the money from my bank to the little coin near where the money amount was displayed. Now that doesn't work. Finally figured out that you can drop it on the image in the center of the inventory and it would work.</p><p>Also, sometimes when I click on the money numbers in my inventory and drag them, I drag away a copy of the number on my cursor but no actual money. Like, let's say I have 86 gold, when I click on the 86 and drag it, the number "86" in gold letters drags away on my cursor but not the money.</p>
Lamatu
08-18-2010, 05:16 PM
<p>I agree the nerfed spell effects are just terrible. Luckily Profit once updated works well with GU 57. About the only thing I like is that you can now change the mouse pointer size. I didn't see that listed in the update notes.</p>
Draylore
08-18-2010, 05:17 PM
<p>Seriously, why ask for feedback when you had pages and pages and pages of feedback from test telling you how lame this whole GU was?</p><p>There is not a single positive aspect to this update as far as I can tell........new UI sucks.....being forced/reminded about the F2p and station cash crap is borderline offensive. Fighter heal crit was not needed and in fact just ruins the gameplay for several while enhancing it for noone. New spell effects and animations wont hide the fact that the game is broken underneath.</p><p>Not one single new heroic or raid zone. </p><p>Not too long ago you told us that less updates thru the year would result in better updates with more stuff......as like everything else "promised" by SOE it was a load of crap.</p><p>This update just proves to me that you truely want to drive away your existing customers so you can nickle and dime the new ones you think you are all the sudden gonna get. Dream on.</p><p>Sorry but that is about as constructive as I can get with this pos update.</p>
Vellisse
08-18-2010, 05:18 PM
<p>All I can say is Rest In Peace Everquest 2 8/18/2010</p><p>All 4 accounts cancelled, and hello to the wait for Rift.</p><p>SOE, you have 3 months to get your heads out of your [Removed for Content], otherwise I won't be back.</p>
thajo
08-18-2010, 05:19 PM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=484823" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=484823</a></p><p>Posted on respective board but will toss a note of it here too. The classes that have the other respective similar Theer wrists say theirs are working fine so perhaps its just mage. Proc is not functioning as intended.</p>
Xiotia
08-18-2010, 05:21 PM
<p><cite>DragonGem wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>The alternative blue color for the UI won't stay as a choice through-out camping & restarting of the game. I've tried copying all the pieces over to my EQ2maps and it still won't stay! Every bloody time I log out & I log back into the bloody red UI choice.</p></blockquote><p>I am having the same issue.</p></blockquote><p>This is a problem! After my wife set hers to blue (because the red literally gave her a headache) it reset every little detail. So now she has to reorganize the ui on all her alts. I really think soe should have made the color choice a box in options without it affecting the ui layout. </p><p>Please consider making it an option to switch back to the old ui. </p>
Brynhild
08-18-2010, 05:26 PM
<p>Having my heals on my paladin do next to nothing, makes me not want to play it any more. Main part of that class is healing and it got nerfed into uselessness.</p>
Zural
08-18-2010, 05:29 PM
<p>So now that fighters can no longer crit heals as it is not considered a core ability of a fighter to be able to heal:Why do priest classes get to crit damage spells and melee crits, is that a class defining trait?</p><p>Why do scouts and in particular assassins get to crit heals that full heal them twice over, definitely a class defining trait?</p><p>Why do conjy's and necros get to crit heals for their pets?</p><p>SoE you have truly taken crit consolidation to a whole new level by simplifying and then constructively saying that we screwed up on fighters but the rest of you are fine....</p><p>I am at an absolute loss on why you felt the need to nerf fighters because there isnt a zone out there that was soloable only by a fighter. Maybe the content itself is weak and not the classes. Congratulations on nerfing my enjoyment of the game I have played since eq1. This is the first time in 10 years of playing SoE games that I have felt the need to be negative over a [Removed for Content] game but pls tell me what you where truly thinking because i am at an absolute loss!</p><p>You wanted my feedback? Pull this nerf back or instead of consolidating crits just go to 4 classes and make it very simple for yourselves to manage, fighter, scout, healer and mage. Or even better who needs the mage, just go to three =(!!!!!!!!</p>
Carthr
08-18-2010, 05:29 PM
<p>New's flash.. Feedback about GU57 is kind of pointless now... It's live, and we're stuck dealing with this horse poop you flung on us.. Maybe if someone would have listened alittle more intently in the TESTING FORUM things would have been better..</p><p>But lets not kid ourselves here Amnerys, this isn't an EQ2 GU update, this is entirely about EQ2X and making Smed some more money while he slowly kills the Live servers. I've sent you and Smokejumper a number of PM's with not a single response.. I guess no one around here has enough SPINE to answer the simple questions I've asked.</p>
ShinGoku
08-18-2010, 05:30 PM
<p>I'm completely underwelmed (and saddened) by whats been given as our quarterly update to the game we PAY for each month. It really is that thin on the ground. What have you folks really been doing for the last 3.5 months? Ok I will be fair, the flora changes DO improve my performance slightly but still....</p><p>I really don't like the new UI at all. Congrats on finally making me seek out and install profitui. The only thing I DID like about the new UI is the F10 functionality and the combined persona / item window.</p><p>Is there anyway to change the animations back to how they were via a toggle or something?</p>
Kenrod
08-18-2010, 05:36 PM
<p><span ><p><span><p><cite>Hemophobe@Unrest wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif;">There are currently no plans to allow players to switch back to the old FX, but we put the new Spell FX on the Test Server first to get feedback and replace those Spells that were deemed “Class Defining” and/or “Most Beloved.” We have gathered the information from players and Devs and have restored those FX to their former glory. </span></p></blockquote><p>So, which ones, exactly, were changed back? Because I really can't find a single instance of one on any of my toons. Rift is still a joke, and i'd say that spell is VERY class defining and beloved. All the reactives for my healer are that pukey yellow 2d PS1 1995 pulsing effect. Reactives for a cleric are pretty..um..class defining.</p><p>So which ones were "restored to their former glory". Seriously. I want to know.</p><p>I don't have any feedback on the new UI, because i'll never ever see it. The lack of any type of content except for revamping newbie areas (for EQ2X. Obviously) is a big negative for me. I also saw mentioned in the spell FX feedback thread that more feedback will be taken under advisement and some spells may be changed next GU. So in 3 months, some things MIGHT be changed, when Hemophobe already stated some spells were already changed. Yet none were.</p><p>Left hand not know what the right hand is doing?</p></span></p></span></p>
jimbrit
08-18-2010, 05:39 PM
<p>I like the Halas Reborn Splashscreen from GU56 that I still get</p>
Draylore
08-18-2010, 05:39 PM
<p><cite>Zural wrote:</cite></p><blockquote><p>So now that fighters can no longer crit heals as it is not considered a core ability of a fighter to be able to heal:</p><p>Why do priest classes get to crit damage spells and melee crits, is that a class defining trait?</p><p>Why do scouts and in particular assassins get to crit heals that full heal them twice over, definitely a class defining trait?</p><p>Why do conjy's and necros get to crit heals for their pets?</p></blockquote><p>Oh they had to leave something for GU58. =P</p>
Sharakari
08-18-2010, 05:41 PM
<p>Ummmmm..... Where is the content???</p>
Jaremai
08-18-2010, 05:45 PM
<p>BUG: Unless it's just me.</p><p>Go to Kerra Isle in SF.</p><p>The Kerra Hunter NPCs that hang out and kill the cockatrices and panther things.. after they are done fighting, they run back to their resting spot.. and then fly into the sky. If I look up, I can see them hovering in the air. When a mob gets close, they come back down to fight it, then run back up into the sky.</p>
Yotain
08-18-2010, 05:52 PM
<p>Ok as for the look of the UI it is not back, I have a custom ui for providing me with a great deal of more information. The exp bar sucks massively it is too dam huge and takes up too much space. only reason I use it anyways was to track my AA exp that was it. I have another window providing me with both combat and tradskill. It needs to be adjust if you are going to keep it.I agree with what Xurtan stated about the SOGA as a default. I find them ugly and frankly demeaning to what EQ2 is about. If I wanted to seek some crappy looking model with a [Removed for Content] kidish flare then I might as well go play WOW. I prefer the old model, it gave the game a more realistic look then the SOGA Models. As well as it does not -SCREAM- that EQ2 is trying to be like WOW.I don't know if anyone noticed it but the patrol guards in SFP are 95^^^ now, instead of being near lvl 36. Also the guard sin NFP near the tower of Darkell (or something like that) are 95^^^ not that anyone can enter there and EFP seemed fine. I have not even checked Qeynos but I just hope the same was not done as well. Perhaps it was a mistake or a goofy, upon which I will excuse but it needs to be address and fixed never the less. If it wasn't then I only question to what was the thought on ninja change with out even having the honesty to at least let your customers know. Those are areas weather it is Freeport or Qeynos that have guild hall, where many guilds have cross aligment classes. It jsut make it that much harder to get to the halls.Other then that I have no other complaint other then that if you ask for the feedback weather it is from the test or from your other servers. One should make a practice to handle the issues at hand.</p>
<p>Whinge, whinge, whine, moan.</p><p>Say all you want but vote with your subscription. </p><p>Cancelled mine and it's actually quite sad to witness this games ongoing decline - surely the people working at SOE can see this too? </p>
thajo
08-18-2010, 05:53 PM
<p>Also for the UI, an option just like SOGA should be there. If you can click a button to make the UI red or blue, you should be able to click a button to make the UI new or old style. Forcing preferential things like the looks and visual appearences of a game and nixing away old ones is an awful idea. If I play Quakelive, I can make my lightning gun look like the one from Quakeworld, Qlive, default q3 shaft, OSP shaft...it is not hard to provide options for differnet preferences and catering to people who may like the older styles while providing options to people who are pleased with the new style.</p>
BChizzle
08-18-2010, 05:54 PM
<p>My feedback is that this is the worst GU ever.</p>
KerowynnKaotic
08-18-2010, 05:57 PM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p>BUG: Unless it's just me.</p><p>Go to Kerra Isle in SF.</p><p>The Kerra Hunter NPCs that hang out and kill the cockatrices and panther things.. after they are done fighting, they run back to their resting spot.. and then fly into the sky. If I look up, I can see them hovering in the air. When a mob gets close, they come back down to fight it, then run back up into the sky.</p></blockquote><p>LOL! They had that bug the 1st week of Testing but it did get fixed on Test .. supposedly .. *snickers* </p><p>I have [Removed for Content] showing it from when my UI looked 'normal' instead of this 'clunky' one we have now.</p>
Nuhus
08-18-2010, 06:08 PM
<p>You know what?</p><p>GU57....</p><p>UI looks like every other MMO out there, instead of making their own way SOE is certainly trying to copy cat whatever they feel will make it more WoW like. (ooh smedly can just taste the sub numbers)</p><p>Besides the tradeskill quests there is no new content in the game.</p><p>Spell graphics... Just wow, I can't believe they could suck that much in looks.</p><p>After playing for a while quitting is looking better and better. Clearly things are not going to improve.</p><p>This is piece meal NGE. When are you going to combine classes?</p>
BMA-man
08-18-2010, 06:11 PM
<p><span ><span><span><span style="font-size: small; font-family: arial,helvetica,sans-serif;">"There are currently no plans to allow players to switch back to the old FX"</span></span></span></span></p><p>Then make those plans, 'cause the new ones are so underwhelming and look like something from the early '00s. How could you possibly not understand people would despise this idiotic change?</p>
convict
08-18-2010, 06:14 PM
<p><cite>BMA-man wrote:</cite></p><blockquote><p><span><span><span><span style="font-size: small; font-family: arial,helvetica,sans-serif;">"There are currently no plans to allow players to switch back to the old FX"</span></span></span></span></p><p>Then make those plans, 'cause the new ones are so underwhelming and look like something from the early '00s. How could you possibly not understand people would despise this idiotic change?</p></blockquote><p>This. How do these things even make it to test, let alone become an idea in someones head.</p>
<p>I really don't know how to say this without sounding like a random rager. There's no constructive criticism to be given because there wasn't an update to begin with. You did absolutely nothing for the game. No the first time either, seem to remember a certain 'bug stomp' LU where there all you did was fix typos. There is tons of unresolved issues and imbalances, and they have been around for months if not years. Instead we get spell animation fixes which, as the majority of the players seem to agree, are not wanted by the player base. Considering the fact that you're charging 15 bucks per months for this game, i can't help to feel insulted by SOEs policy over the last year. And yes, i know, i'll probably be considered rude now, won't i? Same as when the servers were down for 9 hours straight without so much as a comment by SOE, and people were actually told off for becoming agitated.</p><p>So here's your feedback in a nutshell: I am extremely unhappy with the last update(s) and the course SOE has laid down for this game, to say the least. Keep going like this just a bit longer and i for one will be gone for good.</p>
Kahling
08-18-2010, 06:16 PM
<p>Ok as a Paladin with 28K hit points in raid my single target heal is now pointless at 4.5K, my group heal is pointless at 4K my ward is pointless at 5K, as a hybrid class, third of my hybrid isnt cutting the mustard any more.</p><p>As a vet of 5 years I hate that were forced to use the new spell effects, I would like to see a button that allows us to choose which we see.</p><p>Kahling</p>
Hirofortis
08-18-2010, 06:19 PM
<p>OK, if anyone has been reading dilbert recently I would like to point out a rather funny similarity.</p><p>It is called empire building.</p><p>It shows the pointy haired boss putting his name on anything he can.</p><p>It is funny that Smokejumper put out the post on GU 57 which includes all the Station Cash every where changes.</p><p>Normally you see the Community manager letting us know about these things. </p><p>I hope this does not portray where things are going.</p><p>With that being said, so far the update has worked very well. I have noticed my spells casting faster which I hope is due to the spell particle changes. </p><p>Custom UI's have already found a way to remove the SC button off the xp bar. Well unless you want the default xp bar. Then you can just move the sc button off screen.</p><p>I have been trying to figure out how much Bigger a master version of a spell makes the particle effects over say an apprentice. Right now I really don't see much of a difference in the tiers. Anyone have any screenshots of the differences?</p><p>Gonna see how the changes have effected raiding tonight. Peace all.</p>
<p>Do we have to have the big red Station Cash RMT button being rubbed in our faces all the time in the new UI? I thought the promotion of RMT was being kept to the new Extended experiment, and seem to recall reading that this experiment would not affect the Live servers.</p><p>The new UI seems buggy. It will not remember my hotkey layouts, key-bindings and chat window set-up between sessions.</p><p>The new spell effects are terrible. Far too subdued, and far too radical a departure from the beautiful fireworks displays we are used to. Please revert to the old ones, or at least enable an option to choose which you see.</p><p>Why default to SOGA models for character creation? They are ugly and were never aimed at the western audience.</p><p>Finally, as game updates go, I've never seen one more threadbare and sparse in the new content area. If this is the best the EQ2 team can manage these days, then the game truly has fallen into a sad state of decline. Whoever allowed a content light (or should that be free), buggy update out the door should be ashamed of themselves.</p><p>Edit - the tradeskill additions are welcome. Domino is still doing a good job there. </p>
Tyrus Dracofire
08-18-2010, 06:21 PM
<p>this proved they dont listen to players, they just push their agenda that we dont like or not wanted, folks posted in test server pages, and doesnt heed and went on live and now it just more stir of hornets so angry.</p><p>that smokejumper and smedly need to step down, both dont make game as fun for players, just more drags and trashs.</p><p>Bring Back Blackguard and Meanbeard!!!! they are really the ones who understood the game more than anyone on SOE!</p><p>with current dev team if they Blackguard/Meanbeard leading them, they make best team and best contents, with Dominio, and few others would rocks!</p><p>i feel bad for Brendlo, he just another victim of guys in suits wanting to push their agendas that might not be popular but just as greedy.</p><p>bring back Paladin as the way they were intended as class, they are not paladin if heal spell nerfed, then what are they as the class? they got lowest plated fighter armor, then what good it is? and they need better heals while guardians and zerkers have those super higher armor mitigations.</p><p>if i ever found a RL genie lamp, i would personally wasted a wish to "un-nerf" all paladin's skills back to GU13 and no one can "unwish" it.</p><p>if smokejumper or any other smeadly make bad calls, then that is the day Eq2 died, maybe it still doesnt know it died since, nobody cares about cash exchange stations, only those who in vainity are the fools to spend on pixal fluffs for cash because that game can get unplug at anytime just like Asheron's Call 2.</p><p>all i just want for the game, to bring back the fun factor, not the market themes.</p><p>well, i guess that Battleground just hurt Paladins more than any other class overall, they were just fine before BG released. just a class victim still getting the nerfbatting since GU13.</p>
Earlhastan
08-18-2010, 06:23 PM
<p>impressions so far:</p><p>The new xp bar is way to big without adding any real funtion. The new hotbuttons on it dont fill any function whatsoever because its way faster to use hotkeys for it.</p><p>The remapping of hotkeys is really annoying. No real reason to change them after being the same for 5 years.</p><p>The new spell animations was way better before. For instance. I start to cast Ice comet at a mob. A boulder starts to grow above my head. The mob dies from the ice comet. Wait.. The boulder is still sitting over my head and starts to fly towards the target some time after the mob is dead..... Ice shield is now a milky cube that surrounds the target instead of the iceblocks with spikes on them that fell down and built a wall around the target before..... /cries Some look a little better but most are just bland. You could really have done better on this...And whats the point. Its been working great for 5 years. Why change it now?</p><p>The impression all this gives me is that its some kind of vision that people dont have computers that can handle EQ2 and will flock to the new F2P server when the graphics been tweaked to lower versions. Or is it just to get them to pay extra to upgrade their spells and see the blandess more clearly?</p><p>If a computer couldnt handle EQ2 before, these little tweaks wont make them handle it much better now. People that want WOW graphics play WOW. And besides this just makes your current customers [Removed for Content] off, because you havent really told us why youve done these changes. We can only make the connections on our own and blame the new F2P server.</p><p>Talk to us and tell us more clearly why you do things. I see started threads for feedback and other topics but i rarely see any kind of <strong>participation</strong> in the discussions by the DEVs. This will probably be another. A lot of things here should have been talked about before you launched it. Its a lot easier to reason with people if they know why things happen.Please dont be afraid to open up discussions, you will get more intresting answers ideas and feedback that will make your work a lot easier. And if you let people know why you do things its more easy to accept changes they dont like.</p><p>The fighter heal change was probably inevitable since some classes got really overpowered. Havent played my tanks much yet but i can see the reason for the change.</p><p>Nice crafting quests and starter zone quests.</p><p>Overall I have to say this was the most dissapointing GU since you went over to a 3 month update plan. Not much fixed, almost no new content. A lot of polishing that just scrubbed a lot of flavour and colour out of the game.</p><p>/rant off</p>
Dreadpatch
08-18-2010, 06:26 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p>My feedback is that this is the worst GU ever.</p></blockquote><p>+1</p><p>Only positives are some slightly improved travel and at least Domino takes care of her people even tho I detest crafting.</p>
Zural
08-18-2010, 06:27 PM
<p>Back in July Xelgad, you post this on the guard forms:</p><p>Greetings Guardians!First off, allow me say that we understand that the class is being outshined at the moment, and we’re working on it. It's going to take more than just one change to get Guardians back to working as a strong class again. I'm not going into details yet, but we do have a mechanics change in the works that will at least help a bit to distinguish Guardians as a more defensive tank. Even with that, the class is currently lacking in other areas, including threat generation and utility.</p><p>I find it had to belive that the new fighter crit nerf is not tied to guardians being "outshined". Why would they be out shined? I have a couple of potential answers for you:1. The content with the SF release was so simple in comparison to prior releases that you dont need a "defensive tank". The other fighter classes arent the problem. They are just more valued because there is no need for a defensive tank.</p><p>2. The game mechanics no longer require stoneskins for herioc content and in some cases raid content. A defensive tank adds value when a mob will kill another player if the meat shield isnt there. What mobs in the current instances of herioc content offer the level of complexity or sheer dps that you need a meat shield?</p><p>If you want guardians to be valued, dont nerf the rest of the classes, instead, spend some time coming out with challenging content that might require a defensive tank.</p>
Phencer
08-18-2010, 06:38 PM
<p><span><span style="color: #ffffff;"> </span><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Edit: This has been edited to let you know that this thread was originally posted under its own heading, but was closed because of consolidation. Yet, there are still many posts about GU57 in the general gameplay forum... Did they close this post just for consolidation, or for the conversation it creates?</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">You have really gone too far by forcing players who enjoy the default UI to have a SC Marketplace button on their experience bars.</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">I am not going to talk about the fact that Smed swore up and down that Marketplace goods would never offer stats in a way that players on non-exchange servers would be able to benefit from.<span style="mso-spacerun: yes;"> </span>Yet, we have how many SC mounts with stats now?<span style="mso-spacerun: yes;"> </span>(Don't you love when people talk about things by explaining that they are not going to talk about it--anyway, digression over).</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">GU57 has made me realize that I actually resent how much energy you are putting into the SC Marketplace content because SoE now forces--yes, forces us, because who doesn't want to have their EXP bar open-- paying customers to have what is essentially an advertisement button on a UI widget. </span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">There is enough exposure to the Marketplace without you having to shove it down our throats. It is on our welcome screen, and there is a big, bright option in our EQ2 button menu.<span style="mso-spacerun: yes;"> </span>Those spots seemed reasonable, making that pay content easily accessible for new and old players who choose to use it, and I had no complaint; it seemed sensible enough, and was not too intrusive. </span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Now, I feel intruded upon.<span style="mso-spacerun: yes;"> </span>Too much is too much, and FORCING players to have the SC button on the EXP bar crosses that line in a way that makes me worry about the integrity of the producers and devs.<span style="mso-spacerun: yes;"> </span>You made beautiful changes to the UI, and you ruined it for a chance at making cash?<span style="mso-spacerun: yes;"> </span>To promote a feature of the game that is absolutely unimportant to game play, that has no place on the front of the UI attached to an important widget?</span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">For anyone who believes that there are easy fixes (i.e download a custom UI, or disable the exp bar within default), and I am just a complainer, know this: the SC Marketplace has been a slippery-slope issue for those who believe that paying real-life dollars for in-game items is a bad direction for our game to take.<span style="mso-spacerun: yes;"> </span>It seems now that SoE is zooming down that slippery slope without brakes.<span style="mso-spacerun: yes;"> </span></span></span></p><p><span style="font-size: small;"></span><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Perhaps it is time the paying customers reel them in a bit and DEMAND that the SC Marketplace button be removed from the front of our UI.</span></p></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Look out folks who p2p, I foresee ads coming very soon.<span style="mso-spacerun: yes;"> </span>Like on loading screens, or on the end of hotbars.<span style="mso-spacerun: yes;"> </span>If we let this go, next thing you know, in order for us to cast a spell, we will have to <span style="mso-spacerun: yes;"> </span>watch a 15 second video ad. </span></p></span></p>
