View Full Version : Monk lvl 51 to 60 arts and some other things from beta...
Gaige
08-21-2005, 07:35 AM
<DIV> </DIV> <DIV>Here we go, since NDA is lifted, granted I don't feel too well so I'm gonna sleep after this, so I'll have to answer questions tomorrow.</DIV> <DIV> </DIV> <DIV>Without further ado:</DIV> <DIV> </DIV> <DIV><IMG src="http://img388.imageshack.us/img388/1491/eq20002180es.jpg"></DIV> <DIV> </DIV> <DIV><IMG src="http://img388.imageshack.us/img388/7112/eq20002198ir.jpg"></DIV> <DIV> </DIV> <DIV><IMG src="http://img388.imageshack.us/img388/6295/eq20002205ud.jpg"></DIV> <DIV> </DIV> <DIV>As you can see one of our special skills is a group FD, and the other is a 20 second, 2300ish (at app1) ward against magical damage with a 90 second recast. The few masters I have there I got just to see how spells scale, and how good the invis worked at master 1 lvl. I was invis to some lvl 59+++ group x 4 mobs and some 60+++x2 in Silent City, but I haven't had a lot of time to test it, working a ton lately.</DIV> <DIV> </DIV> <DIV>Next is a persona screen with me in "agility mode" (which isn't saying much <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</DIV> <DIV> </DIV> <DIV><IMG src="http://img388.imageshack.us/img388/1087/eq20002213qt.jpg"></DIV> <DIV> </DIV> <DIV>Now keep in mind a few things while looking at these stats and my avoidance/mit numbers. This is wearing all the same stuff I'm wearing at lvl 50 w/o food or drink. My agility dolls are +12 and I'm using all 3 bloodstone rings with acgf. So this is pretty much just the stat increases you can sort of expect from gaining 10 lvls. So it will probably look way different after respec and with newer loot. Don't mind me freaking out in guild say, I just barely noticed it ;p</DIV> <DIV> </DIV> <DIV>Now here is one with me going all strength (pris, iceduster, two +12 dolls, glove of savagery) BUT staying in the totally defensive stance. Keep in mind my stances are app1, I couldn't get them master <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><IMG src="http://img395.imageshack.us/img395/4287/eq20002224pn.jpg"></DIV> <DIV> </DIV> <DIV>Lost 40ish agility, gained some str, and I only lost a few % from my avoidance and mitigation. Not too bad I suppose.</DIV> <DIV> </DIV> <DIV>Last but not least is all strength in my totally offensive stance (only app1 as well):</DIV> <DIV> </DIV> <DIV><IMG src="http://img395.imageshack.us/img395/2131/eq20002232qx.jpg"></DIV> <DIV> </DIV> <DIV>As you can see I gained some attack, some more mitigation and some more avoidance. I would call this dps mode. I'm running offensive stance, group haste, self haste, and our str/wis buff (which amounts to melee damage and resistances).</DIV> <DIV> </DIV> <DIV>Like I said take these with a grain of salt since all of my gear is the same stuff I'm wearing currently. When all of us hit 60 and start raiding and getting spell upgrades and gear upgrades I'm sure the numbers will be a lot different, plus with our coming /respec.</DIV> <DIV> </DIV> <DIV>More later.</DIV>
Nemesis465
08-21-2005, 07:49 AM
Woot thanks Gaige! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Was hoping for this. <div></div>
Thanks Gaige <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Siberia2
08-21-2005, 12:15 PM
Rock on!! Quick question, tho.. What's the Attack with the icon of a Cobra partially coiled next to the pouncing tiger icon and the devestation fist icon? Did they switch the icons around? <div></div>
shirka
08-21-2005, 01:07 PM
<div></div><div></div>Thanks for posting this Gage <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I must say, the idea of a group FD... I had to pick myself up from rolling on the floor laughing! Definitly going to make an emote with that, ROFL! It is idiotic. I mean, How can I make someone else suddenly learn how to FD? Did SOE really think a berserker going berserk will lie still on the ground feigning death on my command? hehe I'm happy with the new invis. Always found it irritating, giving monk invis and then making it wortless at higher levels. Why does it say Brawler at Stilled life? (new FD) I hope it does not mean Bruisers also get this spell? <div></div><p>Message Edited by shirka on <span class=date_text>08-21-2005</span> <span class=time_text>02:11 AM</span>
Jezekie
08-21-2005, 02:12 PM
