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#2 |
Loremaster
Join Date: Feb 2005
Posts: 15
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- Kite shields now block with the same effectiveness as tower shields. Hurray indeed. A step in the right direction for sure.
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 431
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If you Read some of the other Test updates Prior to that, Towers are 20% Kites Were 19%... a 1% difference won't really matter much
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#4 |
Join Date: Nov 2004
Posts: 57
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1) Make block a skill, driven on class/level. This would permit turning classes more effectively. 2) Change Shield Factor to AC. As much as I hate saying this, there really has to be a difference between the two and AC difference makes sense. 3) Permit Clerics to use Kites, Chain to use Rounds. Again, combined with 1 and 2 would help deal with some issues those classes are going to have with the new update. This system would let them have a base to work with for 'risk/reward' on epic drops that would have higher AC -AND- could have a 'plus block' component. Obviously it would need to be combined with: 1) Dodge (base) a skill on a class/level table instead of generalized. 2) AGI to Dodge boost on a class/level table instead of generalized.
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