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View Full Version : WooT!!!!


Siner
04-24-2005, 10:57 AM
YES!!!!<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=49#M49" target=_blank>Rock on!</a><p>Message Edited by Sineri2 on <span class=date_text>04-24-2005</span> <span class=time_text>01:58 AM</span>

Argaman
04-24-2005, 12:03 PM
- Kite shields now block with the same effectiveness as tower shields. Hurray indeed. A step in the right direction for sure. <div></div>

Garnaf
04-24-2005, 12:13 PM
If you Read some of the other Test updates Prior to that, Towers are 20% Kites Were 19%... a 1% difference won't really matter much

Tami
04-24-2005, 05:37 PM
<BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>YES!!!!<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=49#M49" target=_blank>Rock on!</A> <P>Message Edited by Sineri2 on <SPAN class=date_text>04-24-2005</SPAN> <SPAN class=time_text>01:58 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>On the surface this is great, but I still dont think binding block percentage to shields is the best solution.  Personally I think they should:</P> <P>1) Make block a skill, driven on class/level.  This would permit turning classes more effectively.</P> <P>2) Change Shield Factor to AC.  As much as I hate saying this, there really has to be a difference between the two and AC difference makes sense.</P> <P>3) Permit Clerics to use Kites, Chain to use Rounds.  Again, combined with 1 and 2 would help deal with some issues those classes are going to have with the new update.</P> <P>This system would let them have a base to work with for 'risk/reward' on epic drops that would have higher AC -AND- could have a 'plus block' component.  Obviously it would need to be combined with:</P> <P>1) Dodge (base)  a skill on a class/level table instead of generalized.</P> <P>2) AGI to Dodge boost on a class/level table instead of generalized.</P> <P> </P> <P> </P>