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View Full Version : Paladin as the raid MT... who should be in your team?


Excalibre33
12-06-2005, 06:05 AM
<DIV>So, I graduated to raid MT recently (as many paladins have since upgrading amends to Adept3). My guild is plenty big enough that we have a good mix of mostly every class... I'm curious what classes (assuming level 60) you would put in the MT team.</DIV> <DIV> </DIV> <DIV>We've tried a few combos but I'm wondering what the rest of you are finding to be the BEST Paladin MT team.</DIV> <DIV> </DIV> <DIV>I've been pretty happy with: </DIV> <DIV>Paladin (MT /flex)</DIV> <DIV>Mystic (More wards please)</DIV> <DIV>Templar (...'nuffsaid)</DIV> <DIV>Conjurer or Warlock (Need a threat ninja to wear Amends and make Sig useful)</DIV> <DIV>Dirge (Buff me baby and increase my threat)</DIV> <DIV>Last spot depends on the target... I typically like another tank for mit buffs /shru</DIV><p>Message Edited by Excalibre3377 on <span class=date_text>12-05-2005</span> <span class=time_text>08:40 PM</span>

marder
12-06-2005, 10:09 AM
<DIV>I am also sometimes MT on Raids, when we need Max DPS to get a Mob down fast.</DIV> <DIV> </DIV> <DIV>The best Grp für a Pally MT, if you want Max DPS for your whole Raid is in my opinion.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>--- Paladin        </DIV> <DIV>--- Guardian                  [HP and Mitigation]</DIV> <DIV>--- Defiler                      [Mass HP and Wards] I think Defilers are better than Mystic</DIV> <DIV>--- Templer / Inquisitior [just to have him]</DIV> <DIV>--- Dirge                        [Buffs]</DIV> <DIV>--- Ranger/ Brigand      [Highest DPS [Rang] with Low Mana Cost [Stream of Arrows], or the Brigand, nice backstabbing without taking AOE DMG]</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by marder on <span class=date_text>12-05-2005</span> <span class=time_text>09:10 PM</span>

hylozoist
12-06-2005, 04:58 PM
<P>I find that healers get rotated a huge amount really because so many mobs ae (although usually it is fire, cold, or poison).  Since druids have the highest fire/cold resist buffs, they usually find a spot.  The fury porcupine spell tends to be a staple, since it's a mitigation buff, even though it has a short duration. </P>

MeridianR
12-06-2005, 05:58 PM
A lot of people use the below + specific to the encounter adds: Guardian Dirge Cleric (Inquisitor or Templar) Shaman (Mystic or Defiler) <div></div>

hylozoist
12-06-2005, 06:05 PM
<P>Was just browing around, and I think this post I just read pretty much encompasses my thoughts:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448</A></P>

WAPCE
12-06-2005, 07:49 PM
<blockquote><hr>hylozoist wrote:<P>Was just browing around, and I think this post I just read pretty much encompasses my thoughts:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448</A></P> <hr></blockquote> I agree with that post, with the conjurer periodically swapped out for a resist-specific mage or sometimes another healer, depending on the mob.<BR><BR> Unfortunately, having the Paladin tank in that group is going to make the group far from optimal, because while we would benefit from the Guardian's HP and Defense buffs, we'll be missing out on the Armament line that we'd normally put on the Guardian (Pledge of Armament M1 is +425 mitigation, effectively a free 8th piece of T6 fabled armor, and mitigation is still king). Adding a second Crusader to get that big mitigation boost or swapping one for the Guardian and losing his buffs will distort the group even further.

MeridianR
12-06-2005, 08:07 PM
<span><blockquote><hr>WAPCE wrote:<blockquote><hr>hylozoist wrote:<p>Was just browing around, and I think this post I just read pretty much encompasses my thoughts:</p> <p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448</a></p> <div></div><hr></blockquote> I agree with that post, with the conjurer periodically swapped out for a resist-specific mage or sometimes another healer, depending on the mob. Unfortunately, having the Paladin tank in that group is going to make the group far from optimal, because while we would benefit from the Guardian's HP and Defense buffs, we'll be missing out on the Armament line that we'd normally put on the Guardian (Pledge of Armament M1 is +425 mitigation, effectively a free 8th piece of T6 fabled armor, and mitigation is still king). Adding a second Crusader to get that big mitigation boost or swapping one for the Guardian and losing his buffs will distort the group even further.<hr></blockquote>Exaclty, all things being equal why would a Paladin ever tank when a Guardian is in the group. There is no reason to at all.   Personally why would a Paladin be used in the MT group over a Shadowknight (if one is available either). We buff Str and Wisdom, while a SK buffs Str and Stamina......with resists being capped easily with potions, or certain classes, our 36 (Crusade Adept 3) Wisdom is <  a SK's 162 HP buff from Stamina.</span><div></div>

