PDA

View Full Version : Tradeskillers have you seen this news?


Senya
04-27-2011, 05:05 PM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=499578" target="_blank">Here:</a></p><p><cite>Amnerys wrote:</cite></p><blockquote><p>When it comes to the EverQuest franchise and designing tradeskills, Paul "Frizznik" Carrico is no noob. He's been working on SOE games since 2000 and has had a firm hand in the evolution of Norrath, both before and after the Shattering. He even spent a little time working on Free Realms. More recently, he has been doing great work on the mechanics team, including dungeon and battlegrounds design.</p> <p>Being a game designer is an ever-evolving job, and often there are opportunities within a team to take the lead on designing different aspects of the game. After a recent shuffle of duties, Frizznik is now heading up Tradeskill Design for EverQuest II. EQII players who enjoy the tradeskill aspect of the game will likely remember him from the early days of EQII, and those whose remember Frizznik's previous work on tradeskills will be happy to know they are still in good hands.</p> <p>But where did Domino go? Don't fret! She has taken on a new and exciting role with the EQII team as Associate Producer. We'll still be seeing her around as she helps Smokejumper keep the team organized and running full steam ahead, and generally lending a hand where needed.</p> <p>Now, lets get to know Frizznik a little better!</p></blockquote>

rattlebonz
04-27-2011, 05:15 PM
<p>Nope, that's the first I've seen of it and I'm not sure how I feel about it either.</p>

Jrral
04-27-2011, 05:21 PM
<p>Sounds like Domino got a promotion.</p>

Wurm
04-27-2011, 05:23 PM
<p><cite>Jrral@Unrest wrote:</cite></p><blockquote><p>Sounds like Domino got a promotion.</p></blockquote><p>Which is great!</p>

Senya
04-27-2011, 05:31 PM
<p>Congratulations to Domino for sure! </p><p>But my initial response was sadness.  Not because of any thing to do with Frizznik, but because I really loved everything Domino did for tradeskillers / decorators.</p>

Alenna
04-27-2011, 05:35 PM
<p>but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum</p>

Senya
04-27-2011, 05:36 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum</p></blockquote><p>So do I.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Domino
04-27-2011, 06:16 PM
<p><cite>Senya wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum</p></blockquote><p>So do I.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Thanks for the good wishes! I am sure tradeskills will be in good hands with Frizznik, and I'm also sure a fresh pair of eyes and new ideas will be a good thing for tradeskills.  And of course, I'm not going anywhere, I'll still be working hard helping make EQII awesome, just in slightly different ways now.</p><p>I <em>am</em> going to unsticky some of my old threads from the top of this forum, to let Frizznik decide how he wants to organize things and get a fresh start.  As you can see he's already jumped in with both feet and I'm sure you'll be hearing lots from him as he settles in.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Rijacki
04-27-2011, 06:25 PM
<p><cite>Senya wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum</p></blockquote><p>So do I.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Those of us who have been around a while and have long memories should remember back to pre-DoF and during DoF. Frizznik was the tradeskill dev at that time. He was the one who, for DoF, included recipes for items named for some players' characters. Several potions and poisons in particular were named for such characters as Adeste, Kendricke, Gaige, and many others (some no longer playing, sadly). One of the poisons was Torment of Rijacki, a very powerful poison indeed *impish grin*.</p><p>When Frizznik was moved to another SOE project and Beghn was made tradeskill dev again, later (around the time KoS launched) the tradeskills were 'revamped' and almost all the potion/poison recipes named for characters were removed. I think the rest of Named recipes were also removed, too, though DenMom Trailmix is still around (or around again.. I didn't follow provie stuff as much as alchie *laugh*).</p><p>During his time as tradeskill dev -then-, Frizznik did a lot to help tradeskillers and make the system more workable and even bring some fun into it. I'm positive he'll keep going in the increase on fun factor laid down by Domino <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (besides, she'll be there to thwap him if he doesn't *impish grin*)</p>

Sambril
04-27-2011, 06:46 PM
<p>Given his recent activity on harvesting and Domino's recent postings having a wider focus, I was begining to think something like this had happened.  Best of luck to both in their new positions. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Cusashorn
04-27-2011, 06:51 PM
My first clue that Frizznik was taking over was when he made the post about the upcoming harvesting changes. Domino would have done it otherwise. My first clue that Domino was still around after that whole scare over a lot of SOE employees being laid off a while back is that Domino is still posting, so it's all good!

