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#1 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() · 1.) There is NO need to pointlessly cherry-pick the nerfing of class-defining abilities. · 2.) Shadowknight Feign death needs to be made functional in battlegrounds. - Brawlers can still feign death themselves - Using feign death on someone isn't "abuse" that warrants removing a very critical PvP ability - Feign death can save an ally from demise as the object of a direct damage burn, its utility is critical · 3.) Bruisers are still let to do a zone-wide target drop for 4-8 seconds with Divide and Conquer... - Make this group-wide with a 20 meter range · 4.) Concussive Shock cloaks are still let to stun zone-wide - Make this group-wide with a 20 meter range · 5.) Swashbucklers deserve reach to work in PvP again · 6.) Dirge mythical should be unnerfed in PvP · 7.) Feigning death shouldn't force one to drop the relic or the flag. · 8.) Dropping the flag shouldn't occur through any means aside from death. · 9.) Death saves shouldn't make a player keep the focus damage DoT when they lose the relic. · 10.) Unnerf the Illusionist power regen portion of their mythical. - Coercers are still highly effective DPS when compared to Illusionists, while also with an extremely potent power regen utility for their mythical - Enchanters were balanced, and now aren't · 11.) Undo the crowd control nerfs to things such as charm, mesmerize, stifle, and stun - Ensure charming doesn't disengage a player - Sorcerors/summoners are now extremely overpowered in relation to Enchanters, whereas they used to be more balanced without these nerfs · 12.) Undo stealth nerfs to the old riposte adornment for one's mainhand and the parry adornment for one's bracelets. - Allow all old adornment recipes to be scribed as ancient teachings.
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