TRB
01-03-2010, 05:35 PM
<p>I've just bought the game from Steam, downloaded it, and updated it. The launcher says everything is right, but when I click play, the screen goes black and I can see the mouse with the shape of the game, and even move it, but then suddenly it goes back to desktop without any message.</p><p>Here is the crashlog:</p><p>SOEBuild=6122LSOEVersionString=2009/12/17 12:25:10EVERQUEST2 CRASH LOG=============================================== ================================================== =Unhandled exception EXCEPTION_ACCESS_VIOLATION at 0x05E573E7Application was trying to read from 0x05E573E7 Region Begins At: 0x05E57000 Region Ends At: 0x06A40000 Region Size Is: 0x00BE9000 bytes Memory Protection: PAGE_NOACCESS (00000001) Memory State: MEM_FREE Memory Type: FreeGame Data: SOEBuild: SOEBuild=6122L SOEVersionString: SOEVersionString=2009/12/17 12:25:10 OS Version: 5.1.2600 Service Pack 3 VER_NT_WORKSTATION CPU: 3 x86 AuthenticAMD 4MHz RDTSC MSR CMPXCHG8 SSE SSE2 DirectX Version: 9.0c Video Card/Driver: [NVIDIA GeForce GTX 260] [nv4_disp.dll] 6.14.11.9107 {d7b71e3e-46a2-11cf-fd50-402600c2cb35} Time at crash: Sun Jan 03 21:31:59 2010 Login Server: none Performance: 5 Game Uptime: 5 seconds Position last frame: 0.00, 0.00, 0.00 Zone name: <None> Time in Zone: 0 seconds Previous Zone name: <None> Multi-core support: disabled Low-Memory Mode: disabledLog: TODO:: implement CAP_CLIPPING for DirectX 9 RenderDevice TODO:: implement setSwapInterval for DirectX 9 RenderDevice ...attached RenderContext to OS window OK. Creating InputDevice... ...attaching InputDevice to main window Valid input devices: Mouse Keyboard ...creating InputDevice OK. Creating sound subsystem...Thread Data: Primary Thread Id: 90088 Current Thread Id: 90240 Current Thread Priority: 0Memory: AddressLimitMB: 2499 Load: 22% Total physical: 3488002048 Free physical: 2691362816 Total pagefile: 4294967295 Free pagefile: 4294967295 Total virtual: 2621308928 Free virtual: 2480427008Memory Manager: Allocations: 845 Bytes Allocated: 14222608 Max Allocations: 961 Max Bytes Allocated: 15307520 System Memory Allocated (MB): 16 Limit: 2494 Number of Allocate Calls: 5619 Number of Free Calls: 4774Registers: EAX 0x00000001 EBX 0x0000000C ECX 0x7C91E514 EDX 0x00000000 ESI 0x00010000 EDI 0xB1011317 GS 0x00000000 FS 0x0000003B ES 0x00000023 DS 0x00000023 EBP 0x0765FFB4 ESP 0x0765FF6C EIP 0x05E573E7 FLAGS 0x00010246 CS 0x0000001B SS 0x00000023FPU Registers: CW 0xFFFF027F SW 0xFFFF0000 TW 0xFFFFFFFFFPU Rounding Mode: NearestCall Stack: 0x05E573E7 in ????????End of Call StackStack Scan: 0x0765FF6C: 0x00000000 0x0765FF70: 0x001E0490 0x0765FF74: 0x0000C086 0x0765FF78: 0x0000000C 0x0765FF7C: 0x00000000 0x0765FF80: 0x02362DA6 0x0765FF84: 0x0000036B 0x0765FF88: 0x0000040D 0x0765FF8C: 0x00000000 0x0765FF90: 0x05E570C0 0x0765FF94: 0x00000000 0x0765FF98: 0x00000000 0x0765FF9C: 0x05CC0000, in e:steamsteamappscommoneverquest 2Milesmssogg.asi (0x05cc0000) 0x0765FFA0: 0x00000000 0x0765FFA4: 0x00010011 0x0765FFA8: 0x01900015 0x0765FFAC: 0x00000000 0x0765FFB0: 0x05FC50E0 0x0765FFB4: 0x0765FFEC 0x0765FFB8: 0x7C80B729, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0765FFBC: 0x00000000 0x0765FFC0: 0xB1011317 0x0765FFC4: 0x00010000 0x0765FFC8: 0x00000000 0x0765FFCC: 0x9C3AC000 0x0765FFD0: 0xC0000005 0x0765FFD4: 0x0765FFC0 0x0765FFD8: 0x0765FB90 0x0765FFDC: 0xFFFFFFFF 0x0765FFE0: 0x7C839AD8, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0765FFE4: 0x7C80B730, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0765FFE8: 0x00000000 0x0765FFEC: 0x00000000 0x0765FFF0: 0x00000000 0x0765FFF4: 0x05E57310 0x0765FFF8: 0x00000000 0x0765FFFC: 0x00000000 0x07660000: Invalid stack data: Can't be readEnd of Stack ScanEND OF LOG</p><p>Thanks in advance.</p>