Piccolo
04-27-2011, 07:30 PM
<p><cite>Senya wrote:</cite></p><blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=499578" target="_blank">Here:</a></p><p><cite>Amnerys wrote:</cite></p><blockquote><p>When it comes to the EverQuest franchise and designing tradeskills, Paul "Frizznik" Carrico is no noob. He's been working on SOE games since 2000 and has had a firm hand in the evolution of Norrath, both before and after the Shattering. He even spent a little time working on Free Realms. More recently, he has been doing great work on the mechanics team, including dungeon and battlegrounds design.</p> <p>Being a game designer is an ever-evolving job, and often there are opportunities within a team to take the lead on designing different aspects of the game. After a recent shuffle of duties, Frizznik is now heading up Tradeskill Design for EverQuest II. EQII players who enjoy the tradeskill aspect of the game will likely remember him from the early days of EQII, and those whose remember Frizznik's previous work on tradeskills will be happy to know they are still in good hands.</p> <p>But where did Domino go? Don't fret! She has taken on a new and exciting role with the EQII team as Associate Producer. We'll still be seeing her around as she helps Smokejumper keep the team organized and running full steam ahead, and generally lending a hand where needed.</p> <p>Now, lets get to know Frizznik a little better!</p></blockquote></blockquote><p>How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.</p>

Eileah
04-27-2011, 07:49 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p> As you can see he's already jumped in with both feet </p></blockquote><p>He has some pretty big shoes to fill, no oen has brought more people back to the game than you.</p><p>There are many of us who wouldn't even play if not for the tradeskill and decorating, I am elated that you are going to be in a position to make this game even better.</p><p>Do for the whole game what you did for tradeskilling and it will be wonderful!</p><p>/sniff sniff.. Going to miss you on Tues nights....</p>

Eileah
04-27-2011, 07:56 PM
<p><cite>Piccolo@Everfrost wrote:</cite></p><blockquote><p>How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.</p></blockquote><p>Frizz was the TS dev at launch... Many of us remember him from then.</p><p>I am sincerely hoping that he carries on the fine work that Domino has done in making tradeskilling so much more enjoyable, I really don't want to go back to the overly-complicated-omg-there-are-too-many-mats/steps-to-do-this-combine.</p><p>So far from what I have seen he is off to a great start here <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Cloudrat
04-27-2011, 08:00 PM
<p>Congratulations Domino<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> Nice to see someone will be wrangling that has seen all the puzzle pieces<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Welcome Frizznik and my order for dolls went out this morning<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Eileah
04-27-2011, 08:09 PM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p>Congratulations Domino<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> Nice to see someone will be wrangling that has seen all the puzzle pieces<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><strong>Welcome Frizznik and my order for dolls went out this morning</strong><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p</p><p>And pins, need new pins /snicker</p>