<span><blockquote><hr>shirka wrote: Why does it say Brawler at Stilled life? (new FD) I hope it does not mean Bruisers also get this spell? <div></div><p>Message Edited by shirka on <span class="date_text">08-21-2005</span> <span class="time_text">02:11 AM</span></p><hr></blockquote>It would be safe to assume that. Monks and Bruisers have always had shared Combat Arts that were from either the Fighter Archtype or Brawler class. (Goading Gesture, Devastaion Fist, the feign death line, Rescue).</span><div></div>
shirka
08-21-2005, 03:56 PM
Monks and bruisers share some things yes. but bruiser don't have FD afaik. <div></div>
Jezekie
08-21-2005, 04:21 PM
<span><blockquote><hr>shirka wrote:Monks and bruisers share some things yes. but bruiser don't have FD afaik. <hr></blockquote>Huh? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=7295" target=_blank>Linky</a> </span><font size="2">14 - Feign Death (Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.) </font><font size="2">28.6 - Play Dead (Allows the brawler to sometimes trick the enemies into thinking that the brawler is dead.) </font><font size="2">42 - Stop Heart (Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.) Or from the Pre-revamped <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=3404#M3404" target=_blank>list</a>. =) </font><div></div>
Didnt see an upgrade for our heal is there an upgrade, Gaige ?
shirka
08-21-2005, 05:48 PM
@ jezekiell : ah ok. I used another list and FD was missing there <div></div>
FelthLightbring
08-21-2005, 06:29 PM
<DIV>Group FD !!!!! Thanks Gaige! :smileyvery-happy:</DIV>
Jezekie
08-21-2005, 07:27 PM
<span><blockquote><hr>Lebru1 wrote:Didnt see an upgrade for our heal is there an upgrade, Gaige ? <div></div><hr></blockquote>The Combat Arts in the 51-60 range follows the same rules as the previous CA's. That is, there is an update to a CA every 14 levels. Though not all CAs are updated in higher levels. This would put the next heal upgrade at lvl 62.</span><div></div>
Grabaan
08-21-2005, 08:05 PM
Monks for teh win! <div></div>
Fleaba
08-21-2005, 11:22 PM
Thanks for the post Gage. Yeah, group feign is going to be nice when some raid mob decides out of nowhere that he's peeved at someone for no reason other then he's in a bad mood. LOL
Lareal
08-21-2005, 11:35 PM
Some nice stuff in there, but I was really hoping to see a SF upgrade, to make up for what it seems they are doing to it with that "In some circumstances" comment on the description on test. SF is our single biggest contribution to raids. Ward is nice, Group FD is great, updated invis(well, let's just say about [expletive ninja'd by Faarbot] time)but none are likely to be a truly compelling reason to put a monk in the raid over other classes, especially if group FD fails as much as normal FD. Stifle was that reason. With it we made a big contribtution to raid success. Hopefully by the time the changes go live, SF will be changed back to more of it's current form. It is in no way overpowering, it's just another benefit to the raid. <div></div>
<BR> <BLOCKQUOTE> <HR> Jezekiell wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Lebru1 wrote:<BR>Didnt see an upgrade for our heal is there an upgrade, Gaige ? <BR> <HR> </BLOCKQUOTE>The Combat Arts in the 51-60 range follows the same rules as the previous CA's. That is, there is an update to a CA every 14 levels. Though not all CAs are updated in higher levels. This would put the next heal upgrade at lvl 62.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>Sweet thats one master i wont have to upgrade. /smirk
Renal
08-22-2005, 10:46 AM
It sucks to be out of country and have a beta key sitting in my e-mail inbox. Keep me posted with the super secret infos Gage. <div></div>
shirka
08-22-2005, 11:33 AM
<span><blockquote><hr>Renalan wrote:It sucks to be out of country and have a beta key sitting in my e-mail inbox. <hr></blockquote> Well that sucks bigtime......for us! Why in heavensname did you apply for beta? Did you know you were going to be out of country? Or was it some emergency? </span><div></div>
Rohlstu
08-22-2005, 06:24 PM
Thanks Gage. Nice info to have. While somewhat excited about the new things coming. I am disappointed also in that to be avoidance based as we are, we really aren't getting anything to boost that. Yes, nice buff for Str/Wis...but worries me that your best avoidance is almost 59%. I do realize still some more work to be done, just worried here.
