View Full Version : Void Shard Merchant High End Armor (Stats and Pics)
Ogrebe
10-30-2008, 07:15 PM
<p>The Void Shard Merchants Sell 2 sets of armor. This is the high end set. I did not do the low end set (so if your looking for that to bad). There is also a high and low end Jewelry set that i got picture of that i will post in an once i crop and upload those images.</p><p><a href="http://ogrebear.com/?p=575"></a></p><p><a href="http://ogrebear.com/?p=575">High End Void Shard Merchant Armor (Stats and Pics)</a></p>
madha
10-30-2008, 07:53 PM
<p>so where are the gems for the armor dropped? instances? how many drop per instance? how does this armor compare to armor that drops in those instances? how will nbg work with the gem drops because unless its like ldon where everyone gets the reward for clearign the zone going to see alot of people complaining about gem drops.</p><p>Where is the cool looking armor this is all recolored old junk? I thought we where suposed to see asyncronise armor this expac or is that only raid loot and lon loot?</p>
Ogrebe
10-30-2008, 08:12 PM
<p>If i remeber correctly, you get a single quest for each dugeon before going in (at the camp in the area), and finishing the dugeon (or completing what ever the task was), get you one shard. I think there are other speical quests that also give shards as well.</p><p>So shards are not droped (at least i didn't see any) there all quested.</p>
KrescentWolf
10-30-2008, 08:33 PM
<p>ugh... half those armor sets look like they were made by the guy who did the KoS armors... lotsa pinks and purples >_<</p><p>Still the same old robe graphic too... yeah its been retextured (again) but come on already...</p><p>Give us some new armor models already....</p>
Ogrebe
10-30-2008, 08:37 PM
<p>Well these are the legenday ones... the fable set in raids are probably differnet. (if there fable set in raids)</p>
Coniaric
10-31-2008, 05:25 AM
<p>I see ... brawler's verison is back to an older style. Ah, well.</p>
Thunderthyze
10-31-2008, 07:52 AM
<p>So 60 instance runs to get a full set of armour (less any intermediate drops), plus a whole lot more to get the jewelery? Should keep us going until the next expansion.</p>
Kizee
10-31-2008, 08:22 AM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p>So 60 instance runs to get a full set of armour (less any intermediate drops), plus a whole lot more to get the jewelery? Should keep us going until the next expansion.</p></blockquote><p>Yeah for 1 character.</p><p>I don't think anybody has figured out that they will need to run instances hundreds of times if they have alts. /gouge eyes out</p><p>In sence the old system is better since if something dropped that your alt could need you could log out and get the item....now you are forced into running zones "x" amount of times for each character.</p>
Oakum
10-31-2008, 09:52 AM
<p>I see that the fury/warden set has no str on it, just int as the third stat. Is there some bias against melee specced druids there?</p>
Jevangal
10-31-2008, 10:07 AM
<p>Thanks Ogrebear, I really enjoy looking up the pics on your site and I'm sure I'm not the only one who appreciates the effort you go to <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Love the pink armour for the troub lol</p>
Ogrebe
10-31-2008, 11:45 AM
<p><cite>Holymoly@Runnyeye wrote:</cite></p><blockquote><p>So 60 instance runs to get a full set of armour (less any intermediate drops), plus a whole lot more to get the jewelery? Should keep us going until the next expansion.</p></blockquote><p>Well i don't know how busy it will keep people. There is are like 15 or 17 or 18 instances (3 at all location 2 at lavastrom). All the instances take about an hour or 2 (well the ones i saw). So you go through every instance in a day/weekend. So that at a minimum 15 shards.</p><p>So the very hardcore people are probably going to have all the shards they need or want before 2009.</p><p>Plus its more than 60 Runs. In the other theard i linked the Jewlery sets, so that another 50+ shards for 2 full sets of thouse (3 in a set), and that includes the cloak. So your looking at about 100 shard for armor and jewlery.</p>
feldon30
10-31-2008, 11:51 AM