Cyliena
04-27-2011, 08:32 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Cloudrat wrote:</cite></p><blockquote><p>Congratulations Domino<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> Nice to see someone will be wrangling that has seen all the puzzle pieces<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><strong>Welcome Frizznik and my order for dolls went out this morning</strong><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p</p><p>And pins, need new pins /snicker</p></blockquote><p>I believe he's a gnome.. just get something small and punt it around. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Senya
04-27-2011, 10:31 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum</p></blockquote><p>So do I.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Those of us who have been around a while and have long memories should remember back to pre-DoF and during DoF. Frizznik was the tradeskill dev at that time. He was the one who, for DoF, included recipes for items named for some players' characters. Several potions and poisons in particular were named for such characters as Adeste, Kendricke, Gaige, and many others (some no longer playing, sadly). One of the poisons was Torment of Rijacki, a very powerful poison indeed *impish grin*.</p><p>When Frizznik was moved to another SOE project and Beghn was made tradeskill dev again, later (around the time KoS launched) the tradeskills were 'revamped' and almost all the potion/poison recipes named for characters were removed. I think the rest of Named recipes were also removed, too, though DenMom Trailmix is still around (or around again.. I didn't follow provie stuff as much as alchie *laugh*).</p><p>During his time as tradeskill dev -then-, Frizznik did a lot to help tradeskillers and make the system more workable and even bring some fun into it. I'm positive he'll keep going in the increase on fun factor laid down by Domino <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> (besides, she'll be there to thwap him if he doesn't *impish grin*)</p></blockquote><p>I so need a "Jaylah's Pink Hammer" - lots of + carpenter-type ts goodness on a pale pink hammer - don't forget the sparkle effect.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Just kidding about the hammer, but it is good to see that the veteran tradeskillers know we are in good hands.  I was around in those days, but hadn't quite got really hooked on tradeskills until shortly before EoF, and then was gone from the world of Norrath for awhile shortly after that.  I do know that once I returned to the game I couldn't believe just how fun tradeskilling was.  I'm definitely going to miss Domino, but it seems that Frizznik is paying attention and has good things planned for us already.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Rijacki
04-27-2011, 10:53 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Cloudrat wrote:</cite></p><blockquote><p>Congratulations Domino<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> Nice to see someone will be wrangling that has seen all the puzzle pieces<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><strong>Welcome Frizznik and my order for dolls went out this morning</strong><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p</p><p>And pins, need new pins /snicker</p></blockquote><p>I believe he's a gnome.. just get something small and punt it around. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Run the EQ1 tutorial, he's there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Indabuff
04-28-2011, 03:22 AM
<p>Well Domino cant say its a surprise, and I am sure well deserved. Your professionalism will be surely missed butI am glad that you will now be looking after this game in bigger ways.</p><p>As for Frizzwik, I was not around when you were in tradeskills before but welcome back. Now where is that listof house items that I just must have, I know its around here somewhere...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Welcome, and maybe I might be...just a tad predujuce but I think some of the nicest people in game are the house addicts. Looking forward toseeing what you will bring to the table....hummm....maybe a teapot?</p><p>Best wishes Domino, and a hearty welcome to Frizzwik</p>

Elwin
04-28-2011, 03:49 AM
<p>Congratulations Domino and Frizz <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>/passes champagne</p>

Meirril
04-28-2011, 04:47 AM
<p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Piccolo@Everfrost wrote:</cite></p><blockquote><p>How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.</p></blockquote><p>Frizz was the TS dev at launch... Many of us remember him from then.</p><p>I am sincerely hoping that he carries on the fine work that Domino has done in making tradeskilling so much more enjoyable, I really don't want to go back to the overly-complicated-omg-there-are-too-many-mats/steps-to-do-this-combine.</p><p>So far from what I have seen he is off to a great start here <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Beghn was the tradeskill dev at launch. Frizznik took over for Beghn a few months later and worked on improving the backend for crafting. In the very short time Frizznik was the tradeskill developer he made vast improvements to the old system. Then Beghn took over again and made massive changes to tradeskills and quite frankly made as big of a mess as he cleaned up.</p><p>Hearing Frizznik is taking over for Domino is a good thing, though I have to question how long he'll remain in this position? He seems to be a very popular mechanics developer at SoE and quite frankly he could get pulled away from us at any time to work on new or old projects that need someone of his tallents.</p>

Liyle
04-28-2011, 10:08 AM
<p>Congrats to you both! I am so happy to see Domino's goodness moving up the SOE ladder so that it can spread a wider net. I credit her with saving TS and look forward to her saving EQ2! 8^)</p>