NamaeZero
08-18-2010, 06:43 PM
<p>Please give the next GU a name and a focus. I want "Might and Monument" or "Halas Reborn" not GU 57 w/ UI/graphics changes for EQ2X. There's nothing for me to anchor this GU in my mind except that it was the GU that was all about making sure new players wouldn't come to the legacy servers again.</p><p>If there is no central theme to a GU, then it should either actually be a hotfix, or it should be delayed until there is enough content to make it seem worthwhile to the playerbase. There's negative content in this GU.. we actually lost the Druid Ring event and the new Halas celebration quests and gained nothing (from an adventuring standpoint, I do know there are a few TS quests.)</p>
Rqron
08-18-2010, 06:43 PM
<p>The new spell animations sux, at least give us a way to turn them off. being in groups and raids, we have enough clutter i don't need to see a boulder fly to realize i executed a spell. This is stupid past believe....and YES I said STUPID on purpose...sue me.</p>
Gonzo550
08-18-2010, 06:46 PM
<p>The crit nerf to fighter heals is significant but in one case it's very drastic. The zerker spell Vision of Madness is suppose to be a death save and heal combo. In practice the spell has always been a click and pray because it really doesn't prevent death. You could only hope that the heal would be more than the incoming damage and allow you to live. Now that it's not criting, the heal really doesn't keep up with damage and is vertually worthless. You saw this coming for Battle Frenzy and adjusted it's heal value. I ask the same consideration and an update to be made to Vision of Madness.</p>
Bleuu
08-18-2010, 06:46 PM
<p><cite>Phencer wrote:</cite></p><blockquote><p><span><p style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">Perhaps it is time the paying customers reel them in a bit and DEMAND that the SC Marketplace button be removed from the front of our UI.</span></p></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">Look out folks who p2p, I foresee ads coming very soon.<span style="mso-spacerun: yes;"> </span>Like on loading screens, or on the end of hotbars.<span style="mso-spacerun: yes;"> </span>If we let this go, next thing you know, in order for us to cast a spell, we will have to <span style="mso-spacerun: yes;"> </span>watch a 15 second video ad. </span></p></blockquote><p>I would love to believe that if Sony's customers demanded that they make changes it would actually get done. The lack of any dev's response in this 'feedback' thread is an obvious sign that they only opened the thread to give us the false hope that they are listening and care. They don't care. All they can think of is how much money they can make from the new comers. But what they have not stopped to think about is how much money they are going to lose by the subs they are going to start hemorrhaging.</p><p>And as sad as it is, I could totally see Sony putting advertisements in game.</p>
PlaneCrazy
08-18-2010, 06:47 PM
<p><span style="color: #ff0000;">GU 57 Cons:</span></p><p><span style="color: #ff0000;">================================================== ==================================</span></p><p><span style="color: #ff0000;">- Content? What content?</span></p><p><span style="color: #ff0000;">- A few new crafting quests. Took me all of 20 mins to finish the highest level ones (35) in Steamfont with nothing to show for it except one more little rock to put in my house (ugg!)</span></p><p><span style="color: #ff0000;">- Details Tab from the persona was nuked. Can't see your progress for Research unless you use the slah command now.</span></p><p><span style="color: #ff0000;">- No "drop Here" on on your inventory screen anymore.</span></p><p><span style="color: #ff0000;">- All the little "tweaks" you guys did to low tier abilities caused those abilities to reset. Bye bye masters that i had in all of them. Minor grief, but still thoughtless on SOE's part, I think.</span></p><p><span style="color: #ff0000;">- Removed the ability to /camp to other characters beside the top 7 if you had previously had 12. This was a supposed bug since launch but it had been OFFICIALLY recognized as a means to an end and, as such, was sanctioned by at least two separate devs in years past (see a post in General for the links). But because you guys can now charge for extra slots, you all of a sudden closed that loop hole without any notice, leaving many players in the crappy position of not having their top 7 toons in the right order. Total BS as far as I am concerned. (and NO, I don't play more then the 7 I currently have)</span></p><p><span style="color: #ff0000;">- XP bar is gawd aweful big and intrusive</span></p><p><span style="color: #00ff00;">GU 57 Pros:</span></p><p><span style="color: #00ff00;">================================================== ===========</span></p><p><span style="color: #00ff00;">- Haven't really seen any so far, except maybe the travel is a bit easier.</span></p>
drakkenshie
08-18-2010, 07:03 PM
<p>** The Good **</p><p>I'm not a crafter, but I did look over the quests and it seems some good work was done there.</p><p>I like the F10 option, but wish I could see window contents when moving them.</p><p>One recent problem I've had was link-death issues. This is listed as an improvement and I'm happy to see that get some attention, though I cannot confirm it works yet.</p><p>Getting some spells earlier, and some later: it seems to make sense so far.</p><p>** The Bad **</p><p>The critical heal nerf was just a bad idea. It only hurts players who were in no way overpowered. For the supposed overpowered players: they will still be overpowered. So, what was the point?</p><p>The spell and combat animations are horrible. I tried test server and was worried, but only had one toon and little time. The change is so bad, such a terrible downgrade in graphics quality, it is just shocking. I'm very visually oriented, and the spell effects were a huge feature for me, and it just terrible now. Too short, too similar, too simple, too small, they make no sense at all (ice spells are fireballs?)... this is just shockingly bad. I've used several tools in the last few days to measure performance and CPU usage, and I see no improvement at all, and a slight increase in CPU usage. I cant' see anything positive about this.</p><p>Station Cash: let's face it, this represents a big lie from SoE. There is no way around it. It is open and careless dishonesty. I know where the marketplace is if I need it.</p><p>UI changes: the changes appear to be mostly nothing... color changes and other things which make it appear something was done, but no real improvements, and some negatives. Specifically: I want personae and inventory seperate again, and I want my clock back. The rest I'm indiferent about as I use a custom UI.</p><p>The XP bar: all of the buttons on there should be seperate from the XP bar, and removable. It's my UI, I should control what I see. Most of my complaints about this can be fixed by third party UI developers, who honestly do a better job anyway.</p><p>-------------</p><p>Overall summary: I see a whole lot of work put into things players don't need or want, instead of it being put into bug fixes, content, storyline... in other words instead of the game itself.</p><p>The graphics downgrade is the worst change of all. It was a serious shock, and it just looks terrible. It's enough to make me quit, and several friends I play with feel the same (no one I know likes the changes), so even if I was able to put up with the changes, my friends are wanting to quit because of them. If they leave, I will too... they are why I'm here.</p>
<p>I do wonder what you guys have been doing for the last three months. No new content at all? I could forgive the crappy updates centered around EQ2x/RMT if there was at least one bit of new content.</p>
Obscurum
08-18-2010, 07:09 PM
<p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Demona De Fuego
08-18-2010, 07:09 PM
<p><span style="font-size: large; color: #ff0000;"><span style="text-decoration: underline;"><strong>ABSOLUTELY HORRIBLE</strong></span></span><span style="color: #ff0000;">.</span> What's with the new xp bar, probably the worst part. Wouldn't be so bad if you just let us have the option of keeping the old.</p>
Tathar Lúinwë
08-18-2010, 07:11 PM
<p>Just change the new 3d sprite animated combat/spell FX back to the old 3D particles... When I cast Heal Wound with my Guardian it reminds me back in the days when I played Theme Hospital... I for one actually like the new UI. What I don't like is the SC button. I've bought stuff on SC but that button is going a bit to far.</p>
Gonzo550
08-18-2010, 07:14 PM
<p>I really liked my compact inventory window. I don't need to see my stats every time I want to swap out some gear. I'm hoping Profit UI will be fixed soon and bring this back. The default UI as far as I can tell is dismal. I feel sorry for folks with SC buttons. What a ripoff.</p>
Ymarik
08-18-2010, 07:18 PM
<p><span ><p>I am reposting here because Amnerys (spelling right?) asked me to repost here. (I find it amusing that there seem to be no actual responses from her or anyone else at SOE in this thread.)</p><p>So far I've found one thing I like: the ability to bypass travel points.</p><p>Things I don't like:</p><p>1. That hideous advancement bar! The old one was simple, elegant, and easy to read without taking up an enormous amount of real estate.</p><p>2. ZOMG it's hideous "dried blood" colour. Of course, there's the "blue" option which only turns the advancement bar blue and leaves everything else red. (I hear though that if a new player doesn't like this version, they can go and tinker with folders and stuff to make it all blue. So much for lowering the learning curve...)</p><p>3. Icons that were perfectly good before were apparently changed. My paladin's Legionnaire's Conviction icon changed for no apparent reason but now looks like a six year old got hold of it with a crayon.</p><p>4. Key bindings - did you really need to change these? Is there some way for you guys to determine the number of people who immediately changed them back to what they were before, or will you just actually listen to the number of people complaining about how horrible of a change it is? Oh yeah, I changed them back immediately.</p><p>5.Spell animations - in the grand scheme of things, is this really what you consider the highest priority? Paladins shooting laser beams with Decree! Taking a <censored> when casting Demonstration of Faith!</p><p>6. Maintained spells window: Did this really need to happen? It's ok - as gripes go, it's my smallest one because you can actually turn off the hideous waste of screen space, and because it might actually be useful to have it open when trying out new pieces of gear.</p><p>7. This isn't "That 70's Show" and you're hopefully not Kelso. Not everything needs rounded corners!</p><p>We understand - you want to make the learning curve lower for new players. We approve of that!</p><p>Please stop "fixing" stuff that isn't broken, or please at least give us the option to keep the old UI next time you decide to put in a new one.</p></span></p>
aluious
08-18-2010, 07:20 PM
<p>[Removed for Content] some of my spell anims are directly ripped off from WOW too!!!!</p>
Jaremai
08-18-2010, 07:27 PM
<p>BUG: "This merchant does not want your business." No longer comes up when my evil toons are in Kelethin. They just ignore them now. At least before, the click was acknowledged with a rude, if appropriate, phrase.. now nothing.</p>
Shizune
08-18-2010, 07:29 PM
<p>At least the Monk animations are better for the most part..I understand mages got shafted but hopefully it will reduce the amount of lag the mages cause in raids. As for the content of this update...too much fluff and no additions to the current content. I gotta give this GU 1 out of 5 stars.</p>
rgfvagv
08-18-2010, 07:30 PM
<p>I hate the entire thing, I cancelled my subscription, I wish I hadn't resubscribed two days ago, I could have bought a pizza with the money and had more fun. (I've been an eq1/eq2 player for almost 9 years now.)</p><p>Also this is was final straw:</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=484794" target="_blank">http://forums.station.sony.com/eq2/...topic_id=484794</a></p>
Driften
08-18-2010, 07:45 PM
<p>Ok my simple low down,</p><p>The Good:</p><p>I kinda like the new spell and ability animations. However I fear the particales might not show on some people's system or make things to laggy for some.</p><p>The Bad: Nerfing all fighter's heals. This really sucks considering now u have to take the time to find a healer to just about go anywhere. I don't care for socializing much and I know u guys think "well if we force people to play together we can sell more accounts because people will get there friends. Also if people play together they will more likly stay interested". This is where u are negitive. I like to play with people I know and forcing me to take more time to find people is anoying. This also makes me want to not even play the game because I spend more time finding a group for simple exploring things that I just don't keep interested. I don't want to have to deal with this every time I go out. And I don't even play a tank class, my wife does.</p><p>Solution: if ur going to take heals down then at least raise there mitigation skills a little to find a more even ground so a tank isn't going down in the first min of fighting. Or increase the in-battle health regen. This really sucks on classes like SK and Pally who relie on there heals to last the battle.</p><p>The UI buttons I will admit are a little bulky, I feel like I'm playing with the buttons on a fishier Price preschool toy! And the time of day being intergrated into the map is useless. It doesn't even list the times, nor does it show up if u are using the sponsered map pack.</p><p>The Ugly: The Station Cash crap!!!!! I hate that my EXP bar is now so large and bulky and now I'm forced to battle with a big clunky SC button on my screen! I'm sorry but I'm not going to go and say to myself in the middle of battle, "hmm I wonder what my character would look like in spandex!" and even if I did i can take the two steps to click it in the game menu. Second: I already pay for the game and I don't need to see a station cash money sign in my merchant window. This just makes me think that sooner or later u guys are going to be forecing us to see what u are selling even though we don't care. I already pay for the game and I don't plan on play "extended beta" (which is another stupid idea which takes people from the live game and tries to trick them into paying more for things they would get if they just played live). I know this is a stupid marketing ploy to try to keep everyone reminded that there is the station cash store there. Second of all the stuff is way over priced for the most stupidest things. If I'm going to be forced to look at the store you might as well give me something worth while to look at. Such as:</p><p>character aparience mirrors for those who haven't hit the two year mark, armor and equipment that actually looks cool rather then the last weeks blue and black gheto shirts and pants that were advertised. A teleport charm that has unlimited charges just long recharge timer unlike the current 5 charges. Useful house items that actually give u a once an hour buff or day. and maybe just simply lowering the cost on things like race change potions. I can't justify paying $25 for changing my characters race. I will rerole a character before I do that. $10 is justifiable. Who ever is incharge of ur marketing is an idiot! </p>
drakkenshie
08-18-2010, 07:47 PM
<p><cite>Shizune@Nektulos wrote:</cite></p><blockquote><p>At least the Monk animations are better for the most part..I understand mages got shafted but hopefully it will reduce the amount of lag the mages cause in raids. As for the content of this update...too much fluff and no additions to the current content. I gotta give this GU 1 out of 5 stars.</p></blockquote><p>If you get lag in a raid... take 10 seconds to tune your graphics settings.</p><p>Even better get one of several custom UIs that let you do this in 1-2 seconds.</p><p>Honestly, this was a non-issue.</p><p>Forcing everyone to have degraded graphics just because some can't see them has never been a good idea in a game.</p>
Bregdania
08-18-2010, 07:49 PM
<p><span style="color: #c0c0c0;">From the User Interface Update notes I’m reading:</span></p> <p><span style="font-family: Arial, sans-serif; font-size: 11.6667px;"><span style="color: #c0c0c0;">A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).</span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">Okay Alt N works fine and I have my compass back, but the Alt C only closes and opens the chat window.</span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">Also from update notes:</span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).</span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">Okay I’ve tried this as both c and Shift C and both only give the crouch.</span><span style="mso-spacerun: yes;"><span style="color: #c0c0c0;"> </span></span><span style="color: #c0c0c0;">It’s the P key that opens the window for the combined window of the old I and P commands.</span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;"> </span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">So bottom line what am I doing wrong or misreading and how do I get my clock back to where I want it?</span><span style="mso-spacerun: yes;"><span style="color: #c0c0c0;"> </span></span><span style="color: #c0c0c0;">I don’t like my screen cluttered with the mini map – heck the surrounds are the best indicator of where I am and if I’m truly lost I just need to pull up the main map.</span></span><span style="font-family: Arial, sans-serif; font-size: 11.6667px;"><span style="color: #c0c0c0;"> </span></span></p> <p><span style="font-size: 9.0pt; font-family: "><span style="color: #c0c0c0;">I’m wondering if it has something to do with the fact that I was using a custom ui and some remnants of that are affecting things.</span><span style="mso-spacerun: yes;"><span style="color: #c0c0c0;"> </span></span><span style="color: #c0c0c0;">To get to the current interface I followed the message "The MainHUD Maintianed window is not compatible with the current client.</span><span style="mso-spacerun: yes;"><span style="color: #c0c0c0;"> </span></span><span style="color: #c0c0c0;">Please upgrade your UI to a compatible version or revert to the default ui (/loadui default)</span><span style="mso-spacerun: yes;"><span style="color: #c0c0c0;"> " </span></span><span style="color: #c0c0c0;">The /loadui default is what I did to see what the new ui was all about. </span></span></p>
Geothe
08-18-2010, 07:49 PM
<p>Probably one of the worst Updates in the nearly 6 years I've been playing this game.Seriously, its pathetic.</p>
Winter
08-18-2010, 07:51 PM
<div><p><span style="color: #cc99ff; font-size: medium;">Okay... here's my feedback:</span></p><p><span style="color: #cc99ff; font-size: medium;">1. Not a huge fan of the new UI, BUT I'm going to give it a chance. I think that, like the SOGA models, players should be allowed to choose which interface they use. I feel this new interface more... I don't know, it doesn't feel like the EQ2 I grew to love - with that said, however, I think it will be great for EQ2X... but, on EQ2L, the community is established and I for one prefer the familiar. THE MARKET WINDOW IS AWESOME. I like being able to preview everything. But I still think we should be able to toggle and pick. The more I play around with it, the more I think it MAY be growing on me. We'll see. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So, all in all, I think it could grow on me... BUT, I'd still prefer the option to switch to the old default. I don't think it's fair to force this big of a change without options. That is like giving soga models without the option to turn the original ones on.</span></p><p><span style="color: #cc99ff; font-size: medium;">2. I, for one, think the streamlining of newbie experiences is well done. Also, I think the tradeskill quests are a GREAT addition and fill a pretty big hole in content. Big Kudos on those things. Nothing negative at all to say about them. </span></p><p><span style="color: #cc99ff; font-size: medium;">3. Contrary to popular beliefs, pigeons do not say 'moo'. I just like to pretend they do.</span></p></div>
Silverpaws
08-18-2010, 07:56 PM
<p>I call for a roll back. It's all bad short of the tradeskill stuff. Give us back our crit heals or most paladins will quit playing.</p>
Bregdania
08-18-2010, 07:56 PM
<p>Started playing and first thing I find now is the main map - player icon - doesn't move across map as you are moving. It updates in jerky increments when you open and close the window.</p>
GrignakOw
08-18-2010, 07:59 PM
<p>Is it intentional that in this GU that you added hitting Alt-F4 closes your game out deletes it from your harddrive,cancels your account and perma bans your account from accepting all future SOE games?Cause my Alt-F4 just did that.</p>
Obann
08-18-2010, 08:02 PM
<p>I hate xp bars. I hate xp bars. One of the features I have alwaysed liked about EQ2 was the ability to hide the xp bar and still have access to the options/camp/etc. windows through a seperate icon. Now that it is integrated into the xp bar I am an unhappy campre. Of course the bar is huge. Really I could read the xp bar just fine with the old one. Now it takes up too big of a chunk of screen. Right now just give me back my EQ2 button. Could care less about what my xp is. Have had that xp bar ui feature turned off since week 1 of release.</p>
Lodor
08-18-2010, 08:07 PM
<p>For people that dont like the new default ui changes or the SC icons all over just go use a custom UI.</p><p>My profit ui works 100% and I have 0 SC icons anywhere with it.</p>
vexrm
08-18-2010, 08:11 PM
<p>When stretching the Maintained Spell Window out as far as it will go the 19th spell icon is HUUUUGE.</p><p>With text turned off on this window the icons are so small I can't tell what they are. I run with alot of maintained spells. This is an issue.</p>
EQPrime
08-18-2010, 08:11 PM
<p><cite>Lodor wrote:</cite></p><blockquote><p>For people that dont like the new default ui changes or the SC icons all over just go use a custom UI.</p><p>My profit ui works 100% and I have 0 SC icons anywhere with it.</p></blockquote><p>Except when you click on any merchant and have the SC staring you in the face next to your plat, gold, silver, and copper. They couldn't turn marks and seals and stuff into currency like people have been begging for but they can slap SC all over the place.</p>
Horgana
08-18-2010, 08:11 PM
<p>Excellent job on the new UI. We've been trying to get several of our regular raiders to adopt Profit UI for ages and they have resisted. With the half-r'sed blue/red interface, the STATIONCASH buttons everywhere, and the awful (apparently, I've not seen it as I use profitUI) new XP bar, they're seriously considering installing it. So thanks for that.</p><p>In the meanwhile, I'm off to have a look at all the new content.</p><p>Ok done. Now what?</p>
Alenna
08-18-2010, 08:12 PM
<p><cite>Lodor wrote:</cite></p><blockquote><p>For people that dont like the new default ui changes or the SC icons all over just go use a custom UI.</p><p>My profit ui works 100% and I have 0 SC icons anywhere with it.</p></blockquote><p>hopefully when I get my computer back I'll be able to use the java script again to update profit UI.which I have not ben able to do for months before my video card crashed on me.</p>
Kaalenarc
08-18-2010, 08:14 PM
<p>I absolutely hate the new spell graphics. Aoes, with limited exception - dont show any effect on multiple mobs for Paladins. For the consecrate spell its even worse. Consecrate is an AoE/DoT that lasts 35 SECONDS. And the spell effect lasts ONE second. So you can no longer tell what its hitting - whether or not all the mobs are in range - and when its stopped. This MUST be corrected. Cmon SOE - this is the NGE all over again.</p>
Lodor
08-18-2010, 08:15 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Lodor wrote:</cite></p><blockquote><p>For people that dont like the new default ui changes or the SC icons all over just go use a custom UI.</p><p>My profit ui works 100% and I have 0 SC icons anywhere with it.</p></blockquote><p>Except when you click on any merchant and have the SC staring you in the face next to your plat, gold, silver, and copper. They couldn't turn marks and seals and stuff into currency like people have been begging for but they can slap SC all over the place.</p></blockquote><p>I dont have sc icons on any merchant windows.</p>
Alenna
08-18-2010, 08:16 PM
<p><cite>Lodor wrote:</cite></p><blockquote><p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Lodor wrote:</cite></p><blockquote><p>For people that dont like the new default ui changes or the SC icons all over just go use a custom UI.</p><p>My profit ui works 100% and I have 0 SC icons anywhere with it.</p></blockquote><p>Except when you click on any merchant and have the SC staring you in the face next to your plat, gold, silver, and copper. They couldn't turn marks and seals and stuff into currency like people have been begging for but they can slap SC all over the place.</p></blockquote><p>I dont have sc icons on any merchant windows.</p></blockquote><p>go look at the stable masters in the towns.</p>
EQPrime
08-18-2010, 08:18 PM
<p>The sound effects that go along with the new horrible spell animations are terrible.</p>
katalmach
08-18-2010, 08:19 PM
<p>I already gave you my feedback on test. I explained how the new spell animations would be a dealbreaker for me if they were not optional like SOGA - I specifically explained what the problems with the graphics were, and how awful and screeching the new sounds were (particularly when chain cast). You didn't care then, so why are you pretending like you're at all interested in my feedback now?</p><p>Anyway, like I said, the new spell graphics are a dealbreaker, and I just cancelled my account. Been playing since launch and love this game, but it's too painful for me to watch you run it into the ground like this.</p>
Danno
08-18-2010, 08:21 PM
<p>The UI change is horrible. I especially dislike the XP bar, and combined Inventory / Character sheet. I was an EQII beta tester, this is the first change that I am truly disappointed. If the changes weren’t bad enough, this update has somehow merged my account with someone else, I have some new toons I have never seen before, and my Paladin is now missing half of his inventory and mysteriously ported to Paineel. For the first time I am considering cancelling my Sony account and moving on.</p>
Hirofortis
08-18-2010, 08:25 PM
<p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Did it reset your spells .lol</p><p>SO SOE, what was that thing about it being tooo hard to make it so you could switch classes?????</p>
