View Full Version : Good news
TanRaistlyn
09-30-2005, 02:55 AM
<DIV>Good news the Devs are paying attention, and thats a step in the right direction.</DIV> <DIV> </DIV> <DIV> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>I understand Moorguards post, and I agree with him. BUT I find most my Monks/Bruisers in my guild have mitigation almost as high as mine. Less then 300 mitigation different between me(the guild MT) and our best equipped Monk. He had 22percent more avoidance then me....Thats the problem that I see with these changes. I also like the fact that Guardians (utility skills) are completely useless while Avoidance tanks get all kinds of kewl stuff, like Safe fall, FD, Self heal, Mez...meanwhile a guardian can double the damage the group tanks using its useless protection skills. Except Assuage that one is pretty kewl. </P> <P>I like the idea that Diff tanks in Diff situations will rule the day, but as it stands now I have been watching the plate classes being outtanked by the avoidance classes more often then not. </P> <HR> <P></P></BLOCKQUOTE><BR> <DIV>I hear you, and I understand your concern. We're watching how this plays out and will make adjustments where necessary. Please understand that we're giving this a little time to breathe as we observe gameplay and watch the data to figure out where perception and fact collide.</DIV> <DIV> </DIV> <DIV>We don't want to end up in a situation where any subclass of fighter is always clearly the best tank no matter what. That wasn't the intention with guardians, but unfortunately it ended up working out that way. Our goal is not to repeat that mistake, so if we do something that makes it that way, we'll fix it. But again, we aren't going to balance the entire game around those two numbers at the exclusion of every other factor.</DIV> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P></P> <HR> </DIV> <P>I like that I got an answer...YAY</P> <P>Covenant</P>
TanRaistlyn
09-30-2005, 02:58 AM
<DIV> <BLOCKQUOTE> <HR> SkySavage wrote:<BR>I know you want it to be dependant on alot of factors but that is not what players do. They don't contemplate which fighter they want for which zone and for which mob. They pick the "overall best" one and then go. If you aren't the "overall best" then you simply don't get picked. <HR> </BLOCKQUOTE><BR> <DIV>I think we can probably agree that before the combat changes, guardians were the most desired tank in every situation, whether for groups or raids. It didn't really matter if the shadowknight or the monk was a better player; the guardian had so many inherent advantages that even a mediocre guardian was the preferred choice. Playing an MMO shouldn't boil down to the same tactics used on the schoolyard to pick teams for dodgeball.</DIV> <DIV> </DIV> <DIV>One of the goals of the combat changes was to change that, both in perception and in practice. The reaction from the typical player should be that any fighter can tank for their group; you aren't totally dependent upon one certain subclass anymore. The reaction from the detail-oriented player should be that Fighter A is best suited to tank this fight, Fighter B is best suited to tank that fight, and so on. It's a win for both types of playstyles, but it's a shift in perception that isn't going to happen overnight.</DIV> <DIV> </DIV> <DIV>Even after the combat changes, the guardian is still generally the safest choice to tank because they provide the greatest sense of security. A skillfully played guardian can help their party handle adversity better than any other type of fighter. If things go wrong for the bruiser or monk, they have a good chance to be able to save their own lives, but are far less likely to be able to help their group or raid recover from a bad situation and get things back on track than a guardian.</DIV> <DIV> </DIV> <DIV>Again, I'm not saying that every subclass is now perfectly balanced and nothing needs to change. There have been some questions lately about guardian utility, and we aren't ignoring those observations. Utility is often situational, and we want to see how all the classes play out for a while before deciding whether something needs to be changed. But I assure you that we're just as prepared to make necessary changes now as we have been since launch.</DIV> <DIV> </DIV> <DIV>All that said though, you may be right that some players will remain bound and determined to only pay attention to two numbers and make all their decisions based on them alone. The only effective way to counter such behavior is through education and experience, and that takes time.</DIV> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P></P> <HR> <P>SOMEONE IS LISTENING!!!!!</P> <P>Covenant</P></DIV>
Vorlak
09-30-2005, 03:01 AM
<DIV>All hes saying is get use to your roll or reroll.</DIV>
TanRaistlyn
09-30-2005, 03:04 AM
<DIV>I dissagree I think he is saying that they are letting people level up some and raid some and compairing hard facts together. And what he is or isnt saying isnt my point, its that at least hes listening to our concerns.</DIV> <DIV> </DIV> <DIV>Covenant</DIV>
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <DIV>I dissagree I think he is saying that they are letting people level up some and raid some and compairing hard facts together. And what he is or isnt saying isnt my point, its that at least hes listening to our concerns.</DIV> <DIV> </DIV> <DIV>Covenant</DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ffff00>Read the following line again or let me translate "MY heart is filled with glee over these changes get used to it or muck off" This is a Game Designer who does not balance tanks on 2 numbers but gives some things like FD,Invis,Mend and Cures to certain classes in addition to much better avoidance and mitigation values approaching plate. Claims avoidance is not as good as mitigation where those classes have 360 degree avoidance while the numbers plate tanks see are rubbish in most encounters. Avoidance tanks dont have to do to get their avoidance whereas plates have to raid like hell to max their mitigation. Anyone thought about the difference that will exist between equipped broker plate tanks and brawlers ? One gains Avoidance auto whereas plate tank will be in pathetic indium. This is same guy who took 10 months to correct the imbalances that existed in game before. </FONT></P> <P>But again, we aren't going to balance the entire game around those two numbers at the exclusion of every other factor.</P> <DIV> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P></DIV><p>Message Edited by Nazowa on <span class=date_text>09-29-2005</span> <span class=time_text>04:30 PM</span>
Raahl
09-30-2005, 03:29 AM
I am skeptical. Actions talk louder than words.
