View Full Version : New Guardian Traits (Aug 29th)
TunaBoo
08-30-2005, 08:50 AM
So they changed our traits we pick again on beta. Trainings still gone, but old master2 list gone. Now, we pick a master2 spell at 14 and every 10 levels. See bottom of post for a list. All the traits below 44 seem useless at 60 in beta. Here is my review of 44 traits. <font color="#ffff00">Maddening Defense</font> - Get a new spell at 57 that does the same thing at 57 at adept1 quality, so adept3 would beat this. <font color="#ffff00">Desperate Rush</font> - Our offensive stance, not seeing an upgrade to this so still useable at 60 (when in DPS mode) <font color="#ffff00">Fortified Stance</font> - Upgrade to this at 58, beats fortified stance pretty badly at adept quality. <font color="#ffff00">Taunting Assa<font color="#ffff00">ul</font></font><font color="#ffff00">t</font> - Goading assault at 58 is an upgrade to this, and is much better. So as sad as this is for me to say, as a guardian with an eye at the end game (level 60), the only viable choice at level 44 is <font color="#ff3300">desperate rush. <font color="#ffffff">Every other spell I see an upgrade before 60, this one I do not. If I made a mistake and missed the upgrade, then ignore me... but unless someone points out this upgrade to me, it looks like desperate rush is the winner. <img src="http://www.thetunaman.com/eq2/guardTraits1-50.jpg"> </font></font> <div></div>
TunaBoo
08-30-2005, 08:52 AM
(desperate rush should get an upgrade at 58 but not seeing it anywhere.. wish I was 60 so I could look for myself). <div></div>
a6eaq
08-30-2005, 09:05 AM
Thanks for the good info Tuna.
Sir_Halbarad
08-30-2005, 11:57 AM
I was wondering myself where the desperate rush upgrade is... Following the "update every 14 levels" rule of thumb, we should get an upgrade at 58 as Tuna said. /confused... Any lvl 60 beta player able to shed some light? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>
We got a wee bit shafted because of this 14 24 34 44 yeah
Exill
08-30-2005, 02:50 PM
<div></div><div></div>I am 60 on beta and as far as I know there is no upgrade to Desperate Rush even though its a level 44 spell. That is kinda lame because of it being our offensive stance and our already lame dps. <div></div><p>Message Edited by Exill on <span class="date_text">08-30-2005</span> <span class="time_text">03:51 AM</span></p><p>Message Edited by Exill on <span class=date_text>08-30-2005</span> <span class=time_text>04:05 AM</span>
TunaBoo
08-30-2005, 03:53 PM
Well keep us informed if they add one, if not 44 trainings is clear. Care to post or email me the 54 trainings so this list can be complete? <div></div>
Exill
08-30-2005, 06:21 PM
<div></div>This is best that I could do. I tried to get screenshots of all the Master 2 stats but the thing started to glitch out on me and was turning all my spells into apprentice 1s. <img src="http://img297.imageshack.us/img297/4831/training1cj.jpg"> Id say the choice is between Protect and Call of Defense.
Colossaltitan
08-30-2005, 07:41 PM
<DIV>Thx for info folks =)</DIV>
TunaBoo
08-30-2005, 10:46 PM
Yah all of tunabash's spells that can be trained are app1, ghetto but meh <div></div>
Exill
08-31-2005, 02:48 PM
Bad news. I don't know if I did not notice it before or if they just added this in recently but: I think this means that all our T5 trainings get upgraded at T6. <img src="http://img334.imageshack.us/img334/7558/desperatecharge4pq.jpg"> <div></div>
Colossaltitan
08-31-2005, 05:07 PM
<BLOCKQUOTE><IMG src="http://img334.imageshack.us/img334/7558/desperatecharge4pq.jpg"><BR><BR>IMO, is this really much of an offensive stance? I mean I don't care much b/c I'm not out their to deal the damg I am here to take it. But as far as an offensive stance goes, will this really up are DPS? I mean, The 72 STR increase isn't bad but on Live I can swap out my 2 +12 STA dolls for to +12STR, hit a STR Imbued ring for another what? Not sure on exact # and still not much of a noticable melee damg difference. The Piercing,Slashing,Crushing doesn't really mean much atleast on Live after fiddling around with Call to Battle & Fortified Stance (taking them on and off & auto-attacking)....<BR><BR>Anyone else feel the same?<BR>Just wish I saw something more unique I suppose, rather than oh byebye to your defense, hello a little STR & oh...the unforgetable 13ish Piercing,Slashing,Crushing! Woot your uber offensive now! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></BLOCKQUOTE><p>Message Edited by Colossaltitan on <span class=date_text>08-31-2005</span> <span class=time_text>09:15 AM</span>
Vulking
08-31-2005, 10:07 PM
<P>Let me get this straight, since im a little slow.... CAs like Tremor and Protect are being turned into Trainings? If true then why in the hell did i spend plat on rubies to make these adept IIIs?</P>
Colossaltitan
08-31-2005, 10:23 PM
<spent 2pp for tremor mast1 =X