vexrm
08-18-2010, 08:26 PM
<p>On the epic training dummy I can't right click and say stop combat. I get the option but nothing happens when selected.</p>
CraigH
08-18-2010, 08:27 PM
<p>The UI changes suck. Enough said.</p>
Fival
08-18-2010, 08:29 PM
<p>I would like to see the start button and SC button put back to the place they were because.</p><p>1. Space on my screen and limited and this new exp bar double button combo takes up alot of space.</p><p>2. I am not into the SC thing at all and haveing it in the startbutton menu was fine before.</p><p>3. There dosent really seem to be any practical reason why the exp bar and startbutton and SC button had to be merged.</p>
Faith_heals
08-18-2010, 08:36 PM
<p>Spell effects are bad. Please allow a way to turn them off 100% so I see nothing.</p><p>UI is bad took me all day to rewrite code to fix.</p><p>Nerf to fighters should have reduced crit chance not removed.</p><p>Nothing good came in this update.</p>
Kain-UK
08-18-2010, 08:36 PM
<p>Why do you even want our feedback?</p><p>You were told on the testing forums we did not like these changes, you did them anyway.</p><p>For the record, I hate the red, it strains my eyes and gives me a headache. I hate the fact that using /loadui and selecting the blue kills all my hotbars, so I put all the blue UI files in the EQ2Map directory (which I updated) and it works fine. I still really dislike the XP bar. It takes up too much of my screen, IMO, and that's playing at 1920x1080. I know I can make it smaller, but then it's a bit more difficult for me to read the 10% lines so I know how far through my level I am. So I put the old one back.</p><p>I won't even go into the SC button. You know most of your players don't want it, Rothgar tried to see if he could get rid of it and was told no. The people in suits need to realise that this GU is alienating your players and making people quit. This is not condusive to your business.</p><p>SOE need to find some form of middle ground. STOP chasing new players at the expense of your vets. We have repeatedly asked for the option to have a full, old-style UI to switch back to. It wouldn't be hard for you to do or maintain, and yet we were denied. I think most people here would agree that the new UI will appeal to new players, but it shouldn't do so at the expense of your long standing customers.</p><p>Maybe the people making these business decisions need some time away from the company to embark on a "Business Ethics 101" training course?</p><p>P.S: For the record, I have no issues with the dev's, moderators or community manager of this game. I believe they are basically just keeping their heads down and doing what they're told... cos at the end of the day in this economic climate, they need a paycheck. Keep up the work guys and gals... but kick your bosses in the unmentionables for me if you quit? Thanks! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Obscurum
08-18-2010, 08:38 PM
<p><cite>Hirofortis@Everfrost wrote:</cite></p><blockquote><p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Did it reset your spells .lol</p></blockquote><p>yes lol</p>
bluefish
08-18-2010, 08:43 PM
<p>I want the old UI back</p>
Sidnee
08-18-2010, 09:00 PM
<p>I have always used the default ui setting by choice. Whoever made the experience bar took me from a 2 inch bar to half my screen. The EQII button has all the info duplicated on the bar. All I want is that half inch square button on the bottom left of my screen and the 2 inches only in the middle top. If I had wanted to play with WoW ui's, I would play WoW. Everything on their ui's are way too busy. If I can't get rid of this soon, I am afraid I will stop playing. Please give me the option. I started playing EQ more than 10 years ago, and the last 5 years here in EQII. </p><p>I understand that there are people now working for EQII from WoW. That's great for them, but please don't shove this on us without an option. </p><p>Thank you for listening. </p>
Destriel
08-18-2010, 09:03 PM
<p>Why on earth did SOE determine that these changes were worth getting developed, rather than making content? It is so amazingly short sighted to go ahead and force more station cash on us, change the UI (that nobody uses) to something that nobody will still use AND screw everyone with custom UIs (that everyone uses), change basic hotkeys that have been there for years to some crap that doesn't make sense, and make our toons cast funny INSTEAD of giving us content and STILL call it a GU? What is wrong with you people? Now I have to work to simply get back to where I was because all these stupid changes have been forced on me, and I'm not alone.</p><p>Also, for the love of god, give us paying players a way to disable anything that ever has to do with station cash from our view please. I don't want it advertised every time I open the merchant, talk to a broker, look at my inventory - I DON'T CARE ABOUT STATION CASH.</p><p>I'm really missing something here. What was the improvement given to us in this GU? Why am I paying for this junk again?</p>
FearDiadh
08-18-2010, 09:08 PM
<p>I am not interested enough to read thru seven pages of people complaining about the SC button to see if this has been mentioned yet, but some of the UI seems to be giving false information.</p><p>Using the new ui on one account, my guild level shows at level 20 (happening to others in my guild as well), but on my other account it shows at the correct level 63 (some others in the guild show the correct level). Seems random.</p><p>Soemtimes when I click a merchant and it lists my coin at the bottom, it says I have lots of SC which I do not, yet other times it shows the correct amount. This is also randomly occuring to others in my guild.</p>
Nighrbringer
08-18-2010, 09:09 PM
<p><cite>Xill wrote:</cite></p><blockquote><p><cite>Shailas wrote:</cite></p><blockquote><p>Is there any way we non F2P customers can get the default UI to not force us to ahve a large Station Cash button? And, have the station cash count removed from vendor windows as well.</p></blockquote><p>No. We were told by the dev that was designing it that he had no control over those options. They are in for keeps.</p></blockquote><p>I do have an option</p><p>I can choose to stop paying SOE. If enough people choose this option, not only will the change be made, but the person who forced it on us will be looking for a new job.</p>
Polywogus
08-18-2010, 09:09 PM
<p>PLEASE remove the bright flashing from stealth, this is so ridiculous & bothers my eyes. As another poster pointed out, this is not stealth-like, it was fine AS IS. Other spell effects I've witnessed are either boring/repetitive or they are extremely distracting.*edited to add...* Why is feedback being asked for now, when for WEEKS we have known, tested, & Feedbacked the same things that were not changed once pushed to live? Did you think that once we played on live servers we might change our minds? 'Oh wow, the XP bar 2000 x's original size (complete with $C button) really isn't so bad on Live server...it was just Test that made it suck' ?? & Yes, I Know I Can Minimize It.Get real. Animations are awful, spells that were once class-defining/fine as-is are garbage now, & let me make sure to put two fingers up for the lack of content after 4 months.</p>
schizmark
08-18-2010, 09:13 PM
<p><span style="font-family: arial,helvetica,sans-serif; color: #c0c0c0;"> That's a lot of posts to read through, but I didn't think it would be fair to write here without reading all of them. I've never seen a single thread with so many views on one side in my life. I've only been back for a few weeks, and now I'm hoping there will still be people to play with a few weeks from now. As for the update, I haven't been back long enough to be able to comment fairly on anything beyond the obnoxious new experience bar. I know the devs are trying to get new players, but that thing looks like it's meant for a fourth-grader. </span></p><p><span style="font-family: arial,helvetica,sans-serif; color: #c0c0c0;"> Has it ever occurred to anyone who controls the purse strings that the WoW monster they're so afraid of is full of 'everyone else'? What I mean is, there are gamers, and there is everyone else. If you want everyone else's money, make a game for them, but don't tear up the gamers' game because you want everyone else to play. Gamers like to think. Gamers like complexity. Gamers like to feel <em>involved, </em>not just kill the baddy and move on. Gamers see crafting as another way of playing the game; not just an inconvenient interruption between raids. Gamers use keyboards and mice (trackball here) because we're control freaks. We want to have a say in the smallest details of our secondary worlds. Everyone else loves PvP, button mashing, mindless crafting, and using console controllers. Everyone else wants to get in, fight something, be game rich, and log out before dinner. WoW found a way to make a game for them, so good for WoW, but good for WoW shouldn't automatically result in bad for gamers.</span></p><p><span style="font-family: Arial; color: #c0c0c0;"> In all honesty, the best thing for gamers would be for a gamer to buy EQII, and Sony to build its own WoW clone - to get a piece of that pie they so obviously covet - so gamers can stop being pushed around by everyone else. This is our world. Everyone else got a peek and wanted in, but they should have to play by our rules.</span></p><p><span style="font-family: Arial; color: #c0c0c0;"> On the other hand, the folks at Sony could wake up and smell the coffee. With all of the gamers being pushed out of games by everyone else, they'll need somewhere to go. You could bring them to EQII. I was away for years because I followed my friends (the fickle hand of fate gave me friends who loved The Lord of the Rings), but I never stopped telling people about how much better EQII was in so many ways. I'd hate to see them give me a valid reason to leave this time.</span></p>
Toxicz
08-18-2010, 09:17 PM
<p>So whats the point of redoing the UI when theres so many other problems with the game? And to top it all off you made it even worse.</p><p>My spell effects look like crap, when I target other players or mobs to see the buffs/de-buffs they look like crap.</p><p>The only thing thats somewhat cool, is the new spell effects.</p><p>SoE thank you for wasting your time.</p>
Blaidd
08-18-2010, 09:17 PM
<p>So many things wrong with this UI I almost dont know where to begin.</p><p>Lets start with removing choice from the game by forcing you to change your settings. Persona window had stats and inventory had all your equipment and bags, who's smart idea was it to change that so if you dont update the profit persona window (because it is superior in everyway) you can then no longer access your equipped gear. You have no choice but to change to an ugly and unfriendly ui and if you hit I to access your items you get all your bags opened cluttering the page up even if you only want a single item.</p><p>Next who's smart idea was it to change the hotkeys. For years people have used I for inventory, P for Persona, C For crouch etc and you go and change them for no good reason?</p><p>Then there is the EQ2 button going from the right side of the screen to the left. Why? I like change as much as the next person but changing things for no real reason only servers to annoy the hell out of people who could navigate their characters info easily and make it annoying. I cant find any options to move that menu and the window doesnt appear to be dragable.</p><p>None of the above changes made were improvments in any way and appear to be changes for the sake of it. If you wanted to do them you should of given up options to do so not forced it on us. The current UI reminds me of the ui you usually find on an early beta for a new game not on a game thats this old.</p>
FearDiadh
08-18-2010, 09:18 PM
<p><cite>Polywogus wrote:</cite></p><blockquote>PLEASE remove the bright flashing from stealth, this is so ridiculous & bothers my eyes. As another poster pointed out, this is not stealth-like, it was fine AS IS. Other spell effects I've witnessed are either boring/repetitive or they are extremely distracting.</blockquote><p>+1</p>
S_M_I_T_E
08-18-2010, 09:24 PM
<p>I like the color scheme and rounding of the buttons.</p><p>I dislike that the xp bar auto-resizes every time I log a character even if I have previously shrunk and locked it.</p><p>It is a shame that the old spell animations aren't optional for those who have the computers to handle it. I don't understand how you need to support something that exists already.</p><p>Amazingly, I run less FPS on Very High Quality in Enchanted Lands and my own extreme maxed version settings than I did yesterday. Are you all sure other graphics stuff didn't get changed other than the bushes which were supposed to help us?</p><p>Very High Quality default settings yesterday 19fps / today 11fps in EL.</p><p>Although the graphics changes are all about eq2x, the effort put into it definately makes me much more hesitant to LON,SC on my accounts that may eventually be forced over to eq2x once the producers have the "leverage" to do so (15+ eq2x servers). </p><p>My wallet will be tighter on live until I see eq2x flop or suceed as live will be SWG NGE'd instantly if eqx servers become WOW in number...</p><p>I'm generally on the red's side, but this update make it clear my days in this game are numbered. I can see the handwriting on the wall. The game runs worse for me today than yesterday? My spells look like they belong in very high performance mode? I hear you loud and clear Mr. Producer...</p>
Mascouti
08-18-2010, 09:26 PM
<p>When you level new spells overwrite random spell.</p><p>For example my ranger just dinged lvl 57:</p><p>Rear Shot V overwrote Sneak Attack IV.</p><p>Lightning Strike VI overwrote Primal Instincts IV.</p><p>Also why are spells overwriting last tiers spell that is more powerful. Annoying to have to keep changing all my spells back everytime I level.</p>
snowli
08-18-2010, 09:27 PM
<p>This pointless, contentless, GU is an insult to your loyal subscribers. Currently you are just taking our subs and spending them all on SC buttons & EQ2X droppings.</p><p>Releasing a patch as irrelevant for current subscribers as <strong>GameDowngrade57</strong> at the same time as launching <strong>EQ2Xtortion</strong> is an amazingly stupid pr move with your current customerbase; you know the people who actually pay for stuff.</p><p>SOE, shape the f**k up or you'll inevitably drive more subscribers off with dumb moves like this. you might aswell have called it:</p><p><strong>GameDowngrade 57: Subscribers No Longer Worth Dev Time</strong></p>
QuestingCrafter
08-18-2010, 09:27 PM
<p>Like: Paineel teleporter pad now defaults to Launch Pad, new low-mid crafter quests, linked overland travel, new Priest quick-cast-but-mana-inefficient DD, Gift of Jin'tu turned into an ability</p><p>Meh: UI looks very WoW-ish, loss of Fighter crit heals (fair for balance but still a downer), new [C]haracter window</p><p>Hate: Loss of drop-to-add to inventory UI box, forced red-toned interface (can switch back to blue UI per-session, but at client app relaunch, goes back to red), forced to have Station Cash button if I want xp bar showing, loss of [I]nventory and [P]ersona tabs {individually}, can't turn off quite a few new visual effects (performance, who needs it?!)</p><p>Since it's been done for Jin'tu's Gift, I'd like to see that same treatment for the Quel'ule Teleport Stone, Barrel to Butcherblock, a glowing azure shard, and Samirah's mirror.</p>
<p>I love it... 8 pages of ligitimate issues and bugs and not a word from a red named... thanks SOE<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>
kbear
08-18-2010, 09:37 PM
<p>HOLY CRAP can we say WOW???? I mean really does this equate to what the majority of the players wanted NO!!! On test you were told that we didn't want the changes. SOE bigwigs have a god complex...oh they don't like it so put it in anyway. I can't even fathom what is going through the devs minds when this was put in place. If you are trying to get new players that are comming from WOW fine do so make them their own verison of eq2 call it eq2wowstyle but leave sh!& that isn't broke alone....I mean really does the xp bar need to be all across the screen NO, why in world would it need to be ??? ya blind ....get glasses!!!! Spell effects nice now my toons look like total wtfzomgwtf if they weren't goofy before with some of the casting stuff they are well beyond that now. </p><p>Update sucks!!!!!!!!!!! So did SOE hire all of the WOW developers and crew??? tell us cause from where we are all standing it looks like it and if it looks like a duck ....it's a DUCK!!</p>
Mustang8259
08-18-2010, 09:39 PM
<p><span style="color: #ff0000; font-size: x-large;">Give us back access to our Station Access created toons!</span></p>
Faith_heals
08-18-2010, 09:39 PM
<p><cite>Hessin@Oasis wrote:</cite></p><blockquote><p>I love it... 8 pages of ligitimate issues and bugs and not a word from a red named... thanks SOE<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p></blockquote><p>Does that shock you, they do not care about feedback. The only reason feedback is asked for is so when they find something said they can use agesnt us. Like you didnt want F2P thats why we made its own server and will kill off live.</p><p>I mean really, we are worthless pieces of crap to them. Use for our money and then scrap off and throw away when we are useless. ow dont get me wrong. Rothgar i think really cares about eq2 and so did timetraveling. The team tho is only as good as thier leader. We all know how good the leader is. He is fantastic at manipulation, twisting truths and getting his way.</p>
Bodracoran
08-18-2010, 09:48 PM
<p>This update made the game WORSE!</p><p>If the goal was to downgrade the UI and spell effects to look more like the graphically inferior WoW then mission accomplished.</p><p>Screwing up the controls we have used for 5 years is brilliant! I really needed an ungodly large experience bar with a huge SC button!</p><p>Glad to see you put as much effort into this update as you did the sad excuse for Fan Faire this year.</p>
Brook
08-18-2010, 09:50 PM
<p>@Rothgar</p><p>Thanks for giving us the resizable cursor options<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Not sure if its because of the new spell animations/sounds or what, but when using the software cursor it seems a bit sluggish. Is there a setting I can use that will help with that or is it just me getting used to it?</p>
Grimfang
08-18-2010, 09:52 PM
<p>well, I have a question (hoping it hasnt been answered already, since I am waaaay to lazy to use the not-so-good search function on this board) about changing cities.</p><p>Inquisitors are now neutral. Can I now change from FP to NH without losing my spell qualities? (masters) or must I first go through gorowyn (neutral/evil city) and from there to New Halas (neutral/good city) and keep my spells?</p><p>I mean, I am STILL inquisitor, I dont forget my training suddenly just for changing cities, do I?</p>
PotatoeGuru
08-18-2010, 09:57 PM
<p>This is pretty much the NGE of EQ2.</p><p>I just cannot fathom why, after five + years, there is a sudden need to dramatically change the look and feel of the game aside from the free-to-play nonsense. </p><p>I've been in Norrath for almost a little over 11 years now and this type of behavior makes me sad and angry ... mostly sad.</p>
Brook
08-18-2010, 09:58 PM
<p><cite>Grimfist@Runnyeye wrote:</cite></p><blockquote><p>well, I have a question (hoping it hasnt been answered already, since I am waaaay to lazy to use the not-so-good search function on this board) about changing cities.</p><p>Inquisitors are now neutral. Can I now change from FP to NH without losing my spell qualities? (masters) or must I first go through gorowyn (neutral/evil city) and from there to New Halas (neutral/good city) and keep my spells?</p><p>I mean, I am STILL inquisitor, I dont forget my training suddenly just for changing cities, do I?</p></blockquote><p>Yes <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
DxPreist1
08-18-2010, 10:00 PM
<p>New xp bar = Hideously large and bulky, 1/3 of it's current height would still be large but acceptable.</p><p>SC button not needed as we have marketplace from EQ2 button, it simply adds more unremovable clutter.</p><p>No mention of XP changes in Update notes despite XP changes.</p><p>Removal of content / creatures in Darkilght Woods Zone = LAME! of epic proportions.</p><p>Changing keybinding of crouch as C default when I and P are now open made no sense really, just assign the new window to I and/or P as default Could even just call it the [P]ersonal [I]nventory window to justify it in your head really.</p><p>New color scheeming fails to remain applied after logging out, despite zoning, /save_uisettings, reloading UI, ect.</p><p>New division of Peronal info from character screens is counter-intuitive, simply add the tabs we had to the bottom of the window, no need to sparate info into various tabs as it makes it hard to locate.</p><p>LFG tag from group when ungroup removed, this seems counter-intuitive as now one has to dig through 20 new screens to find what was once where you wanted your group, that you wanted to look for, to actually be.</p><p>PvP mechanics decisions (fighter crits) applied to no-PvP content = lame. Esp considering some were given different crit defaults to compensate for their added healing capacity, which no longer crits anyway and was not compensated for.Put these classes in line with other fighter classes as their heals crit'ing is no longer an added advantage to the class.</p><p>Map window now contains oversised waypoints and breaks eq2map depite the only notice of change given to users was adding the compass to the border, apparently that could have been expanded.</p><p>I like the new hotbar appearnce, while not really adding to it, I do appreciate the more elegant look, too bad it is entirely overshadowed by all the added ugly.</p><p>Overall Score -5 on a scale of 1 to 10.</p>
AnjelikaR
08-18-2010, 10:02 PM
<p>Not sure why such an angry harsh color such as red was used as default. It's such a strain on my eyes I just had to log out. Please add a neutral color option, and one that doesn't remove all my hotbars when I switch to it.</p><p>The huge experience bar with buttons on both sides is taking up too much room even when resized. I wish there were a way to divide the two sets of buttons into two separate bars. There is so much stuff on my screen now, I had to slide the bar so that half of it is actually off the screen and slide it back out when I want to click on anything there. But as a plus I don't see the SC box this way.</p><p>Would have liked advance warning about removing access to station access characters so I could have at least set up the desired toons. I guess they are lost forever now. Give us more character slots already geesh.</p><p>I don't like the stealth experience nerf to how bonus experience is calculated seemingly in hopes of selling more experience potions.</p><p>On a positive note, I appreciate the path linking for the intrazone travel.</p><p>Overall though, I find this entire update to be disturbing and annoying. I'm supposing the target is for the new players on the new servers. But honestly I can't imagine how new players greeted with glaring red and huge bars on their screen will be enticed to play. The charm of EQ2 actually gets lost behind the UI (among other things).</p>
<p>Hard to know whats the worst aspect of this "LU" the animations must have a mention they're terrible simply awful this game always had bloody good animations not anymore,disgraceful.</p><p>The LU clearly ripped off WOW is pathetic great job there..what little content say in darklight wood is ok,but yet again more content was ripped out the game not good enough.</p>
FrostDragon
08-18-2010, 10:13 PM
<p>speaking for everyone on chat <span style="color: #ff0000;">OMG</span> that menu bar in the UI is <span style="color: #ff0000; font-size: large;">HUGE <span style="color: #ffffff; font-size: x-small;">even at 1900by1600 while the art is good it needs to be compressed</span></span></p>
Calthine
08-18-2010, 10:14 PM
<p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=484802&post_id=5392848#5392848" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...5392848#5392848</a></p>
<p>Your deleting or merging threads to the point I don't know where to put this other than here. so be it as its gau related.</p><p>It took me years to level up and get 250 a.a. for ONE conj. I spent 40 hour or more a week on it. I amost never figured out how my guild players in alt guilds could get to 90/250 a.a. in less than a week or even just a couple days. i had self described Ubers and Master Players brag how easy it was to level in this game and how we newbs were stupid, F******, Bi******, and all many of nasty words said in open chat and guild chat. I just couldn't figure out how they were so good at playing that they could level up so many alts to max so quickly without cheating. </p><p> Well, i decided to go to hang out under another account and be the perfect little brown noser. I stayed up in the middle of the night and healed and showed up for every raid and did every thing they needed. I listened on open chat, guild chat, private VOI chat, and learned. </p><p>They showed me how to use exp potions and other legal items to hugely increase my experience all within TOS. Then, they showed me how to use RAF with these things to, again within TOS, really increase level and a.a. gain. They taught me tricks in less than a minute that increased my leveling speed by ten fold. Then they showed me how to DUPlicate how to use one of the exp potions to get 99 exp.potions whenever I wanted, along with NAME CHANGE and other services. These same people are still in the game , and you can hear them in open chat all the time. </p><p> On this other account I never used the cheats or hacks or 'exploits' but told SOE about it and reported it. NOTHING HAPPENED. I told SOE about the NAME CHANGE dup where constant Harrassers would put the most vile filth and threats in open and guild chat and laugh about it and change their names instantly and said how they were doing it and shared the dup.</p><p> I realize that IF I used those hacks that I could have max leveled long ago. I also realize that Soe loves to do hidden nerfs and act like we don't know what we are talking about. For those of us who choose not to exploit the RAF with the stacking exp materials as well as choose not to DUP or cheats or hack , that this game is too slow to level up, and the a.a.'s are pure torture. I saw first hand the exp. reduction you 'mistakenly' put into play recently and quit leveling up my lowbies. It was too slow and too hard to get anywhere while my buddies where using the RAF etc. to hack legally their way up.</p><p>Most of you so called Ubers are exploiters and are angry so much that you refuse to level up at the speed and grind that the rest of us 'stupid newbies' have been doing for years. IF soe decides to make it even harder to level up without paying 20 bucks for a few exp potions, and nerfs regular spell and other damage unless i pay for a special augment or potion to 'get it back to normal' then i won't put up with it. The ubers and others will cheat and scam and go around and through your TOS and make it harder for regular, 'law abiding' players to get anywhere or anything out of this game as SOE fights them and nerfs us.</p>