<P>:p</P><p>Message Edited by hyksos on <span class=date_text>09-29-2005</span> <span class=time_text>04:42 PM</span>
TanRaistlyn
09-30-2005, 04:20 AM
<P>Ever hear the expression you get more flys with honey then vinegar???</P> <P>You all and your severe negative attitudes isnt getting us anywhere. A dev is acknowledging that Guardians LACK utility...its step in the right direction...try offering intelligent responses instead of SOE sucks, Devs suck, EQ2sucks..blah blah blah I want to get back to having fun in this game, and my class fixed so that I can do this. Non stop rants isnt getting us anywhere, so stop being part of the problem and start being part of the solution.</P> <P> </P> <P>Covenant</P>
MainFra
09-30-2005, 05:16 AM
<DIV>Customer paid to buy products, not to offer solutions.</DIV>
Moralpanic
09-30-2005, 06:57 AM
<span><blockquote><hr>TanRaistlyn wrote:<div>I dissagree I think he is saying that they are letting people level up some and raid some and compairing hard facts together. And what he is or isnt saying isnt my point, its that at least hes listening to our concerns.</div> <div> </div> <div>Covenant</div><hr></blockquote> [expletive ninja'd by Faarbot] was beta or the test server for? I can tell you it's not a smart move to 'wait it out' and see how things will turn out... you're just losing more and more people everyday. I bet there are more people leaving this game because of the combat changes than joining this game because of the combat changes. Overall i liked most of the changes to the combat changes, and hell, i would even accept the current status of guardians relative to the mobs and encounter. But what i find BS is that bruisers, monks, and even pets are out tanking us in almost every way..</span><div></div>
bonesbro
09-30-2005, 07:24 AM
<BR> <BLOCKQUOTE> <HR> Nazowa wrote:<BR> <BR> <BLOCKQUOTE><FONT color=#ffff00> This is a Game Designer who does not balance tanks on 2 numbers but gives some things like FD,Invis,Mend and Cures to certain classes in addition to much better avoidance and mitigation values approaching plate. </FONT></BLOCKQUOTE> <DIV>Message Edited by Nazowa on <SPAN class=date_text>09-29-2005</SPAN> <SPAN class=time_text>04:30 PM</SPAN><BR></DIV> <HR> </BLOCKQUOTE><BR> <DIV>He does quests, dude. He's not the dev for nerfing your class. And up till a couple months ago his job was to sift through tripe like this on the forums looking for something useful.</DIV>
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>Ever hear the expression you get more flys with honey then vinegar???</P> <P>You all and your severe negative attitudes isnt getting us anywhere. A dev is acknowledging that Guardians LACK utility...its step in the right direction...try offering intelligent responses instead of SOE sucks, Devs suck, EQ2sucks..blah blah blah I want to get back to having fun in this game, and my class fixed so that I can do this. Non stop rants isnt getting us anywhere, so stop being part of the problem and start being part of the solution.</P> <P> </P> <P>Covenant</P> <BR> <HR> </BLOCKQUOTE> <P><BR>True indeed....</P> <P>Lots of thing were said in DoF Beta boards but still things are the way they are...</P> <P>Lots are still being said in constructive posts by various people and being ignored or get buried under intentional posts by other classes inciting flame wars thereby turning constructive posts into 10 page flame wars.</P> <P>I better stop posting and create more negativity because atm I have run out of patience when same Dev said that Guardian group buffs is their utility. You can find the link in a couple of threads down but following is a summary. AS if a Brawler tanking better doesnt do exact same thing easier and more elegantly...</P> <P> </P> <P>In the level 50 abilities, guardians again get something that protects their group. All other classes get some kind of attack.</P> <P> </P> <P>If you want to look for a theme or flavor for the class, you could say the guardian excels at protecting their group. The benefits of this are seen not when looking at the guardian in isolation, but rather when examining the effect they have on their entire party.</P> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P><SPAN class=time_text></SPAN> </P> <P><BR> <BLOCKQUOTE> <HR> bonesbro wrote:<BR><BR> <DIV>He does quests, dude. He's not the dev for nerfing your class. <EM><STRONG><U>And up till a couple months ago his job was to sift through tripe like this on the forums</U></STRONG> </EM>looking for something useful.</DIV><BR> <HR> </BLOCKQUOTE>Yes Bones you are right too. I keep forgetting the part I underlined...<p>Message Edited by Nazowa on <span class=date_text>09-30-2005</span> <span class=time_text>01:19 AM</span>
RafaelSmith
09-30-2005, 05:52 PM
<span><blockquote><hr>TanRaistlyn wrote: <p> A dev is acknowledging that Guardians LACK utility...</p><p>Covenant</p> <div></div><hr></blockquote> Please show me where he acknowledges such a thing? All I recal is in a recent thread he posted that our protection buffs were our "utility" and he had some long list showing how those supposidly correspond to the "flashy" utilities the other fighters get. </span><div></div>
TanRaistlyn
09-30-2005, 07:20 PM
<DIV>Again, I'm not saying that every subclass is now perfectly balanced and nothing needs to change. <STRONG><U>There have been some questions lately about guardian utility, and we aren't ignoring those observations.</U></STRONG> Utility is often situational, and we want to see how all the classes play out for a while before deciding whether something needs to be changed. But I assure you that we're just as prepared to make necessary changes now as we have been since launch</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Is his exact quote'</DIV> <DIV> </DIV> <DIV>Covenant</DIV>
Tomanak
09-30-2005, 08:39 PM
<DIV> <DIV><EM>Even after the combat changes, the guardian is still generally the safest choice to tank because they provide the greatest sense of security. A skillfully played guardian can help their party handle adversity better than any other type of fighter. If things go wrong for the bruiser or monk, they have a good chance to be able to save their own lives, but are far less likely to be able to help their group or raid recover from a bad situation and get things back on track than a guardian.</EM></DIV> <DIV><EM></EM> </DIV> <DIV>Im not sure I entirely buy this line of reasoning. How am I better able to protect my group? I cant hold aggro better than any other tank class, I dont survive longer than any tank class and any buffs I may add are provided to the group as a whole regardless of who is tanking. </DIV> <DIV> </DIV> <DIV>The intervene line, also know as our utility line, is a waste of hotkey space. I know of very few Guardians who even bother using them. They were broke and practically useless pre LU 13 and nothing has changed. </DIV> <DIV> </DIV> <DIV>Heres an idea. Improve my ability to hold aggro, dont root me in order to do so and make me better able to take a hit than someone wearing leather armor. We accepted crap DPS for better tanking ability. Now we still have crappy DPS and questionable tanking ability. You gave to every other fighter class and took away from the Guardians. What did we get in return for our massive reductions in HP and Defense? </DIV> <DIV> </DIV> <DIV>When asking if this is perception or reality, just ask why are Bruisers able to solo blue ^^^s when Guardians who are supposed to be 'equals' get beat down fighting groups of solo greens....doesnt seem too balanced to me.</DIV> <DIV> </DIV> <DIV>All I ask SOE is this. Is it your intention to turn the Guardian into a group buffbot? If this is the case please tell us now and save me a lot of time and money. I didnt roll a Guard to be a buffbot for the group, I rolled one to Tank. </DIV></DIV><p>Message Edited by Tomanak on <span class=date_text>09-30-2005</span> <span class=time_text>09:42 AM</span>
TanRaistlyn
09-30-2005, 09:14 PM