Afista
04-28-2011, 10:37 AM
<p>Congrts to Domino on the promotion! Well deserved! You will definately be missed as the TS Dev though : /</p><p>Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though</p><p> <span style="color: #ff0000;"><em>I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.</em></span></p><p><span style="color: #ffffff;">As someone with all maxed 9 TSers I'm not worried about any difficulty needing other TSers for whatever steps... I am more worried about the pain of it. I dislike having to log on a bunch of characters to make parts for other characters. I sincerely hope that this is restricted to special recipes (such as with the Solstice earring and Prayer Shawl). I spend most of my time on my carpenter mass producing furniture for decorating projects.  If more combines are needed for things such as new common furniture recipes, I'd be severly disappoionted : /</span></p>

Kitira-AB
04-28-2011, 10:51 AM
<p>Most definitely sad to see Domino not being in charge of tradeskills anymore. Miss Lady, you did an absolutely fantastic job and I really hope you won't be a stranger to the boards or ingame <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> However, I do have to offer a sincere "Grats!" on getting a well deserved promotion.</p><p>Frizz- I remember those WORTs..Welcome back! You have some mighty big shoes to fill sir. As long as you keep an open communication with the crafters of the game like Domino has, and show yourself in game once in a while, the transition to your new/old position will be smooth. Good Luck!</p><p>In the grand scheme of things, I don't think it's horrible for crafters to be interdependant, as long as it's not for every...single...combine. I am probably alone in my way of thinking, which is fine, but I don't mind it when I need things from other crafters, and I don't have those certain ones leveled up yet. I'm lucky enough to be on a very great server, with incredibly nice and willing crafters, to help out when one needs. A little interdependency would help newer crafters get to know the crafter community on their server too.</p><p>I think many things in EQ2 have taken a turn toward too much solo, and not enough mingling, but there is a fine line, and hopefully Frizz won't cross it.</p><p>K~</p>

Xdatinelia
04-28-2011, 11:25 AM
<p>I am way old school.  I remember Frizzink's Robe of Tinkering from Akheva in Luclin in eq1.  I can not see his name with out thinking how many moons it took coveting that robe to finally get it. </p><p>Whee for gnomes!</p>

Domino
04-28-2011, 11:58 AM
<p><cite>Kitira-AB wrote:</cite></p><blockquote><p>Frizz- I remember those WORTs..Welcome back! You have some mighty big shoes to fill sir.</p></blockquote><p>That's the best part about replacing a furry-footed halfling ... no shoes to fill! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  The only shoes around here are Frizznik's old ones that I filled when I joined, and I imagine they'll fit him again just fine. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Eileah
04-28-2011, 12:21 PM
<p><cite>Afista@Crushbone wrote:</cite></p><blockquote><p>Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though</p><p> <span style="color: #ff0000;"><em>I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.</em></span></p></blockquote><p>I had missed this =/</p><p>I have to say that this will drive me away, I don't mind for very special quest combines but for anything else, no.</p><p>I have every tradeskiller and I would not want to have to log back and forth for combines just to get something made, it sucked back in the day and I do not want to revisit that mess again. I can't imagine how it would be for those who don't have a full crew of their own tradeskill classes.</p><p>If this is his vision for tradeskilling it is indeed a dark day.</p>

d1anaw
04-28-2011, 12:57 PM
<p>Things on my wish list include the concept of tradeskill items being among the best, most desireable items in the game, making us truly sought after, and of course more decorating items and options. That goes without saying. But I'd really like to have a real reason to max out my last four tradeskillers other than to be able to do the multi task quests. I'd really like to see my tailor, future armorer, etc really be coveted. Make the sages' spells the best in the game and get rid of spell making for non-sages. Make jewelers make ::::gasp:::: jewelry, the best in the game or at least a very close to it and make alchemists do the most sought after potions and assists. And leave the spell writing to the spell makers.</p>