<p>Iv'e played at least 5 free to play /marketplace games, and many other sub games now turning into Free 2 play / marketplace. They all followed the same pattern of 'yah, its free to play but your wont' get anywhere unless you buy our stuff from marketplace as we will continue to nerf and make it almost impossible to get anywhere or level up or raid or group unless you buy from us or the gold spammers or cheat". </p><p> Every game took our money, lasted a few months, nerfed and nerfed and nerfed to the point that their best potions and augments and gear were not enough to keep pace and then the games died! They ripped us off and took our money and played us like a bunch of junkies getting watered down drugs and being forced to buy more of them to get the same strength. I thought you might be different. Prove me wrong. You got off on the wrong foot, though esp with this gu / patch</p>
Obadiah
08-18-2010, 10:23 PM
<p><cite>Hessin@Oasis wrote:</cite></p><blockquote><p>I love it... 8 pages of ligitimate issues and bugs and not a word from a red named... thanks SOE<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p></blockquote><p>Most were already /feedbacked and posted about ad nauseum on Test. They didn't respond then either. Apparently the thinking is that the playerbase stinks so they need a new one.</p>
<p><span style="font-size: -webkit-xxx-large;"><span style="color: #ff0000;"><span style="text-decoration: underline;">My God you've ruined the game.</span></span></span></p><p>that is all!</p>
Bludletta
08-18-2010, 10:28 PM
<p>This is the worst update i have seen soe do yet.<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" />exp bar is way to big , and it would be nice not to have all those buttons on the sides, the push on the station cash is just too obvious.</p><p>you used to be able to hit P and see tradeskill and adventure exp, that was nice shouldn't have changed.</p><p>The nerfs to spell crits and exp really suck. Is this done to get people to buy exp potions?Why in the world would you deny people access to their station access toons without paying? That is going to drive people away from the game and it's just plain rotten.Can we have an update that is not centered around your not-so-stealthy attempts to suck more money out of a loyal customer base?Please curb the greed and give us more creative content. It seems you are determined to drive away your current player base with moves like these.</p>
Masako
08-18-2010, 10:36 PM
<p>Count me down as another person who just canceled their account.</p> <p>- New default UI is horrendous. I feel sorry for anyone using it and not a custom UI. The XP bar is hideously huge, SC button completely unnessecary for regular subscribers. P2P maybe, but not subscribers.</p> <p>- Fighter heal nerf is ridiculous. I don't know what was going on when this change was brought up, but implementing this into PvE when it's a PvP issue? Come on! Nothing should be nerfed like this for PvE when the real issue lies with PvP. If I were still subscribing, my Paladin definitely wouldn't be touched anymore.</p> <p>- Changing keybinds. Really? Now after how many years? This was completely unnecessary.</p> <p>- Graphics changes for spells. If I wanted to have a dumbed-down game experience graphically, I will turn down my own graphics, or simply play another game.</p> <p>- No warning with the closing of the extra toon loophole from those of us previously using a Station account. I have to shove out an extra $15 just to move around items and plat to my main toons now, and even to delete the characters I <em>want</em> to delete? No thanks.</p><p>- Biggest reason I left is now more than ever, it's painfully obvious that SOE is not listening to what their subscribers want and play for. I'm already seeing a lot of people quitting over this GU, and I expect to see plenty more to do the same. Reminds me of another SOE-made MMO that lost most of their subscribers to when they royally dumbed-down and messed up that game. I thought SOE would have learned their lesson from that, but apparently not. As posted before, the greed needs to be curbed here - more attempts like this at squeezing more money out of our pockets is going to lead to even more of the loyal customer base leaving.</p>
Gonzo550
08-18-2010, 11:01 PM
<p>I'm not happy and GU57 is 90% of the cause. The fighter heal nerf is STUPID and not the route needed to start any form of balancing. While guards don't have a heal, nerfing other class' heals is not a way to help guardians out. The only thing needed ever was to nerf SK dps. SKs do 40k easily on solo mobs and I've seen one hit 90k on groups. So why would anyone bother playing a different class or more to the point, why should a guild want anything but an SK. They need to be brought in line with other classes if just to give us all a chance to play and enjoy the game.</p><p>Now as for the current state of affairs, Vision of Madness is broken. It was broken before the nerf only working about 20% of the time, and now that it doesn't crit, it is useless. The heal amount is too small to keep up with incoming damage. Unlike a real death save, it still does not prevent death only attempting to heal on top of it. If you take more damage than the spell can heal (very easily done) you still die. This spell needs to be fixed and, as with Battle Frenzy if your going to insist on the stupid heal crit nerf, it needs to have the amount of heal increased.</p>
Obadiah
08-18-2010, 11:02 PM
<p><cite>Masako@Lucan DLere wrote:</cite></p><blockquote><p>Count me down as another person who just canceled their account.</p> <p>- New default UI is horrendous. I feel sorry for anyone using it and not a custom UI. The XP bar is hideously huge, SC button completely unnessecary for regular subscribers. P2P maybe, but not subscribers.</p> <p>- Fighter heal nerf is ridiculous. I don't know what was going on when this change was brought up, but implementing this into PvE when it's a PvP issue? Come on! Nothing should be nerfed like this for PvE when the real issue lies with PvP. If I were still subscribing, my Paladin definitely wouldn't be touched anymore.</p> <p>- Changing keybinds. Really? Now after how many years? This was completely unnecessary.</p> <p>- Graphics changes for spells. If I wanted to have a dumbed-down game experience graphically, I will turn down my own graphics, or simply play another game.</p> <p>- No warning with the closing of the extra toon loophole from those of us previously using a Station account. I have to shove out an extra $15 just to move around items and plat to my main toons now, and even to delete the characters I <em>want</em> to delete? No thanks.</p><p>- Biggest reason I left is now more than ever, it's painfully obvious that SOE is not listening to what their subscribers want and play for. I'm already seeing a lot of people quitting over this GU, and I expect to see plenty more to do the same. Reminds me of another SOE-made MMO that lost most of their subscribers to when they royally dumbed-down and messed up that game. I thought SOE would have learned their lesson from that, but apparently not. As posted before, the greed needs to be curbed here - more attempts like this at squeezing more money out of our pockets is going to lead to even more of the loyal customer base leaving.</p></blockquote><p>QFT.</p><p>One seriously has to ask "[Removed for Content] happened?"</p>
KNINE
08-18-2010, 11:09 PM
<p>so all these pages of "FEED BACK" and not one reply from dev lol... just hope they see that they royally messed up, and sure maybe they will get a few new accounts, but in the end your gonna lose more players.. good way to shove people out of the game...but then again if they used these boards or the in test boards they wouldn't have went forward with this anyway.. so everyone should just stop posting from here on out on this board.. they don't use it anyway</p>
Gaige
08-18-2010, 11:12 PM
<p><cite>avow wrote:</cite></p><blockquote><p>Most of you so called Ubers are exploiters and are angry so much that you refuse to level up at the speed and grind that the rest of us 'stupid newbies' have been doing for years.</p></blockquote><p>Absolutely 100% false. Quit with the stereotyping.</p>
<p><cite>KNINE wrote:</cite></p><blockquote><p>so all these pages of "FEED BACK" and not one reply from dev lol... just hope they see that they royally messed up, and sure maybe they will get a few new accounts, but in the end your gonna lose more players.. good way to shove people out of the game...but then again if they used these boards or the in test boards they wouldn't have went forward with this anyway.. so everyone should just stop posting from here on out on this board.. they don't use it anyway</p></blockquote><p>Thats because the devs can't do jack. I don't believe for one second they rolled this GU out and sat back and thought GOODWORK people!</p><p>This is crack management decisions taking effect here. The games going f2p and it will never be the game you knew or enjoyed. </p><p>The forums moderated to high hell, and the devs hands are tied. The community has the odd positive post from the odd person here and there who likes the changes or can't really see a big deal, then 100's of unhappy players who are just ignored because nothings going to change it never has it never will.</p><p>Thank god who ever rolled this GU out isn't making real world decisions because i honestly think lives would be at stake, the sheer lack of thought, understanding and any reason was totally thrown out the window. </p><p>Dumbing down a game is never a good sign and lets be honest we all remember what happened with SWG they didn't listen they didn't care and every one left! </p>
Gilasil
08-18-2010, 11:32 PM
<p>Well, the shader 3 seems a bit better now at least.</p><p>But man what a mess otherwise. I log on for the first time and everything in the freaking game is RED. Not just UI but in-game stuff. For the first time EVER I had to adjust the color gammas to reduce the red. Naturally I can't adjust it perfectly and all the colors are a bit off.</p><p>Then I made the mistake of turning on the blue (default? except it wasn't up by default when I logged on) UI which zapped everything causing me to spend another 20 minutes putting things into some semblance of usefulness.</p><p>Experience bar horror sheeze.</p><p>Ok SoE. Now this may come as a shock to you but the idea of updates like this are to IMPROVE the game. Not TRASH it but IMPROVE it. You are NOT working for Blizzard and it is NOT your job to destroy EQ2. So stop trying please. It will obviously take you awhile to get your heads around that.</p><p>Oh, and tell Smed to stop playing WoW and start playing EQ2.</p>
TaleraRis
08-18-2010, 11:38 PM
<p>After the GU I'm getting incredibly bad framerate lag in Paineel. I had no framerate lag at all in Paineel prior to the GU. I am not sure what adjustments were made, but it is definitely causing lag issues.</p>
<p>So now that my sk, zerker, monk, and bruiser can no longer crit heal at all I would suggest that my defiler and inquisitor should not melee or spell crit. My dirge should also not spell crit either. Its not a huge game breaker for me on the fighter no longer crit healing but to allow healers to keep it all is not doing any justice since they are not suppose to be dpsing anyway. Please remove the melee and spell crits for healing classes. If fighter heals were to strong then healer dps needs to be toned down. I imagine many healers and bards would support my idea. Yeah that flew over like the lead balloon.</p><p>Taking away any crit heal chance for fighters such as the crusaders and even brawlers was taking it to far. I would suggest that instead of taking it all away just make it to where potentcy and crit bonus cannot apply to fighter heals.</p><p>New spell/ca animations are not really that impressive but I don't find them game breaking. This area of the update is one that could have taken more time to do. I do support better effects and I think its nice that it was thought of, but again this needed more time to play out. Far to many abilities to deal with.</p><p>Please contact and re-employ Moorguard and let him help with fighter issues. These issues have been put off far to long.</p><p>I have enjoyed this game for many years and I would like to keep going. Two overland SF zones just hasn't provided enough overland content and new exploration to keep me interested. Even some solo instance(s) would be nice for these low population summer nights.</p><p>Sincerely,</p><p>Aull</p>
Hersche
08-18-2010, 11:54 PM
<p>I am absolutely disgusted with this game update. This is a slap in our face and I won't tolerate any more lies and deception. I am tried to remain optimistic with these changes within the last year or so. The new UI changes are almost completely worthless content. The new spell effects make the game now look cheap and cartoony like BBB titles instead of the AAA title EQ is. The fighter nerf is ridiculous and will ultimately frustrate newer tanks and healers. The new tradeskill timelines are a decent addition that really should of been added years ago. I see that a big bulk of your revinue you are using to get EQ2X off of the ground at the expense of your current player base. The vast majority of my guild along with most of my online friends in the game are cancelling their accounts. Enough of us veterans and even a bunch of newly returning players are tired of the garbage and will no tolerate it anymore. Fix this crap that you call a game update or watch your sub numbers vanish and see EQ2 turn into near vaporware.</p>
MCS-Apophis
08-18-2010, 11:59 PM
<p>Terrible Update SoE, and now I'm finally done. After coming back since leaving in April, this update was the final straw.</p><p>Wife and I cancelled our auto-renewal on our 4 combined accounts. Glad we didn't chose the 12 month option we were presented with two weeks ago.</p><p>SoE developers are so lost, lead down this path by smoke...</p>
Laenai
08-19-2010, 12:06 AM
<p>My OT quit today after watching his class-defining paladin heals plummet to absolute horse sh*t.</p><p>Thanks, SoE.</p><p>Not all of us are T3 geared raiders with heal procs coming out of our [Removed for Content] and can solo every heroic zone in game.</p><p>**Edited to Add**</p><p>I don't know why you're asking for feedback again. You're going to hear the same complaints you heard in the threads on test. If you're looking for a "Great job! /backpat" you'd best do it amongst yourselves. You won't get it here for asking again.</p>
Tanithis
08-19-2010, 12:14 AM
<p>I think that this was a great update. One problem that I had was a quick fix and that was remapping the crouch and character window. Using a Z-board, the keys are all labled and like to keep them as they are.</p><p>The other problem is with the UI not saving when I log out. Still looking into why that is but should be an easy enough fix.</p><p>Thanks Domino for the traidskill updates.</p>
Juravael
08-19-2010, 12:20 AM
<p><cite>Tanithis wrote</cite></p><blockquote><p>The other problem is with the UI not saving when I log out.</p></blockquote><p>Enough to make me quit, tired of screwing around with this crap all [Removed for Content] night</p>
Obadiah
08-19-2010, 12:22 AM
<p><cite>Tanithis wrote:</cite></p><blockquote><p>The other problem is with the UI not saving when I log out. Still looking into why that is but should be an easy enough fix.</p></blockquote><p>BTW ... it was that way the entire time the update was on Test. So ... yeah ... <strong>should be</strong> an easy enough fix.</p>
Kain-UK
08-19-2010, 12:25 AM
<p>If you're having problems with the blue UI, do this...</p><p>Go to your EQ2 folder, then UI and then Default_Blue. Most people use EQ2Maps, so copy the Images folder to your EQ2Maps directory (should be UI/EQ2Maps). Overwrite anything if necessary.</p><p>When you login to EQ2 again, your UI will always be blue. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Mustang8259
08-19-2010, 12:25 AM
<p><span style="font-size: small;">3 Accounts canceled, either give me back access to ALL MY TOONS, even the ones created off Station Access, or the accounts stay that way! Looks like Rift can't get here soon enough, too bad SOE got so greedy!</span></p>
circusgirl
08-19-2010, 12:57 AM
<p>I don't think this update is really as terrible as I was expecting, however I do have to say that the way you went about it was really full of poor choices in terms of public relations. Here is what I would suggest in the future:</p><p>User Interface Changes: People are picky about their UI. To make any sort of serious change to this was going to result in an uproar, even without the station cash. I'm not saying a revamp wasn't needed--it was--but you have to recognize that UI changes make people upset. When you chose to change the UI without listening to <em>any</em> of the major requests people had made (click to cure, autoattack bar, etc.) while simultaneously embedding station cash in the welcome window, experience bar, and merchant windows, the message you sent to your existing playerbase was two-fold: first, that you don't care about our feedback, and second, that making the game more friendly to the new players you hope to attract with EQ2X is more important than making it friendly to veterans.</p><p>This UI update was little more than a thinly veiled preparation for EQ2X, and that didn't go over well. It had no substance aimed at the veteran players, while simultaneously breaking many of their interfaces, and overall that just left a nasty taste in people's mouths.</p><p>Add onto this the fact that this update had virtually no actual content at all, certainly not enough to be worth waiting 3 months for, and its pretty obvious why people are unhappy. I like this game, I'm not gonna ragequit or anything, but please try to keep in mind how things like this will be perceived by your playerbase in the future.</p>
Maroger
08-19-2010, 12:59 AM
<p><span ><span style="color: #ffffff;"> </span>O the old character screen we had a DETAILS button that showed your SPELL RESEARCH, Zone Lockout, Zones you were keyed for etc. That is no longer there and I cannot find any replacement for it.<p>PLEASE FIX.</p><p> PS = I understand you can see it from the BG icon - what a dumb place to put it - I never do BG. Please restore the old Detail button on the new CHaracter window as it not only had the zone lockout but also you could check any Spell research you had going on which is currently impossible unless you go to a Research Assistant - Please restore these.</p></span></p>
isest
08-19-2010, 01:18 AM
<p>Issues, mutliple game crashes caused by the new ui, and trying to go to the blue ui.</p><p>My spells, troubies and dirges use to have floating notes around them, but thats been nerfed with the nerf to particle affects. Why are we taking stuff out of the game??</p><p>Silent hiden nerf to xp, how am I suposed to level up if im only getting 1/10 th the xp on a normal kill?</p>
Jaelissa
08-19-2010, 01:19 AM
<p>As so many here are saying the new UI is horrible. </p><p>Please please please split the inventory and persona window again. I hate having them together. I always kept my inventory open small so i could access it fast. Cant do that now its so big. and put it back to being p for persona and I for inventory. </p><p>And the background behind the toon in the window is an ugly brown now. looks horrible. </p>
Darman81
08-19-2010, 01:21 AM
<p> I am usually pretty quiet ..... but the spell animations look absolutely terrible and cheap..... The main reason I really enjoyed eq2 was this game had by FAR the best spell animations. Why in gods green earth are they cartoonish and look like WOW. Please give us the option to turn on the previous animations. It makes absolutely no sense to have done this. They were beautiful before and now they look 2D and honestly terrible. And yes my toons are all mastered.....</p><p>Everything else is fine but give us back the best part of the game .... Beautiful spell animations not cartoonish WOW animations!!</p>
Nummer
08-19-2010, 01:41 AM
<p>the SC / ui stuff i could care less about, even though its hideous compared to pre gu. what disappoints me is that my inquisitors spell animations for reactives / fanatisism / heck almost all of it ~ now look really crap even with max particles. havent made a new toon in ages but still, SOGA by default? seriously lame. those models are UGLY as, compared to generic. ill hang around and see how all this boils down, but if i spy another game, such as rift or starwars TOR realeasing... i wont let the doorknob touch my touche on the way out.</p>
DeathGigas
08-19-2010, 01:44 AM
<p>Havent posted much here since i started playing this game but these recent changes have made me sick. THe ftp crap and the station cash being crammed down my throat have forced me to cancel my acounts im realy bummed out honestly. Ive been enjoying this game since 04 and its really sad to see that soe no longer gives a crap about us long time players.</p><p>I suppose ive learned a valuable leson about gaming i was always a big fan of single player rpgs , I should never have put so much faith in a game where the company could change your entire gaming expierience when greed sets in as $oe has done at free will . This will be my first and last mmorpg this has left such a bad taste in my mouth.</p><p>After so many years of playing eq2 i fealt like i had to post something so fairwell all hope things work out better for others but i dout $oe can see past dollar signs after this epic failure.</p>
Finora
08-19-2010, 01:54 AM
<p>The auto inventory feature needs to be put back somewhere on the character screen.</p><p>It was a highly useful thing that was taken out for apparently no reason other than perhaps "it would be too confusing for the new people" which seems to fuel a lot of changes made this update.</p><p>If people can't figure out what a button labeled clearly 'auto inventory' means, then I venture to guess they might find the whole game a bit too complicated.</p>
Dreyco
08-19-2010, 02:09 AM
<p>Regarding the alternate colored UI's...:</p><p>It looks like loading the blue interface does not stick part of the time. I've had it revert back to red on me twice thus far...</p>
Flump
08-19-2010, 02:13 AM
<p>I feel the need to buy a bigger monitor just to keep playing the game - my 1600*1200 lcd is getting to crowded. Every update windows get bigger. Map got bigger. Journal got bigger. Now inventory got bigger. And having to switch pages to see resists and combat stats is soooo annoying. It should never have been merged.</p>
The_Patchwork_Rogue
08-19-2010, 02:29 AM
<p><span style="text-decoration: underline;">Forward-</span></p><p>I started playing EQ1 a few weeks after it came out. It was on my friend's account at first, a couple hours here and a couple hours there. Then as my addiction grew I went down and bought my own copy and installed it. Back then it was a really hard game to learn - just navagating the zones was too much for some players because all you had was a /loc command and a rough drawing of the zone that you printed off of the internet. In spite of the game being really dificult I still stayed. Why? - There was a sense of satisfaction and pride in learning the dificult parts of the game and being able to pass them on to newer players.</p><p>Flash forward and move to EQII, the game is now barely a shadow of the difficulty EQ1 once had. Without challenge there is little sense of acomplishment in the game and, even worse, little sense of camaraderie that would normally be shared with those who helped or learned with you. That missing camaraderie is what makes a player like me stay with a game for over a decade paying my monthly dues like clockwork.</p><p>This most recent change was supposed to make the game more "accessable". I don't even know if that is possible considering there are players roaming Norrath who have leveled all the way up to 90 with 250aa but still dont even know what the Heroic Opportunity window is - much less how to complete a Heroic Opportunity. That is someone who has not invested anything more than time and money into the game and have no problem walking away when a new game grabs their interest. Your game no longer asks players to meet a challenge and as such no longer receives their loyalty.</p><p>If you want to improve your subscription roles go back and look at the beginning of the game and consult a few behavioral psychologists to tell you why it hooked people then but doesnt hook them now.</p><p>Now on to the changes -</p><p><span style="text-decoration: underline;">The UI - Downright bad and offensive.</span></p><p>The color red that was chosen actually makes me queezy; I have not tried it on a flat panel yet maybe that will help. The "alternate" color blue is not much better and is not easily usable if the player has any customizations. This is the one mistake from this update that I put squarely in the laps of the developers (the blame for everything else belongs to the bean-counters). Any change in color choice or design should have, at the very least, included an option for high contrast black and white for those people who dont see so well (yes surprise surprise you have octogenarians playing the game). These additional color options should not have been slapped in as an "alternate" UI as has been done, but actually integrated into the UI as a choice.</p><p>The offensive part is the Station Cash logo placed everywhere. First we were told that something like station cash would never be allowed in the game. Then the story changed and Station Cash would only be on selected servers. Then the story changed again and Station Cash would only be used for appearance and furniture type items. Now the story has changed yet again and Station Cash has been fully integrated into the game - I even have to look at station cash items on merchants like the mount merchants (oh and guess what, they have stats, there goes another promise). I pay a monthly fee, in fact I pay the premium monthly fee for the station pass. I would expect this fee to allow me to play on a game where nobody is trying to sell me anything - that was SOEs promise a long time ago - now I feel lied to.</p><p><span style="text-decoration: underline;">Spell Effects - Cloned.</span></p><p>Honestly some of the spell effects look like copies of ones I have seen in WoW. I dont play WoW but I have a couple of friends that do which is why I have even seen them at all. If I wanted to play a cartoon MMORPG I would play WoW with my friends, but I don't which is why I have chosen to remain here. It is starting to look like I wont have a choice to make anymore, well except for the choice to cancle my account and go back to playing single player RPGs.</p><p><span style="text-decoration: underline;">The tradeskill changes - Nice.</span></p><p>Wow it really is nice when the bean-counters let the developers do their job! Thank you very much for rounding out the missing pieces of the game where tradeskilling was concerned.</p><p><span style="text-decoration: underline;">Character balance changes - expected.</span></p><p>It really is too bad that even after more than a decade between the two games (EQ1 and EQ2) that character "balancing" is done with a heavy hammer rather than with a slight nudge. Better to nudge a stat a couple of times until its right rather than trying to fix it in one pass with a heavy hit. Why? Because the heavy hits keep missing the mark. </p><p>For instance maybe critical heals for fighter types did need to be toned down, but to take them away entirely messes with the fighter when they solo, when they group, and when they raid - because with them gone entirely buffs from other classes cant even help to mitigate the change you made. So now you have kept a fully raid geared fighter from soloing heroic content, perhaps to increase grouping, but now you have made sure that the only person I am going to pick to be my tank is the fully geared one, leaving all the other tanks that were "iffy" but worth a shot to solo. Net grouping gain - Zero.</p><p><span style="text-decoration: underline;">End Result - Fed up.</span></p><p>The bean-counters are now obviously pulling the development strings (with no concept of why the game originally worked), and my 30+ dollars a month (plus the yearly expansion cost) is not being enough to buy me a commercial free environment. These two things are beginning to look like the straw that will break the camel's back.</p><p>I have asked my girlfriend to cancel her account since she only has it so she can play with me. Meanwhile, I am going to see how this continues to develop. Maybe the developers can talk some sense into the bean-counters and get some of the really bad decisions that were made with this update reversed. If the next update comes and goes with no improvement I will give myself the Christmas gift of 30 dollars a month in my pocket by canceling my account too.</p><p>Additionally, maybe the devs might even convince the bean-counters that the play style and expectations between people who pay a subscription fee vs those who enjoy the "free to play" marketing style are so vastly different that they will need to take UI development in two directions. The games will be played in vastly different ways even though the content may be the same.</p><p>-Here is to hope! May it tide us through the storm.Alise Darkleaf ~ Guards of the Citadel ~ Permafrost</p>