<P>I dissagree Guards have the best ability to hold agro bar none. For raiding Hold the Line group of tuants is invaluable, and is also incredibley usefull during small group situations. I very RARELY if ever lose agro, unlike my crusader counterparts. Also we get the most powerful tuants, and unlike any other class during raids, we dont have to hit the mob to gain hate(which results in lots of ripostes, which equals lots of wipes). The biggest problems with Guards is the lack of utility that is usefull(I agree the protection line of spells is just stupid) and the fact that our DPS is signifigantly lower then other tank classes, AND that the current mitigation formula is a bit screwey.</P> <P> </P> <P>There are lots of apparent ways to fix these problems: Fix tower sheild mitigation, raise total mitigation, etc. etc..</P> <P> </P> <P>My point here is at least they NOTICE the problem which is a step in the right direction.</P> <P> </P> <P>Covenant</P>
RafaelSmith
09-30-2005, 09:19 PM
<span><blockquote><hr>TanRaistlyn wrote:<div></div> <p>I dissagree Guards have the best ability to hold agro bar none. For raiding Hold the Line group of tuants is invaluable, and is also incredibley usefull during small group situations. I very RARELY if ever lose agro, unlike my crusader counterparts. Also we get the most powerful tuants, and unlike any other class during raids, we dont have to hit the mob to gain hate(which results in lots of ripostes, which equals lots of wipes). The biggest problems with Guards is the lack of utility that is usefull(I agree the protection line of spells is just stupid) and the fact that our DPS is signifigantly lower then other tank classes, AND that the current mitigation formula is a bit screwey.</p> <p>There are lots of apparent ways to fix these problems: Fix tower sheild mitigation, raise total mitigation, etc. etc..</p> <p>My point here is at least they NOTICE the problem which is a step in the right direction.</p> <p>Covenant</p><hr></blockquote> Hmm I guess im just less optimistic. I dont think they believe there is an actual problem..They only acknowledge that alot of us are complaining...i still havent seen any evidence that they "NOTICE the problem". </span><div></div>
TanRaistlyn
09-30-2005, 09:27 PM
<P>Probably because too many people are out there ranting and making absurd claims. Like the above poster said that Guards get beat down by single arrow green mobs and bruisers kick the crap out of blue heroics...Which is just stupid.</P> <P>I am currently a level 52 Guard and I can solo, thats right SOLO level 46^^^ OLD WORLD MOBS!!!! Those old world mobs are signifigantly tuffer then DoF mobs of the same level, and I can still solo them...takes me a long time, and im almost OOP and Health by the time Im done but I CAN do it. I can also SOLO level 53-54 ^ heroics with my level 52 Guardian in DoF fairly efficiently being at about 50percent health and power when the mob dies. Because people keep responding with rediculous information like the above poster, its hard for any Dev to take us seriously.</P> <P>I agree I think the guards are seriously broken atm and I cant wait for a Utility upgrade and or fixing Mitigation values AND tower vs. kite sheild argument.</P> <P> </P> <P>At least they are listening.</P> <P>Covenant</P>
Raahl
09-30-2005, 09:29 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>I dissagree Guards have the best ability to hold agro bar none. For raiding Hold the Line group of tuants is invaluable, and is also incredibley usefull during small group situations. I very RARELY if ever lose agro, unlike my crusader counterparts. Also we get the most powerful tuants, and unlike any other class during raids, we dont have to hit the mob to gain hate(which results in lots of ripostes, which equals lots of wipes). The biggest problems with Guards is the lack of utility that is usefull(I agree the protection line of spells is just stupid) and the fact that our DPS is signifigantly lower then other tank classes, AND that the current mitigation formula is a bit screwey.</P> <P> </P> <P>There are lots of apparent ways to fix these problems: Fix tower sheild mitigation, raise total mitigation, etc. etc..</P> <P> </P> <P>My point here is at least they NOTICE the problem which is a step in the right direction.</P> <P> </P> <P>Covenant</P><BR> <HR> </BLOCKQUOTE> <P><BR>After level 44, we have an advantage in taunting, so we are better at holding aggro. Not sure how much better.</P> <P>Prior to 44 I'd say we were the same as every other fighter.</P> <P> </P>
Sunrayn
09-30-2005, 09:30 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>I dissagree Guards have the best ability to hold agro bar none. For raiding Hold the Line group of tuants is invaluable, </P> <P><STRONG>Ya, it is real handy to be *rooted* when an add shows up or a mob peels away to slap the conjuror around and I cant get it back without *dropping* the HTL, chance losing aggro on all the mobs, move closer to the conjuror to get aggro back.</STRONG></P> <P>Also we get the most powerful tuants, </P> <P><STRONG>Powerful taunts do absolutely nothing when they are resisted.</STRONG></P><BR> <HR> </BLOCKQUOTE><BR>
<DIV> <DIV> <P>First of all those comments by MG do not tell me we will get anything in the way of Utility.. That response is a "Say something to shut up the whiners". I have seen crap responses like that before.. Please spare me. That means nothing to me. </P> <P>He mentioned nothing about the aggro problem many many Guards are posting about.. Screw the Utility.. I want to be able to hold aggro or get it back fast like I was able to pre LU13. That NEEDS to be fixed ASAP. </P> <P>MG also mentions they made a mistake with the fighters (Guards being the #1 choice for tanks). I definately agree. They screwed up.. The game should have been released much later. All this crap (Server stability also) should have been inplace PRIOR to release. But scooping up potential WoW customers was WAY more important than releasing the game the way they originally intended. This most recent LU was a direct result of that wonderful [Removed for Content] decision by the SoE management made back prior to EQ2 initial release. "Get teh game out now and get as many potential WoW customers as we can.. THEN make the game as we intended.. </P> <P>Well they did it.. Sept 13th.. yea nice [Removed for Content] move... and to throw those 9/7 changes on test a week before going live.. OMG.. yea that was classic. </P> <P>This LU was a Major change to game mechanics and should NOT have been implemented as it was.. When we are told we have to "Relearn" the characters we rolled months ago, when the Mobs are now 10 lvl aggro vice 5 and most replaced with ^ ^ ^, When I lose 1K HP, 50% AV and 400 Mit, when I lose my buffstacking, when I lose 50% of my taunts, When I can no longer Duo/finish quests that me and my wife use to be able to do, When the mobs hit harder and faster, that is a MAJOR change.. not something from your typical LU.. That is essentially a new game. </P> <P>No where did I read in the Soe documentation (when I was researching for the best raid/mitigation/defensive tank to roll) did I see any mention that I would have to "relearn" the character (that was perfectly happy playing) months down the road. No Where!!!</P> <P>SoE should have chosen a better course to implement EQ3. They had no problem standing up Station Exchange Servers.. They obviously beefed up their support staff to support that effort. </P> <P>They should have used that same concept and stood up "Classic Servers" that retain the pre LU 13 EQ2 and kept the LU13 on the other servers.. That way we have a choice.. And dont give me that crap about how hard it is to support "2" games.. How long have they been working on this revamp? They could not have planned early on to hire folks to support this.. Of course they could have.. This route was easier though. Now we are forced to "relearn" our "New" characters. Again this is EQ3. Call it what you want but the reality is, it is a NEW game.. Same concept, Same look but yea mechanics wise, it's a new game.</P> <P>SoE please fix the EXISTING aggro problems with the Guards BEFORE you "give" us something new. </P> <P>And please DO NOT pull this revamp crap again.. get it right the first time. No more mistakes at the paying customers expense. </P></DIV></DIV>
Danter
09-30-2005, 09:33 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>I can also SOLO level 53-54 ^ heroics with my level 52 Guardian in DoF fairly efficiently being at about 50percent health and power when the mob dies. </P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>^ mobs are solo, not heroic, unless there's 3 of them linked.</DIV>
RafaelSmith
09-30-2005, 09:36 PM