Valentina
04-28-2011, 01:18 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Afista@Crushbone wrote:</cite></p><blockquote><p>Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though</p><p> <span style="color: #ff0000;"><em>I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.</em></span></p></blockquote><p>I had missed this =/</p><p>I have to say that this will drive me away, I don't mind for very special quest combines but for anything else, no.</p><p>I have every tradeskiller and I would not want to have to log back and forth for combines just to get something made, it sucked back in the day and I do not want to revisit that mess again. I can't imagine how it would be for those who don't have a full crew of their own tradeskill classes.</p><p>If this is his vision for tradeskilling it is indeed a dark day.</p></blockquote><p>I do agree with this, although I'll reserve judgement until I see what he's actually doing... Having to juggle characters for all of the subcombines back in the day was just irritating.  I don't mind when it comes to the shawl or epic quests, but for normal recipes?  No, thanks.</p><p>Then again, it probably won't impact me, as so many of the newer recipes (like in SF) are tied to the adventuring instances and drops (shards, for example), which neither my guild mates nor I can do yet anyway. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Powers
04-28-2011, 06:13 PM
<p>You know, guys, the reason "character hopping" to do all those interdependent combines was annoying is because that wasn't the way we were supposed to do it.  There's these things called "other crafters" and "the broker" that were supposed to help you avoid character hopping.</p><p>Of course, once we got the "cross-class tradeskills", the market for subcomponents evaporated, which meant people stopped making them for other crafters, which meant no one could find them on the broker anymore.  Which later meant they went away.</p><p>If Frizznik can bring back the social interaction that was present when we needed to buy supplies off other crafters, I say do it!  It might even make crafting fun again, which it hasn't been for me in several years.</p><p>Powers  &8^]</p>

Eileah
04-28-2011, 06:32 PM
<p>Why in the world would I need other crafters for anything when I have them all myself? That is totally rediculous to say that I should buy off the broker or be forced to get them from another person when I am absolutely self sufficient and like it that way and I am not alone.</p><p>Trying to force people to socialize, even for combines, has never worked and won't work now, it is sure to backfire in SOE's face if they try.</p><p>It never worked, it made some classes more powerful than others, it made everyone dependant on alchemists and made alchemists RICH while others suffered because they couldn't afford to pay the price for what they needed.</p><p>I LIKE being independent and self-sufficient. I am NOT going to be dependent on anyone or anything else again.</p>

Rainmare
04-28-2011, 06:49 PM
<p>I wouldn't mind some interdependacy for things that make sense. like as an armorer, maybe making a set of armor might require a tailor to help make padding for it.</p><p>maybe a weaponsmith could use a jewelers help for engraving/adorning a blade/pommel with runes and/or jewels</p><p>a carpenter adn a woodworker working together on some furniture. the carp makes it, the woodworker does the detail work.</p><p>alchy and sages working together on more potent poisons/potions/scrolls</p><p>and provis can have some recipes that work with carious classes for specialty items. metalworkers to make some nicer pots/pans woodworkers for some wooden spoons...alchies to help prepare special herbs or containers...adn these could be either nicer food/drink results or maybe items that help tradeskilling.</p><p>But i'd also like these to be VERY nice resulting items...either for the adventure use, or in looks if they are appearance. I'm talking SC quality looks.</p>

Sanction
04-28-2011, 09:14 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p>Make the sages' spells the best in the game and get rid of spell making for non-sages. Make jewelers make ::::gasp:::: jewelry, the best in the game or at least a very close to it and make alchemists do the most sought after potions and assists. And leave the spell writing to the spell makers.</p></blockquote><p>While it was always a little different for me to have jewelers and Alchys crafts CAs, giving all the spell/CA to sages would give them mass amounts of items to craft over any other TS class.  They already are the most sought after class as it goes right now when there is a level cap raise and this would make it even worse.</p><p>For example my wife is a sage and she would have about 35 teir 9 spells to craft for a fury.  Multiply that by 24 classes and you have 840 recipes for the sage to craft for one tier.  I myself am a jeweler and there is 7 jewelry slots (neck, ear x2, wrist x2, finger x2 (9 items if they gave us the charm slots which is currently crafted by provi)) and you multiply that by 24 classes and you have 168 items at top tier.  However that is assuming you have different jewelry for each class which I doubt would ever happen so it would be by arch-type giving you 7 slots by 4 arch-types equals 28 top tier items.</p><p>In conclusion, 840 recipes for sage and 28 recipes for jeweler at top tier using your suggestion.  Can we say an out of balance crafting society?</p>

