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Unread 03-05-2010, 08:00 AM   #1
Kurindor_Mythecnea

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Join Date: Mar 2005
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· 1.) There is NO need to pointlessly cherry-pick the nerfing of class-defining abilities.

· 2.) Shadowknight Feign death needs to be made functional in battlegrounds.

 - Brawlers can still feign death themselves

 - Using feign death on someone isn't "abuse" that warrants removing a very critical PvP ability

 - Feign death can save an ally from demise as the object of a direct damage burn, its utility is critical

· 3.) Bruisers are still let to do a zone-wide target drop for 4-8 seconds with Divide and Conquer...

 - Make this group-wide with a 20 meter range

· 4.) Concussive Shock cloaks are still let to stun zone-wide

 - Make this group-wide with a 20 meter range

· 5.) Swashbucklers deserve reach to work in PvP again

· 6.) Dirge mythical should be unnerfed in PvP

· 7.) Feigning death shouldn't force one to drop the relic or the flag.

· 8.) Dropping the flag shouldn't occur through any means aside from death.

· 9.) Death saves shouldn't make a player keep the focus damage DoT when they lose the relic.

· 10.) Unnerf the Illusionist power regen portion of their mythical.

 - Coercers are still highly effective DPS when compared to Illusionists, while also with an extremely potent power regen utility for their mythical

 - Enchanters were balanced, and now aren't

· 11.) Undo the crowd control nerfs to things such as charm, mesmerize, stifle, and stun

 - Ensure charming doesn't disengage a player

 - Sorcerors/summoners are now extremely overpowered in relation to Enchanters, whereas they used to be more balanced without these nerfs

· 12.) Undo stealth nerfs to the old riposte adornment for one's mainhand and the parry adornment for one's bracelets.

 - Allow all old adornment recipes to be scribed as ancient teachings.

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