<span><blockquote><hr>TanRaistlyn wrote:<p>Probably because too many people are out there ranting and making absurd claims. Like the above poster said that Guards get beat down by single arrow green mobs and bruisers kick the crap out of blue heroics...Which is just stupid.</p> <p>I am currently a level 52 Guard and I can solo, thats right SOLO level 46^^^ OLD WORLD MOBS!!!! Those old world mobs are signifigantly tuffer then DoF mobs of the same level, and I can still solo them...takes me a long time, and im almost OOP and Health by the time Im done but I CAN do it. I can also SOLO level 53-54 ^ heroics with my level 52 Guardian in DoF fairly efficiently being at about 50percent health and power when the mob dies. Because people keep responding with rediculous information like the above poster, its hard for any Dev to take us seriously.</p> <p>I agree I think the guards are seriously broken atm and I cant wait for a Utility upgrade and or fixing Mitigation values AND tower vs. kite sheild argument.</p> <p>At least they are listening.</p> <p>Covenant</p> <div></div><hr></blockquote>Actually im pretty sure that the real problem is that the Mitigation isnt working like it should be which is just snowballing into all this "Plate tanks are broken". I havent really parsed much but I dont think im mitigating anywhere near what my numbers show me I should be againt even con no arrow mob. And the scaling is messed up as well leading to even more problems as you move up in con or move down in con. Actually it feels like im mitigating the % my persona windows against low blues instead of whites. Only real way to test this is to fight an even con no arrow mob naked/buffless then fight that same mob buffed and parse its avg melee hit. If this is in fact what is borked then us Guards would be most effected by it since we dont have any nifty tricks like Crusadors that "hide" what might be going on. </span><div></div>
TanRaistlyn
09-30-2005, 09:41 PM
<P>That I completely agree with!!!</P> <P> </P> <P>Covenant</P>
Raahl
09-30-2005, 09:41 PM
<BR> <BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote: <P>I am currently a level 52 Guard and I can solo, thats right SOLO level 46^^^ OLD WORLD MOBS!!!! Those old world mobs are signifigantly tuffer then DoF mobs of the same level, and I can still solo them...takes me a long time, and im almost OOP and Health by the time Im done but I CAN do it. I can also SOLO level 53-54 ^ heroics with my level 52 Guardian in DoF fairly efficiently being at about 50percent health and power when the mob dies. Because people keep responding with rediculous information like the above poster, its hard for any Dev to take us seriously.</P> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P>So we are now relegated to fighting solo mobs that are 6 levels below us? Are those mobs heroic, if so see next comment.</P> <P>I'd like to know how the heck you are soloing heroic mobs, cause it just is not happening for me. I'm lucky to survive blue ^ solo mobs.</P> <BLOCKQUOTE> <BLOCKQUOTE> <HR> TanRaistlyn wrote: <P>I agree I think the guards are seriously broken atm and I cant wait for a Utility upgrade and or fixing Mitigation values AND tower vs. kite sheild argument.<BR></P> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P>We agree that we are broken. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Tanking ablility must be fixed ASAP. Most of us won't wait long. <BR></P><BR>
TanRaistlyn
09-30-2005, 09:55 PM
<DIV align=center>Raahl Wrote:</DIV> <DIV align=center> </DIV> <P align=left> So we are now relegated to fighting solo mobs that are 6 levels below us? Are those mobs heroic, if so see next comment.</P> <P align=left> I'd like to know how the heck you are soloing heroic mobs, cause it just is not happening for me. I'm lucky to survive blue^ Heroic solo mobs.</P> <P align=left></P> <HR> <P align=left>I say,</P> <P align=left>I can solo level 46 ^^^ heroics (old world mobs which are harder then DOF mobs) at level 52. It takes most my power and most my health but I CAN do it.</P> <P align=left> </P> <P align=left> </P> <P align=left></P> <HR> <P align=center>Danterus Wrote</P> <DIV>^ mobs are solo, not heroic, unless there's 3 of them linked.</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>I say,</DIV> <DIV>Well they have the little Heroic design next to their name, even if they are solo, so Id like to know how you decided they werent.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <HR> </DIV> <P align=center>Raahl Wrote:</P> <P align=center>After level 44, we have an advantage in taunting, so we are better at holding aggro. Not sure how much better.</P> <P>Prior to 44 I'd say we were the same as every other fighter.</P> <P> </P> <P></P> <DIV><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=102681102" target=_blank><FONT color=#c8c1b5>Corwin Denhurst</FONT></A>, <A href="http://eq2players.station.sony.com/en/player.vm?characterId=195532102" target=_blank><FONT color=#c8c1b5>Kilped Denhurst</FONT></A>, <A href="http://eq2players.station.sony.com/en/player.vm?characterId=170938102" target=_blank><FONT color=#c8c1b5>Raahl Denhurst</FONT></A><BR><A href="http://eq2players.station.sony.com/en/player.vm?characterId=128650102" target=_blank><FONT color=#c8c1b5>Xule</FONT></A>, <A href="http://eq2players.station.sony.com/en/player.vm?characterId=276272102" target=_blank><FONT color=#c8c1b5>Unimock</FONT></A>, <A href="http://eq2players.station.sony.com/en/player.vm?characterId=267737102" target=_blank><FONT color=#c8c1b5>Iami</FONT></A></DIV> <P></P> <HR> <P>I say,</P> <P>We have a "Hold the Line" type spell from what?? Level 12 I think, and then upgrades from then on out. So we get that advantage our entire tanking career.</P> <P> </P> <P>Covenant</P>
Ironmeow
09-30-2005, 10:05 PM
<DIV>something as simple as fixing plate armor to have more mitigation might solve everything. Though i think tuants should also be more potent. So more potent taunts and improved armor mitigation on plate armor. Thats pretty much all it should take</DIV>
Raahl
09-30-2005, 10:05 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote: <P>I say,</P> <P>We have a "Hold the Line" type spell from what?? Level 12 I think, and then upgrades from then on out. So we get that advantage our entire tanking career.</P> <HR> </BLOCKQUOTE> <P>Doesn't every fighter class get some special taunting ablility. Like the monks (probably bruisers) ability to proc a taunt when they hit? Not sure on the Crusader class. Not to mention that DPS still generates a lot of hate, so brawlers have a definite edge there.</P> <P>HTL does not make us better than the other classes, it makes us equal. Once we hit 44 we get an AE attack that throws an AE taunt, plus we are given the option to get our Maddening Defense (HTL) at Master II. At this point we are better at holding aggro. Prior to that we are pretty much the same as all other fighters.<BR></P>
If we are better at holding aggro now then why ar so many Guards complaining about losing aggro in th same situations prior to LU 13? and to make it worse.. getting it back is [expletive ninja'd by Faarbot] near impossible now.
TanRaistlyn
09-30-2005, 10:25 PM
<P>Prob so many complaining about it, cuz its harder all around. You need intelligent healers/dps classes now to help agro control, and you need a GOOD tank to do it. Lotta people just arent good at what they do. And as far as monks/bruisers getting the same kind of tuant? It will be useless in raid situations as you CANNOT keep auto attack on a raid mob or RIPOSTES WILL OWN YOU. So Guardians will still rule the day in raid situations for that simple fact alone.</P> <P>Stop crying about your agro management, no one else has it better off, if you are losing agro its because YOU dont know how to play your class.</P> <P>Covenant</P>
Danter
09-30-2005, 10:46 PM
<P>^ mobs by themselves are advanced solo mobs. ^^ mobs by themselves are even more advanced solo mobs intended for duos, even though it may say heroic.</P> <P>True heroic encounters are 3 linked ^ mobs, or 2 linked ^^ mobs, or one ^^^ mob, or 4+ solo/down arrowed mobs linked, which are intended for trios and up. I don't think there's a class in the game that can't solo the some form of the lowest green heroics because the con range is so abnormally large now.</P><p>Message Edited by Danterus on <span class=date_text>09-30-2005</span> <span class=time_text>11:48 AM</span>
Alavat
09-30-2005, 10:47 PM
I agree with Covenant.