StDrahcir
08-22-2005, 07:00 PM
<P>The avoidance we now have is the pits! I guess we definately aren't supposed to be tanks now. </P> <P>Mid to High 50's at level 50. That's horrible considering I have high 70's at level 40. </P><p>Message Edited by StDrahcir on <span class=date_text>08-22-2005</span> <span class=time_text>11:49 AM</span>
Rumbi
08-22-2005, 07:08 PM
<DIV>Group Feign Death?!</DIV> <DIV> </DIV> <DIV>/envy</DIV>
NamaeZero
08-22-2005, 07:45 PM
<DIV><BR> <BLOCKQUOTE> <HR> Rumbite wrote:<BR> <DIV>Group Feign Death?!</DIV> <DIV> </DIV> <DIV>/envy</DIV><BR> <HR> </BLOCKQUOTE><BR>Why the envy? You're a Brawler too. It's not like Bruisers won't get the skill. They will.</DIV>
Nemesis465
08-22-2005, 09:30 PM
Group FD is a monk only thing, bruisers wont get it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Reposa
08-23-2005, 12:08 AM
Bruisers don't get it. A bruisers new level 50 abilities are: Kick 'em While They're Down(deal additional damage if the opponent is on the ground) Sonic Fists (a teleport attack that does slow damage at range) Stone Deaf (absorbs 1 hit) <div></div>
Little_Cr
08-23-2005, 02:16 AM
<P>sounds like some great spells! </P> <P>so to clarify, is the Group FD an actual FD where the group is stripped of buffs and literally FD. </P> <P>OR is it a "the mob THINKS the group is FD" and acts accordingly. i.e. basically a big whopping de-taunt?</P> <P> </P>
<DIV>^^^^^^^^^^^^^^^^^^^^^</DIV> <DIV> </DIV> <DIV>FD no longer strips buffs.</DIV>
Crunion
08-23-2005, 02:48 AM
<DIV>:smileyvery-happy:</DIV><p>Message Edited by Crunion on <span class=date_text>08-22-2005</span> <span class=time_text>04:11 PM</span>
<div></div>According to <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=3758#M3758" target=_blank>this post</a> FD won't cancel Maintained spells or pets anymore. I am not on Test or Beta but looking at the description it is a real FD. <div></div><p>Message Edited by Cwiyk on <span class=date_text>08-22-2005</span> <span class=time_text>05:59 PM</span>
Gaige
08-23-2005, 04:11 AM
<BR> <BLOCKQUOTE> <HR> Cwiyk wrote:<BR> According to <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=3758#M3758" target=_blank>this post</A> FD won't cancel Maintained spells or pets anymore. I am not on Test or Beta but looking at the description it is a real FD.<BR> <HR> </BLOCKQUOTE>Yup that is correct, and you now get a message when you fail a FD attempt. Its a lot better imho.<BR>
That looks like a tanking nerf to me. <div></div>
LucretiaMcEv
08-23-2005, 04:43 PM
<span><blockquote><hr></blockquote></span>Yeah, group feign is going to be nice when some raid mob decides out of nowhere that he's peeved at someone for no reason other then he's in a bad mood. LOL <font color="#ff0000">This brings up a point: will this group feign work on epic mobs? Would it feign ALL members of a raid and not just your group? Now THAT would be hilarious!! Thanks again Gaige! </font><div></div>
Thanks for the post Gage, good to have some kind of idea about our CA's. What really concerns me is if, we're leaning more towards tanking, the Mit/Avoid numbers you show are a major let down. As it stands rignt now, mine, pre beta, are around 43% mitigation and 80% avoidance. Is this going to be a double nerf where we lose CA damage and our mit/aviod? What gains did you notice in mit/avoid going from pre beta to beta? <p>Message Edited by Demirr on <span class=date_text>08-23-2005</span> <span class=time_text>07:26 AM</span>
Gaige
08-23-2005, 07:53 PM
You can't compare live to beta because everything is so different. When I first started on beta my self buffed avoid numbers were in the low 60s, so while we did lose a bit of it (due to the parry change I believe) its still more than workable at the current time.