Excalibre33
12-06-2005, 08:11 PM
<P>Wow that's funny... that poster found nearly the same MT team that I did ROFL... I think I'm on to something. Only Guardian or SK is normally my backup/buffer.</P> <P>A few other things on this... I sometimes replace the second tank with a Fury and the DPSer with whoever is the top of the DPS parser in the raid. Some classes do better than others against certain targets so I find my Amends monkey changes depending on the target. Some runs I even add our mezzer to my team if I find them sitting at the top of the aggro list.</P> <P>I'm not concerned with having a bunch of DPS in my MT team just the ability to keep the MT at the top of the threat list and to survive the massive AEs. I typically would choose another buffer for the MT team over a DPSer unless mit, health and resists are maxed. DPSers can operate just as efficient totally independent of the MT team. I typically try to spread the DPS and the heals out among the other teams and direct the other Paladins to the 'big-gun teams to whittle down their top DPSer's threat.</P> <P>We're having some success lately on raids we previously would get 'pwned on.</P>

MeridianR
12-06-2005, 08:14 PM
<span><blockquote><hr>Excalibre3377 wrote:<div></div> <p>Wow that's funny... that poster found nearly the same MT team that I did ROFL... I think I'm on to something. Only Guardian or SK is normally my backup/buffer.</p> <p>A few other things on this... I sometimes replace the second tank with a Fury and the DPSer with whoever is the top of the DPS parser in the raid. Some classes do better than others against certain targets so I find my Amends monkey changes depending on the target. Some runs I even add our mezzer to my team if I find them sitting at the top of the aggro list.</p> <p>I'm not concerned with having a bunch of DPS in my MT team just the ability to keep the MT at the top of the threat list and to survive the massive AEs. I typically would choose another buffer for the MT team over a DPSer unless mit, health and resists are maxed. DPSers can operate just as efficient totally independent of the MT team. I typically try to spread the DPS and the heals out among the other teams and direct the other Paladins to the 'big-gun teams to whittle down their top DPSer's threat.</p> <p>We're having some success lately on raids we previously would get 'pwned on.</p><hr></blockquote>Dirge in the MT group with Hate song on us + Amends on the Dirge (who does decent damage)  >  Sticking a Fury or other DPS class in the MT group</span><div></div>

Excalibre33
12-06-2005, 08:30 PM
<DIV>As for optimal MT team comparing PaladinGuardian'ZerkSK... There are plenty of threads with a ton of opinions and comparisons of the classes. There's been a ton of work done by the community to identify the best MT. But we've got to admit there's a bit more to the art of MT than number crunching and flexing. Some of it is personality... some skill... a lot of the time it's availablity in my guild. /wink</DIV> <DIV> </DIV> <DIV>I know I'm not the only Paladin that's found themselves in the MT role and with this thread I'm focused on the idea of a Paladin as the MT. I find that a Guardian as a backup has even more benifit than his buff lines. Intercepting a few hits here or there without getting himself dead can effectively give us 2 health bars to play with. Way better than 400 more mit most of the time IMHO. /shrug</DIV> <DIV> </DIV> <DIV>I'm full of boobery on a daily basis... so don't take my opinions for law especially since my opinions about this game are as dynamic the game itself.</DIV>

Excalibre33
12-06-2005, 08:32 PM
<DIV>Definetly... the dirge never leaves my team. Only I find that the dirge dosen't create the most hate so Amends gets placed on the raids 'big-gun just to keep things simple. ;]</DIV><p>Message Edited by Excalibre3377 on <span class=date_text>12-06-2005</span> <span class=time_text>08:36 AM</span>