RafaelSmith
09-30-2005, 10:54 PM
<span><blockquote><hr>TanRaistlyn wrote:<div></div> <p>Prob so many complaining about it, cuz its harder all around. You need intelligent healers/dps classes now to help agro control, and you need a GOOD tank to do it. Lotta people just arent good at what they do. And as far as monks/bruisers getting the same kind of tuant? It will be useless in raid situations as you CANNOT keep auto attack on a raid mob or RIPOSTES WILL OWN YOU. So Guardians will still rule the day in raid situations for that simple fact alone.</p> <p>Stop crying about your agro management, no one else has it better off, if you are losing agro its because YOU dont know how to play your class.</p> <p>Covenant</p><hr></blockquote> I agree with you on the aggro management issue. Of all the complaints my fellow Guards have been making since LU#13 the one I heve yet to experience mysel is aggro issue. Actually for me and my group aggro is alot better now than pre-LU#13. Except for my shield I have ZERO fabled items. None of my taunts are higher than AD1 except of course the Master 2 MD. Im not pointing fingers at anyone but I sincerely believe that some of what existing guardians are experiencing are due to how easy things were before and the fact that Guardian was the "class of the month"...i have a feeling alot of MMO newcomers or those not having prior experience with playing a tank in a SOE MM never really learned to play the class correctly because qutie frankly they didnt have too. A monkey could play pre-LU13 guardian. Im sure Gaige will somehow see that last sentence as being directed at him =P </span><div></div>
Wabit
09-30-2005, 10:54 PM
<P>skeptical about changes incoming... </P> <P>^ with linked adds (could be a pair of two double down arrows) are heroic meant for small groups... single ^ add bonus exp but are solo...</P> <DIV>zerkers get the exzact same HtL skills as we do, the brawlers are a taunt when they hit... not sure what the crusaders are...</DIV> <DIV> </DIV> <DIV>to say we are the best at holding agro is a toss up... any tank with a dirge is best at holding agro...</DIV> <DIV> </DIV> <DIV>we have 1 useable taunt (protect), i'm stunned/stiffled so much that the rest aren't able to be spammed...</DIV> <DIV> </DIV> <DIV>the being resisted on taunts is horrid... group of 5 mob bow pull, protect (resisted by all but 1 mob, 30 sec recast), deafen on mob that resisted protect, resists (4 sec recast), TA hits 2 of the mobs, unforgivive strike on one mob, so all of this in MD i have agro on maybe to of the 5 mobs... hit Reinforcement, then tremor (hit 4 of the 5 mobs) whew i have some agro... oh wait the warlock that was tanking already killed everything... seen this too many times since LU 13...</DIV> <DIV> </DIV> <DIV>best idea i saw on the forums, was move brawlers from the tank class and make them complete hybrid of scout/tank (gonna get flamed for that)... but this will never happen because at lvl 2 they picked fighter...</DIV> <DIV> </DIV> <DIV>the ONLY way situational tanking will work is if you put the resists so high on mobs that there is no way a group can buff them to where anyone except 004 tank class can tank them in their defensive stance...</DIV> <DIV> </DIV> <DIV>Wabit</DIV>
Danter
09-30-2005, 10:56 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>And as far as monks/bruisers getting the same kind of tuant? It will be useless in raid situations as you CANNOT keep auto attack on a raid mob or RIPOSTES WILL OWN YOU. So Guardians will still rule the day in raid situations for that simple fact alone.</P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>Have you even raided yet or are you just assuming from what it was like before LU 13? I've done Rognog twice now since the changes and have gotten about 1 riposite from him both times. Mobs avoid a lot less than they used to, just like players.</DIV>
Wabit
09-30-2005, 11:07 PM
<BR> <BLOCKQUOTE> <HR> Danterus wrote:<BR> <BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>And as far as monks/bruisers getting the same kind of tuant? It will be useless in raid situations as you CANNOT keep auto attack on a raid mob or RIPOSTES WILL OWN YOU. So Guardians will still rule the day in raid situations for that simple fact alone.</P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>Have you even raided yet or are you just assuming from what it was like before LU 13? I've done Rognog twice now since the changes and have gotten about 1 riposite from him both times. Mobs avoid a lot less than they used to, just like players.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>darathar still riptoses if you breath on him... now hes as tough as he was before they revamped him the first time... Rognog riptose we're never many or do hardly any damage (hes still the same)...</P> <P>Wabit</P>
TanRaistlyn
09-30-2005, 11:11 PM
<P>Yes I have raided lots, some T6 content, and lots of old T5 content, and mobs other then Angler which has always been a JOKE. And yes on anything that requires talent and effort, and that is actually hard, ripostes will still kick ur [Removed for Content], ESPECIALLY with less hitpoints and less avoidance. SOOOOoooo... Our tuants will and still do rule the day.</P> <P>Covenant</P>
TanRaistlyn
09-30-2005, 11:13 PM
<DIV>That being said, SOE GIVE US SOME [expletive ninja'd by Faarbot] UTILITY, and fix our sheilds please...Im tired of my guardian being so boring my hands hurt to play it...</DIV> <DIV> </DIV> <DIV>Covenant</DIV>
Vulking
09-30-2005, 11:15 PM
<P>This is so simple.</P> <P><EM><STRONG>Premise</STRONG>: If all tanks, tank equally well, albeit in different ways and against different foes.</EM></P> <P><EM><STRONG>Then</STRONG>: All tanks must be able to maintain aggro equally well.</EM></P> <P><EM><STRONG>If so</STRONG>: It is inconsequential if our taunts are as effective as another fighter class. They may maintain aggro in other ways.</EM> </P> <P>What matters is our ability to survive the first blows of an encounter, as well as the spikes in the damage cycle of the mob. Here it is our Mitigation and our HP that matter most.</P> <P>I am <STRONG><FONT color=#ff0000>FAR</FONT></STRONG> more concerned with the amount of <STRONG><FONT color=#6633ff>power</FONT></STRONG> we are chewing thru at the moment. Raids that I have been involved in have used chanters, and other power enhancing tools to no avail. We are still running out of power far too early in the fight (this is not a case of spam attacks and taunts). Although spamming taunts is common and I am prone to doing this as well simply because there is no gauge that indicates how often or how much you need to taunt.</P> <P>I am also very concerned over our <FONT color=#6633ff><STRONG>"weak" utility</STRONG></FONT>. I don't want to be a buff bot but they will not give us buffs that enhance our own HP or Mitigation and there by make us the better choice as tank. </P> <P>So what do they give us?</P>
Uumuuanu