Meirril
05-01-2011, 06:46 AM
<p><cite>Powers wrote:</cite></p><blockquote><p>You know, guys, the reason "character hopping" to do all those interdependent combines was annoying is because that wasn't the way we were supposed to do it.  There's these things called "other crafters" and "the broker" that were supposed to help you avoid character hopping.</p><p>Of course, once we got the "cross-class tradeskills", the market for subcomponents evaporated, which meant people stopped making them for other crafters, which meant no one could find them on the broker anymore.  Which later meant they went away.</p><p>If Frizznik can bring back the social interaction that was present when we needed to buy supplies off other crafters, I say do it!  It might even make crafting fun again, which it hasn't been for me in several years.</p><p>Powers  &8^]</p></blockquote><p>Way back when there wasn't any way around interdependency almost every crafter had their own alchemists. Those of us who actually chose to be alchemists first and foremost were constantly hounded to make the base components for everybody else's stuff. It cost about 6cp and raw materials to make 4 of each WORT. People sold each WORT for multiple silver. Now there was usually about 2 more steps before you could make the item that went into a finished product. You would need 4 of these items typically. Your talking about 20-ish combines total before you got to a finished combine and each time it changed to a new person there would be a mark-up in the price.</p><p>Back in these days Adept 4s (aka expert spells now) were selling for an equivellent price of about 2 to 4 times as much masters are selling now. People sold Apprentice 2 spells (Journeymen spells) below the cost of making them because quite frankly it would cost more to buy the subcomponents than it would to buy adept 1 spells (Adept spells).</p><p>The main drive for a lot of crafters to master multiple crafts was so they could produce the components they needed for their main craft. When the interedependency was done away with, a lot of pocket crafters went into retirement and people started focusing on what they wanted to play.</p><p>I certainly would like to see more for crafters to do, but I think interdependency like we had it back at the beginning of EQ2 is something we don't really want to see much of in the future. Now if you have new ideas of what to do with interdependency or some really good ideas of what products could come from limited interdependency...well lets hear them. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Brigh
05-01-2011, 07:31 AM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>I wouldn't mind some interdependacy for things that make sense. like as an armorer, maybe making a set of armor might require a tailor to help make padding for it. <span style="color: #ff0000;">That was the old system. The tailor had to make the padding which was made from other subcombines.</span></p><p>maybe a weaponsmith could use a jewelers help for engraving/adorning a blade/pommel with runes and/or jewels</p><p>a carpenter adn a woodworker working together on some furniture. the carp makes it, the woodworker does the detail work.</p><p>alchy and sages working together on more potent poisons/potions/scrolls</p><p>and provis can have some recipes that work with carious classes for specialty items. metalworkers to make some nicer pots/pans woodworkers for some wooden spoons...alchies to help prepare special herbs or containers...adn these could be either nicer food/drink results or maybe items that help tradeskilling.</p><p>But i'd also like these to be VERY nice resulting items...either for the adventure use, or in looks if they are appearance. I'm talking SC quality looks.</p></blockquote>

Lera
05-02-2011, 03:48 AM
<p>Congratulations to Domino on the promotion! (Can we get gelatinous cube mounts now?) And welcome to Frizz!</p><p>I'll wait and see how this affects crafting, but I don't think any big changes are needed. They already made leveling a lot faster with the recent writ changes - it was taking 8-10 writs per level, and now it's about 3 - and harvesting's fine the way it is.</p><p>As for subcombines and interdependencies... those who want to craft alone and be completely self-sufficient seem to forget that this is an MMO. I'm all for soloing - I mostly solo myself - but I don't expect to solo a max level raid zone. I depend on the tank to hold the aggro and the healer to keep us alive and the DPS to take down the mob quickly. Maybe something similar could be done with crafting - have "solo" and "heroic" and "epic" items that require parts from one or more classes.</p><p>I kind of liked that I had to make the lumber into boards, and the boards into parts, and the parts into furniture, the way carpenters actually do. Plus it made the final product sell for a decent price, rather than just vendor junk. While overall I like the new system, some interdependency could be brought back. I think Proof of the Pudding and the Coldain Prayer Shawl work well.</p><p>And, yes, I miss WORTs. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I still have a box of 20 of each WORT. I do remember they eventually made them craftable by everyone - my provisioner and my carpenter made a lot of them.</p><p>Finally, bring back the crafting island in Everstorm Bay! That was always one of the more unique places to craft.</p>