ninjatod
08-19-2010, 02:29 AM
<p>I like the new UI. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
KNINE
08-19-2010, 03:12 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>So now that my sk, zerker, monk, and bruiser can no longer crit heal at all I would suggest that my defiler and inquisitor should not melee or spell crit. My dirge should also not spell crit either. Its not a huge game breaker for me on the fighter no longer crit healing but to allow healers to keep it all is not doing any justice since they are not suppose to be dpsing anyway. Please remove the melee and spell crits for healing classes. If fighter heals were to strong then healer dps needs to be toned down. I imagine many healers and bards would support my idea. Yeah that flew over like the lead balloon.</p><p>Taking away any crit heal chance for fighters such as the crusaders and even brawlers was taking it to far. I would suggest that instead of taking it all away just make it to where potentcy and crit bonus cannot apply to fighter heals.</p><p>New spell/ca animations are not really that impressive but I don't find them game breaking. This area of the update is one that could have taken more time to do. I do support better effects and I think its nice that it was thought of, but again this needed more time to play out. Far to many abilities to deal with.</p><p>Please contact and re-employ Moorguard and let him help with fighter issues. These issues have been put off far to long.</p><p>I have enjoyed this game for many years and I would like to keep going. Two overland SF zones just hasn't provided enough overland content and new exploration to keep me interested. Even some solo instance(s) would be nice for these low population summer nights.</p><p>Sincerely,</p><p>Aull</p></blockquote><p>[Removed for Content].. healers have always been given aa's to get melee crits.. they did screw over fighters by taking away heal crit.. but as stated in many places no tank had 100% heal crit.. but healers chose aa's to get melee spec.. they should've undone crit consolidation and all would've been good</p>
Lamatu
08-19-2010, 03:18 AM
<p>Great job DEVS you worked your [Removed for Content] off for three months and this is what we got. Hopefully someone gets a bonus for driving away your loyal customers in preperation for this extended mess.</p><p>Is everyone at $OE sitting around congratulating themselves for this?</p>
Kabahl
08-19-2010, 03:26 AM
<p>Bugs with the UI:</p><p>1) When you change to the blue background with /loadui it closes all but one of the hotbar button windows and it opens the mini map, and changes other stuff. Luckily /load_uisettings allows you to get it all back the way it was, but that shouldn't be a necessity. Please fix it so changing the background color does JUST that and ONLY that: change the background color.</p><p>2) When changing characters after loading the blue background, all is well. When logging out and back in . . . everything is Red again. Can you fix it so the UI remembers the background color after logout so we don't have to go through resetting the color . . . and the ui settings.</p><p>3) My EQ2 client application has crashed 3 times in the first 4 hours after the patch where previously any crash was very rare (maybe ONCE in the past 6 months). ONCE when hiding then showing the text in the maintained spell window. The SECOND time after right-clicking an item in my broker window and choosing 'Search' to find the going price. And THRICE after I camped out . . . the application froze after the countdown timer when trying to shut itself down and Windows 7 gave me this little window to "close program." (At least Windows is working better these days . . . <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />).</p><p>As far as the rest:</p><p>- The rounded corners and combined persona/inventory windows: Meh.</p><p>- The EXP bar: We all know how intrusive it is, but it's not the programers fault, the SC button on the exp comes from a higher source . . . and here to stay. </p><p>- No crit heals on fighters: I'm glad I'm not a Paladin? (Sorry Pallys)</p><p>- Spell effects: Some good, some bad . . . it's a wash, really.</p><p>- No more Flora Displacement: Taking options OUT of a game are ludicrous and bad decisions, seriously guys, stop it.</p><p>- Locking people out of characters without warning: Irresponsible. A "We're fixing this so deal with it now." Warning might have been the better way to go, here . . .</p><p>- The new player experience: GREAT! . . . For those going to Extended. For new players on Live, however, I'd love to see some real NEW players on live. Here's hoping they figure out how to drive traffic to us (I told my cousin about F2P he said "GREAT! Can't wait to try it. But what if I want to go to the live server?" "Well, you'd have to start all over." "Oh, well that's a deal breaker for me.") Let's hope his sentiment is in the minority . . . maybe?</p><p>Overall, not your best work, SoE. I just hope this is a well needed Pre-cursor to the "Plan" and what we're going to see NEXT update will blow our minds away.</p>
shadowedwolf
08-19-2010, 03:39 AM
<p>I haven't got to play all my toons yet... so I'll wait to comment on the new spell animations (though the ones I've seen make me not want to see the others...)</p><p><strong><span style="color: #ff0000;">The new UI is horrid!!!!!!!!!</span></strong> SC doesn't bother me one way or the other, nor do I care if it's in the merchants' windows (didn't personally notice it) but the fact that it's on my 'nav bar' is just downright messed up. There is no excuse for this, and it should have the option to remove it... w/o having to slide it off screen...The UI in general is just to big. Everything feels cluttered... I liked it before when I had enough room to make everything fit nicely and I could still see what was going on around me. I've gotten that xp bar as small as I could and it's still obscenely annoying.The new 'persona' window... not rightly impressed. I liked the old one where I could see all my stats laid out side by side... and when my tabs were all on the top... I keep having to search for the 'options' tab everytime I go afk to make a meal or whatever... Color scheme... who thought of it? Bad bad bad! Red kills my eyes and setting it to blue is pointless when it just defaults back to red everytime I log.</p><p>Not pleased with losing taunts and evade for my lower level guys. Yes... leveling is fast at lower levels... but guess who couldn't dump agro off a mob when my new little assassin on my other account hit to hard on her first blow...It was low level, and the mob did die w/o me dying... but that's the principle of the point. What if my friend and I were to lvl lock (she's addicted to quests and doesn't like graying them out then having to self-mentor) before she gets a taunt and I get evade?! Kill the mob but then I get annoyed and... grrrr...</p><p>I ran into another problem today as well. My Necro pets are broken!My Necro was in Seb for the Greenmist HQ... had my friend with me, a lvl 90 (self mentored to 85 so the mobs weren't grayed) Bruiser. I was running with Fulci, my undead tank up because he's the best I have. Auto-targeting through the Bruiser, with the protection options on the pet turned off. (Pet or myself could be beaten without him attacking back... just so I wouldn't pull agro by mistake.) WITHOUT touching the keyboard, Fulci would run off and attack mobs the Bruiser couldn't even see because they were around a corner or something. At one point I wasn't even at my computer and he just ran off. When I came back the bruiser was FD, laughing at me; and I was dead.I've run into the problem when I have it turned on for him to protect himself or me... but never when it's off!My conjy (other account) was having the same problems too.Not sure if it's just me... but it isn't fun being somewhere only to have my pet(s... tried mage and scout with them attacking mobs not targeted, etc) randomly run off...</p><p>Right... I have to work now... that'll give me time to discuss spell changes with a co-worker, then test them out myself before I comment to heavly on those....</p>
FimisOrbe
08-19-2010, 04:08 AM
<p>It's a shame to call something like this a GU... Hotfix sounds better for this garbage.</p><p>Resetting Keys that worked over the past 5 years is a joke, I always have to adapt to new key bindings in games, so I don't get this change.</p><p>Changing Spell Animations, even my 5 year old PC can handle that stuff and every new player that will try out EQ2 should have a better one then what I have atm</p><p>No content on High lvl and don't chime in and dare to say, we fix all UD mobs so you have a whole lot of 5 new x4 Raidmobs (no I do not want to give you any ideas)</p><p>SC all over the place, like you said PvP won't affect non PvP, so does your stupid EQ2x already affect the Live servers.</p><p>Oh and get better QA guys, delaying an Update and have EQ2x stuff on EU servers is a joke, you really have to wonder why you even delay updates, 3 months of testing (good joke, not like you hear to suggestions much) and you have this crap.</p>
Hamervelder
08-19-2010, 04:25 AM
<p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>So much for class changes being impossible, huh? A liar by any other name is still full of brown stuff. We've always known that changing class was possible. Just like changing your name or your race or your gender was possible. When they can charge us for it, then they'll let us do it.</p>
Jrral
08-19-2010, 04:48 AM
<p>OK, my impressions after playing tonight.</p><p>The spell and combat effects are... meh. I know there's a hotfix scheduled, but one of the things that attracts me to EQ2 is that it's graphics and effects are so much higher-quality. Armor looks more like, well, real armor. Spell effects are much more impressive. Or at least they were. Now the spell effects look a lot like WoW. I liked EQ2 because it <em>didn't look like WoW</em>, it looked better. It's not enough to make me leave the game on it's own, but the new effects take away one more thing that makes EQ2 more interesting to play than the alternatives. It's one less thing keeping me hooked when there's a game looming from a producer I know does good, interesting games. It's one less thing keeping me thinking it's worth a Station Access subscription to keep access to EQ2 when DCUO comes along, as opposed to deciding I only need a DCUO subscription. And if the team's waiting to see if people actually leave the game, well, what's that saying about horses and barn doors? Once players are gone from the game it's too late to give them something to convince them to stay. They won't even see you try, because they're... gone.</p><p>Fighter heal crits... I don't like it but I can see the logic. Fighters aren't healers. Their heals shouldn't be anywhere near what a healer can manage. If they're big they should be "buy enough time to get the healer rezzed, but don't expect more than 1 of those in a single fight", if they're frequent they should be a foundation making the healer's job a bit easier but they usually won't make the difference between needing a healer and not.</p><p>The default UI... it looks good for a beginner, but I'm not a beginner. Much of the new XP bar, for instance, is stuff I don't need. I liked ProfitUI's XP window, that reserved bars for health and power, made XP a compact number, and added important numbers like health and power regen rates, all in a small tidy window that sat out of the way in the upper-left corner. Center-screen was reserved for combat-related windows, hotbars, things like that. But now behavior from the default UI's intruding, and there's no way to correct it. The start menu being pinned to the XP window, for instance. That's great for the default UI since the start menu button's on the XP bar, but the whole point in Profit's to get the extraneous buttons and clutter out of the way. A start menu button on the XP window makes no sense, but I still have to live with the start menu acting like I'm using the default UI. And the experience window itself keeps trying to snap back to the full width of the screen, just as if it were still the default UI being shown. It's correct behavior for the default UI, but I'm not using the default UI and the behavior's inappropriate for the way ProfitUI works. And there's no clear way to fix the behavior. It feels as if the UI designers simply didn't think about any UI except the default one, and didn't bother putting in the hooks and toggles to keep the default behaviors from forcing themselves upon custom UIs. I'm figuring all this will get fixed eventually, but given the prevalence of custom UIs among veteran players (in fact, more than a few aspects of the default UI were inspired directly from things done by ProfitUI and Fetish and their ilk) I'm not sure I like the message I'm getting from seeing these sorts of things simply not thought about.</p><p>The inventory window being eliminated... it's jarring. I'm used to being able to call up a modified (and compact) inventory window that can be positioned to stay out of the way of my inventory and bank bags/boxes, while keeping the default persona window with important information. The persona window tends to change more often than the inventory window too, so custom persona windows are more prone to breaking than custom inventory windows. I liked for instance having my appearance and standard gear slots visible at the same time, so I could shuffle pieces to appearance without having to send them through my bags. But now I'm stuck needing the much larger persona window up to adjust my gear. And if it's customized to do things like show both standard and appearance slots on the same tab, it'll break every time game mechanics changes and the stat displays get changed. It feels, for someone who already knows what all his stats are and just wants to get items shuffled between slots quickly and efficiently, like a definite step backwards in usability.</p><p>Overall, there's nothing here big enough to make me say "I quit. Cancel my subscription.". But there's a lot of little things that leave a slightly sour taste in my mouth. A lot of small things that add up to a feeling of "Meh.". It's obvious when people make a big scene, scream and yell and slam the door on their way out of the party. But more devastating is when people start just fading back and quietly slipping out the door unnoticed, until the host's wondering why the party's feeling so dead and everyone's making their good-byes and heading out because there's nothing happening.</p>
denmom
08-19-2010, 05:00 AM
<p><cite>Illiam@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>So much for class changes being impossible, huh? A liar by any other name is still full of brown stuff. We've always known that changing class was possible. Just like changing your name or your race or your gender was possible. When they can charge us for it, then they'll let us do it.</p></blockquote><p>O_o</p><p>So...since there's now proof in game of class change, can we expect to see this in game for real some time soon?</p><p>I'd love this...be able to change my Tailor from a Warden to something else, same for my Provie Fury. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Lothlo
08-19-2010, 05:08 AM
<p>I'll begin by saying that I I have always used the default UI. At first I was skeptical about the changes to the UI, after reading the testing feedback who wouldn't be skeptical. However after logging in today and re-shuffling my windows slightly and moving the giant xp bar around and bit, I have to say the new UI is growing on me.</p><p>The new inventory / persona window is quite useful and even though it's a load of information it doesn't look or feel cluttered to me, I almost always used to have both of the old windows open when swapping gear out to see what my stats did, this makes it much easier. A couple of inventory places shifted, like charm, took me a moment to realize where they went, but easily overcome. Remapped "c" back to "i and p", just because I clicked the old ones so often today that I took 1 min and changed it; problem solved.</p><p>Being able to move the windows and resize them while in f10 mode is just simply great, though I have one request, the window for your target's target (implied target window??) and the spell casting bar and the text window (location text, and quest update location that flashes on the screen), is there anyway to have those show up when in f10 mode; those have to the most annoyingsome windows to move around.</p><p>Was there a change to the flora / fauna in game? It seems to me that there is a bit more of it and doesn't seem to cause much lag anymore, though I still want to go take a run through the Feerrot and see how that goes; I didn't notice anything in the patch notes.</p><p>As for everything else in the update I've not tried (newbie zone updates, Tradeskill updates) or unable to try (never played a fighter), but I am pleased with this update.</p>
Jrral
08-19-2010, 05:17 AM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>O_o</p><p>So...since there's now proof in game of class change, can we expect to see this in game for real some time soon?</p><p>I'd love this...be able to change my Tailor from a Warden to something else, same for my Provie Fury. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>My guess: it's technically doable but there's a lot of as-yet-unresolved issues with quests, class-specific gear and the like. The more your character's done, the more likely weirdness and headaches are.</p><p>This release is starting to feel like one of <em>those</em> releases. I live through them at work several times a year, when too many things are changing at the last minute and code merges and reversions start to go wonky. "Departure from controlled flight" is such a wonderfully understated phrase.</p>
Hamervelder
08-19-2010, 05:22 AM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p><cite>Illiam@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>So much for class changes being impossible, huh? A liar by any other name is still full of brown stuff. We've always known that changing class was possible. Just like changing your name or your race or your gender was possible. When they can charge us for it, then they'll let us do it.</p></blockquote><p>O_o</p><p>So...since there's now proof in game of class change, can we expect to see this in game for real some time soon?</p><p>I'd love this...be able to change my Tailor from a Warden to something else, same for my Provie Fury. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Of course we can expect to see a class change option for real. When they figure out how much to charge us for it. They'll probably charge $50 (or more) for the 'service' and then justify that price by saying that it's set so high to discourage people from using the service. That seems to be Sony's modus operandi of late when pricing items.</p>
Jrral
08-19-2010, 05:36 AM
<p>Oh, and the new welcome screen that doesn't have a "don't display this" toggle? I already know everything that's on it. All it is is an annoying barrier between me and my starting to play, one more thing I have to click on before I can get in-game and start enjoying myself. It's like the intro movie: it's neat and wonderful the first time, but after the 20th repeat you never want to see it again.</p>
Garondthus
08-19-2010, 05:37 AM
<p>The GU57 update doesn't list changes for Furies. Could someone who understands the technical aspect of EQ2 please tell me all the things that changed for a Fury? Maybe I'm missing something here, but I can't do what I was doing in the game before the change. I could easily handle groups no problem. Now I get defeated by a couple 6 lvl lower green mobs. What happened?</p><p>I was having so much fun playing the game! Now, if things stay the same, I'm going to stop playing EQ2. One less monthly payment for Sony. There are too many other choices for gameplay where one doesn't get nerfed after months invested in a game.</p>
xxWillowxx
08-19-2010, 05:52 AM
<p>My feedback:</p><p>1) Please re-enable the use of the 'ESC' key for going directly into the options and allowing you fiddle with graphics setting or to log out, just like it used to be.</p><p>2) Put 'I' back as the default key for going into you're inventory, changing this key, along with many of the other binding changes, after so many years is just stupid.</p><p>3) Allow us to remove the really annoying message of the day, surely it cannot be hard to put in a little 'Do not show again' tick box.</p><p>4). Allow us to hide the SC button, you're just annoying those customers who cannot stand SC.</p><p>5). Do something with the spell effects, everything looks kinda weak now, my suspicion is this is in preparation for selling an 'Uber spell effects' pack via the ingame store, but I'm sure that's just the cynic in me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>
Stones
08-19-2010, 06:03 AM
<p>LETS TALK ABOUT THE REAL ISSUE HERE AND ITS IN CAPS BCUZ OBVIOUSLY NO ONE READS THS STUFF. I HARDLY EVER POST ON THESE FORUMS CUZ THEY ARE A JOKE AND NOW I KNOW WHY.</p><p>PLEASE GIVE BACK CRUSADERS OR AT LEAST PALADINS (SINCE SK HAS BEEN HOOKED UP ALREADY WITH EVERYTHING ELSE) OUR HEAL CRIT. THIS IS SUCH A JOKE TO REMOVE THIS SO FAR INTO THE GAME ESPECIALLY FOR A PALADIN. UNLIKE OTHER FIGHTERS WE ACTUALLY USE OUR HEALS FOR SOLOING, BG'S ETC... DUE TO THE RECENT CHANGES I DONT SEE MYSELF DOING ANY SOLOING OR BG AND MIGHT HAVE TO CANCEL.</p><p>Paladins - Icons of Virtue. The paladin combines the strength and battle prowess of a fighter with the healing and buffing of a cleric.</p><p>I DONT SEE ANY OF THAT WITH PALADIN ANYMORE. THANKS FOR REALLY DESTROYING A GREAT CLASS TO PLAY.</p>
Brynhild
08-19-2010, 06:06 AM
<p>One of the paladin's core abilities is to heal. No other fighter is like that.</p><p>Taking away paladin core ability just to equalize out all the other fighters heals is just ridiculous. It's a HUGE nerf to one class only - paladins.</p><p>Paladin sacrifices many spells on the hotbar for heals, when those could be attacks, debuffs, stoneskins, temp buffs, etc. Now all of those are useless..</p>
<p>After reading the posts it has all been said, I can only nod and give an account of our day 1 of GU57.</p><p>Log in... chat is a virtual b*tch fest, a vipers nest of sorts... great, what am I looking at in regards to my gaming experience w/this update.</p><p>Suprisingly enough, and thanks in large part to profit ui, the intitial transition went ok. Update profit, update maps, head out and test on mob in SB... hey this isn't too bad, visuals suck but meh, I can deal w/that.</p><p>Guild chat shows the flip side of the coin... mates w/out profit are furious, after listening to them and the issues, gotta say I would be too. After a couple hours of frustration, mates helping one another, dozens of log outs, log ins some of us (most almost 100% raid fabled) group for awhile, running one of the usual zones, what a cluster fu... well you get the idea. Class nerfs changed group dynamics too far and too fast.</p><p>Within 3-4 hrs half a dozen gu mates talking about quitting, four talk about the survey when you shut off accounts, obviously they went that far already. Tells start coming in from crafters, adventurers, you name it. All having attempted to adjust to the changes, fix ui's, not load to get black screens, all the fun stuff this forum has highlighted so they can at least function while tweaking things to work right again, all saying goodbye, soe had gone to far. GU57 is the worst in EQ history.</p><p>In the course of 3-4 hrs (and I logged in hrs after some) over 10 of my close friends in EQ-or as chat now calls it WoEQ-are leaving. We are talking long time EQ addicts here, crafters with all 9 MC's, adventurers w/accts full of 90's. Wife doesn't use profit and after seeing the changes flat out says "I'm sorry honey, this is just offensive to me" heads to station launcher and shuts down her box. After close friends leave, wife leaves, my 2 boxes followed.</p><p>I couldn't help thinking while filling out the exit survey "why bother with this, SoE obviously didn't listen to users on test". I still filled it out, I lived and breathed EQ for too long not to.</p><p>EQ has always been the big dog of the kennel, now they are reduced to just dogs. I guess I should thank EQ for breaking our addiction to the game. We will miss our friends and the interactions yet facebook will keep most in touch. The EQ that used to be unique, is now just another fad dominated by greed and short sightedness. We will still pop in and out until our accts drop one by one as the bill comes due and we no longer pay.</p><p>If I could get SoE to take one piece of advice? Hit rewind, set it back to before you dropped GU57, actually listen to your players and try again guys.</p><p>For those of you long time players staying, Journey well my friends, and oh, here is some vaseline, ya need it.</p>