<p>Ogrebears, Thanks for posting the info, but the # of shards is what's on Beta. When it goes live, the number of shards it takes to get each item will go up by 2x or 3x. AND, you have to get the lower Legendary first and trade up. So each of the upper Legendary items you have shown are not 8, 10, or 12 shards but actually closer to 30-40 shards each to attain.</p><p>---------------</p><p><span >There are two sets of Void Shard armor. Both are Legendary. The lower end is an upgrade from Kunark legendary sets (instance dungeons like CoA, MC, Chel, Char, and VoES). It is much more specialized and tailors closer to the individual classes. There's chain healer stuff, plate healer stuff, shadowknight armor, paladin armor, solo scout stuff with a bit of survivability added to it, solo fighter stuff with the same, and more specialized gear including full brawler set, full assassin/ranger set, etc. The higher end Legendary set has stats that most will realize is essentially low Fabled. This is the gear you'll wish you had when you started doing T2 raids in Kunark. It will take a lot of shards to get, but considering how much harder some of the instanced dungeons are in TSO, they will be a necessity for those as well as raiding. The numbers are being fiddled with, but right now it looks like it will take about 12-14 shards to get each of your lower Legendary pieces, and then another 12-14 shards to upgrade to the upper Legendary pieces. The current theory is you have to buy the lower and trade it in to get the higher, so you aren't really losing or wasting shards by buying one and then the other. If there was a way to buy the upper Legendary immediately, I'm sure they'll require 24-28 shards per piece. And did I mention there's lots of jewelry and charms and more general purpose armor which costs a lot less shards if you are just really hurting for some good armor you can earn maybe as little as 8 shards and gear up on these items. There are a lot of choices. There is also a lot of request on the Beta forums to allow us to earn more than one shard per run for the tougher dungeons. Some TSO dungeons are like VoES -- 30 minutes with a solid group and you're done. Others are 2 hour slogfests. It would be nice if there was a chance of getting more shards. And keep in mind that the dungeon zones will be dropping all kinds of loot which we don't even know about yet. Void Shards is just one option. Suffice it to say, if you want to gear up, now is the time to pick your dance partners. Because I really intend to be grouping in 1-2 dungeons a night every night I can to gear up.</span> </p>
Besual
10-31-2008, 12:01 PM
<p>The shaman set has damage shield / deagro on wards as the 5 item set bonus.</p><p>Let me thing about this for a moment... Who gets warded mostly? I would say the tank. <span style="color: #ccffff;">*thinks more*</span> <span style="color: #ffff00;">*PLING*</span> Yes, that is great! Now I can give deagro to the tank!!! That's what I always wanted to do! /sarcasm off</p>
axl_2baz
10-31-2008, 12:27 PM
<p><cite>Besual wrote:</cite></p><blockquote><p>The shaman set has damage shield / deagro on wards as the 5 item set bonus.</p><p>Let me thing about this for a moment... Who gets warded mostly? I would say the tank. <span style="color: #ccffff;">*thinks more*</span> <span style="color: #ffff00;">*PLING*</span> Yes, that is great! Now I can give deagro to the tank!!! That's what I always wanted to do! /sarcasm off</p></blockquote><p>Maybe it means that the ward will create less aggro ??</p>
RightInTwo
10-31-2008, 12:33 PM
<p>Hmm....hopefully it will only reduce the aggro of non fighter classes....hopefully. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>
Qandor
10-31-2008, 02:35 PM
<p><span style="font-size: x-small; font-family: verdana,geneva;">I must say the art department has really outdone itself with those new armor graphics. They are more hideous than ever. Kudos on keeping EQ2s's leagcy alive - worst armor graphics of all times entering it's 5th consecutive year..</span></p>
Thunndar316
10-31-2008, 04:32 PM
<p>Why do they put INT on Swash armor? It's useless. Give us WIS</p><p>Not to mention those textures are FUGLY</p>
Geothe
10-31-2008, 04:38 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Why do they put INT on Swash armor? It's useless. Give us WIS</p></blockquote><p>Erm.You are joking right?I seriously do hope so, else I pity who ever you group/raid with.</p>
Kizee
10-31-2008, 04:46 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Why do they put INT on Swash armor? It's useless. Give us WIS</p><p>Not to mention those textures are FUGLY</p></blockquote><p>LOL....wow.....just wow.</p>
Froed20
10-31-2008, 04:50 PM
<p>*cough* poison *cough*</p>
liveja
10-31-2008, 04:55 PM
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Why do they put INT on Swash armor? It's useless. Give us WIS</p></blockquote><p>Sarcasm FTW!!!!!!!</p><p>Right? Please say "yes." Please???</p><p>I do agree that the armor itself is seriously ugly, but that's what appearance slots are for.</p>
Yimway
10-31-2008, 05:22 PM
<p>If that is the artwork for the armor sets.... Two words.</p><p><span style="font-size: xx-large; color: #ff0000;">EPIC FAIL</span></p>
