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View Full Version : Discussion on Intervene Type Skills


hizashi
04-15-2005, 03:16 AM
<DIV>Looking for clarification on the following intercept damage/block damage/absorb damage, etc etc skill lines. Yes, I have read about 50 posts on it, but there is little consensus. Below are all the skills I could find that do anything of this nature for Guardians. Please comment on which lines to use, looking for a guide on these basically - which to use, which to stack, etc.</DIV> <DIV> </DIV> <DIV><FONT color=#ccff33><FONT size=2>6 -      </FONT><FONT size=2>Intervene - </FONT><FONT size=2>Chance to intercept damage dealt to nearby ally</FONT></FONT></DIV> <DIV><FONT color=#ccff33></FONT> </DIV> <DIV><FONT color=#ffffff><FONT size=2>18 -    </FONT><FONT size=2>Stand Firm - </FONT><FONT size=2>Parry/Block attacks on party member</FONT></FONT></DIV> <DIV><FONT color=#ffffff><FONT size=2>32.6 - </FONT><FONT size=2>Never Surrender - </FONT><FONT size=2>Parry/Block attacks on party member + parry buff</FONT></FONT></DIV> <DIV><FONT color=#ccff33><FONT size=2>46 -    </FONT><FONT size=2>Vigilance - </FONT><FONT size=2>Parry/Block attacks on party member + chance to intervene</FONT></FONT></DIV> <DIV><FONT color=#ffffff><FONT size=2><BR>20 -   </FONT><FONT size=2>Sentinel - </FONT></FONT><FONT color=#ffffff><FONT size=2>Sometimes absorb all dmg a single party member would take<BR></FONT><FONT size=2>34 -   </FONT><FONT size=2>Safe Guard - </FONT></FONT><FONT color=#ffffff size=2>Sometimes absorb all dmg a single party member would take<BR></FONT><FONT color=#ccff33><FONT size=2>48.6 -</FONT><FONT size=2>Sentry - </FONT><FONT size=2>Sometimes absorb all dmg a single party member would take</FONT></FONT></DIV> <P></P><FONT color=#ccff33><FONT size=2>21 -   </FONT><FONT size=2>Allay - </FONT><FONT size=2>Parry/Block attacks on party member</FONT></FONT> <P></P><FONT color=#ccff33><FONT size=2>50 -   </FONT><FONT size=2>Guardian Sphere - </FONT><FONT size=2>Sometimes absorb damage dealt to the party</FONT></FONT> <P>Allay takes 1 Concentration point. The rest, per eq2players do not...</P> <P>All the yellow text skills are usable at the same time. Unless the concentration points are wrong at eq2players, or my list is wrong (and will be fixed!).</P> <P>My premature assumptions:</P> <UL> <LI>Often you do NOT want to intervene and take damage (nasty damage spikes)</LI> <LI>Skills without intervene characteristics should be used in all groups. Always.</LI> <LI>Intervene skills should be understood and be ready to be used</LI></UL> <P>The supposed *best* skill of the above is <STRONG>Never Surrender (32.6),</STRONG> since it intercepts no damage, but provides the best defensive benefit.</P> <P>So, can you stack Allay on top of Never Surrender? Should you Allay all members of your group (can you?) etc.</P> <P>Looking for a discussion on this.  <STRONG>I believe I understand how they work, but not how they work *together*.</STRONG></P> <P>I apologize I don't have access to a 50 guardian to test all of them :smileywink:</P> <P>Note: effects from spell line list at  <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=11187" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=11187</A> </P>

TunaBoo
04-15-2005, 03:47 AM
Allay and never surrender work, rest are useless trash skills that wast your time. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>

VonStein
04-15-2005, 09:10 AM
<P>Yep... put up Allay.... like 22% to avoid right now...</P> <P>get an SK and put up their 32 level block skill.... its like a 20% increase to avoid...</P> <P>then take a bruiser... and put up their 20% to avoid combat art....</P> <P> </P> <P>Hmmm... put em on a zerker with a 40% avoid.....and you'll never get hit... as long as they stay up... cause they should stack</P> <P> </P> <P> </P> <P>Just another wonderfull design "feature" that I'm sure will soon be exploited and then nerfed....</P>

Valg
04-15-2005, 10:14 AM
<DIV>man it would be nice if these buffs were 15 minutes too, because recasting 3 minute single player buffs get really annoying, especially if you're trying to put it on more than one or two people.</DIV>