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View Full Version : Miscellaneous Discrepancies (SK FD, PvP-specific changes)


Kurindor_Mythecnea
03-05-2010, 08:00 AM
<p><span style="color: #ff6600;">· 1.) There is NO need to pointlessly cherry-pick the nerfing of class-defining abilities.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 2.) Shadowknight Feign death needs to be made functional in battlegrounds.</span></p><p><span style="color: #ff6600;"> - Brawlers can still feign death themselves</span></p><p><span style="color: #ff6600;"> - Using feign death on someone isn't "abuse" that warrants removing a very critical PvP ability</span></p><p><span style="color: #ff6600;"> - Feign death can save an ally from demise as the object of a direct damage burn, its utility is critical</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 3.) Bruisers are still let to do a zone-wide target drop for 4-8 seconds with Divide and Conquer...</span></p><p><span style="color: #ff6600;"> - Make this group-wide with a 20 meter range</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 4.) Concussive Shock cloaks are still let to stun zone-wide</span></p><p><span style="color: #ff6600;"> - Make this group-wide with a 20 meter range</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 5.) Swashbucklers deserve reach to work in PvP again</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 6.) Dirge mythical should be unnerfed in PvP</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 7.) Feigning death shouldn't force one to drop the relic or the flag.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 8.) Dropping the flag shouldn't occur through any means aside from death.</span></p><p><span style="color: #ff6600;"></span></p><p><span style="color: #ff6600;">· 9.) Death saves shouldn't make a player keep the focus damage DoT when they lose the relic.</span></p><p><span style="color: #ff6600;">· 10.) Unnerf the Illusionist power regen portion of their mythical.</span></p><p><span style="color: #ff6600;"> - Coercers are still highly effective DPS when compared to Illusionists, while also with an extremely potent power regen utility for their mythical</span></p><p><span style="color: #ff6600;"> - Enchanters were balanced, and now aren't</span></p><p><span style="color: #ff6600;">· 11.) Undo the crowd control nerfs to things such as charm, mesmerize, stifle, and stun</span></p><p><span style="color: #ff6600;"> - Ensure charming doesn't disengage a player</span></p><p><span style="color: #ff6600;"> - Sorcerors/summoners are now extremely overpowered in relation to Enchanters, whereas they used to be more balanced without these nerfs</span></p><p><span style="color: #ff6600;">· 12.) Undo stealth nerfs to the old riposte adornment for one's mainhand and the parry adornment for one's bracelets.</span></p><p><span style="color: #ff6600;"> - Allow all old adornment recipes to be scribed as ancient teachings.</span></p>