Jonaroth
12-06-2005, 10:20 PM
I hear a lot of people put amends of the conjurer/necro or dirge/troub in thier group.. but what about the other tank giving you mitt? When I MT in raids I always put it on the zerker/guardian/SK whos buffing me, i tell them to taunt like crazy and a guardian/zerker who is taunting can get me much more hate than any conjurer or dirge could ever do <div></div>

Anzak
12-06-2005, 10:59 PM
The problem I have noticed with putting amends on another tank class is some raid mobs seem to ignore the hate transfer if the hate if from a taunt.  I did some testing on this.  Rognog for example I tried putting amends on a monk with dragon stance up.  She pulled agro from me all over the place and I was working my butt off to get it back.  We later did some grouping and did the exact same thing.  A single taunt was enough to hold agro for a good 40-50 seconds or basically the time it took for her DPS to make up the 9% difference of a single taunt. <div></div>

Dart
12-06-2005, 11:34 PM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR><BR> <BLOCKQUOTE> <HR> hylozoist wrote:<BR> <P>Was just browing around, and I think this post I just read pretty much encompasses my thoughts:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=71448</A></P> <BR> <HR> </BLOCKQUOTE><BR>I agree with that post, with the conjurer periodically swapped out for a resist-specific mage or sometimes another healer, depending on the mob.<BR><BR>Unfortunately, having the Paladin tank in that group is going to make the group far from optimal, because while we would benefit from the Guardian's HP and Defense buffs, we'll be missing out on the Armament line that we'd normally put on the Guardian (Pledge of Armament M1 is +425 mitigation, effectively a free 8th piece of T6 fabled armor, and mitigation is still king). Adding a second Crusader to get that big mitigation boost or swapping one for the Guardian and losing his buffs will distort the group even further.<BR> <HR> </BLOCKQUOTE>Exaclty, all things being equal why would a Paladin ever tank when a Guardian is in the group. There is no reason to at all.   Personally why would a Paladin be used in the MT group over a Shadowknight (if one is available either).<BR><BR>We buff Str and Wisdom, while a SK buffs Str and Stamina......with resists being capped easily with potions, or certain classes, our 36 (Crusade Adept 3) Wisdom is <  a SK's 162 HP buff from Stamina.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Actually there is a very good reason.... Agro... Our guild MT is a paly, and many times they will put me in the group for a few reasons. many of the Epic encounters have adds attached to the named. As a warlock I can help to lock agro down on all of them for the paly while they are being stunned/stifled/silenced. Warlocks have an AE Dot that intterupts each tick, we also have AE stun, and well uno about or DPS. The other benifit is mana transfer, although the warlocks mana transfer is minimal at best, at times it can make or break the raid (Lich anyone). </P> <P>Is this the optimal set up? prolly not, but it has worked for us so far. Sometimes we will swap out me for a single target DPS class depending on target, but even on solo targets Warlocks a can generate hate via other methods other than DPS, wont elaborate). The minor difference in Mit between a guard and paly can be compensated in other ways (MT tricks) sorry not gonna share Yoda masters secrets :p </P> <P>Anyhow just want to show not all guilds use Guards for MT's. I think the majority of the ones that do, already had a guard as MT, they were geared, had play time at MT role so they are attuned to it, and perception still plays a large part in it as well. Anyhow thats abotu it, just wanted to post how we have been handling raids/MT. </P> <P>Side note: One of our guards came back (Had maybe one stick with it post LU13), and hes now closing in on 60, so we will most likely rotate our paly and guard to get them both experience and see how they differ on different types of mobs.</P> <P> </P>