Senya
05-02-2011, 04:10 AM
<p>While I liked crafting then, I love crafting now.  I don't feel chained to a workstation in a dungeon.  I don't miss WORTs and subcombines.  As someone who enjoys decorating now too, the idea of multi-combines for a single item is a most disturbing thought.</p>

Whilhelmina
05-20-2011, 09:56 AM
<p>I loved WORTs but I did start decorating since then too, and I can see where that could be a problem!</p><p>So... where was my wish list... Ah, there!</p><p>So ...- bring back the Everfrost Isle- give us racial meals like <span style="text-decoration: line-through;">roasted Domin</span> hum, roasted Halfling, Gnome sandwich and so on... <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p><p>I promise I'll be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Congrats Domino and welcome back Frizznik <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Mmmh, could someone give us the true timeline of Tradeskill devs? Beghn for a few months, then Frizznik up to DoF, then Beghn for KoS and EoF, then someone gave us back our writs, then Domino from RoK until now?</p>

Banedon_Toran
05-20-2011, 10:07 AM
<p>If tradeskilling goes back to interdependancies then I can't see me doing much tradeskilling anymore.  I already hardly adventure given how much that side of the game is either destroyed (sub level 70) or stupidly gear and strat dependant (post level 70).  So if tradeskilling goes the same way I'll have basically decorating and looking after our RP guild to 'keep' me in the game...</p><p>I was hoping that the change around and promotions meant that Domino would be applying the same skills that saved tradeskilling to the adventure side of the game, with Frizznik basically carrying on her good work.  However I'm fearful now that (in true SoE logic) they will instead ruin all the good work put into tradeskilling so that it's as mediocre as the rest of the game.</p>

Eileah
05-20-2011, 12:53 PM
<p>Is our new ts dev on vacation already?</p>

Katz
05-20-2011, 01:37 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p>Congratulations to Domino on the promotion! (Can we get gelatinous cube mounts now?) And welcome to Frizz!</p><p>I'll wait and see how this affects crafting, but I don't think any big changes are needed. They already made leveling a lot faster with the recent writ changes - it was taking 8-10 writs per level, and now it's about 3 - and harvesting's fine the way it is.</p><p>As for subcombines and interdependencies... those who want to craft alone and be completely self-sufficient seem to forget that this is an MMO. I'm all for soloing - I mostly solo myself - but I don't expect to solo a max level raid zone. I depend on the tank to hold the aggro and the healer to keep us alive and the DPS to take down the mob quickly. Maybe something similar could be done with crafting - have "solo" and "heroic" and "epic" items that require parts from one or more classes.</p><p>I kind of liked that I had to make the lumber into boards, and the boards into parts, and the parts into furniture, the way carpenters actually do. Plus it made the final product sell for a decent price, rather than just vendor junk. While overall I like the new system, some interdependency could be brought back. I think Proof of the Pudding and the Coldain Prayer Shawl work well.</p><p>And, yes, I miss WORTs. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I still have a box of 20 of each WORT. I do remember they eventually made them craftable by everyone - my provisioner and my carpenter made a lot of them.</p><p>Finally, bring back the crafting island in Everstorm Bay! That was always one of the more unique places to craft.</p></blockquote><p>How the heck are you getting a level with 3 writs?   I sure don't.</p>