Sydares
08-19-2010, 06:52 AM
<p>The only feedback that really needs to be given is this:</p><p><strong>This had no business being a GU.</strong> This is hotfix content, making it a 6 month stretch until we see any new content instead of your usual also-too-long 3. Abandon this '3 month cycle' crap, hotfix minor changes (hint: this includes class balance) as needed, and release new content when it's finished, as it's finished. No one cares if you screw up once in a blue moon and one of your hotfixes makes a minor bug until the next hotfix - but we <span style="text-decoration: underline;">all</span> care about having nothing to do for yet another 3 months.</p>
sompet_eq2
08-19-2010, 07:02 AM
<p>A question about "Linkdead timeouts should now occur less frequently.":Does this mean that it will take longer time to drop if there is a small hickup in connection? Or does it mean that I have more time to get back before dropping from raid?I usually don't post like this, excuse me for negativeness, but there is nothing good in this update for me, but some smaller or bigger setbacks: I have to redo some UI pieces without gaining any new functionality, I have to hide SC crap (and can't even succeed fully), I have to get used to new spell effects, I have live together with anime like spell animations. This update is so empty that SOE couldn't even find a title for it like "Halas reborn". I certainly won't make any new characters in this game anymore so I don't really care about low level changes. And even if I would be, that 15 minutes of my life under level 20 doesn't need much help. I also can't really be glad about new players staring in separate servers.I have to say I found one good in the update notes:To be able to move all windows with F10 is a good change.To try to be constructive, I ask for the following things:Please give us an option to hide SC items from merchants. I already hid the always on SC button by using the old XP bar, I'll remove the SC amount from other windows later. But I don't want to see SC items either, I won't ever pay for fluff items. (And I won't ever play for mandatory items in a subscription based game either).I don't like new red theme but the blue is OK. I tried the red but its color is rather uncomfortable to watch. Unfortunately some hack is needed it to make the blue permanent, a better solution is needed for this. Otherwise the new UI looks good but I'll rather make my old-looking UI pieces work with the added functionality then using the new look and remake all changes.Please give back the autodrop areas for inventory windows. Please allow us to hide the welcome screen again. It is fully useless because it still displays info from previous expansion (which is now one and a half year old).It would make the welcome screen a little better if it would at least show info about current SF token quest.Automatic replace on hotbars should not replace master/expert spells with apprentice level. It's not a help because it is always a downgrade, it makes you weaker. It even makes weaker your now preferred new players.Please do something with HOs finally (after talking about it for years). If it is an incentive, this would benefit new players, too.I haven't tried shader 3 yet.The new spell effects are OKish, I can't say I like them but they are acceptable. My main objection is that I really don't like the fact that I have to lelearn so many spell effects again. Unfortunately so weak updates like GU57 doesn't really motivate me to try to learn such things again. If there would be an option to switch back to old spell effects, I would change back immediately.I can't stand some of the character animations for spell casting. Flying up into the air while casting really disturbs me, it's not an anime game, they must go. Examples are mystic group heal and ward cast animations but only did limited testing so far.</p><p><cite>QuestingCrafter wrote:</cite></p><blockquote><p>Since it's been done for Jin'tu's Gift, I'd like to see that same treatment for the Quel'ule Teleport Stone, Barrel to Butcherblock, a glowing azure shard, and Samirah's mirror.</p></blockquote><p>Good idea, but I guess the earliest possible date for this change is in November based on the panda call change...</p>
EndevorX
08-19-2010, 07:02 AM
<p><cite>Sydares wrote:</cite></p><blockquote><p>The only feedback that really needs to be given is this:</p><p><strong>This had no business being a GU.</strong> This is hotfix content, making it a 6 month stretch until we see any new content instead of your usual also-too-long 3. Abandon this '3 month cycle' crap, hotfix minor changes (hint: this includes class balance) as needed, and release new content when it's finished, as it's finished. No one cares if you screw up once in a blue moon and one of your hotfixes makes a minor bug until the next hotfix - but we <span style="text-decoration: underline;">all</span> care about having nothing to do for yet another 3 months.</p></blockquote><p><span style="color: #ff6600;">QFE. +<strong><em><span style="font-size: large;"><span style="color: #ff0000;">7</span></span></em></strong>. Valuable consumer feedback and consensus illustrated here.</span></p>
Bluescreen404
08-19-2010, 07:07 AM
<p>I've been playing with the updates this evening and have some thoughts on the matter. I highly recommend anyone at SoE who is genuinely interested to get a good feel for how any server's population feels about all these changes to spend just 5 minutes in *any* public chat channel watching. The circus that is 1_9 on LDL actually interrupted its general stupidity this evening to focus on the overwhelmingly negative opinions of GU57. It was rather amazing, actually.</p><p><strong>New UI --</strong> Do not like at all. It's bulky, it's ugly, it's missing crucial features still like an autoattack timer and click to cure, and I dislike the StationCash button of course. Fortunately, I didn't have to put up with this nonsense for long as the awesome modding community finished patching ProfitUI about 30 min after I updated. Huge thanks to everyone who pulled together to keep my favorite UI going, mere hours after it was butchered by the new GU!</p><p><strong>New Spell FX/Animatons -- </strong>A resounding meh, especially as they're not even offloaded onto the GPU. I already posted in the official FX feedback thread in this forum and won't repeat my detailed feedback here. It's at: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=484753#top" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...c_id=484753#top</a></p><p><strong>Appearance Slot Updates -- </strong>This I like a lot. I love the looks and animations for a lot of the two handed swords and hated being railroaded into a sword and shield setup after about level 60. It was a happy moment being able to scoop out some of the beautiful swords I had saved in the hope of someday being able to use them and drop them in my appearance slot at last. If they're not going to be made mechanically viable, then at least being able to use them for looks is the next best thing.</p><p><span ><p><strong>Missing Mounts/Marketplace Oddness --</strong> I discovered that certain mounts are no longer available from the city Stables for plat and status, but are now StationCash only on Lucan D'Lere! Specifically, the War-Barded Black Cavalry Horse, the black-saddled blue-flame Nightmare, and the black-saddled two-toned warg. In fact, nearly every single variant of the blue fiery Nightmare horse is now gone as well from the horse dealer, not available for plat OR StationCash! </p><p>I really, really hope this is another "error" like the Mastercrafted gear showing up in the Marketplace on the EU servers earlier. If this is intentional, I am absolutely furious. Under no circumstance should long-standing items suddenly be made Marketplace-only on Live servers! That is miles away from "Extended will not affect Live one bit" that we were promised.</p><p>Incidentally, I also spotted the Tracking scroll for sale in the Marketplace on LDL... another non-fluff item in the cash shop on a non-Extended server.</p></span></p>
Seffrid
08-19-2010, 07:13 AM
<p>My feedback is that the whole patch from this week needs to be rolled back and the time taken to talk through the changes it introduced with the community. The UI, class and spell effects were all poorly thought through and poorly implemented, and it shows.</p><p>Note that I'm not saying that it is all bad, just that it hasn't been fully thought through or properly implemented, and you haven't kept your players onboard with these changes. It make take some courage to say you got it badly wrong this week, but the fact is you did and you ought to show the courage to admit it and roll back the changes while you sort the whole mess out.</p><p>As for my detailed thoughts:-</p><p>UI - I use the default one, and on the whole I don't think it's too bad although the SC button needs to go if the personal assurance from Smokejumper that we will not notice EQ2X is to be upheld. I do find the new UI flaky tho', changes are not saved between sessions and it needs more work. Ideally there should be an option to use the old UI. Incidentally, SC items by default have no place on merchants in this version of the game and should be removed entirely, again to honour the personal assurance given that we will not notice EQ2X.</p><p>Class changes - I've only played my wizard and paladin so far and haven't noticed any major changes although I would stress that I solo PvE so any changes that have affected group, raid or PvP play will have passed me by. I don't like what I read about paladins and crit heals but I doubt it will affect me very much if at all as I very rarely need a heal.</p><p>Spell effects - I think they're too cheap and glitzy, again based on my paladin and wizard. They add nothing, remove a lot of the previous quality, and ought to be scrapped completely or at least an option given to use the old ones instead.</p><p>Finally, I regret very much that no notice was given about removing the loophole that SOE have always actively supported here on the forums whereby additional characters created under Station Access could still be played on a standard subscription through the use of the "/camp character" command. Again, that change on the original servers belies the assurance that we would not notice EQ2X (which is clearly the motivation for the loophole being removed) but in any event we should have been given notice so that we could sort our character lists out. My Station Access sub expired a couple of days ago as I wanted to reduce to a standard sub and if I'd known then about this change I would have re-arranged my character list rather than being stuck now with the only option of renewing the Station Access if I want to gain access to one or two of my favoured characters as indeed I do. Closing down this officially supported loophole is one thing, doing so without notice is quite something else altogether.</p><p>Yet again this week has not been SOE's finest hour, and yet again I wonder why SOE is so keen to attract new players yet so keen to drive its existing players away?</p><p>Time I'm afraid for the Senior Producer to step up to the mark, engage with his community, and admit he got it substantially wrong. Then we can all move forward together for the greater good of the game and between us get it right.</p>
CeJae
08-19-2010, 07:36 AM
<p>I see nothing good in this update. Station Cash all over the place, fighter nerfs, spell animation nerfs, buggy UI.</p><p>I've been playing since EverQuest 1 beta, this is the last straw. In my opinion the current dev team cares absolutely nothing about the game, and is only out to grab as much cash as possible before everyone is gone.</p>
RandomWalk
08-19-2010, 07:55 AM
<p>A couple of comments about the changes to the UI. I play with the default and thanks for giving us the option for blue. However...</p><p>Please can we have the autodrop items into inventory back? It has been asked for elsewhere and I would like to add my 2cp. I realise that I can drag items onto a bag or box in my inventory slot but that depends on there being an empty slot! The drag and drop facility was great for auto stacking items eg if I want to take resources out to craft "in the field"</p><p>Can you restore that very useful button which was on the old Persona page that showed progress on spell/combat art researching? I used it a lot to keep track of where my toons were in the process. I have written a macro for this in the meantime but (particularly for my healers) my hotbars are very full.</p><p>I would also like to make some observations on the update process. Yes I realise that with computers things just do not always go to plan but as a EU player I was unable to play from 1pm (London time - 5 am PST) on - server was still down when I went to bed at 11 pm. I was thrown from the server at 1 pm. I went to have lunch. I could not log back in at 2pm despite the server being up as I use the streaming client. I posted about my issues and it appears that work was being done on the streaming client.</p><p>I understand that this work is necessary but from a customer viewpoint I would prefer to see some coordination between the departments or at the very least a post saying this work would be ongoing. Then I know what to expect.</p><p>Edit: I forgot to say thanks to Amnerys for keeping us updated once the situation with the EU servers was known - it was the earlier outage I was commenting on</p><p>Aeriel</p>
<p>Since GU57 I've notice a skin bug, this seems only occurs on darkelf race.</p><p>I've done three screenies with three darkelfs with different skin color. When you look at the screens you will notice that the skin from the nearest darkelf will be applied on all characters. Sorry for the large screenshots.</p><p><img src="http://eqdkp.venatoris-noctis.com/doc/darkelfbug1.jpg" width="1920" height="1148" /></p><p><img src="http://eqdkp.venatoris-noctis.com/doc/darkelfbug2.jpg" /></p><p><img src="http://eqdkp.venatoris-noctis.com/doc/darkelfbug3.jpg" /></p>
Nighrbringer
08-19-2010, 08:08 AM
<p><cite>KNINE wrote:</cite></p><blockquote><p>so all these pages of "FEED BACK" and not one reply from dev lol... just hope they see that they royally messed up, and sure maybe they will get a few new accounts, but in the end your gonna lose more players.. good way to shove people out of the game...but then again if they used these boards or the in test boards they wouldn't have went forward with this anyway.. so everyone should just stop posting from here on out on this board.. they don't use it anyway</p></blockquote><p>In the developers defense. They probably know exactly what this is doing to the community, and have no choice in the matter unless they want to share Timetraveling's fate.</p>
<p>Could you please make it that we can turn off the station cas.... errr welcoming window again? Please.</p>
Nabisu
08-19-2010, 08:32 AM
<p>When I gained an adventure level, the icons for the new spells and combat abilities got added to my hotbars. However, instead of using free hotbar slots they replaced existing hotbar buttons in an apparently random pattern. Now I have to go over all my spells, abilities, items, and macros to find out which original hotbar buttons have been overwritten and put them back up. Please restore the previous strategy: distribute new spells over free hotbar slots until all available hotbars have been filled.</p>
Wolfsbaine
08-19-2010, 08:34 AM
<p>I personally think we should get 80% of the WW population to stop subscribing until they get rid of this crap. Thats the only way they will listen. I love this game but TSO, SF and the other crap they are doing is actually killing my mood to even log on this game. I dont bother to really quest or group anymore. It is now just a chat program to talk to people I have made friends with over the years and stuff I can do that on Yahoo or some other type of messenger for free. I will have to think hard about my subscription. I have been checking out a few of the games that are out now and upcoming and they seem to be alot better then this game. My brother is offering to buy me Star Trek online and pay for a month of it just to get me off this game. </p>
Frenzywolf
08-19-2010, 08:52 AM
<p>Ok you want feedback well here it is:</p><p>This entire GU57 is a travesty.</p><p>The UI is horrible to the eyes both in red and blue. I dislike the xp bar it is very WoWish and I LEFT playing WoW for a reason.</p><p>The spell graphics are awful, may as well be playing a 2D game.</p><p>We were told the Legacy servers would not be affected by EQ2X yet it has been affected in the worse way including the horrible SC symbol. Yes you have managed to slip in the RMT even on the regular servers with the constant reminder to "buy here" right next to the large xp bar... again lies, lies and more lies.</p><p>I could go on and on and on.. but many before me on this thread have already done so. As of today I have canceled my subscription.. this has left me with much sadness as I felt this was the best game out on the market but in one day it has been turned to a rotten piece of garbage that is not even a pleasure to play anymore.</p><p>Farewell my friends and the Blackhawk family, I will keep in touch on the Blackhawks forums.. I will miss you so very much Norrath, I shall remember the fun times and the laughs we have had, the lovely days of crafting and chatting to my dear dear friends. I have loved EQ1 then EQ2 so very very much but today Norrath has now gone to flames and has died.</p>
Mathafern
08-19-2010, 09:07 AM
<p>Constructive feedback:</p><p>Never ever let a home decorator schooled in the art of "feng shui" lead your development team.</p><p>Spend your development bucks on actual content if you want people to play the game.</p><p>If it isn't broken, don't fix it. Seriously. People who have been playing this game for many years may not want their interface changed. No matter how much it helps the flow of energies.</p>
isest
08-19-2010, 09:08 AM
<p>I will say this the gu57 was totaly un-needed. I mean totaly. Other than restoring order in free port, it gave us nothing to be happy about. No new quests, no new anything unless you count the nerfs.</p><p>What did it give us. </p><p>Well the UI for starters, the blue ui spaping back and forth gae me hours of heartburn and duplicated my hotbars caused hours of work to make it work right.</p><p>Spell animation nerfs, why are we taking stuff out of the game?</p><p>EQ2 was a great and fun game, but now we had to nerf evything down, and I have to ask why.</p><p>I also agree why fix stuff that was not broken in the fisrt place.</p><p>I have to also add we have a new memory leak. Seams when I opened my bags in my house to jam stuff into my salesmans crate there was a memory lead. I went to go to an instance and could no to use any of my hotbar skills. It took a total reboot of my computer to fix the issue.</p>
Pervis
08-19-2010, 10:06 AM
<p>My thoughts on the Game Update: Where is it?</p><p>I saw a hotfix that messed up my UI, a few buf fixes, and Station Cash items added to in game merchants, but thats about it. I seem to have missed the Game Update.</p><p>As an example of what a Game Update is, to those that forgot, please read <span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #403c56; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=252916">this</a>.</span></p><p>In one update, they added the first adventure pack, a top level heroic instance (the largest in the game at that point in time, by a factor of 4), they added the mail system, they gave us two additional character slots, they added the entire imbuing system for tradeskills, added helpful information to the UI, added the mentoring system, fixed bugs in a LOT of quests, made some balance changes to several classes, made alterations to several encounters, including many raid encounters, streamlined tradeskill arts, and did seom general debugging of the game.</p><p>While it could be said that this update is larger than what we should expect now because the team was larger, and they had more bugs to pick and chose the easier ones to fix, I don't believe this to be valid.</p><p>When the Marketplace went live, we were told that the revenue from it would go towards hiring developers to work on the game. We didn't believe it at the time, and still do not believe it, but it is what SOE told us.</p><p>When the shift was made from one month updates to three month updates, we were told we could expect to see big meaty updates, and a comparison was drawn to adventure packs.</p><p>The update linked above came 12 days after the previous game update, and 15 days before the next. This last hotfix came 85 days after the previous game update.</p><p>The above update, as I have said, was also the release of an adventure pack.</p><p>These three factors, when combined, tell me that the game update we are all still expecting should be at least as big as the one I linked. You have had seven times as long to work on it, you were not working on an adventure pack while working on this hotfix and you were supposed to have additional developers due to the money made from the Marketplace. If I wanted to, I could also mention that you have better systems in place, and better tools with which to develop this game than the developers at the time had.</p><p>However, many of us players are able to put two and two together, and come up with four.</p><p>We are smart enough to realize that the "UI upgrade" wasn't a UI upgrade at all. Its focus was on making marketplace items easier to buy. Rothgar took some time to add a few things to the UI while he was in there, and that is appreciated, but everyone that pays attention knows that if the UI upgrade was actually about the UI, both click to cure and an auto attack bar would have been implemented. Not just implememnted, they would have been the focus.</p><p>So, all the UI change was, in reality, is a way for SOE to attempt to cover up their addition of a marketplace icon to the base UI, and station cash to merchants. Unfortunatly, it was SOEs own attempt at a coverup that game them away... Smed, next time you plan on getting something done in an attempt to cover something else up... do it propperly.</p><p>The lower level changes were obviously about the EQ2fwe servers, thats more obvious than the replys this post is going to get from fanbois. </p><p>The particle effects changes were to WoW-ify this game even more. The particle effects in WoW are poor quality, but are all over the place. That is what we have now, and the game looks like a cheap knockoff now because of it. It was obviously done in an attempt to lure the ex-WoW players that are obviously going to flock to EQ2 now to stay a little longer.</p><p>So, this last hotfix, affectionately known as GU#57, was all about EQ2fwe.</p><p>The part I don't get is:</p><blockquote>So, we’re about to launch a bold new service named “EverQuest II Extended” (EQ2X). This is a completely separate service from the standard EQII Live subscription service (EQII). It's aims are simply to attract new players to the world of “EverQuest II” and let them try it out before deciding if and how they want to pay for it.</blockquote><p>That is Smokeblower, in his <span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #403c56; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=483443">announcment of EQ2fwe</a>.</span></p><p>If these are separate services... should EQ2fwe not have its own developers for anything specific to that service? Why are the EQ2 developers being used for a service that is not EQ2? Are you going to start getting the SWG developers to do content for EQ2 now? Maybe the EQ1 developers? These are all different services than EQ2, just as EQ2fwe is, so why would it be any different?</p><p>As something of an amusing note to end with...</p><blockquote>We’ll continue to support the existing Live service with content</blockquote><p>From the same post. They didn't even make it past the next game update before they proved themselves wrong with this.</p>
snowli
08-19-2010, 10:23 AM
<p><cite>Karimonster wrote:</cite></p><blockquote><p>I don't know why you're asking for feedback again. You're going to hear the same complaints you heard in the threads on test. If you're looking for a "Great job! /backpat" you'd best do it amongst yourselves. You won't get it here for asking again.</p></blockquote><p>well put.</p>
BMA-man
08-19-2010, 10:31 AM
<p>Here's some more feedback for you, courtesy of <a href="http://cheesepirate.com/comics/53.html" target="_blank">cheesepirate.com</a></p><p><img src="http://cheesepirate.com/comics/strips/0053.jpg" width="775" height="250" /></p>
Erriondrivan
08-19-2010, 10:42 AM
<p>This is exactly why I cancelled my sub last month. You guys are running this game into the ground. </p><p>Thank god I can play League of Legends for free until Rift comes out.</p>
Laenai
08-19-2010, 11:04 AM
<p>Between the time I went to bed last night and the time I woke up this morning, I had 4 more "Keep in touch. I'll miss you guys" emails from folks absolutely disgusted with SoE and have left the game. 3 of those had played with me since launch.</p><p>I really freakin hope EQ2X works out amazingly for you guys, since you're screwing over everyone to pander to the jerks who play a game a month and then move on to the next one.</p><p>And how dare you ask for another feedback thread when you hardly read a post having to do with the one from test. Have you read the comments on your facebook and twitter? Have you read the comments here?</p><p>Are you seriously patting yourselves on the back for a job well done?</p><p>Well done, SoE. Amazing job of alienating your veteran players. Great work destroying a wonderfully immersive game. Well done selling out to be like every other crappy MMO out there. Hey, maybe you'll be as awesome as Evony one day, huh? That's a great goal to shoot for.</p><p>Great work sucking the life out of so much of this game that kept it head and shoulders above everything that has come out in the last 6 years, that its going to be another stereotypical, "I'm a dark elf mohawk," dumbed down, "MMOs for Dummies."</p><p>Great work. Well done.</p>
Seffrid
08-19-2010, 11:14 AM
<p>Further to my initial feedback a page or so back, I just cancelled my account.</p><p>The more I look at the new spell effects the more I hate them. My bruiser's combat arts look awful. It's so sad given that the spell and combat effects were one of the real highlights of this game, time and again when there were discussions on other forums about which MMO was the best this one would get a mention for its spell and combat effects. Now it just looks like what I imagine a 2D browser-based F2P title would look like, can't think why!</p><p>I also hate the fact that my old spells are replaced by new ones on the hotbar whether or not I want to replace a Master that does say 8,000 damage with a new Apprentice that does say 6,000 damage. Why would I? Now I have to go rummaging through the knowledge book to check out the situation and reinstate the old icon whenever appropriate. If there's an option to disable this I couldn't find it.</p><p>I'm sick of SC. I have no interest in it and do NOT want it on my hotbar. Likewise the welcoming screen which is of no real benefit to me at all. Give us the option to have these things or not, do you really for one moment imagine that the compulsory display of these features is bringing you additional revenue?</p><p>I'm also increasingly realising how grossly misleading it was to call this week's farce an update. Having nerfed the hell out of the game you've now nerfed the hell out of the interface and spell effects with the odd class nerf thrown in for good measure and with no content added worthy of the name. Shame on you!</p><p>I realise Scott Hartsman is no longer available, but couldn't you spend some Smedbucks on getting a clone of him back here where he is so sorely missed?</p><p>I despair, I really do. For pity's sake step up to the mark and admit this week has been a disaster, roll the update back and start over. Or, preferably, roll the update back and leave the game as it was.</p>