goomba76
10-31-2008, 05:31 PM
<p>Dear god the students at the art school i was going to can put together better texturing than SOE's art department. YEah thats what appearence slots are for but coem on new expantion should mean better art as well ...but hey it is SOE we are talking about.</p>
Banditman
10-31-2008, 05:40 PM
<p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p>
Soluss2
10-31-2008, 07:03 PM
<p><cite>Besual wrote:</cite></p><blockquote><p>The shaman set has damage shield / deagro on wards as the 5 item set bonus.</p><p>Let me thing about this for a moment... Who gets warded mostly? I would say the tank. <span style="color: #ccffff;">*thinks more*</span> <span style="color: #ffff00;">*PLING*</span> Yes, that is great! Now I can give deagro to the tank!!! That's what I always wanted to do! /sarcasm off</p></blockquote><p>I think that means you will generate less aggro from warding the tank.</p>
Blackfoot_cof
10-31-2008, 08:01 PM
<p>Looking at the Illy set.... does +spell damage stack, how does that work.</p><p>Thanks</p>
Wyrmypops
11-01-2008, 01:40 AM
<p>Some new looking armour pieces there. A Sallet type of plate helm, and some different looking leather shoulders. Nice. About ruddy time though eh.</p><p>Less impressed by the paint jobs on the armours though. They're not evocative of anything. Not the theme of the expansion nor the name of the armour set. And if there's one colour scheme that's been blasted more than any other, it's that light-purple/lilac/pink, so why on earth that's rearing it's ugly head again is madness.</p><p>There's some use of the glassy texture on the metal armours, which is cool. But honestly, the design and paint jobs are letting the art department down. Instead of being things used in appearance slots, they're things that are gonna get covered up by it.</p><p>Edit: On further perusal, was it actually artists that painted these rather than coders? They're so plain. The glassy metallic effect is great and loving that being more used, but blimey, where's the creativity with the paint jobs?</p><p>I've noticed more new shoulder graphics than I thought at first. Great stuff, variety. Some of them even look good. Shame my zerker set one isn't one of them. Just look at that, he'd lift his arm and puncture his own neck with that spike. And a uniform blue, what's that word that isn't exciting? Oh yes, dull. But least I ain't an Inquis/Templar, they're set looks like a picture in a colouring book attacked by a 2 year old with the first felt pen they could grab.</p><p>The chain sets look like level 20 armours.</p>
Felshades
11-01-2008, 03:06 AM
<p>i was hoping the enchnter stuff would be something other than gold :/</p>
Besual
11-01-2008, 05:20 AM
<p><cite>axl_2baz wrote:</cite></p><blockquote><p><cite>Besual wrote:</cite></p><blockquote><p>The shaman set has damage shield / deagro on wards as the 5 item set bonus.</p><p>Let me thing about this for a moment... Who gets warded mostly? I would say the tank. <span style="color: #ccffff;">*thinks more*</span> <span style="color: #ffff00;">*PLING*</span> Yes, that is great! Now I can give deagro to the tank!!! That's what I always wanted to do! /sarcasm off</p></blockquote><p>Maybe it means that the ward will create less aggro ??</p></blockquote><p>That wouldn't suck as much as deagro on the target of the ward but would still completly useless. Only on a pull with pre-wards up and a resisted taunt I get agro from warding. Or when fighting multiple encounters and the tank only is attacking / tauting one.</p>
Chips
11-01-2008, 12:44 PM
<p>some look superb others like rehash, and whats with the purple?...um?...nothing like a hoarde of people charging a foe</p><p>in pink and purple armor to inspire fear!!, um , yeah gonna stick with ebon or cobalt armor in my appearance slots till</p><p>someone on the design team wakes up.</p>
Lethe5683
11-01-2008, 01:36 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>If that is the artwork for the armor sets.... Two words.</p><p><span style="font-size: xx-large; color: #ff0000;">EPIC FAIL</span></p></blockquote><p>My thoughts exactly. But then again scout armor will aways be epic fail as long as it's chain.</p>
Vaelaen
11-01-2008, 04:47 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>Ogrebears, Thanks for posting the info, but the # of shards is what's on Beta. When it goes live, the number of shards it takes to get each item will go up by 2x or 3x. AND, you have to get the lower Legendary first and trade up. So each of the upper Legendary items you have shown are not 8, 10, or 12 shards but actually closer to 30-40 shards each to attain.</p></blockquote><p>so we have to run these same instances over and over to get enough shards to buy 1 piece... and then rinse and repeat?</p><p>it makes me question what the point is... it seems that soe just created a time sink.</p><p>do any of these pieces drop in the instances, or are there equivalent drops?</p>
