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View Full Version : Reitemization in GU61 and Slipstones...


Kyrmyn
08-01-2011, 08:53 PM
<p>So the Kerra Isle Slipstone provides 4 DA for almost 8g of fuel (2 per combine), and the Rilissian Rager Slipstone is 3 DA. When equipment is reitemized in GU61 I propose upping the amount of DA in each item and either reducing the amount of fuel, or increasing the net result of slipstones per combine.</p><p>I'm currently sitting just over 400 DA self buffed on my Dirge, Kyrmyn on Guk, and I proc/raid buff up almost to 450. 4 DA is one measly percent. I supposed if I was at 398 DA and there just wasn't a way to get more - but this is such an isolated occurance it makes these items pretty useless.</p><p>Correct me, however, if I am wrong on mechanics. I'm under the impression that DA works in increments of 100. Any number between 400 and 499 is 4 attacks regardless.</p><p>So I propose that the Rilissian Rager Slipstone be changed to 10 DA (I admit I have not logged into Test to see what is pretty typical on a given piece of equipment...but I would imagine that by level 70 one should be able to get to 100 DA.) I further propose that the Kerra Isle Slipstone be changed to 25 DA. My last proposal is that both items be given a certain percentage chance to proc to double the DA amount - similar to the Greater Magnitude red adorn - 2.3 times per minute and lasts for 10s.</p><p>Thanks!</p><p>Kyrmyn of Guk</p>

Ragnaphore
08-01-2011, 09:12 PM
<p>You're wrong <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>For ex. 475 DA = 4 extra attacks and 75% to get a 5th.</p><p>Edit : That said, yes Stones/Potions should be looked at. 4 DA or 3 crit chance aren't what they used to be.</p>