Titigabe
08-19-2010, 11:22 AM
<p><cite>Seffrid wrote:</cite></p><blockquote><p>Further to my initial feedback a page or so back, I just cancelled my account.</p><p>The more I look at the new spell effects the more I hate them. My bruiser's combat arts look awful. It's so sad given that the spell and combat effects were one of the real highlights of this game, time and again when there were discussions on other forums about which MMO was the best this one would get a mention for its spell and combat effects. Now it just looks like what I imagine a 2D browser-based F2P title would look like, can't think why!</p><p>I also hate the fact that my old spells are replaced by new ones on the hotbar whether or not I want to replace a Master that does say 8,000 damage with a new Apprentice that does say 6,000 damage. Why would I? Now I have to go rummaging through the knowledge book to check out the situation and reinstate the old icon whenever appropriate. If there's an option to disable this I couldn't find it.</p><p>I'm sick of SC. I have no interest in it and do NOT want it on my hotbar. Likewise the welcoming screen which is of no real benefit to me at all. Give us the option to have these things or not, do you really for one moment imagine that the compulsory display of these features is bringing you additional revenue?</p><p>I'm also increasingly realising how grossly misleading it was to call this week's farce an update. Having nerfed the hell out of the game you've now nerfed the hell out of the interface and spell effects with the odd class nerf thrown in for good measure and with no content added worthy of the name. Shame on you!</p><p>I realise Scott Hartsman is no longer available, but couldn't you spend some Smedbucks on getting a clone of him back here where he is so sorely missed?</p><p>I despair, I really do. For pity's sake step up to the mark and admit this week has been a disaster, roll the update back and start over. Or, preferably, roll the update back and leave the game as it was.</p></blockquote><p>I know this is not "constructive" ...</p><p>But I couldn't agree more to this!</p>
Alezrick
08-19-2010, 11:31 AM
<p>I sure as hell hope you guys at SoE revert the spell graphic changes... This is the worst thing you guys could have done and for you guys to keep saying "Its what you players wanted" thats a crock of [Removed for Content]. IF we wanted an update to spell effects we would want something better then what was already in place and that would be rather difficult to overcome seing as how the spell graphics is what attracted most players to the game. How unique they were. Now, their beyond pathetic. My RL bestfriend logged on yesterday after work and the first thing he did was send me a text saying "hahahahahahaha..." The spell effects... how pathetic. /f this</p><p>Now only are the spell effects extremely pathetic, you guys managed to waste 3 month development cycle on ZERO, I repeat, ZERO new content for us players. What in the bloody hell are we paying for?</p><p>Do you guys at SoE WANT this game to die?</p><p>Do you WANT to loose players?</p><p>Do you truely, honestly expect to attract new players to the game with what you guys did to the spell graphics? Your downgrading the game, dont expect any results.</p><p>You continue to not invest any money into other SoE games(Vanguard anyone?) to put more effort and time into EQ2 yet its almost like your doing nothing for the game. What the hell are you guys doing? Seriously? These boards are a clear indication that your playerbase is upset about what your doing and the direction your heading by pushing RMT down our throats. </p><p>I sure as hell hope you consider reverting the changes made... Else youll loose more subs, me included. As I said before, this update may very well be the SWG update that killed the game. SoE do something... fast else kiss your cash cow EQ2 bye bye. For the love of god, for once, listen to your players... please. Itll do you good. Im clearly not big on posting on forums but there comes a time where I feel like I must voice how I feel about certain things and this is that time. This update has forced me to come out of the cave and say something, or atleast try an get my opinion to someone over on their side.</p>
Murdo
08-19-2010, 11:38 AM
<p><cite>Alezrick@Mistmoore wrote:</cite></p><blockquote><p>Do you guys at SoE WANT this game to die?</p><p>Do you WANT to loose players?</p></blockquote><p>I feel the answer is "Yes" to both of these questions. As I mentioned in another thread, they are done with these servers, they do not care for the long term players and are only concerned now on how much money they can make on the "FTP" servers before their next big release. When I start the game now, I feel I am pulling up a lawn chair on the deck of the Titanic.</p>
Monkums
08-19-2010, 11:40 AM
<p>I agree with most of the posts here but I'll post my 2cp worth.</p><p>As a long-time Paladin player, I cannot comprehend the decision to take away fighter heal crits. The Paladin is a fighter/healer hybrid -- it's what we do! Now my healing and warding is completely inefficient as I have to cast a heal multiple times to get the same effect I had before. I'm heal spec'd because I duo with my boyfriend and this change makes it more difficult for us to go through the content. I don't have top-end gear to rely on for making up the difference. I feel that Paladins were singled out with this change and it's utterly ridiculous. I cannot for the life of me understand why this was pushed through without regard to the public outcry about it.</p><p>I use a custom UI, so the changes to the default UI don't affect me too much. I will have to get used to hitting "C" now for my persona and inventory but that's just a nuisance. I'm not really bothered by the Station Cash button as much as others seem to be. I'm not pleased to see the cash shop thrust into my face when I'm a paying subscriber, but I have no problem ignoring it.</p><p>Why make the SOGA models default all of a sudden? I personally think they are horrible looking and have never used them.</p><p>The spell effect change is both good and bad, in my opinion. I don't have a top-end machine and have max spell results per caster turned down already. The simplified animations give me a bit of a performance boost during combat. However, some of the new animations look cheesy and aren't nearly as appealing as the old ones. Specifically, I have a problem with the new animation for the Paladin spell Consecrate. It's a maintained AOE damage spell for 35 sec, yet I only see an initial casting graphic and nothing following it. I can't see what targets I'm hitting or that the spell is even going off because my Paladin is just standing there.</p><p>I don't agree with the changes to class neutrality. The line between good and evil alignment is being blurred more all the time. Why keep some of the classes around if alignment is no longer relevant? What's the point of playing a Monk vs. a Bruiser? And there can now be Templars in Neriak?! I've heard there will be a lore explaination as to why this happened but so far, I just don't get it.</p><p>The only thing that was unquestionably awesome about the GU was the tradeskill questlines. Thank you Domino for working so hard on this!</p><p>Overall, I think this update was done poorly. The players have been very vocal about their displeasure yet it seems like no one in the development teams is listening. Please take a second look at this update and look at what these posts are saying! Your players aren't happy and you're pushing many of them to leave. I've been a loyal EQer since the first game and I won't quit over this update but if the EQ2X "experiment" continues to make my experience on the live servers suffer, I too will be saying goodbye.</p>
Darman81
08-19-2010, 11:41 AM
<p> All I can say is the animations are terrible and cheap. I have allways been addicted to eq2 because it had the most realistic and gorgeous spell animations. I spend about $600 dollars a year on subs for the game for my entire family to play. Been here 6+ yrs. That doesnt include initial cost plus all expansions. I will wait until the next hotfix on tuesday if theres not a HUGE inprovement in spell animations I will be saying goodbye as well! </p>
Alezrick
08-19-2010, 11:42 AM
<p><cite>Murdo@Guk wrote:</cite></p><blockquote><p><cite>Alezrick@Mistmoore wrote:</cite></p><blockquote><p>Do you guys at SoE WANT this game to die?</p><p>Do you WANT to loose players?</p></blockquote><p>I feel the answer is "Yes" to both of these questions. As I mentioned in another thread, they are done with these servers, they do not care for the long term players and are only concerned now on how much money they can make on the "FTP" servers before their next big release. When I start the game now, I feel I am pulling up a lawn chair on the deck of the Titanic.</p></blockquote><p>Sadly, I feel like your right about this. However, they did update Naggy and AB but still.. That isnt much and with lack of content in a few updates, Yep, their done. Its truely sad as I very well loved the freshness of the game after playing many other MMOs and coming back to this. Was a great feeling coming back but now after seing what their doing, sadly, I may very well be done giving them my money.</p><p>Rift, you cant get hear quick enough!</p>
Alezrick
08-19-2010, 11:44 AM
<p><cite>Adudo@Nagafen wrote:</cite></p><blockquote><p> All I can say is the animations are terrible and cheap. I have allways been addicted to eq2 because it had the most realistic and gorgeous spell animations. I spend about $600 dollars a year on subs for the game for my entire family to play. Been here 6+ yrs. That doesnt include initial cost plus all expansions. I will wait until the next hotfix on tuesday if theres not a HUGE inprovement in spell animations I will be saying goodbye as well! </p></blockquote><p>Wait, what? Hotfix for spell graphics? Whats this?</p>
<p>Unconstructive feedback: worst update ever.</p><p>Constructive feedback:</p><ul><li>remove the SC button from Exp bar - it does not belong there. Or make it disappear in "minimized" exp bar;</li><li>revert to the old effects and animations;</li><li>add the checkbox to disable the Welcome screen completely.</li></ul>
Nubek
08-19-2010, 11:48 AM
<p>So after a 3 month development cycle there isn't even a <em>tiny</em> bit of new content or stuff to do for players at cap? This is the worst excuse of a Game Update we've had so far. Even the bug stomping GU54 had more to it.</p>
Murdo
08-19-2010, 11:49 AM
<p><cite>Alezrick@Mistmoore wrote:</cite></p><blockquote><p><cite>Adudo@Nagafen wrote:</cite></p><blockquote><p> All I can say is the animations are terrible and cheap. I have allways been addicted to eq2 because it had the most realistic and gorgeous spell animations. I spend about $600 dollars a year on subs for the game for my entire family to play. Been here 6+ yrs. That doesnt include initial cost plus all expansions. I will wait until the next hotfix on tuesday if theres not a HUGE inprovement in spell animations I will be saying goodbye as well! </p></blockquote><p>Wait, what? Hotfix for spell graphics? Whats this?</p></blockquote><p>He is referring to this post:</p><p>"<span ><p>From Hemophobe:</p><p><strong>UPDATE:</strong>We are very sorry for the confusion, but it turns out that <strong>many of the fixes we made did not get loaded to Live as intended</strong>. We will have all of these issues resolved and a Hot Fix will be implemented on Tuesday next week.We did listen to your feedback and we did make many of the changes you asked for. Some of them made it in, and others did not. Most obvioulsy the casting rings are missing, and some of the casting animations are still incorrect. Again we apologize and we will get this resolved. In the mean time please hold all feedback until after the next Hot Fix. We will then revist your feedback and adjust them as needed for future game updates.Thank you for your patience and understanding."</p><p>Unfortunately I don't think it is going to make any difference, they are still staying with the new "style" of effects, they are only making some changes to correct some of the major issues people had with some of these. We are NOT going to see the old spell effects come back, which is very very sad.</p></span></p>
Shareana
08-19-2010, 11:50 AM
<p>Please keep in mind the <span><a href="list.m?topic_id=484648" target="_blank">Forum Guidelines</a></span> when posting. Constructive feedback please (the good and the bad kind)!</p><p>Thank you!</p>
Khiara
08-19-2010, 11:51 AM
<p>I've went thru every page on this thread..and not ONE $oE person has responded to anything. Why do they even give us these threads when they could care LESS about what we think??? </p><p>This was my first MMO ever...actually met my husband in game...have always told him I'd never leave because I "love" this game. That feeling is changing and it's simply because $oE refuses to <span style="font-size: large;">LISTEN!!!!!<span style="font-size: x-small;"> You're so hip on getting new people to play that you're making the devs copy crap and make this game more and more WoW-like. I played WoW for 32 mins and HAAAAAAAATED it..it was complete CRAP. </span></span></p><p><span style="font-size: large;"><span style="font-size: x-small;">Hubby keeps telling me about ToR and I was resistant...but this....looks like he's right after all ...my game is no long MY GAME...it's ran by the marketing idiots at Sony who only care about $$ and not about customer satisfaction...wtg Sony. I have to wonder if any of the marketing dept actually PLAY the game? I also have to agree with a previous poster...i think the devs are just trying to keep employment in this jacked up economy and doing what they're told. </span></span></p><p>No new content for a GU..and SC slapped on everything that'll stand still long enough?? I'm waiting for the raid mobs to start sporting big ol SC emblems on their chests. </p><p>Epic FAIL all around...</p>
Alezrick
08-19-2010, 11:54 AM
<p><cite>Shareana wrote:</cite></p><blockquote><p>Please keep in mind the <span><a href="list.m?topic_id=484648" target="_blank">Forum Guidelines</a></span> when posting. Constructive feedback please (the good and the bad kind)!</p><p>Thank you!</p></blockquote><p>Were giving you feedback.</p><p>The update is horrendous, many ppl hate it, spell graphics are 1980's, no new content, SC crap all over the place. What else do you want? Were giving you what YOUR asking for, what YOU guys should be doing for us.</p>
Khiara
08-19-2010, 11:57 AM
<p><cite>Alezrick@Mistmoore wrote:</cite></p><blockquote><p><cite>Shareana wrote:</cite></p><blockquote><p>Please keep in mind the <span><a href="list.m?topic_id=484648" target="_blank">Forum Guidelines</a></span> when posting. Constructive feedback please (the good and the bad kind)!</p><p>Thank you!</p></blockquote><p>Were giving you feedback.</p><p>The update is horrendous, many ppl hate it, spell graphics are 1980's, no new content, SC crap all over the place. What else do you want? Were giving you what YOUR asking for, what YOU guys should be doing for us.</p></blockquote><p>QFE</p>
MoralBeliefs
08-19-2010, 12:05 PM
<p>My husband and I run a small guild on VOX. Last night was probably our worst gaming experience in 6 years on EQ. I felt terrible as everyone, and I mean everyone in our guild was so upset, 4 immedately cancelled their accounts. We were left with 16 still online as the night progressed.</p><p>We decided to mentor down to 74 and go help some lower guildies with a few raid zones and took 15 of the 16 to: The Lyceum of Ahborrence, a 72-74x2 x3 x4 zone. My husband has a 250AA, Fully raid geared SK and I play a 90 Inqusitor Inqusitor ... both 90, rest of guild was 69-85 ... normally we can help out and tank very well against most of the content with his SK.</p><p>We wiped several times due to the fighter changes as his lifetaps etc were hardly helping considering his HP. This change frustrated him so much ... we ended up wasting a lot of time last night and had a terrible experience.</p><p>By the end of the night, 3 more people exchanged email addresses and said they were reactivating other MMO's and leaving the game...</p><p>That was 7 for the night out of a guild of 22 people ... As of this morning my husband cancelled all 3 of our accounts, commenting on this update is the reason for the canellation.</p><p>I would imagine, my perspective working in the financial and reveune department for a large company this is just not a incremental hit on the revenue generated by Everquest II.</p><p>If using the basic statistics of our guild loosing 10 people out of 22, 45% of the gross profit generated by one guild of players for EQ, if averaged median is considered ... is a huge blow per capita per server.</p><p>If other players like us are upstet by nerfs, an overwelming force is gross revenue generated by our paid subscriptions. It is a simple calculation that their monthly financial reports will speak volumes when they are assessing the impact of GU57.</p><p>We want the fighter CRIT heal back -> Cancel accounts</p>
Seffrid
08-19-2010, 12:10 PM
<p><cite>Alezrick@Mistmoore wrote:</cite></p><blockquote><p><cite>Shareana wrote:</cite></p><blockquote><p>Please keep in mind the <span><a href="list.m?topic_id=484648" target="_blank">Forum Guidelines</a></span> when posting. Constructive feedback please (the good and the bad kind)!</p><p>Thank you!</p></blockquote><p>Were giving you feedback.</p><p>The update is horrendous, many ppl hate it, spell graphics are 1980's, no new content, SC crap all over the place. What else do you want? Were giving you what YOUR asking for, what YOU guys should be doing for us.</p></blockquote><p>Spot on. I haven't seen any non-constructive feedback here yet, it's all been constructive and worthwhile. Perhaps some non-constructive posts have been deleted but if so I haven't seen them first and I've been keeping a close watch on this thread.</p><p>Here's some more constructive feedback - whoever is reading this thread at SOE please make it crystal clear to Smokejumper that he really does need to put up a statement today answering the points raised in this thread because they aren't going away, although a lot of the players clearly are. SOE have badly misjudged things this week and they need to address that for the long-term good of the game - and that's a constructive comment too!</p>
SnoesieQ
08-19-2010, 12:19 PM
<p>Today is the last day for my two accounts. Here is my feedback:Please put back a way for new players to try the Live servers. If you truly intend to starve the old servers but have plans to merge them so we can live out our last days with dignity, then at least let us know. Some toys would be nice too, but things like extra slots would be even better, as a thank you for supporting you over time.I realise you are gambling that most subscribers will wait and see, and in that timeframe fund your new experiment with their steady subscripton money. Since this is the only language you will listen to, I will not be giving you that subscription money. I will however take advantage of your Wave of the Future-offer and continue to play on the Extended servers on Bronze/Silver plans for free. Thank you for giving my two accounts free SmedBucks as promotions to upgrade them both from Bronze to Silver. Lucky for me, I don't shop at the Marketplace so I still have it.As for the rest of this sad excuse of a GU, all I can say is MEH. You must be doing worse than we thought if this is what you could come up with, so I won't slam you.I would spend SmedBucks on adventure or content packs, if your team no longer can be stretched to give us proper content GUs for free. Gameplay is why I'm here, not to dress my dark elf Barbie with overpriced pixel junk. (content packs could be: Tradeskill heaven Domino-bonanza style, a series of progressive raids/group zones, a new truly neutral city with lore/housing/casual quests, or just all of the above as per old style adventure packs)I would have lived with it if you had given any kind of information about your plans for just how you intend to keep the Live servers... Alive.Sorry for sounding negative, I will stop now.</p><p>As I said I will be over on Extended from now on, doing my hippie-style-sit in, but I will refuse to be negative, in such a case I will rather take a proper break from the game.</p>
Gilamarth
08-19-2010, 12:25 PM
<p><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">Haven’t had much time yet for the actual gameplay, but here’s my 2cp for the default UI at least.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- XP bar (as stated many times) is a bit cumbersome and takes up way too much room, which also begs the question of what’s the point of that for max level toons?</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- Hotkey changes - Might take a bit to get used to, but if nothing else it’s easy enough to remap the hotkeys myself if I find the old style easier.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- SC button and SC balance listings. As LoN has no direct ingame functions, it’s not being put out there like the SC is. I am only guessing here, but this strikes me as a work up for future SC plans such as in game merchants accepting SC as they would coin, plat, tokens, etc. If however there are no plans to make SC an even more important in game element of the game then the option of customizing the new XP bar (with the option of which buttons we wish to place there or remove) would be great middle ground.</span><span style="color: #ffffff;"> It's going to be interesting if the day ever comes ya walk into a new expansion zone, hit a merchant, and are given the option of inputting yer credit card to simply buy a myth backpack or some such thing.</span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- UI “update”. I’ve been around for more than once of these UI changes/updates. I’ve lived with them before, and can do the same again. However, there is an argument to be made for options rather than just changes. It can be hoped that one of the custom UI sites could spend some time and design a “classic” EQ2 UI for any of the changes like this. Again, it’s a question of options over changes.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- More options in the performance and graphics settings which are always great as not every player will have the same hardware as the dev’s that are design any specific portion of the game.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- UI “buttons”. As mentioned the option to customize it would be great. Place the buttons that are useful to the individual player rather than what the game decides is important to us. Lon buttons, help, petition, Livegamer (if applicable), SC (so people can turn it off), etc.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">That’s just from my initial time on this update. As always I expect many changes and adjustments in the near future, but won’t hold my breath for them to get around to any changes that affect me directly as an individual player. On the plus side, I have experienced and have heard from other players that performance for a few of us has improved noticeably so I’m going to again assume and toss out a guess there was more work done on this GU than was listed, mostly behind the scenes stuff.</span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">-Gil</span></p>
BlueEternal
08-19-2010, 12:28 PM
<p>Lol since Shareana decided to lock the thread, even though it wasn't really feedback more like a fix, here is the link to a XP bar that is 1000% times better than the one we currently have. My apologies if it's already been posted, i'm not reading this thread. The update was a waste of time, there's my feedback.</p><p><a href="http://www.eq2interface.com/downloads/info3578-DrumsUIExperienceWindow.html" target="_blank" rel="nofollow">http://www.eq2interface.com/downloa...enceWindow.html</a></p>
<p>I just want to know why my buff window looks like a 1st year CS student grabbed a 1980s laptop and had 10 minutes to create all the spell icons in the game...</p>
SnoesieQ
08-19-2010, 12:36 PM
<p><cite>Gilamarth wrote:</cite></p><blockquote><p><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;"></span><span style="color: #ffffff;"></span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;">- SC button and SC balance listings. As LoN has no direct ingame functions, it’s not being put out there like the SC is. I am only guessing here, but this strikes me as a work up for future SC plans such as in game merchants accepting SC as they would coin, plat, tokens, etc. If however there are no plans to make SC an even more important in game element of the game then the option of customizing the new XP bar (with the option of which buttons we wish to place there or remove) would be great middle ground.</span><span style="color: #ffffff;"> It's going to be interesting if the day ever comes ya walk into a new expansion zone, hit a merchant, and are given the option of inputting yer credit card to simply buy a myth backpack or some such thing.</span><span style="font-size: 11pt; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; font-family: Arial; color: #ffffff;"></span></p></blockquote><p>They have put Marketplace items on the NPC merchants already, your SmedBucks balance listed with your other currency in the bank/character window, and at least on some servers (unclear at this point if intentional) changed some of the old mounts that were available with in game currency to SmedBucks only.</p><p>Sorry if I misunderstood your point. I really really dislike this change, but Rothgar basically told us they can't make ends meet without it so there's not much arguing with that from my end.</p>
Gilamarth
08-19-2010, 12:38 PM
<p>Good example of why to withhold complete judgement, though most of the changes we will probably be stuck with for a while in one form or another.</p><p>Todays update - EverQuest 2</p><p>BETRAYALPlayers who do not meet the necessary requisites to become an Inquisitor will no longer be offered the option to change their profession by speaking with Seru Girondeaud.</p><p>-Gil</p>
EQPrime
08-19-2010, 12:39 PM
<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p>I just want to know why my buff window looks like a 1st year CS student grabbed a 1980s laptop and had 10 minutes to create all the spell icons in the game...</p></blockquote><p>Yes, why are all my hotbar icons, my maintained icons, and the plat, gold, silver, copper icons in the merchant windows all grainy and low-res now? It looks horrible.</p>