Soluss2
11-01-2008, 05:44 PM
<p><cite>Vaelaen wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote><p>Ogrebears, Thanks for posting the info, but the # of shards is what's on Beta. When it goes live, the number of shards it takes to get each item will go up by 2x or 3x. AND, you have to get the lower Legendary first and trade up. So each of the upper Legendary items you have shown are not 8, 10, or 12 shards but actually closer to 30-40 shards each to attain.</p></blockquote><p>so we have to run these same instances over and over to get enough shards to buy 1 piece... and then rinse and repeat?</p><p>it makes me question what the point is... it seems that soe just created a time sink.</p><p>do any of these pieces drop in the instances, or are there equivalent drops?</p></blockquote><p>Isnt there like 20+ instances you can run daily? Dont people already run the same 4 to 6 instances daily to get specific drops for the last year? It still kind of sucks but atleast there will be alot of different instances to choose from now.</p>
Froed20
11-02-2008, 02:33 AM
<p>Umm... isn't that what the game has pretty much been like since launch? Go into one place, level, get gear, go to the next, run it a bunch of times until you level or get gear, go to the next, on and on, blah blah blah. Every MMO does this, and let's face it; the prospect of saving for something and possibly getting nice drops along the way is supposed to keep us busy until the next year where they give us more of the same. 'Tis the buisness formula of an MMORPG.</p>
Kizee
11-02-2008, 12:29 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p></blockquote><p>3 times more?</p><p>I wouldn't even pay those prices for equip like that. Most of it is terriable.</p>
Vaelaen
11-04-2008, 12:30 PM
<p><cite>Soluss2 wrote:</cite></p><blockquote><p>Isnt there like 20+ instances you can run daily? Dont people already run the same 4 to 6 instances daily to get specific drops for the last year? It still kind of sucks but atleast there will be alot of different instances to choose from now.</p></blockquote><p>oh, i was thinking it was like ldon in eq1 where you had to run that particular dungeon x amount of times to get what you wanted from the dungeon specific vendor. if there is a common vendor that accepts shards from any dungeon, i guess it wouldnt be too bad.. still a very large time sink for gear that is basically designed for casual type gamers. once people get good at running them, maybe they can be completed efficiently enough to get several done in a couple hours.</p>
Noaani
11-05-2008, 12:58 PM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p></blockquote><p>3 times more?</p><p>I wouldn't even pay those prices for equip like that. Most of it is terriable.</p></blockquote><p>If you have access to raid gear, your not really supposed to want any of that.</p><p>You know as well as anyone else on these forums, you would be up in arms if there were 5 or 6 pieces of that heroic loot from those merchants you would want to replace the raid drops you worked so hard to obtain...</p><p>Make up your mind, do you want heroic gear to replace raid gear or not?</p>
Soluss2
11-05-2008, 01:14 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p></blockquote><p>3 times more?</p><p>I wouldn't even pay those prices for equip like that. Most of it is terriable.</p></blockquote><p>If you have access to raid gear, your not really supposed to want any of that.</p><p>You know as well as anyone else on these forums, you would be up in arms if there were 5 or 6 pieces of that heroic loot from those merchants you would want to replace the raid drops you worked so hard to obtain...</p><p>Make up your mind, do you want heroic gear to replace raid gear or not?</p></blockquote><p>Problem I see with this is that none of the current raid gear (to my knowledge ) has crit mitigation on it. From what I understand, you will need this crit mitigation for the new raids.</p>
Phlix
11-05-2008, 06:08 PM
<p>Are void shards tradeable or are they no-drop?</p>
Kizee