StDrahcir
08-23-2005, 08:49 PM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR>You can't compare live to beta because everything is so different. When I first started on beta my self buffed avoid numbers were in the low 60s, so while we did lose a bit of it (due to the parry change I believe) its still more than workable at the current time. <BR> <HR> </BLOCKQUOTE> <P><BR>What do you mean by different bro? Mob's HPs/fightin abilities different? How damage is calc different? Not having such a high % avoid doesn't mean you will get hit more different? I am in beta and reading and testing, but I haven't seen much change with mobs here and there. I have noticed I take mroe damage though in the average fight.</P> <P>I did see 1 different thing... I saw 2 to 3 arrow up mobs in the Archer Woods in Antonica (near that little house by the road). That I thought was unusual.</P>
Gaige
08-23-2005, 08:59 PM
<P>Just that everything has changed. Mob con has changed a bit as there are now +++ heroics. Also all ca's have changed so you can't really compare our new ones to live, just our new ones to other classes beta ones.</P> <P>With the avoidance and mitigation numbers you have to compare them to beta mobs and how well you parse/tank against those mobs in groups with other beta players.</P> <P>Sure the numbers are a little disheartening but I've still done okay on beta in my limited testing/playing.</P> <P>All I meant was it doesn't really do any good to compare your live mit/avoid numbers to beta, because the entire dynamics of combat have changed.</P>
Rumbi
08-23-2005, 09:56 PM
<DIV>Yeah, don't go by the numbers... on Beta, my mitigation is about a 27% and avoidance is about 70% self-buffed. Now this would be crazy on Live, as I would get eatten alive.. but I can solo and tank groups extremely well with these stats, so I'm not really complaining.. much.</DIV>
StDrahcir
08-23-2005, 11:23 PM
<DIV>Man... they are revamping this game into EQ2.10 or EQ3. All these changes (and there are a ton of em) just makes it seem even more that they rushed the production of this game.</DIV>
kerra
08-23-2005, 11:46 PM
Some great info here Gage ty for all the hard work.
JudyJudy
08-23-2005, 11:57 PM
<DIV>Yes, thanks for all the hard work you, Gage and others are doing for the rest of us.</DIV> <DIV> </DIV> <DIV>Rock on. :smileyhappy:</DIV>
Dovifat
08-24-2005, 03:55 AM
<span><blockquote><hr>StDrahcir wrote:<div>Man... they are revamping this game into EQ2.10 or EQ3. All these changes (and there are a ton of em) just makes it seem even more that they rushed the production of this game.</div><hr></blockquote> Well, gotta remember they revamped the whole spell/skill system just prior to launch, thanks to the endless whining of people incapable of understanding the archetype system and crying for more fleshed out subclasses and individualism. ( After the change, those same people immediately started to whine about balancing. )</span><div></div>
<DIV>Just wondering, i noticed we get invis back but u have a master and it says it only affects up to lvl 51 creatures.</DIV> <DIV> </DIV> <DIV>Is that a mis type and works on higher lvl creatures or kinda useless at lvl 60?</DIV>
Rumbi
08-25-2005, 08:31 PM
<BR> <BLOCKQUOTE> <HR> Levity wrote:<BR> <DIV>Just wondering, i noticed we get invis back but u have a master and it says it only affects up to lvl 51 creatures.</DIV> <DIV> </DIV> <DIV>Is that a mis type and works on higher lvl creatures or kinda useless at lvl 60?</DIV><BR> <HR> </BLOCKQUOTE><BR>Seems right to me. I dont think that they want a Monk running around with an invis like a Scout. I think the lvl 51 cap is because they don't want Scouts complaining, and the power drain is because they dont want Bruisers complaining. :smileyhappy:
Gaige
08-25-2005, 09:03 PM
As I mentioned in my post I was able to invis some lvl 60+++ mobs, and a lot of mobs below 60.