Eileah
05-20-2011, 03:13 PM
<p><cite>Katz wrote:</cite></p><blockquote><p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p>Congratulations to Domino on the promotion! (Can we get gelatinous cube mounts now?) And welcome to Frizz!</p><p>I'll wait and see how this affects crafting, but I don't think any big changes are needed. They already made leveling a lot faster with the recent writ changes - it was taking 8-10 writs per level, and now it's about 3 - and harvesting's fine the way it is.</p><p>As for subcombines and interdependencies... those who want to craft alone and be completely self-sufficient seem to forget that this is an MMO. I'm all for soloing - I mostly solo myself - but I don't expect to solo a max level raid zone. I depend on the tank to hold the aggro and the healer to keep us alive and the DPS to take down the mob quickly. Maybe something similar could be done with crafting - have "solo" and "heroic" and "epic" items that require parts from one or more classes.</p><p>I kind of liked that I had to make the lumber into boards, and the boards into parts, and the parts into furniture, the way carpenters actually do. Plus it made the final product sell for a decent price, rather than just vendor junk. While overall I like the new system, some interdependency could be brought back. I think Proof of the Pudding and the Coldain Prayer Shawl work well.</p><p>And, yes, I miss WORTs. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> I still have a box of 20 of each WORT. I do remember they eventually made them craftable by everyone - my provisioner and my carpenter made a lot of them.</p><p>Finally, bring back the crafting island in Everstorm Bay! That was always one of the more unique places to craft.</p></blockquote><p>How the heck are you getting a level with 3 writs?   I sure don't.</p></blockquote><p>Do you have any bonus' applying? Like potions or max crafter bonus on that account?</p>

Lera
05-20-2011, 04:23 PM
<p><cite>Katz wrote:</cite></p><blockquote><p>How the heck are you getting a level with 3 writs?   I sure don't.</p></blockquote><p>It's not me; I reached 90 before the changes. But another crafter in my guild was grinding writs through the 80s, and it was showing about 3 writs between gaining levels. He probably was getting the usual bonus XP for not having tradeskilled in a while, and might have used an XP potion. Not sure if he has any other 90 alts that would also give bonuses. But it was very quick leveling.</p>

Jrral
05-20-2011, 06:53 PM
<p><cite>Katz wrote:</cite></p><blockquote><p>How the heck are you getting a level with 3 writs?   I sure don't.</p></blockquote><p>I think it depends on bonuses. Right now with the server bonus, 4 level 90 crafters giving me an 80% bonus and a +55% XP potion running, it's taking my Weaponsmith in the 50s a bit more than 2 writs to gain a level. Balance the loss of the server bonus with a better +110% XP potion and I think 3 writs or less per level is about what I'd expect.</p>

Whilhelmina
05-22-2011, 06:26 PM
<p>With veteran bonus, vitality and server bonus, yes, you get 1 level every 3 writs, sometimes even 2 if you're at the writ  level.</p><p>I have a request to our new/old TS dev... Could we get our music emotes back? *points to thread* <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=500435" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=500435</a></p>

Katz
05-22-2011, 08:54 PM
<p>Well veteran bonus, vitality, and potions are not the actual experience from the writs.  They are enhanced experience that depends on you having already leveled multiple tradeskillers, having potions left (or buying them), and that you wait for vitality to build up. So what you are really saying is that people who fit that criteria can level up super fast with writs.  Not by the actual writ experience, but by their bonuses.</p>

Jrral
05-23-2011, 03:12 AM
<p><cite>Katz wrote:</cite></p><blockquote><p>Well veteran bonus, vitality, and potions are not the actual experience from the writs.  They are enhanced experience that depends on you having already leveled multiple tradeskillers, having potions left (or buying them), and that you wait for vitality to build up. So what you are really saying is that people who fit that criteria can level up super fast with writs.  Not by the actual writ experience, but by their bonuses.</p></blockquote><p>Pretty much, yes. But even with all those bonuses I'm still getting better than half the XP from the writ itself. So figure for a new player leveling up their first crafter it'll be about 4-5 writs per level. That's probably about on a par with the number of combines a scholar had to do, and for non-scholars it'll be a definite improvement. Plus, since the writ XP doesn't burn up vitality, you can keep going longer before running out of vitality and having your combine XP drop off. That IMO is a huge improvement in and of itself (especially in the higher tiers when vitality would only last a few levels).</p>

Katz
05-23-2011, 11:39 AM
<p>Thanks for the info.</p>