11-06-2008, 10:29 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p></blockquote><p>3 times more?</p><p>I wouldn't even pay those prices for equip like that. Most of it is terriable.</p></blockquote><p>If you have access to raid gear, your not really supposed to want any of that.</p><p>You know as well as anyone else on these forums, you would be up in arms if there were 5 or 6 pieces of that heroic loot from those merchants you would want to replace the raid drops you worked so hard to obtain...</p><p>Make up your mind, do you want heroic gear to replace raid gear or not?</p></blockquote><p>Even if you didn't have raid gear the stuff is petty bad.</p><p>I don't like being forced to farm heroic instances 100x times for gear that is worse than previous expansion heroic stuff just to get some cit mit to raid again. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p>
Besual
11-06-2008, 11:21 AM
<p><cite>Phlix wrote:</cite></p><blockquote><p>Are void shards tradeable or are they no-drop?</p></blockquote><p>I would pet my bets on no-drop.</p>
Vulkan_NTooki
11-06-2008, 11:36 AM
<p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Kizee wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Those prices are incorrect. Those are the BETA prices. They were intentionally set lower so the beta people could afford to "quickly" get their hands on them to test with.</p><p>The live prices are scheduled to be approximately three times more.</p></blockquote><p>3 times more?</p><p>I wouldn't even pay those prices for equip like that. Most of it is terriable.</p></blockquote><p>If you have access to raid gear, your not really supposed to want any of that.</p><p>You know as well as anyone else on these forums, you would be up in arms if there were 5 or 6 pieces of that heroic loot from those merchants you would want to replace the raid drops you worked so hard to obtain...</p><p>Make up your mind, do you want heroic gear to replace raid gear or not?</p></blockquote><p>Even if you didn't have raid gear the stuff is petty bad.</p><p>I don't like being forced to farm heroic instances 100x times for gear that is worse than previous expansion heroic stuff just to get some cit mit to raid again. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p></blockquote><p>Now lets see.. do instance, have chance for loot in that instance.. someone else won the loot u needed.. but hey wait.. lets turn in this quest, and behold. U actually got something from the instance even if u didnt win any loot.</p><p>Ppl fail to see that the shard thingy is a bonus to anything you'd might find from the bosses loot. Its a guaranteed(sp?) reward for finishing an instance. From a non raid perspective the pieces are fair enough. Atleast to fill up a slot here and there in various setups.. Some can even replace VP loot..</p>
Wilin
11-06-2008, 12:56 PM
<p><cite>Soluss2 wrote:</cite></p><blockquote><blockquote>Problem I see with this is that none of the current raid gear (to my knowledge ) has crit mitigation on it. From what I understand, you will need this crit mitigation for the new raids.</blockquote></blockquote><p>It's been stated by a dev that the lower tier raid encounters were designed for people with either ROK raid gear OR this stuff. The lower tier encounters have lower crit rates and crit multipliers. As you start progressing through the raids though, you'll start needing crit mit. But, in theory, you should be getting it off the lower tier encounters IF progression holds.</p>
Yimway
11-06-2008, 04:04 PM
<p>I went back and looked at the stats on it, and nothing on the guard set really interests me, looks pretty crappy in general.</p><p>It is hard to gauge what impact +8 crit mitigation will be, if its just avoiding 8% of crits, I don't see the set as worthwhile compared to even t1 fabled in rok.</p><p>I think its a failure of the shard system not to have a fabled tier equal to the t1 raid set. Sure, make it crazy expensive, but let non raiders get a bone with enough work.</p>
Daarom
11-07-2008, 08:05 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I went back and looked at the stats on it, and nothing on the guard set really interests me, looks pretty crappy in general.</p><p>It is hard to gauge what impact +8 crit mitigation will be, if its just avoiding 8% of crits, I don't see the set as worthwhile compared to even t1 fabled in rok.</p><p>I think its a failure of the shard system not to have a fabled tier equal to the t1 raid set. Sure, make it crazy expensive, but let non raiders get a bone with enough work.</p></blockquote><p>The Crit mit works in a different way</p><p>i.e. players have a crit of 30% (when you crit its max damage of your weapon + 1-30%)</p><p>with 8% crit mit you are lowering this to 22% that means with a crit mit of 30% you will absorb all crit damage from a player.</p><p>this 30% is for player character raid mobs can have anything between 1.1 (+10%) to [please enter any number here]</p>
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