XskullbusterX
12-06-2005, 11:37 PM
<DIV>Im always in the MT group .... usually the MT group works like this ... and never really have a problem..</DIV> <DIV> </DIV> <DIV>- Guardian (MT)</DIV> <DIV>- Paladin (Off tank - Wards , mit buff , str wis buff,  (our ward at adept 3 is just as good as a 1k heal every 10 seconds)&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>- Cleric (ussualy Templar)</DIV> <DIV>- Shaman (ussualy Defiler)</DIV> <DIV>- Assasin (agro for Guardian) - a lot of guilds are starting to do this</DIV> <DIV>- Dirge (Buffs)</DIV> <DIV> </DIV> <DIV>There isnt many times when im not in the MT group and to be honest just about everything we come across we are able to keep the MT up .... Our wards are just as good as a heal every 10 seconds....  along with Mit buff and Str and Wis buff... our MT is maxed out on Stamina so not much he really needs for a SK <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ....  </DIV> <DIV> </DIV> <DIV>But i agree with Phov ... if theres a MT ... no reason for us to be MT ... with all there new skills, just cruddy for us.</DIV>

Excalibre33
12-07-2005, 05:28 AM
<P>Let's pretend like there is a guild without any guardians or berserkers left... Let's pretend that all of the guild's warriors got fed up after LU13 and are now playing other games that still have use for tank classes outside of raiding or they've stuck with EQ2 and rolled up a, now low to mid 50s, Sorcerer or Summoner or Predator as they've not had to stop XPing since the expansion launched and it sickens them to play their warrior. (true story)</P> <P>Let's pretend the guild is stuck with Paladin and SK tanks or their highlevel guardians are all n00bs that bought someone's abandoned account within the last month...</P> <P>So here we are with a Paladin as the MT because they have higher stats or are more experianced than the possible guardians in the guild. Now how do we 'twink that Paladin that's found themselves as the raid MT?</P>

XskullbusterX
12-07-2005, 05:40 AM
This isnt fiction <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> this is reality <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> lol .... we would be able to hold agro but lets face it .... if we dont get double the heals .. we will probably go down since we dont have the HP that a guardian does... SOE ... needs to fix that .. yes we have the most POWER but with the cost of our spells ... that doesnt last long <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ....  Vanguard Pallies are looking really good right now<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

GidionSWE
12-07-2005, 03:39 PM
I usually dont MT but..In one of our many silent city visits when our MT (a zerk) was missing we found i held hate alot better then the Guardian over the course of time (he ofcourse can outdo me occasionally when his arts are up) and thats prefered there since ure chainpulling...and thats with amends on the guardian..it worked rly well imho. <DIV> </DIV> <DIV> </DIV>

MeridianR
12-07-2005, 05:54 PM
<span><blockquote><hr>XskullbusterX wrote:<div>Im always in the MT group .... usually the MT group works like this ... and never really have a problem..</div> <div> </div> <div>- Guardian (MT)</div> <div>- Paladin (Off tank - Wards , mit buff , str wis buff,  (our ward at adept 3 is just as good as a 1k heal every 10 seconds)&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div> <div>- Cleric (ussualy Templar)</div> <div>- Shaman (ussualy Defiler)</div> <div>- Assasin (agro for Guardian) - a lot of guilds are starting to do this</div> <div>- Dirge (Buffs)</div> <div> </div> <div>There isnt many times when im not in the MT group and to be honest just about everything we come across we are able to keep the MT up .... Our wards are just as good as a heal every 10 seconds....  along with Mit buff and Str and Wis buff... our MT is maxed out on Stamina so not much he really needs for a SK <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ....  </div> <div> </div> <div>But i agree with Phov ... if theres a MT ... no reason for us to be MT ... with all there new skills, just cruddy for us.</div><hr></blockquote>Murderous Design (Master 1) + Hyran's Seething Sonata = Guardians keeping aggro better then Paladins....</span><div></div>

Supernova17
12-07-2005, 08:09 PM
<span><span><blockquote><hr>marder wrote:<div></div> <div></div> <div>I am also sometimes MT on Raids</div> <div>--- Templer / Inquisitior [just to have him]</div> <div>  </div><hr></blockquote>................................. Templars buff more HP and Mitigtion than any other Priest as well has having the most in group healing utility of any Priest (why we such crappy dps =P ) as well as having Stoneskin. Please respect your Templar for doing a good job, we are not a broken class. <span>:smileywink:</span> </span></span><div></div>