BlueEternal
08-19-2010, 12:40 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p>I just want to know why my buff window looks like a 1st year CS student grabbed a 1980s laptop and had 10 minutes to create all the spell icons in the game...</p></blockquote><p>Yes, why are all my hotbar icons, my maintained icons, and the plat, gold, silver, copper icons in the merchant windows all grainy and low-res now? It looks horrible.</p></blockquote><p>I don't understand that either. Besides the terrible new default UI thats the one thing I noticed. It's almost a eyesore to look at. The icons are so badly done.</p>
Gilamarth
08-19-2010, 12:43 PM
<p><cite>SnoesieQ wrote:</cite></p><blockquote><p><cite>Gilamarth wrote:</cite></p><blockquote><p><span style="color: #ffffff;"></span></p></blockquote><p>They have put Marketplace items on the NPC merchants already, your SmedBucks balance listed with your other currency in the bank/character window, and at least on some servers (unclear at this point if intentional) changed some of the old mounts that were available with in game currency to SmedBucks only.</p><p>Sorry if I misunderstood your point. I really really dislike this change, but Rothgar basically told us they can't make ends meet without it so there's not much arguing with that from my end.</p></blockquote><p>Yup, that's what I was exactly what I was thinking that SOE was aiming for with placing the SC button so infront of everything. I don't mind having the option of SmedCoin or plat to buy the mount I want, but I dislike being forced to choose SC for "the good stuff" as I come across things I'd like to get my toons while window shopping. Personally I am ok with microtransactions as long as it's either my sub can allow me to get what I need without SC or I can just spend the $15 on SC and have no sub and have the same access to everything, one or the other, just not both pls.</p><p>-Gil</p>
MoralBeliefs
08-19-2010, 12:47 PM
<p>I would love to see the post analysis of increase of revenue generated from UI change to include Station Cash versus the droves of individuals that just cancelled their account from game breaking changes like Fighter NOCRIT Chance.</p><p>Sony I would believe it would be adventagious to roll back GU57 -> Reissue some of the game "enhancements" such as the tradeskilling, character creation neutralities etc</p><p>Give us back our fighter crits</p>
archikauri
08-19-2010, 12:51 PM
<p>c'est moche, affreux, horrible...</p><p>Bref c'est du grand n'importe quoi. du soe quoi...</p>
Alezrick
08-19-2010, 12:51 PM
<p><cite>MoralBeliefs wrote:</cite></p><blockquote><p>I would love to see the post analysis of increase of revenue generated from UI change to include Station Cash versus the droves of individuals that just cancelled their account from game breaking changes like Fighter NOCRIT Chance.</p><p>Sony I would believe it would be adventagious to roll back GU57 -> Reissue some of the game "enhancements" such as the tradeskilling, character creation neutralities etc</p><p>Give us back our fighter crits</p></blockquote><p>Yep Yep,</p><p>Like I keep saying, this is the SWG NGE update for EQ2 that kills the game unless of course, they revert these changes. SoE, listen to your players for the love of god. Do something about this update. Were posting here because we love the game but not the direction your taking it.</p>
<p><cite>Nariox@Nagafen wrote:</cite></p><blockquote><p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p>I just want to know why my buff window looks like a 1st year CS student grabbed a 1980s laptop and had 10 minutes to create all the spell icons in the game...</p></blockquote><p>Yes, why are all my hotbar icons, my maintained icons, and the plat, gold, silver, copper icons in the merchant windows all grainy and low-res now? It looks horrible.</p></blockquote><p>I don't understand that either. Besides the terrible new default UI thats the one thing I noticed. It's almost a eyesore to look at. The icons are so badly done.</p></blockquote><p>I'm work in the computer industry and have 4 desktop computers and 3 laptops in my house hold. My primary machine has 2 monitors, one for misc, the other pretty much covers everything else. The primary screen is the one i play EQ2 on and is a 37" 1080p 120hz screen. You do not even want to know how incredibly terrible these windows look on this machine... If I wanted to downgrade graphics, I would go back to playing EQ1. For this game to have been out as long as it has and NOW you decided to fix issues with machines not being able to handle it by downgrading graphics is about the most reta^ded solution I have EVER seen. </p><p>You want to make a real change?? How about taking those spell graphics and making a checkbox to use a 3rd and 4th core? Or placing those on the half used second core of most machines? With a sorry excuse for a GU like this, I have already seen at least 30 cancelled subscriptions (and thats just on the forums in this area) and counting.</p>
Tenchisama
08-19-2010, 01:00 PM
<p>new character window == nice - not thrilling but nice</p><p>SC button == FAIL - annoying - breaks a promise made when they added sc - but tolerable in the end</p><p>waiting for a GU57 and not getting one single instance or zone for added content == fail on epic proportions</p><p>having the zone timers moved into a BATTLEGROUNDS button - insulting and fail but mildly tolerable if I ignore the button and alt-z for the win</p><p>my feedback - SOE utter failure to be upfront about coming changes emphasizing new player base and failure to provide some amount of instance or raid content in something that was 4 months in the making is disappointing to say the least.</p><p>The last chance Smokejumper has to sway anyone at this point is most likely the expack in Feb - IF the playerbase lasts that long.</p><p>that I know of 17 accounts cancelled last night, about as many on the fence</p><p>gratz on failing</p>
thorin1
08-19-2010, 01:02 PM
<p>This GU57 should be called Nerf 57. I have a zerker and a paladin and they both are now nerfed. I thought originally the developers actually played the gamed. If this is still true, do they really like this "update" and everything that it entails? Ive always used a custom UI from day one, so all the rant about how crappy the new UI is.. is just rant. I wont cancel my subscription over that and the new spell effects are also kinda 'meh'. I have my particle effects turned down so the spell effects werent a big deal in the first place. But this was on test for months before its released onto live servers, why are there so many bugs, ie missing quest npc, unable to dual wield when you have a shield in the appearance slot, etc?</p>
dr4gonUK
08-19-2010, 01:07 PM
<p>Likes:</p><p>Improved framerate.</p><p>Transport system.</p><p>Quest help improvements.</p><p>Dislikes:</p><p>The character screen changes. Especially the item slot position changed. After 6 years of the putting stuff in the same place with absolutely zero problems, such a change seemed unwarranted. Im 41yo, i dont want to change 6 year habits overnight.</p><p>The slight cosmetic change to default hotbars. It was fine how it was.</p><p>The sc button on the xp bar. Your community has told you how they feel about rmt over the years. Maybe not you smokejumper coz you are new, but the rest of them know. You basically snubbed what you were told this last fanfaire, the whole community has access to transcript/video. You have still forged ahead and possibly managed to alienate a large part of your EXISTING playerbase by doing so.</p>
Mustang8259
08-19-2010, 01:13 PM
<p><span style="font-size: small;">Was told that complaints should go to this thread as this is something that changed with GU57, so in regards to NOT being able to /camp <toon> anymore if you have more than 7 characters and don't have an active Station Access account:</span></p><p><span ><span style="font-size: small;">An extra 5 character slots is <strong>NOT</strong> worth an extra $15 we have to pay for Station Access, I do <strong>NOT</strong> want access to multiple games, I just WANT MY TOONS BACK! I'd pay an extra $5 if they came up with a monthly sub to <strong>JUST</strong> have the extra toon slots and they can keep their Station Access, but I'm not willing to pay any more than that! The fact that $OE has IGNORED our request for this feature to access the toons without Station Access for so long just proves </span><span style="font-size: medium;"><strong>how little they listen to their player base!</strong></span></span></p>
<p><span><p>For what it's worth, I have not joined the screaming hordes who seem to detest the new UI and spell FX.... I can live quite happily with both, and for me at least, they won't affect my gameplay at all. Shame you didn't manage to get an auto attk bar or click to cure into the UI, that would probably have gone a long way to getting this update a better review.</p><p>What is upsetting/frustrating me (and to be honest really making me consider if I want to stay in this game ) is the amount of "bugs" in this update....</p><p>1. MC armour for RMT on international servers</p><p>2. Xp bugged by some adjustments made to xp bonuses ( which at the moment you have ommited to explain fully)</p><p>3. People able to change thier classes completely</p><p>4. The nice new shiny UI resetting your whole UI when you change colour</p><p>and now 5.? The removal of game content previously available to players EARNING them by way of status and plat, now making the same content only available through RMT. Several status/plats mounts have completely disappeared from stablemasters in game, only to be found in the marketplace!</p><p>If this was intended, then this game is definately headed in a direction I have no intention of going. Removing content and then asking us to pay via RMT for said content is treating your subscribers with the utmost contempt.</p><p>If this is indeed a bug.. like all the others in this GU, then I would like to enquire how this GU has been allowed to go live with so many flaws, all/most of which have greatly offended your current subscribers?</p><p>There is no new content, lots of bugs, and even perhaps the removal of game purchasable items to be sold for RMT.... I really don't pay my subscription for such poor quality.</p></span></p>
Wulfeous
08-19-2010, 01:31 PM
<p>Quite well said on the RMT, Munu. I will be cancelling my sub too so they can see that their numbers are decreasing when they don't listen to us and mistreat <em>SUBSCRIBED</em> customers. We already pay. No more, guys.</p><p>But <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=484904" target="_blank">Here's my two copper</a> on GU57's visual aspects and possible ways to remedy many complaints <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Please throw in some feedback <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
AjiaAwakener
08-19-2010, 01:35 PM
<p>Help me out here - what happened to my auto-inventory box?</p><p>And I'm having trouble with hotbar #1 - I have it set as 6x2 and every time I re-log it expands wider. One re-log makes it 7 wide, the second re-log makes it 8 wide, etc.</p>
isest
08-19-2010, 01:36 PM
<p>whats happened to the hot fix for today? I saw this anouncement but when I logged in nothing new downloaded. So I got to ask what hot fix? <span ></span></p><p><span><span>The US servers will come down on August 19, 2010, at 7am PDT for a hotfix. The expected downtime is 2 hours. </span></span></p><p><span><span>Cut from the anoucements board. So did the hotfix get postponed or what?</span></span></p>
<p>Well, after an hour and a half wrestling with the buggy new UI I managed to play some last night.</p><p>Some feedback from that -</p><p>I hate the new, ugly spell effects. Please give us the option to use either the old or new, as we prefer. Choice is always good.</p><p>The new XP bar is too large and blocky. Please remove the RMT Stationcash button for the Live server version of the UI. We all know how to find the marketplace if we choose to participate in RMT, and don't need our noses rubbing in it, which is what this feels like. </p><p>The new character/inventory window needs to be resizable. If this isn't possible, please revert it to seperate windows like it used to be.</p><p>Still not seeing anything worth praise in this content-light update, beyond the small amount of new tradeskill additions.</p>
<p>I have no problems with the UI - I use profitUI like most high end players.</p><p>Spell/CA effects - I see one interesting flaw in the monks fluidity - I have 2 swords in appearence and all my CA moves includes the swords - when I kicked - I still held the swords - when I punched - I punched with the hilts of thoes sword. Now - in split seconds of a fight my swords flash in my hand to suddenly being sheathed to back in my hands - etc. It kind of ruining the nice kung fu smoothness of the monks CA animations.</p>
Wartemplar
08-19-2010, 01:47 PM
<p>OK, Here goes: The English language does not have a definitive word to describe the total worthlessness of this GU. </p><p>I started playing EQI just after it launched. Stayed there until the Launch of EQII. Played EQII until some friends coerced me into going to WOW. Became fed up with the game after it became apparent that no skill would ever be involved and that Blizzard cared less about it player base. I came back to EQII last year and have slowly seen this game digress into something a trained monkey could play; a poor WOW imitation. Making certain things easier is fine, but when you take a great game and turn it into one where a player can level to 90 in a month without ever having to grp or run an instance is going to far. If players wanted WOW game content and WOW graphics, they would be playing WOW. </p><p>Now we have GU57 slammed into us. What were you thinking? Oh, wait, you weren't. If you had been you would not have launched this fiasco. I am not even going to go into all of the issues because there are 16 pages of people posting them ( and 40 acct cancels last time I counted, and I stopped half way through). The only rational explanation I can put on this "GU" ( and i am an analyst by profession ), is that Sony WANTS its die hard veteran player base to leave. Get rid of the vets and die hards and it makes it easier to do away with EQ2L and go solely to EQ2X. If this was your end goal, then CONGRATULATIONS on launching the best "GU" in game history. Then again, if it was not, I will say a prayer for Sony; because they have completed alienated their players and now honestly risk watching a once very beloved game die rather quickly. </p><p>Constructive Feedback: Do something to show you CARE and LISTEN to the player base (consumer) that spends their money monthly to play, or turn your efforts to EQ2X solely, for that is all you will have left. </p>
Wartemplar
08-19-2010, 01:49 PM
<p>I have never posted on a forum, never had any issue worth doing so over. I play just for the fun of play. But after this latest, I felt I needed to. OK, Here goes: The English language does not have a definitive word to describe the total worthlessness of this GU. </p><p>I started playing EQI just after it launched. Stayed there until the Launch of EQII. Played EQII until some friends coerced me into going to WOW. Became fed up with the game after it became apparent that no skill would ever be involved and that Blizzard cared less about it player base. I came back to EQII last year and have slowly seen this game digress into something a trained monkey could play; a poor WOW imitation. Making certain things easier is fine, but when you take a great game and turn it into one where a player can level to 90 in a month without ever having to grp or run an instance is going to far. If players wanted WOW game content and WOW graphics, they would be playing WOW. </p><p>Now we have GU57 slammed into us. What were you thinking? Oh, wait, you weren't. If you had been you would not have launched this fiasco. I am not even going to go into all of the issues because there are 16 pages of people posting them ( and 40 acct cancels last time I counted, and I stopped half way through). The only rational explanation I can put on this "GU" ( and i am an analyst by profession ), is that Sony WANTS its die hard veteran player base to leave. Get rid of the vets and die hards and it makes it easier to do away with EQ2L and go solely to EQ2X. If this was your end goal, then CONGRATULATIONS on launching the best "GU" in game history. Then again, if it was not, I will say a prayer for Sony; because they have completed alienated their players and now honestly risk watching a once very beloved game die rather quickly. </p><p>Constructive Feedback: Do something to show you CARE and LISTEN to the player base (consumer) that spends their money monthly to play, or turn your efforts to EQ2X solely, for that is all you will have left. </p>
Kithica
08-19-2010, 01:56 PM
The red and blue is ugly. the giant exp bar is ugly. The big Station Cash button is ugly( and oh so obviosly marketing). I want to change it back please.
RafaelSmith
08-19-2010, 01:56 PM
<p><cite>Wartemplar@Everfrost wrote:</cite></p><blockquote><p>The only rational explanation I can put on this "GU" ( and i am an analyst by profession ), is that Sony WANTS its die hard veteran player base to leave. Get rid of the vets and die hards and it makes it easier to do away with EQ2L and go solely to EQ2X.</p></blockquote><p>I believe this to be the case as well. Its the only reason that makes any sense for this GU.</p><p>If even half the "i cancelled" posts in the thread are to be believed then SOE is probably happy cause they are getting what they really wanted in the first place.</p><p>Other games have shut down and do so quickly and for the most part quietly......why SOE insists on killing EQ2 is such a dramatic way is beyond me.</p>
Banala
08-19-2010, 01:57 PM
<p>Only thing in GU57 for me was interzone travelling...</p><p>Give us some content.</p>
Pakhet
08-19-2010, 01:59 PM
<p>GU57 Feedback from me:The UI changes are all good except, I do not like persona/inventory merging. It makes the inventory way too large a screen.</p><p>PLEASE put the default back to C for crouch, I mean come on. I know no one who didn't change that as soon as they noticed it.</p><p>The classes being neutral... eh. Doesn't really effect anything. Helps those that want to be Qeynos side and have more options, so that is fine.</p><p>The fighter heal crits suck. Paladins have been nerfed badly by it. They have no mit buffs etc like other classes, they depend on the heals to make up for it. Now those heals suck and take a TON of power. At least look into lowering the power cost since you have to now cast more heals than normal. Not so much an issue in raiding/groups as in soloing/leveling.</p><p>Automatically replacing spells as you level is bad. I use last tiers master often because it is better than my new spell as I level. Why go spend 5p for a minor upgrade to a int or str buff when the last tiers master is fine? But now we have to search our knowledge book to find it every time? Gr.</p><p>A lot of people used the zone timer button under persona - no one can find it now, it looks like you removed it. Please add it back in. Along with the friends list etc.</p><p>The spell effects were nice, I was scared first cause I play on lowest settings and I thought "oh god, this is going to lag me to death" when I could see spell effects. BUT it didn't and they look cool.</p><p>I do not like SOGA. Sorry. I don't want that to be my default.</p><p>The coin icons added borders make them look more like buttons. I don't like it. Take the little border ring away! (where it shows how much coin you have)</p><p>I would have loved some new content. Somewhere. Anywhere. This expansion was cleared by a lot of people really early with the only thing left to do being underfoot depths and hard mode fights in raid zones. That is not enough to take up our time. Give us something! Even if it is just a new quest line. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kizee
08-19-2010, 02:08 PM
<p>1.) I hate the fact the marketplace is being jammed down our throats with no way of hiding it.</p><p>2.) Spell graphics are meh. I can think of a lot of other things, LIKE CONTENT FOR YOUR LOYAL PLAYER BASE ,you could have spent your time on instead of trying to make EQ2 run on a commodore 64.</p><p>I have been playing SoE games for 11 years (eq1 into eq2). Over time I am getting sick of them not listening to their playerbase. It is to the point now that ever time I look at the "SoE" logo I see the "S" and the "E" as hands pulling our butt cheeks apart to take it with no lube.</p>
<p><cite>Obscurum wrote:</cite></p><blockquote><p>The inquisitor trainer is North qeynos is letting you betray to inquisitor without pre-req's and reguardless of class.</p><p>my level 4 ranger just betrayed to inquisitor, should take a look at it <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Honestly, this is was probably the best part of this "update." <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>The "new and improved" UI is anything but that. It has the same functionality as the old one. Everything new about it is minor cosmetic changes. No click to cure or auto attack meter. And why make the XP bar so huge when we only acutally need to see it the first 2 weeks of a new expansion?</p><p>The new particle effects are pointless. I still turn them down while soloing, grouping, raiding, crafting, etc. They are annoying, especially with the sound effects. </p><p>Lastly, where is the new content? That's what everybody wants to see....progression. </p>
Nocks
08-19-2010, 02:14 PM
<p>IMO one of the worst updates ever.</p><p>Likes:</p><p>1) Combined persona and inventory window. Although you should have used the "P" key instead of the "C" key but that's an easy fix on my side</p><p>Dislikes:</p><p>1) Way too much empahsis on the "new player" experience and F2P. Fix what's broken in the game for your current PAYING customers FIRST! That should be a no brainer.</p><p>2) XP bar is way too bulky and when minimized you left the SC button on it. Good job pushing the Station Cash crap. Remove it from that bar!</p><p>3) XP bar can not be oriented vertically</p><p>4) Where is the Auto Attack bar and the Click to Cure button you were asked for repeatedly at fan faire and in the forums?</p><p>5) Where are the ranger "Flurry and AE autoattack" you siad we'd have during the mechanics panel at Fan Faire? Another let down... no surprise tho it's par for the course for you guys</p><p>6) Didn't see any changes to bow mechanics in the update notes.</p><p>7) Didn't see an updates for the Guards either thought for sure they would see something in the way of changes.</p>
Shareana
08-19-2010, 02:33 PM
<p>Please keep in mind that if you have to find ways to avoid the language filter, then it is better to not post that word. Thank you!</p><p>Keep the posts constructive please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Slaspen
08-19-2010, 02:38 PM
Cancled my subscription. Dont really need to state why, it have been already by others, both in the test feedback, and in this feedback thread.
kaarkula
08-19-2010, 02:41 PM
<p>I dont see this anywhere on the update... but aura of the crusader isnt working like it used to... It worked yesterday but now this morning it doesnt.</p>
FirePheonixau
08-19-2010, 02:42 PM
<p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">So far, I have read many many negative posts, sadly I agree with all of them,</span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">I have a special dislike for the new so called experience bar/navbar what were you thinking I have a tiny monitor and it fills a large portion of it no matter where its placed or how its placed maximized minimized it makes no difference.</span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Spell FX? What spell FX? I’m sure I used to have loads of them no I’m absolutely positive I had spell FX last night before there was any so called updates, now I have spells but very very very very little in the way of FX, </span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Like many others I did not pay a monthly subscription so that I can spend more money on the marketplace if I really wanted to do so the option was there I didn’t need a gigantic button taking up valuable room on my screen.</span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">As you may have noticed, I like so many thousands of your PAYING CUSTOMERS am not at all happy with this downgrade called GU57 I do not think I will be continuing to subscribe to this travesty for long unless I see some huge improvements in the next day or so!</span></p>
severius
08-19-2010, 02:43 PM
<p>I have had an active subscription since Launch. Unfortunately, due to the complete lack of new content for paying subscribers, I am cancelling said subscription.</p><p>I have been a customer of SoE for almost 10 years. The complete disreguard of their loyal customer base in the last year has been, quite honestly, sickening. I tried to give Smokejumper the benefit of the doubt. But to see the Premium servers so affected by RMT, is a disgrace.</p><p>Oh well, just have to wait on SWTOR to come out now. At least i can devote my $15 a month into something more useful.</p>
<p><cite>Shareana wrote:</cite></p><blockquote><p>Please keep in mind that if you have to find ways to avoid the language filter, then it is better to not post that word. Thank you!</p><p>Keep the posts constructive please <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>It is VERY hard to not get hit with the language filter when posting right now because we are all commenting on this update. I just have one more thing I want to add from my other post. Who on God's green earth decided that a TEMPLAR could be evil?? Where the hell was that idea generated?! I could by far see a defiler being good before I would see a Templar evil, but way to slap every RPer in the face with that change.</p>
lazlo1
08-19-2010, 02:46 PM
<p>I rarely post but GU57 is terrible. Thank god I run Profit or I would quit. I checked out the default UI just for grins and loled. SC Button FTL. EQ2 devs needs to look at Profit and see what PLAYERS want not what devs think is cute.</p><p>hint #1: combat bar, quick cures</p><p>But no we get a combined persona and invetory winow. This is about the dumbest change I have ever seen. A clear example of disconnect between devs and players. Please add back a seperate small inventory window something players actually use.</p><p>Before I could open the inventory in nice small window and have all my bags open to switch gear in and out. Who ever thought this was a good idea clearly doesnt play the game. But I fear we are stuck with this monstrosity. Maybe devs can add a few SC buttons to it yea thats the ticket.</p><p>hint #2: bizy tabbed dialogs != clean UIs</p><p>Im kinda meh about the other changes, seems like a big waste of dev time when lots of "real" issue need addressing. On second thought, judging by the UI rework maybe devs need more bizy work so EQ2 doesnt more farther backwards.</p>
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