No, they're still skills, the training is just a M2 upgrade to that skill - it would upgrade your Adp3. <div></div>
Vulking
08-31-2005, 10:54 PM
<P>figured it out, not as bad as i thought. </P> <P> </P> <P> </P> <p>Message Edited by Hammarus on <span class=date_text>09-02-2005</span> <span class=time_text>01:00 PM</span>
Colossaltitan
08-31-2005, 11:33 PM
Umm dude?<BR>Wakeup.<BR>What used to be the "Specialized Trainings" @ the '0' levels they were adept 2 quality, now they are master 2 quality.<BR>I don't see what there is to gripe about.<BR>Also, this has happened to skills throughout all of the levels. And its happening.....again..... I don't understand what you are freaking about.<BR>You keep all the same CA's although they are changing around a few, some for better some for worst, the specialized training does not take away from other skills and you only get to keep the one you choose. It simply upgrades the one you choose. And all this about "wasted plat" and such. It happens, all the time, think when you were leveling up. Dig In Adept3......1p....2days later, Specialized Training is better! Get that, oh man wasted 1pp. a week later fortified stance......adept3.... [expletive ninja'd by Faarbot]....heh another wasted time into another skill.<BR><BR>This has always been like this. Thats not what the fuss is about <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
<P><BR> </P> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> Umm dude?<BR>Wakeup.<BR>What used to be the "Specialized Trainings" @ the '0' levels they were adept 2 quality, now they are master 2 quality.<BR>I don't see what there is to gripe about.<BR>Also, this has happened to skills throughout all of the levels. And its happening.....again..... I don't understand what you are freaking about.<BR>You keep all the same CA's although they are changing around a few, some for better some for worst, the specialized training does not take away from other skills and you only get to keep the one you choose. It simply upgrades the one you choose. And all this about "wasted plat" and such. It happens, all the time, think when you were leveling up. Dig In Adept3......1p....2days later, Specialized Training is better! Get that, oh man wasted 1pp. a week later fortified stance......adept3.... [expletive ninja'd by Faarbot]....heh another wasted time into another skill.<BR><BR>This has always been like this. Thats not what the fuss is about <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P><BR>Some training abilities had added bonus's to them don't forget.. Slate's Invigorating Threat gave bonus mitigation and so did Braksans. Sure training was only an "Adept II" quality of the existing spell, but that was only for the existing effects of what the spell already did. Simply upgrading our current spells to Master II quality isn't gonna give us those added qwerks.</P> <P>I don't really mind either way, but I've been seeing a lot of misinformed posts about the old training vs. the new.</P> <P>I honestly prefer the old training system because it gave me some added change to my skills, now its just the same but higher "quality," but I don't mind all too much about this new system.</P>
Colossaltitan
09-01-2005, 10:26 PM
all of those aren't gonig to be usefull anymoer neways (braskans, uthros deviant, etc..) just the latest ones u get is all that will be useful.
<P>OMG...So they are eliminating our haste?</P> <P>Thanks for getting rid of what little DPS we had. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P>
Airog
09-02-2005, 01:06 AM
<DIV>Changeing haste to Offensive stance, will be interesting to see if it adds or takes away DPS.</DIV>
Colossaltitan
09-02-2005, 01:18 AM
<BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> <BLOCKQUOTE><IMG src="http://img334.imageshack.us/img334/7558/desperatecharge4pq.jpg"><BR><BR>IMO, is this really much of an offensive stance? I mean I don't care much b/c I'm not out their to deal the damg I am here to take it. But as far as an offensive stance goes, will this really up are DPS? I mean, The 72 STR increase isn't bad but on Live I can swap out my 2 +12 STA dolls for to +12STR, hit a STR Imbued ring for another what? Not sure on exact # and still not much of a noticable melee damg difference. The Piercing,Slashing,Crushing doesn't really mean much atleast on Live after fiddling around with Call to Battle & Fortified Stance (taking them on and off & auto-attacking)....<BR><BR>Anyone else feel the same?<BR>Just wish I saw something more unique I suppose, rather than oh byebye to your defense, hello a little STR & oh...the unforgetable 13ish Piercing,Slashing,Crushing! Woot your uber offensive now! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></BLOCKQUOTE> <P>Message Edited by Colossaltitan on <SPAN class=date_text>08-31-2005</SPAN> <SPAN class=time_text>09:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>^^Were my thoughts on that^^.