09-30-2005, 11:29 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>Ever hear the expression you get more flys with honey then vinegar???</P> <P>Covenant</P> <BR> <HR> </BLOCKQUOTE> <DIV>I agree, and right now Sony is making alot of people gargle with vinegar. Enough said.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <DIV>Again, I'm not saying that every subclass is now perfectly balanced and nothing needs to change. <STRONG><U>There have been some questions lately about guardian utility, and we aren't ignoring those observations.</U></STRONG> Utility is often situational, and we want to see how all the classes play out for a while before deciding whether something needs to be changed. But I assure you that we're just as prepared to make necessary changes now as we have been since launch</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Is his exact quote'</DIV> <DIV> </DIV> <DIV>Covenant</DIV><BR> <HR> </BLOCKQUOTE><BR>MG Great, thanks for watching from the sidelines. Lets just hope you don't take 10 months to fix us since it took you 10 months to break us.</DIV> <DIV> </DIV> <DIV>The reality of it is, yes utility is situational. HOWEVER even trying to use the entire intervene line as much as possible, this utility has not helped in ANY situation I have had so far. Not very Situational. Our buffs do help the group, however they do not help the group like having a several thousand point instant heal (MEND) does, or like being able to drop aggro like a rock (FD) or being able to open fire and hit a mob for several thousand points of damage (Harmtouch) or stand there and heal yourself while your healer is out of power (Paladin). Honestly, there is a difference between a UTILITY and a regularly used skill. Everyone gets buffs, they ARE NOT UTILITY, they are used all the time. Do not count guardian buffs as utility.</DIV> <DIV> </DIV> <DIV>Honestly I don't think at this point any self respecting guardian wants to be a UTILITY toon. If we did, the idea of being a glorified buff bot would have thrilled all of us, I don't believe it did. We all started out toons with ONE thing in mind, which was based completely on what Sony told us, which has LONG changed as pointed out in dozens of threads. We wanted to be the tanks of the game, not the buff bots, not the ~oh I can handle that thing if I am in a full group of mass DPS casters that can eradicate it in the 3 seconds before I die~ guy, not a jump around like a ninja on caffiene - damage wielding pajama man.</DIV> <DIV> </DIV> <DIV>There is an obvious desparity between what the players playing the toons (and yes, guardians are not the only ones nerfed, my roommate quit playing his inquisitor within 24 hours of playing after LU13) feel/want and what you and Sony are providing. The numbers can tick by in your database all they want and you can run the data mining all you want, but the reality of it is, A LOT of people are no longer happy with thier toons, the game, with YOU MG, and honestly with Sony simply because you say things that you don't mean, you post stuff that isn't reality, and you sit on the sidelines without voicing a real, honestly, helpful opinion on things like this that have so many people in an uproar.</DIV> <DIV> </DIV> <DIV>Let me give it to you in the most basica, most simple words, <STRONG><FONT size=4>Guardians do not want to be a utility toon, a buff bot, a useless don't-invite-me-to-a-group-cause-everyone-else-is-better toon. We want to be tanks, plain, simple easy.</FONT></STRONG> If we can't do that, then obviously there are a lot toons that are wasting space in your database, a lot of customers that are not happy with the product they continue to pay for, and a lot of accounts that need to be cancelled in order to get attention.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
TanRaistlyn
10-01-2005, 12:34 AM
<DIV>Very intelligent, well written response U. I agree fulheartedly, and I hope SOE takes it to heart. Not much else can be said.</DIV> <DIV> </DIV> <DIV>I also agree with the power problem, a lot of our raids have been running low on power VERY early in the fights. It makes any raid worth doing need like 9 healers to keep the MT up without running out of power. You also apparently need 4 chanters or troubs on every raid now since you can no longer breeze outside of the group. That is killing us too...only 3 enchanters and 2 troubs in our "raiding" guild to begin with...</DIV> <DIV> </DIV> <DIV>Hope things get worked out soon.</DIV> <DIV> </DIV> <DIV>Covenant</DIV>
Vorlak
10-01-2005, 12:48 AM
<BR> <BLOCKQUOTE> <HR> Uumuuanu wrote:<BR><BR> <BLOCKQUOTE> <STRONG><FONT size=4>Guardians do not want to be a utility toon, a buff bot, a useless don't-invite-me-to-a-group-cause-everyone-else-is-better toon. We want to be tanks, plain, simple easy.</FONT></STRONG> </BLOCKQUOTE><BR> <HR> </BLOCKQUOTE>I LOVE YOU!<BR>
Burningho
10-01-2005, 12:50 AM
<BLOCKQUOTE> <HR> Uumuuanu wrote:<BR><BR> <BLOCKQUOTE> not a jump around like a ninja on caffiene - damage wielding pajama man.</BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>I love it. Great description. A ninja on caffiene - damage wielding pajama man..... LOL. </DIV>
TanRaistlyn
10-01-2005, 01:01 AM
<DIV>GAIGE!!! I miss you...you must be on vacation...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Covenant</DIV>
For those of you that are not having aggro management issues in groups, can you please give me a blow by blow of what you do from the time the mob is pulled to the time it is dead.. I really want to fix this for me and maybe others can take advantage of your tactics for:1) keeping aggro and 2) if you do lose it, how do you get it back fast without using rescue? Can you also tell me if you have Adept I's or III's or whatever.I never claimed to be the Best tank in the game.. I do make mistakes and am sure I still have alot to learn to play my class better especially with the new changes.. What I do is pull with an arrow, Deafen before mobs gets in camp and then its taunt taunt taunt. I have MD (Master II) on all the time when fighting. Thanks in advance..<p>Message Edited by Trook on <span class=date_text>10-01-2005</span> <span class=time_text>06:27 AM</span>
TanRaistlyn
10-01-2005, 08:18 PM
<DIV>Sure I can help you there. </DIV> <DIV> </DIV> <DIV>First thing is situational...IF YOU CAN, put MD on where u want to tank the mob, then shoot your arrow at it, while its on the inbound Deafen it, and Protect it, as it gets into melee range use your Melee Tuant and your Melee AOE tuant right away, then start auto attacking and use ur sheild bash skill to stun it, rebuff your stamina buff, and then use your other interrupt as soon as the stun wears off. This should all be done in a couple seconds and your DPS should be smart enough to give u that 2 or 3 seconds to get all those skills off before starting their thing.</DIV> <DIV> </DIV> <DIV>You wont lose agro on group or sinlge mobs then if u continute to use your Deafen/Protect/Melee single tuant. A huge part now with agro management is intelligent players in your group. Wizzies, Scouts and Healers cant chain cast non stop anymore...so if someone in your group is continually pulling agro cast your Assuage on them(reduces their hate) and tell them about it.</DIV> <DIV> </DIV> <DIV>On multiple encounters, make sure you are timing your tuants and cycling thrue all groups with your AoE tuants. If agro is lost MAKE SURE the person who has agro stops casting immedietly and MOVES next to you so u can use ur melee tuants and regular tuants to pull it back....If mob is on a healer and healer is Low on healt use your rescue and protection skills. Make sure before you start fighting mobs you let your group know that you are rooted during fights and they need to get their arses next to you so u can get agro back when needed. A lot of people arent aware that we are rooted while tanking now so they need to get used to monitoring their own agro and poitioning themselves. If they cant do that kick em from the group.</DIV> <DIV> </DIV> <DIV>Feel free to hit me up for any tips or questions that I can help you with in game</DIV> <DIV> </DIV> <DIV>Covenant </DIV> <DIV>Faydark server</DIV>
RafaelSmith
10-01-2005, 10:02 PM