Rumbi
08-25-2005, 09:28 PM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR>As I mentioned in my post I was able to invis some lvl 60+++ mobs, and a lot of mobs below 60. <BR> <HR> </BLOCKQUOTE> <P><STRIKE>Seems right to me. I dont think that they want a Monk running around with an invis like a Scout. I think the lvl 51 cap is because they don't want Scouts complaining, and</STRIKE> the power drain is because they dont want Bruisers <EM>and Scouts</EM> complaining. </P> <P>:smileyhappy:<BR></P>
Lareal
08-25-2005, 10:07 PM
The "X" lvl invisibility doesn't correspnd to player level from my experience. It did'nt with wind walk, and it dosen't here. As for other classes getting upset: Who cares, go play your own class. I don't get the Bruisers fear line, so why would they care if I get invis? <div></div>
Rumbi
08-25-2005, 10:26 PM
<BR> <BLOCKQUOTE> <HR> Lareal wrote:<BR>The "X" lvl invisibility doesn't correspnd to player level from my experience. It did'nt with wind walk, and it dosen't here. As for other classes getting upset: Who cares, go play your own class. I don't get the Bruisers fear line, so why would they care if I get invis? <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>lol... what? The whole 'other class getting upset' thing was mainly just a joke. It was more a matter of pointing out something Monks have in comparisson to other classes, than anything.</P> <P>And are you telling me to blindly play my class without any consideration of what other classes are capable of? Sorry to burst your bubble, but I do care.</P> <P>Oh yeah.. Bruisers won't get teh ub3r Bruiser fear line (which happened to render our only AE taunt a risk liability, actually hindering us, mind you) after the combat changes, so no reason to worry about that.</P>
Tweak
08-26-2005, 02:57 AM
Invis has always been worded a bit odd. The way it generally works is that the Invis will work on mobs that are lower than red con to the level of the invis. That's why Wind Walk continued to work for quite a while after we outlevelled it. So I'd expect a level 51 invis to work on mobs into the low 60s. Very nice, as one of my biggest complaints with our class was how our invis dropped out as a class skill as we levelled, totally changing the class and removing that fun tactical sneak ability. Scouting out deadly zones and mobs while hunting for a safe spot as the invis timer ran down was a blast. Being able to explore was one of my favorite things as a monk, and when it disappeared, I was very disappointed. This skill alone might be enough to get me to reactivate my account when the expansion hits.Group feign seems more useful as a joke than a real skill. The downside (0 defense) when it fails is probably too large to make it useful other than in a total disaster. But the humor value is high. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The combat skills are impossible to evaluate, and not a huge concern to me. We'll be able to solo well, tank for small groups great, and be largely useless in raids. Which is fine by me, as I enjoyed my 50 levels of solo / small group play a LOT more than my time spent raiding at 50.Thanks for the info!