Anzak
12-07-2005, 08:41 PM
<span><blockquote><hr>XskullbusterX wrote:This isnt fiction <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> this is reality <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> lol .... we would be able to hold agro but lets face it .... if we dont get double the heals .. we will probably go down since we dont have the HP that a guardian does... SOE ... needs to fix that .. yes we have the most POWER but with the cost of our spells ... that doesnt last long <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ....  Vanguard Pallies are looking really good right now<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote> That is odd because in the same group set up with about the same gear was able to get about 100 more HP than the guard that was 2 levels higher than me.  I think I had an edge in the gear but not by a lot.  I also had about 200 more mit than he did.</span><div></div>

Excalibre33
12-07-2005, 09:55 PM
<P>Ohh to heck with it. Go roll a Guardian and please stop posting in this thread. You'll have plenty to complain about with your new toon. I personally don't care why Guardians are better MTs and to be honest I have a guardian toon as well as a 40ish zerker. Heck the zerker was my original main until I rolled my Paladin.</P> <P>I find my Pally to be much more marketable and fun to play than either of my warriors. I personally find nothing wrong with Paladins as the main tank... In many ways I completely disagree with the Paladin bashing responses in our boards. I just don't understand how this thread could be twisted so negatively against Paladins being the raid MT here. Some of us seem to overlook some of our obvious perks and class defining advantages... the extra 2500ish hp we have every 15 minutes or our wards or our three heals. I don't seem to have a problem with power and I can chain cast my ward for 10 minutes at least. So I have to have my guildee make me some regen toties and equip every item I can that gives me power... I even smack myself with the manastone quite a bit (typically your vitaes get wasted otherwise ;p)... Yea the raid may need a little down time between pulls to recoup but I'm not the only one in the raid needing a little bluebar attention after a 10-15 minute fight.</P> <P>If nothing else I find it more thrilling to be a Paladin MT than being a warrior MT. I like that there is a different way to tank than just sitting there and being the anvil. If no more Paladins agree that we may have a spot as the raid MT, please lock this thread. The bashing is putting a growl in my brow.</P>

Excalibre33
12-07-2005, 10:14 PM
<DIV>And as for the fiction comment... I certainly wish this wasn't the case... We've lost quite a few high level warriors and our leading MT candidates over the last few months (thus my promotion)... one is playing WoW... one is now a 54 Warlock after abandoning his main toon... In fact we only have one 50+ Guardian left... but he doesn't have much raiding experience and is hardly ever on anymore. Our SKs and Paladins are just a bit better candidates stat wise atm. I wouldn't be surprised if our only remaining guardian claims MT when he beefs up a bit and I'd step down for the greater good if he does a better job but, we're haveing some good success in our raids now and are not hurting with my Paladin on point.</DIV>

Excalibre33
12-07-2005, 10:27 PM
<BR> <BLOCKQUOTE> <HR> Supernova17 wrote:<BR><SPAN><SPAN><BR> <BLOCKQUOTE> <HR> marder wrote:<BR> <DIV>I am also sometimes MT on Raids</DIV><BR> <DIV>--- Templer / Inquisitior [just to have him]</DIV><BR> <DIV> <BR></DIV> <HR> </BLOCKQUOTE>.................................<BR><BR>Templars buff more HP and Mitigtion than any other Priest as well has having the most in group healing utility of any Priest (why we such crappy dps =P ) as well as having Stoneskin. Please respect your Templar for doing a good job, we are not a broken class. <SPAN>:smileywink:</SPAN><BR><BR><BR></SPAN><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Hey now... I lub my templar (my RL wife has a 60 templar that I bot and play occasionally when she's not available). I think that a Templar is another cornerstone of the MT team.</P> <P>So let's see...  Templar and Dirge are a must... what else?</P>

XskullbusterX
12-07-2005, 11:54 PM
<DIV>Hmmm Anzak i would really like to know what your wearing .... due to our class already having lower HP than other tank classes and Guardians having the highest ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> i wanna know how you beat that gap and still had more than he did .... was he in same group ... was he recieving the same buffs as you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ... if he was then theres no question he should be getting way more HP than us.  if your gear was totally superior than his .... than that could be a big thing also .... give us some detail man <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />..</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Yes Phovio is right MD master and dirges hate song = Guardian never loosing agro .... so Paladins with Amends ... well they found something better :  /sigh</DIV>