<span><blockquote><hr>Trook wrote:For those of you that are not having aggro management issues in groups, can you please give me a blow by blow of what you do from the time the mob is pulled to the time it is dead.. I really want to fix this for me and maybe others can take advantage of your tactics for:1) keeping aggro and 2) if you do lose it, how do you get it back fast without using rescue? Can you also tell me if you have Adept I's or III's or whatever.I never claimed to be the Best tank in the game.. I do make mistakes and am sure I still have alot to learn to play my class better especially with the new changes.. What I do is pull with an arrow, Deafen before mobs gets in camp and then its taunt taunt taunt. I have MD (Master II) on all the time when fighting. Thanks in advance..<p>Message Edited by Trook on <span class="date_text">10-01-2005</span> <span class="time_text">06:27 AM</span></p><hr></blockquote> -Pull with arrow or Defean or in case of most named just zerg and deafen or Protect. note: ive notice I seem to do more/better initial dmg with my bow/arrow than I did before LU#13 -Engage MD ASAP. 1 mob 10 mobs, doesnt matter I almost alwasy use MD2 -Cycle thru other taunts...i use them all even Protect on single mobs. From that point i hardly lose aggro so i dont use taunts if i already have aggro...so they are avail if I happen to lose it. If I lose then its usually just a few hits of each taunt and im back in business. In the rare rare occasion it takes more than 1 or 2 taunts to get it back ill just use Rescue. ALSO.. Ive found that our protection/intercept buffs although pointless in terms of actuall protecting people do seem to generate abit of aggro for when they fire...so i slap them on whichever group member i think will be the "guilty" party when aggro becomes a problem =P </span><div></div>
Greyto
10-01-2005, 10:30 PM
Well I don't know guys this does not look like the post of a game dev that thinks anything is wrong with the game. <DIV> </DIV> <DIV>Looks more like the same old "we just do not know how to adapt" line we have been getting since the start of this mess.</DIV> <DIV> </DIV> <DIV> <HR> Moorgard wrote:<BR> <BR> <DIV>The changes to the game in Live Update #13 were significant and will require adjusting playstyles a bit. But with the classes your group is comprised of, you should find yourselves quite successful in the new system.</DIV> <DIV> </DIV> <DIV>I suggest you take a look at this article which highlights some of the <A href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=combatchanges2§ion=development" target=_blank><FONT color=#c8c1b5>beneficial changes</FONT></A> you might not have noticed right away. It's also worth going through some <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=134105" target=_blank><FONT color=#c8c1b5>general tips</FONT></A> that can help you adjust to the update. Though lengthy, reviewing the <A href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=combatchanges§ion=development" target=_blank><FONT color=#c8c1b5>list of changes</FONT></A> may also be informative.</DIV> <DIV> </DIV> <DIV>We don't want anyone to be frustrated by the changes, and we realize that adjustment can be a challenge. But I've gotten a lot of messages from people who were initially resistant to the combat changes but now enjoy them a lot, and I think your family and friends can as well.</DIV><BR> <HR> </DIV> <DIV> </DIV> <DIV>Oh well time to go mow the yard lol, can't do much about this mess it seems I am destined for a new game <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Greyto
10-01-2005, 10:36 PM
sorry forgot link to thread was posted today <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=13604" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=13604</A></DIV>
Gaige
10-02-2005, 07:41 AM
<BR> <BLOCKQUOTE> <P></P> <HR> Uumuuanu wrote: <P> <STRONG><FONT size=4>Guardians do not want to be a utility toon, a buff bot, a useless don't-invite-me-to-a-group-cause-everyone-else-is-better toon. We want to be tanks, plain, simple easy.</FONT></STRONG> If we can't do that, then obviously there are a lot toons that are wasting space in your database, a lot of customers that are not happy with the product they continue to pay for, and a lot of accounts that need to be cancelled in order to get attention.</P> <HR> </BLOCKQUOTE> <P>The same can be said for the majority of people out there playing any fighter class. I didn't roll a monk to buff a guardian every raid <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <DIV>GAIGE!!! I miss you...you must be on vacation...</DIV> <DIV> </DIV> <DIV>Covenant <HR> </DIV></BLOCKQUOTE> <P>I was in San Diego for most of the weekend.<BR></P> <p>Message Edited by Gaige on <span class=date_text>10-01-2005</span> <span class=time_text>08:42 PM</span>
b00gjuice
10-03-2005, 09:26 PM
<div></div><span><blockquote><hr>TanRaistlyn wrote:<div>Sure I can help you there. </div> <div> </div> <div>First thing is situational...IF YOU CAN, put MD on where u want to tank the mob, then shoot your arrow at it, while its on the inbound Deafen it, and Protect it, as it gets into melee range use your Melee Tuant and your Melee AOE tuant right away, then start auto attacking and use ur sheild bash skill to stun it, rebuff your stamina buff, and then use your other interrupt as soon as the stun wears off. This should all be done in a couple seconds and your DPS should be smart enough to give u that 2 or 3 seconds to get all those skills off before starting their thing.</div> <div> </div> <div>You wont lose agro on group or sinlge mobs then if u continute to use your Deafen/Protect/Melee single tuant. A huge part now with agro management is intelligent players in your group. Wizzies, Scouts and Healers cant chain cast non stop anymore...so if someone in your group is continually pulling agro cast your Assuage on them(reduces their hate) and tell them about it.</div> <div> </div> <div>On multiple encounters, make sure you are timing your tuants and cycling thrue all groups with your AoE tuants. If agro is lost MAKE SURE the person who has agro stops casting immedietly and MOVES next to you so u can use ur melee tuants and regular tuants to pull it back....If mob is on a healer and healer is Low on healt use your rescue and protection skills. Make sure before you start fighting mobs you let your group know that you are rooted during fights and they need to get their arses next to you so u can get agro back when needed. A lot of people arent aware that we are rooted while tanking now so they need to get used to monitoring their own agro and poitioning themselves. If they cant do that kick em from the group.</div> <div> </div> <div>Feel free to hit me up for any tips or questions that I can help you with in game</div> <div> </div> <div>Covenant </div> <div>Faydark server</div><hr></blockquote>I appreciate this post. This will help me be a better Templar now that I know more of what you have to do to get and keep agro. However, rather than kicking the disobediant from groups, how about using harsh language and severe ridicule? Azzo, 54 Templar, Faydark.</span><div></div><p>Message Edited by b00gjuice on <span class=date_text>10-03-2005</span> <span class=time_text>10:28 AM</span>
RafaelSmith
10-03-2005, 09:33 PM
<span><blockquote><hr>b00gjuice wrote:<div></div><span><blockquote><hr>TanRaistlyn wrote:<div>Sure I can help you there. </div> <div> </div> <div>First thing is situational...IF YOU CAN, put MD on where u want to tank the mob, then shoot your arrow at it, while its on the inbound Deafen it, and Protect it, as it gets into melee range use your Melee Tuant and your Melee AOE tuant right away, then start auto attacking and use ur sheild bash skill to stun it, rebuff your stamina buff, and then use your other interrupt as soon as the stun wears off. This should all be done in a couple seconds and your DPS should be smart enough to give u that 2 or 3 seconds to get all those skills off before starting their thing.</div> <div> </div> <div>You wont lose agro on group or sinlge mobs then if u continute to use your Deafen/Protect/Melee single tuant. A huge part now with agro management is intelligent players in your group. Wizzies, Scouts and Healers cant chain cast non stop anymore...so if someone in your group is continually pulling agro cast your Assuage on them(reduces their hate) and tell them about it.