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Unread 04-24-2005, 10:57 AM   #1
Siner

 
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YES!!!!Rock on!

Message Edited by Sineri2 on 04-24-2005 01:58 AM

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Unread 04-24-2005, 12:03 PM   #2
Argaman

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- Kite shields now block with the same effectiveness as tower shields. Hurray indeed. A step in the right direction for sure.
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Unread 04-24-2005, 12:13 PM   #3
Garnaf

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If you Read some of the other Test updates Prior to that, Towers are 20% Kites Were 19%... a 1% difference won't really matter much
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Unread 04-24-2005, 05:37 PM   #4
Tami

 
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Sineri2 wrote:
YES!!!!
Rock on!

Message Edited by Sineri2 on 04-24-2005 01:58 AM



On the surface this is great, but I still dont think binding block percentage to shields is the best solution.  Personally I think they should:

1) Make block a skill, driven on class/level.  This would permit turning classes more effectively.

2) Change Shield Factor to AC.  As much as I hate saying this, there really has to be a difference between the two and AC difference makes sense.

3) Permit Clerics to use Kites, Chain to use Rounds.  Again, combined with 1 and 2 would help deal with some issues those classes are going to have with the new update.

This system would let them have a base to work with for 'risk/reward' on epic drops that would have higher AC -AND- could have a 'plus block' component.  Obviously it would need to be combined with:

1) Dodge (base)  a skill on a class/level table instead of generalized.

2) AGI to Dodge boost on a class/level table instead of generalized.

 

 

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