Anzak
12-08-2005, 12:02 AM
I'm in full cobalt with Vanadium jeweler minus 2 items.  I have Thunderstone Amulet that Drops off of Vox and Creeping Cuffs.  I have T5 STR and STA +12 Hex dolls looking to get a +13 STA to replace the STR one.  Raid buffed I'm at 3900 Mit with 8600 HP.  Oh that is with Ironwood shield, cobalt tablet and Prismatic LS.  I get a bit better when I go with a cobalt weapon but I like the power regen on the Prismatic most of the time. <div></div>

XskullbusterX
12-08-2005, 12:06 AM
Geez and the guardians wearing ? .... not bad gear ... if your mostly the MT ... i would suggest to your guild to make sure your the first MT geared ... for instance im full T6 fabled  ...  but our guardian is also Full T6 fabled ... and with the same buffs i do there is no way .. ill ever pass him in HP or Mit ... ive had my mit well over 4k in MT group but his is maxxed out .... so he has 70% mit and resists can be buffed with potions and gear .... and other buffs ... so hes sitting a lot higher than us atm .... thats why im off tank .... but hey we all know it takes SKILL to play a paladin <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and anyone can be a guardian <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />....  there just a piece of meat right <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Anzak
12-08-2005, 12:12 AM
Not entirely sure on the guards gear it changes from day to day.  He has a crimson rock targe which I think he traded up for a Ironwood Tower shield.   I know he has a Immovable Barburute.  Bracers of the shattering and his boots are treasured.  and T6 fabled gloves.  I don't know how is jeweler looks.  I do know that when I inspect him and see his mit and HP lower than mine I scratch my head sometimes.  Not to mention he has a few items I know he had cobalt before but he seems to have taken a step down on. <div></div>

germanicus2112
12-08-2005, 12:20 AM
<DIV>Your guardian needs an intervention, you guys arent maximizing your potential.</DIV>

XskullbusterX
12-08-2005, 12:53 AM
Ya ... your not .. hes not doing something right ... you def need him to get some help <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ... thanks for the info Anzak

Anzak
12-08-2005, 12:56 AM
Our other Guard has just about equal Mit and HP to me and I think he had immovable barbute and Crimson rock targe other than that our gear is the same.  I think he has a  slight edge on me.  <div></div>

g0thiC_iCe_cReaM
12-14-2005, 11:19 PM
<DIV>shamans and druids are a must imo, one wards while the other lays a HoT on you...works wonders...if you can get all 3 healers and either a warlock or ranger or both then you've got a pretty solid mt group imo</DIV>

Excalibre33
12-14-2005, 11:37 PM
<BLOCKQUOTE> <HR> <SPAN>g0thiCiCecReaM</SPAN> wrote:<BR> <DIV><BR> <DIV>shamans and druids are a must imo, one wards while the other lays a HoT on you...works wonders...if you can get all 3 healers and either a warlock or ranger or both then you've got a pretty solid mt group imo</DIV></DIV> <HR> </BLOCKQUOTE>No threat redirection/buffs from a bard? I've been thinking that a bard in the MT team was a must(especially after LU1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />... I'll have to try this out. 8]<BR>

Excalibre33
12-14-2005, 11:44 PM
<DIV>I definetly like the idea of getting the holy trinity of preists in the MT group though and often find that I'd fill spot 6 with our Fury.</DIV>

MeridianR
12-14-2005, 11:47 PM
<span><blockquote><hr>g0thiCiCecReaM wrote:<div></div> <div>shamans and druids are a must imo, one wards while the other lays a HoT on you...works wonders...if you can get all 3 healers and either a warlock or ranger or both then you've got a pretty solid mt group imo</div><hr></blockquote>Shamans are a must in the MT group, but Druids are not at all.  Only time to put a druid in your MT group is when you might be short another needed class to put in there. Didn't re-read the thread, but I believe it was posted above: -- Guardian -- Dirge -- Templar -- Shaman (Mystif or Defiler) -- Paladin or SK (Mitigation buff) -- Conjuror / other class The 6th person normally can be shifted around for maybe resists, or hate (Assassin)..... BTW - Dirges have a hate song that helps the MT (and Assassin's would put up Murderous Design to transfer hate to the Mt as well)</span><div></div>