</div> <div> </div> <div>On multiple encounters, make sure you are timing your tuants and cycling thrue all groups with your AoE tuants. If agro is lost MAKE SURE the person who has agro stops casting immedietly and MOVES next to you so u can use ur melee tuants and regular tuants to pull it back....If mob is on a healer and healer is Low on healt use your rescue and protection skills. Make sure before you start fighting mobs you let your group know that you are rooted during fights and they need to get their arses next to you so u can get agro back when needed. A lot of people arent aware that we are rooted while tanking now so they need to get used to monitoring their own agro and poitioning themselves. If they cant do that kick em from the group.</div> <div> </div> <div>Feel free to hit me up for any tips or questions that I can help you with in game</div> <div> </div> <div>Covenant </div> <div>Faydark server</div><hr></blockquote>I appreciate this post. This will help me be a better Templar now that I know more of what you have to do to get and keep agro. However, rather than kicking the disobediant from groups, how about using harsh language and severe ridicule? Azzo, 54 Templar, Faydark.</span><div></div><p>Message Edited by b00gjuice on <span class="date_text">10-03-2005</span> <span class="time_text">10:28 AM</span></p><hr></blockquote> I prefer kicking the disobedient from the group then using harse language and sever ridicule behind thier backs =P </span><div></div>
b00gjuice
10-03-2005, 09:54 PM
<span><blockquote><hr>RafaelSmith wrote:<span><blockquote><hr></blockquote> I prefer kicking the disobedient from the group then using harse language and sever ridicule behind thier backs =P </span><div></div><hr></blockquote>Oh no, not behind their backs. Make them cry like babies so they will learn. It works with me, I'm a glutton for harsh critcism. The Tank can cuss me out when I mess up, heck, I will even admit it. Seriously though. I am always up for someone else pointing out how I can play better, always have been. Sometims I forget, so a whip is often needed. -Azzo</span><div></div>
TanRaistlyn
10-03-2005, 10:21 PM
<P>Had the pleasure of grouping wiht B00gjuice last night, and As he can attest I had very little problems pulling and holding agro on up to 6 sets of Heroic^^^ at a time. I did have 3 healers with me, which is only reason I didnt die A LOT, but it further proves the point that AGRO is not our biggest problem right now.</P> <P> </P> <P>Covenant</P>
Ironmeow
10-03-2005, 10:25 PM
<DIV>if we are the only fighter aggro isnt that much of a problem, if any other fighter is in a group they will have the aggro, what does that say about guardians? we have the worst aggro. How do we compensate for it? we dont. we let the monk / pet tank</DIV>
RafaelSmith
10-03-2005, 10:32 PM
<span><blockquote><hr>Ironmeow wrote:<div>if we are the only fighter aggro isnt that much of a problem, if any other fighter is in a group they will have the aggro, what does that say about guardians? we have the worst aggro. How do we compensate for it? we dont. we let the monk / pet tank</div><hr></blockquote> Granted I have yet to group with a Brawler type...even prior to LU13 I dont think I ever grouped with one. But I have grouped with Crusadors recently and have yet to notice any aggro issues. Personally I think alot of the aggro issues that occur between multiple fighters in a group are due to the players themselves. Its actually an interesting study if you take the time to look at things...Brawler and Warrior types tend to wanna show off whereas Crusador types dont. The sad thing is that all in all more than one fighter..regardless of who they are...serve to hurt a group more than enhance it. Its IMO the core of what makes balancing the fighter archetype impossible...we just dont stack to the point where having 2 of us is prefered over having 1 of us and something else instead. </span><div></div>
TanRaistlyn
10-03-2005, 10:38 PM
<DIV>Unless the other fighter is more then 3 levels higher then me while grouping I DO NOT ever lose agro to them. Altho I am in a high end raiding guild and MOST if not all of our players are extremely tallented and intelligent, so I dont have to worry about idiots Tuanting and using other Hate skills when Im tanking.</DIV> <DIV> </DIV> <DIV>Covenant</DIV>
Ironmeow
10-04-2005, 02:09 AM
<DIV>yah it is sad when moer than 1 fighters in a group tends to be a rooster fight of who has the bestest aggro. I personally like having two fighters as it gives me a chance to use my intervene spells and such more adding more defense to the group.</DIV> <DIV> </DIV> <DIV>pets outtank everyclass though, i dont know if this was intended but it is true. I dont think they take the least damage but they do the most aggro and taunt better.</DIV>
Nibbl
10-04-2005, 01:05 PM
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <DIV>Good news the Devs are paying attention, and thats a step in the right direction.</DIV> <DIV> </DIV> <DIV> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <P>I understand Moorguards post, and I agree with him. BUT I find most my Monks/Bruisers in my guild have mitigation almost as high as mine. Less then 300 mitigation different between me(the guild MT) and our best equipped Monk. He had 22percent more avoidance then me....Thats the problem that I see with these changes. I also like the fact that Guardians (utility skills) are completely useless while Avoidance tanks get all kinds of kewl stuff, like Safe fall, FD, Self heal, Mez...meanwhile a guardian can double the damage the group tanks using its useless protection skills. Except Assuage that one is pretty kewl. </P> <P>I like the idea that Diff tanks in Diff situations will rule the day, but as it stands now I have been watching the plate classes being outtanked by the avoidance classes more often then not. </P> <HR> <P></P></BLOCKQUOTE><BR> <DIV>I hear you, and I understand your concern. We're watching how this plays out and will make adjustments where necessary. Please understand that we're <FONT color=#ff0000 size=4>giving this a little time to breathe as we observe gameplay and watch the data to figure out where perception and fact collide</FONT>.</DIV> <DIV> </DIV> <DIV>We don't want to end up in a situation where any subclass of fighter is always clearly the best tank no matter what. That wasn't the intention with guardians, but unfortunately it ended up working out that way. <FONT color=#ff0000 size=4>Our goal is not to repeat that mistake,</FONT> so if we do something that makes it that way, we'll fix it. But again, we aren't going to balance the entire game around those two numbers at the exclusion of every other factor.</DIV> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P></P> <HR> </DIV> <P>I like that I got an answer...YAY</P> <P>Covenant</P><BR> <HR> </BLOCKQUOTE>... and I thought this was beta tested, guess not...<BR>
Uumuuanu
10-04-2005, 08:45 PM
<BR> <BLOCKQUOTE> <HR> Nibblar wrote:<BR><BR>... and I thought this was beta tested, guess not...<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Having been on the beta server, I can honestly tell you, NO it was not tested to any standard that I would claim as being realistic. If you were able to read the beta forums, there were numerous complaints about the methodology of the beta, its testing limitations and its ability to accurately simulate real game play.</DIV> <DIV> </DIV> <DIV>I believe in the software world, what Sony calls the beta is actually the alpha. What we play on every day is the beta, so far no production version has come out of the game. If there were a console, where they could not update it constantly, no one would play because it is a non-working version. A console game with this many bugs would be a complete flop. Of course that being said, maybe they would write it better and leave it alone if it were a console game.</DIV>
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