Airog
09-02-2005, 01:26 AM
Yeah, doesn't seem as nice as the Haste, huh?
Sir_Halbarad
09-02-2005, 12:22 PM
Maybe I was/am doing it wrong all the time, but I never use the Haste. The power drain is too high in my opinion. I spend my power for taunts, combat arts and buffs... /shrug <div></div>
blueduckie
09-02-2005, 12:47 PM
<DIV>I personally love the haste. With enchanter and normally a bard i my group i can hardly burn my power and hardened metallic hammer is alot of dps IMO well worth the small power every 30 sec. When dpsing i definately use it and i use it with htl currently for tons more procs. Very sexy to have wish they werent taking away its haste but lowering it. Even 10% haste would be fine</DIV>
Airog
09-02-2005, 08:23 PM
When you are DPS'ing, not tanking, Self Haste + FBSS +haste buffs from others, you can get a 2hand weapon delay down to make it so you hit once inbetween each Combat Art, which greatly ups your DPS form hitting once every two Combat Arts. Of course with .2seconds cast times, that will change.
Colossaltitan
09-02-2005, 10:36 PM
I always use desperate rush in raiding. With mast1 crack or even adept3 u are fine on power. HTL, Desperate Rush, Hunker down (yes I still use it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) deafening in between and you can keep aggro better. the haste is nice and helpsw / it. but we wont need that for aggro control come expansion b/c HTL = When u get hit not when u hit.
Airog
09-03-2005, 01:11 AM
Yeah, the new HTL spells seem pretty nice.
JNewby
09-08-2005, 01:29 AM
<BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> I always use desperate rush in raiding. With mast1 crack or even adept3 u are fine on power. HTL, Desperate Rush, Hunker down (yes I still use it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) deafening in between and you can keep aggro better. the haste is nice and helpsw / it. but we wont need that for aggro control come expansion b/c HTL = When u get hit not when u hit.<BR> <HR> </BLOCKQUOTE> <P><BR>eh u know hunker downs def buff doesnt stack right/</P> <P> </P>
<DIV>Thanks for all the info folks</DIV>
Colossaltitan
09-12-2005, 07:00 PM
<DIV><BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR><BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> I always use desperate rush in raiding. With mast1 crack or even adept3 u are fine on power. HTL, Desperate Rush, Hunker down (yes I still use it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) deafening in between and you can keep aggro better. the haste is nice and helpsw / it. but we wont need that for aggro control come expansion b/c HTL = When u get hit not when u hit.<BR> <HR> </BLOCKQUOTE> <P><BR>eh u know hunker downs def buff doesnt stack right/<BR>__________________________________________________ ___<BR><BR><BR>Actually........... it does. But, I believe it only does if you cast them in a certain order. I'll login l8r (when I am home from work) and take before and after screenshots.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR></DIV>
JNewby
09-12-2005, 08:15 PM
<BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR><BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR> I always use desperate rush in raiding. With mast1 crack or even adept3 u are fine on power. HTL, Desperate Rush, Hunker down (yes I still use it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) deafening in between and you can keep aggro better. the haste is nice and helpsw / it. but we wont need that for aggro control come expansion b/c HTL = When u get hit not when u hit.<BR> <HR> </BLOCKQUOTE> <P><BR>eh u know hunker downs def buff doesnt stack right/<BR>__________________________________________________ ___<BR><BR><BR>Actually........... it does. But, I believe it only does if you cast them in a certain order. I'll login l8r (when I am home from work) and take before and after screenshots.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>well hunker down being a buff that stifles u I cannot see how u can cast it in any order... more so hunker down is a oh [expletive ninja'd by Faarbot] buff and is used only when needed... and as far as I have seen does not stack with out other def buffs</P> <P> </P>
Bantel
09-13-2005, 03:19 AM
<P>I see where our buffs now require concentration.</P> <P>Do they still stack like the Call To Arms - Guardian's Call - Call to Battle line and the Battle Tactics - Do or Die - Return to Battle lines do on Live?</P> <P> </P> <P> </P>
Moontayle
09-13-2005, 09:15 PM
<BR> <BLOCKQUOTE> <HR> Bantel wrote:<BR> <P>I see where our buffs now require concentration.</P> <P>Do they still stack like the Call To Arms - Guardian's Call - Call to Battle line and the Battle Tactics - Do or Die - Return to Battle lines do on Live?<BR></P> <HR> </BLOCKQUOTE>Negative.<BR>
Colossaltitan
09-13-2005, 11:35 PM
SOoOooo... Just to clear up, doesn't really matter what Master 2 version of a spell we go with b/c all of the upgrades are better? But it seems that the Master 2 Offensive Stance will last us the longest?<BR>Thx. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.
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