MeridianR
12-14-2005, 11:50 PM
The above group is the same whether or not the Paladin or Guardian are MT'ing btw.  A Guardian provides HP / Mitigation that is essential for a Paladin MTing. <div></div>

Eirgo
12-15-2005, 12:28 AM
<BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>The above group is the same whether or not the Paladin or Guardian are MT'ing btw.  A Guardian provides HP / Mitigation that is essential for a Paladin MTing.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>If the Guardian is MTing why would you want the Pally over a Warden?  </P> <P>The warden would provide more resists, more WIS and +50 or so to the Guardians melee skills plus be able to utilize group heals better right?  The pally would just add a couple divine procs, some STR and WIS.  Is it in case the Guard goes down the Pally is decently buffed and should be able to grab aggro?</P> <P>Just curious, Ive been trying to come up with optimal MT group make ups for each of the tank types. :smileyhappy:</P>

germanicus2112
12-15-2005, 12:34 AM
<BR> <BLOCKQUOTE> <HR> Eirgorn wrote:<BR><BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR>The above group is the same whether or not the Paladin or Guardian are MT'ing btw.  A Guardian provides HP / Mitigation that is essential for a Paladin MTing.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>If the Guardian is MTing why would you want the Pally over a Warden?  </P> <P>The warden would provide more resists, more WIS and +50 or so to the Guardians melee skills plus be able to utilize group heals better right?  The pally would just add a couple divine procs, some STR and WIS.  Is it in case the Guard goes down the Pally is decently buffed and should be able to grab aggro?</P> <P>Just curious, Ive been trying to come up with optimal MT group make ups for each of the tank types. :smileyhappy:</P> <BR> <HR> </BLOCKQUOTE>It depends on the mob, but If the guard is MT, the pally would be adding 420 mitigation via Gift to the guardian. This is only a one way street btw, the guard can not transfer his mitigation to the pally, so in most circumstances (not all) if both pally and guard are equally equipped and equally skilled, your probably better off having the guard MT. <BR>

MeridianR
12-15-2005, 12:36 AM
Paladin's and Shadowknights have an ability called <gift, grant, pledge> of Armament that gives the MT 370+ mitigation as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Eirgo
12-15-2005, 12:41 AM
<BR> <BLOCKQUOTE>Edit - nm the above poster ansewred my question : )</BLOCKQUOTE><p>Message Edited by Eirgorn on <span class=date_text>12-14-2005</span> <span class=time_text>02:43 PM</span>

g0thiC_iCe_cReaM
12-15-2005, 12:42 AM
<DIV><BR> <BLOCKQUOTE> <HR> MeridianR wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> g0thiCiCecReaM wrote:<BR> <DIV>shamans and druids are a must imo, one wards while the other lays a HoT on you...works wonders...if you can get all 3 healers and either a warlock or ranger or both then you've got a pretty solid mt group imo</DIV><BR> <HR> </BLOCKQUOTE>Shamans are a must in the MT group, but Druids are not at all.  Only time to put a druid in your MT group is when you might be short another needed class to put in there.<BR><BR>Didn't re-read the thread, but I believe it was posted above:<BR><BR>-- Guardian<BR>-- Dirge<BR>-- Templar<BR>-- Shaman (Mystif or Defiler)<BR>-- Paladin or SK (Mitigation buff)<BR>-- Conjuror / other class<BR><BR>The 6th person normally can be shifted around for maybe resists, or hate (Assassin).....<BR><BR>BTW - Dirges have a hate song that helps the MT (and Assassin's would put up Murderous Design to transfer hate to the Mt as well)<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>i dunno, i like druids for the HoTs in combination with shaman wards and my own it makes for an easier time...i duo with a fury a lot so we kinda work well as a single unit, pally/druid combo is awesome for almost any situation if you are really attuned when you've worked out how to complement eachother...that's just my personal preference, i hate doing anything with out her b/c we know eachother's play styles extremely well...</DIV> <DIV> </DIV> <DIV>bards are a really good addition to the MT group, depending on the situation i more often would rather a ranger for the dps/hate siphoning of amends on them...</DIV>

