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View Full Version : A lil E3 info


ganjookie
05-03-2006, 05:20 AM
<span class="postbody"><font color="#3366ff">In regards to the <font color="#0033ff">expansion pack</font> only.</font><font color="#3366ff"></font><font color="#3366ff">Since there is <font color="#0066ff">no new level cap</font>, the <font color="#0033ff">expack brings tons of c<font color="#3366ff">onten<font color="#0099ff">t and </font></font><font color="#3366ff"><font color="#0099ff">t</font><font color="#0099ff">w</font>eaking</font> of course. </font></font><font color="#3366ff"></font><font color="#3366ff">I found this last bit of info nice, seeing <font color="#0033ff">as how I</font><font color="#0099ff"> despise ours</font> atm.</font>"These are across the board additions though, which means new tweaking – the Achievement system now has sub-class abilities for additional customization" - found <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=2874&Itemid=2" target=_blank>here</a></span><div></div>

Siberia2
05-03-2006, 08:25 AM
Pretty sweet stuff, sounds good. Hopefully there will be a lot more diversity with this one, not 5 lines geared towards tanking or halfassed abilities in odd places. That and the lines hopefully won't have names like Eagle Shriek and Crane Twirl :I. <div></div>

ShinmaRyche
05-03-2006, 10:28 AM
<DIV><A href="http://everquest2.station.sony.com/expansions/echoesoffaydwer/" target=_blank>http://everquest2.station.sony.com/expansions/echoesoffaydwer/</A></DIV> <DIV> </DIV> <DIV>EverQuest II Echoes of Faydwer Features<BR><BR>* New playable race - The Fae <BR>* New starting location - Kelethin <BR>* Over 350 all-new quests <BR>* Content and zones available for players of all levels (1 - 70) <BR>* Cloaks that can be worn by your player character <BR><EM><FONT color=#ffff00><STRONG>* All-new Profession Hats and Armor</STRONG> </FONT></EM><BR>* Over 20 new adventure zones <BR>* Over 40 new types of creatures <BR>* New rewards for PvP (Player vs. Player) combat <BR>* New player housing, items, equipment, spells and tradeskill recipes <BR>* Levels for Guilds raised from 50 to 60<BR></DIV> <DIV><FONT color=#ffff00>Has the real profession hat for bruisers even been released yet?</FONT></DIV> <DIV> </DIV> <DIV> </DIV>

Gobbwin
05-03-2006, 02:32 PM
<BR> <BLOCKQUOTE> <HR> ShinmaRyche wrote:<BR> <DIV> </DIV> <DIV><snip><BR></DIV> <DIV><FONT color=#ffff00>Has the real profession hat for bruisers even been released yet?</FONT></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>You're not supposed to notice that!!  You're supposed to be distracted by all of the new content and ignore all the missing/broken stuff that is currently in the game. =p  JP</P> <P> </P> <P>I'm not all the way through the quest yet, but I haven't heard (or seen) anything differently yet.</P>

Mantua1
05-03-2006, 03:39 PM
<P>Our proession hat that was supposed to be included in KoS that wasnt will probably be in the expansion for November. </P> <P>But only the hat will be ready. The other bruiser specific stuff they say is there...I predict that after some cajoling it will be leaked the Bruiser specific armor will not be ready much like we found out with the current professin hats. It will be put in when they get to it. Dont mean to sound pessimistic but if we follow previous trends it would be a logical presumption to surmise the eventuality that it will be released partially finished. </P> <P>I wonder how that guild housing is coming along?</P>

PhozFa
05-04-2006, 06:26 AM
This early i look at list the new projects will have as an outline. Remember the game was supposed to have the ability to customize armor with guild logos?DoF was supposed to have another overland zone?How many classes still don't have thier vault hats in game? <div></div>