Rumbi
08-26-2005, 07:08 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Tweakee wrote: <P>Group feign seems more useful as a joke than a real skill. The downside (0 defense) when it fails is probably too large to make it useful other than in a total disaster. But the humor value is high. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P> <HR> </BLOCKQUOTE> <P>I'm going to have to disagree with this. It will take some testing to make sure it works well... but unless it is failing every single time (mind you, my FD only fails at most about once per 15 tries at Adept I). It pretty much acts like an evac with different results. While you can't use it to get back to the beginning of the zone, your group will only having to /stand instead of fighting back down to your camp spot.</P> <P>I believe it will be an extremely useful skill for Monkies of all shapes and sizes. :smileywink:</P>
Sa'meria
08-30-2005, 04:23 PM
<BR> <BLOCKQUOTE> <HR> Rumbite wrote:<BR> <BLOCKQUOTE> <P> </P></BLOCKQUOTE> <P>I believe it will be an extremely useful skill for Monkies of all shapes and sizes. :smileywink:</P><BR> <HR> </BLOCKQUOTE> <P>I couldn't agree more. It will make raids where bad pathing happens and WoF hits some key players where you wouldn't have a chance to recover. A well timed FD will allow for a faster start back up and some savings on repair cost.</P> <P>Or just out xp'ing and you get some mean pops, or some roamers get ya. It could save a shard run thats for sure.</P>
<P>Just wondered if those CAs you posted at the top are all we get beween 50 and 60. Cause i thought we get an upgrade all 14 lvl and our single taunt is 45, but i didnt see a single taunt at your screenshot.</P> <P> </P> <P>Noogi</P>
Gaige
08-31-2005, 02:00 AM
<BR> <BLOCKQUOTE> <HR> Noogi wrote:<BR> <P>Just wondered if those CAs you posted at the top are all we get beween 50 and 60. Cause i thought we get an upgrade all 14 lvl and our single taunt is 45, but i didnt see a single taunt at your screenshot.</P> <P>Noogi<BR></P> <HR> </BLOCKQUOTE> <P>Nice catch, sorry about that:</P> <P><IMG src="http://img326.imageshack.us/img326/1653/newsingletaunt1fq.jpg"><BR></P>
<DIV>Thx Gaige. Its one of 4 Spells i dont have Master 1 from lvl 40 to 50 and someone offered it to me for 8 p. I would have payed that if it would not get an upgrade to 60. But now i just try to lvl fast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Noogard</DIV><p>Message Edited by Noogi on <span class=date_text>08-30-2005</span> <span class=time_text>04:05 PM</span>
Anasyn Silverdagg
09-08-2005, 03:37 PM
With the mental buffs is their anyway we would be main tank during raids that have main mob casting mental spells?
Crunion
09-13-2005, 04:53 AM
test
RedfernOG
09-22-2005, 02:16 AM
<P>Hey Gaige, Was there an upgrade to Transcendent Vision? I don't see a screenshot of it. IT was a level 46 spell, so we should get a new one at elvel 60, no?</P> <P> </P> <P>Redfern</P>
Gaige
09-22-2005, 02:22 AM
TV is 48.
RedfernOG
09-22-2005, 02:26 AM
<DIV>Showing 46 on my screen right now....are you in game atm? My spreadsheet shows it was 46 before the expansion as well(some spells changed level)</DIV> <DIV> </DIV> <DIV>Redfern</DIV><p>Message Edited by RedfernOG on <span class=date_text>09-21-2005</span> <span class=time_text>03:26 PM</span>
Gaige
09-22-2005, 02:33 AM
Hmm maybe you're right. Dunno why I thought that then.
RedfernOG
09-22-2005, 02:39 AM
<DIV>Hmm, so you didnt get an upgrade in beta? Being it's 46 i would assume there is an upgrade at 60. Anyone else from Beta have any feedback on an upgrade to Transcendent Vision?</DIV> <DIV> </DIV>
<P>Has fall of the phoenix been inplemented into the game yet? or is it not going to be?</P> <P>Cant seem to find any details on it, in monk spell lists.</P> <P>Thanks,</P> <P> </P>
bonesbro
09-22-2005, 07:14 PM
Fall of the Phoenix, Outward Calm, and Tsunami are only craftable as adept3s. There are special legendary drops, "Ancient Rune of: Outward Calm", which each contain the alchemist recipe for one of the skills. If you give that to an alchemist, they can scribe the recipe to make the skill. After that, you need to toss em a rare harvest and they can make your skill. <div></div>
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