g0thiC_iCe_cReaM
12-15-2005, 12:44 AM
<BR> <BLOCKQUOTE> <HR> Eirgorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> germanicus2112 wrote:<BR> <BR> <BLOCKQUOTE> <P>snip<BR></P> <HR> </BLOCKQUOTE>It depends on the mob, but If the guard is MT, the pally would be adding 420 mitigation via Gift to the guardian. This is only a one way street btw, the guard can not transfer his mitigation to the pally, so in most circumstances (not all) if both pally and guard are equally equipped and equally skilled, your probably better off having the guard MT.<BR><BR> <HR> </BLOCKQUOTE>Sorry if this is a newb question - but what is Gift?  Is it a short duration buff or up all the time.  Sorry just not familiar with the spell.<BR> <BR> <HR> </BLOCKQUOTE><BR>gift of armament....mitigation buff...i agree that if the guard and the pally are equally equipped and same level the guardian is the better choice for MT over the pally in MOST (there are some exceptions) situations...pallys have better utility than a guard and guards are meant to get their heads beat in, that what they excel at...

germanicus2112
12-15-2005, 12:53 AM
<BR> <BLOCKQUOTE> <HR> g0thiCiCecReaM wrote:<BR><BR> <BLOCKQUOTE> <HR> Eirgorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> germanicus2112 wrote:<BR> <BR> <BLOCKQUOTE> <P>snip<BR></P> <HR> </BLOCKQUOTE>It depends on the mob, but If the guard is MT, the pally would be adding 420 mitigation via Gift to the guardian. This is only a one way street btw, the guard can not transfer his mitigation to the pally, so in most circumstances (not all) if both pally and guard are equally equipped and equally skilled, your probably better off having the guard MT.<BR><BR> <HR> </BLOCKQUOTE>Sorry if this is a newb question - but what is Gift?  Is it a short duration buff or up all the time.  Sorry just not familiar with the spell.<BR> <BR> <HR> </BLOCKQUOTE><BR>gift of armament....mitigation buff...i agree that if the guard and the pally are equally equipped and same level the guardian is the better choice for MT over the pally in MOST (there are some exceptions) situations...pallys have better utility than a guard and guards are meant to get their heads beat in, that what they excel at... <BR> <HR> </BLOCKQUOTE>Pally's have far superior utility on raids compared to guardians. Non-Mt guardians can contribute effectively,  but they dont bring nearly as much as pally's do utility - or - even dps wise. Guards dont heal, ward or rez, and their dps is the worst out of all fighters, possibly all classes period in the game. <BR>

Excalibre33
12-15-2005, 01:34 AM
<DIV>Rom, I have tons of respect for you, your guild, your advise and knowledge of the game.</DIV> <DIV>(This isn't a sarcastic joke as I'm on Permafrost with most of my toons and been perving your uber FABLED Guardian's phatz for a long time. /notworthy I rolled my guardian 6 months ago based on some of your advise) </DIV> <DIV> </DIV> <DIV>...but please let's try to keep this thread from becoming yet another "Guard>Pally as the MT" thread. I absolutly know that good Guards are better MTs for most of the endgame. I've done the boardtrollin+numbercrunchin+playtestin and I think most educated and honorable Pallys would bow for the good of the group to a Guardian/Player that MTed better.</DIV> <DIV> </DIV> <DIV>This thread in the Paladin boards is focused on Paladins that found themselves in the MT role. (no longer a dream but becoming a reality) The standard raiding MT group for nearly all tanks is the same... I'd like to see what the Paladin MT community has been using in case any of us found something unique for this class... something class defining that the community may have missed.</DIV> <DIV> </DIV> <DIV>-cheers-</DIV>

Cherry
12-16-2005, 01:18 AM
<P>-- Paladin<BR>-- Dirge<BR>-- Templar<BR>-- Mystic<BR>-- Warden<BR>-- Brigand</P> <P>We have continued success with a Brigand in the #6 slot.  The hate they generate (both dps and debuff) is well suited for amends, and the AOE resistance is a huge plus for sustained damage.</P> <P>However, the real reason we have a Brigand #6 is for their damage transfer capability.  They can split (50/50) the damage from the first three hits on me.  At M1, the damage split is less than 100%.  I can't tell you how many times this has saved my [expletive haxx0red by Raijinn] when I've been in the red.   </P>