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Unread 04-27-2011, 05:05 PM   #1
Senya

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Here:

Amnerys wrote:

When it comes to the EverQuest franchise and designing tradeskills, Paul "Frizznik" Carrico is no noob. He's been working on SOE games since 2000 and has had a firm hand in the evolution of Norrath, both before and after the Shattering. He even spent a little time working on Free Realms. More recently, he has been doing great work on the mechanics team, including dungeon and battlegrounds design.

Being a game designer is an ever-evolving job, and often there are opportunities within a team to take the lead on designing different aspects of the game. After a recent shuffle of duties, Frizznik is now heading up Tradeskill Design for EverQuest II. EQII players who enjoy the tradeskill aspect of the game will likely remember him from the early days of EQII, and those whose remember Frizznik's previous work on tradeskills will be happy to know they are still in good hands.

But where did Domino go? Don't fret! She has taken on a new and exciting role with the EQII team as Associate Producer. We'll still be seeing her around as she helps Smokejumper keep the team organized and running full steam ahead, and generally lending a hand where needed.

Now, lets get to know Frizznik a little better!

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Unread 04-27-2011, 05:15 PM   #2
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Nope, that's the first I've seen of it and I'm not sure how I feel about it either.

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Unread 04-27-2011, 05:21 PM   #3
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Sounds like Domino got a promotion.

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Unread 04-27-2011, 05:23 PM   #4
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Jrral@Unrest wrote:

Sounds like Domino got a promotion.

Which is great!

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Unread 04-27-2011, 05:31 PM   #5
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Congratulations to Domino for sure! 

But my initial response was sadness.  Not because of any thing to do with Frizznik, but because I really loved everything Domino did for tradeskillers / decorators.

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Unread 04-27-2011, 05:35 PM   #6
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but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum

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Unread 04-27-2011, 05:36 PM   #7
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Alenna@Guk wrote:

but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum

So do I.  SMILEY

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Unread 04-27-2011, 06:16 PM   #8
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Senya wrote:

Alenna@Guk wrote:

but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum

So do I. 

Thanks for the good wishes! I am sure tradeskills will be in good hands with Frizznik, and I'm also sure a fresh pair of eyes and new ideas will be a good thing for tradeskills.  And of course, I'm not going anywhere, I'll still be working hard helping make EQII awesome, just in slightly different ways now.

I am going to unsticky some of my old threads from the top of this forum, to let Frizznik decide how he wants to organize things and get a fresh start.  As you can see he's already jumped in with both feet and I'm sure you'll be hearing lots from him as he settles in.  SMILEY

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Unread 04-27-2011, 06:25 PM   #9
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Senya wrote:

Alenna@Guk wrote:

but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum

So do I. 

Those of us who have been around a while and have long memories should remember back to pre-DoF and during DoF. Frizznik was the tradeskill dev at that time. He was the one who, for DoF, included recipes for items named for some players' characters. Several potions and poisons in particular were named for such characters as Adeste, Kendricke, Gaige, and many others (some no longer playing, sadly). One of the poisons was Torment of Rijacki, a very powerful poison indeed *impish grin*.

When Frizznik was moved to another SOE project and Beghn was made tradeskill dev again, later (around the time KoS launched) the tradeskills were 'revamped' and almost all the potion/poison recipes named for characters were removed. I think the rest of Named recipes were also removed, too, though DenMom Trailmix is still around (or around again.. I didn't follow provie stuff as much as alchie *laugh*).

During his time as tradeskill dev -then-, Frizznik did a lot to help tradeskillers and make the system more workable and even bring some fun into it. I'm positive he'll keep going in the increase on fun factor laid down by Domino SMILEY (besides, she'll be there to thwap him if he doesn't *impish grin*)

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Unread 04-27-2011, 06:46 PM   #10
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Given his recent activity on harvesting and Domino's recent postings having a wider focus, I was begining to think something like this had happened.  Best of luck to both in their new positions. SMILEY

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Unread 04-27-2011, 06:51 PM   #11
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My first clue that Frizznik was taking over was when he made the post about the upcoming harvesting changes. Domino would have done it otherwise. My first clue that Domino was still around after that whole scare over a lot of SOE employees being laid off a while back is that Domino is still posting, so it's all good!
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Unread 04-27-2011, 07:30 PM   #12
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Senya wrote:

Here:

Amnerys wrote:

When it comes to the EverQuest franchise and designing tradeskills, Paul "Frizznik" Carrico is no noob. He's been working on SOE games since 2000 and has had a firm hand in the evolution of Norrath, both before and after the Shattering. He even spent a little time working on Free Realms. More recently, he has been doing great work on the mechanics team, including dungeon and battlegrounds design.

Being a game designer is an ever-evolving job, and often there are opportunities within a team to take the lead on designing different aspects of the game. After a recent shuffle of duties, Frizznik is now heading up Tradeskill Design for EverQuest II. EQII players who enjoy the tradeskill aspect of the game will likely remember him from the early days of EQII, and those whose remember Frizznik's previous work on tradeskills will be happy to know they are still in good hands.

But where did Domino go? Don't fret! She has taken on a new and exciting role with the EQII team as Associate Producer. We'll still be seeing her around as she helps Smokejumper keep the team organized and running full steam ahead, and generally lending a hand where needed.

Now, lets get to know Frizznik a little better!

How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.

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Unread 04-27-2011, 07:49 PM   #13
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DominoDev wrote:

 As you can see he's already jumped in with both feet 

He has some pretty big shoes to fill, no oen has brought more people back to the game than you.

There are many of us who wouldn't even play if not for the tradeskill and decorating, I am elated that you are going to be in a position to make this game even better.

Do for the whole game what you did for tradeskilling and it will be wonderful!

/sniff sniff.. Going to miss you on Tues nights....

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Unread 04-27-2011, 07:56 PM   #14
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Piccolo@Everfrost wrote:

How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.

Frizz was the TS dev at launch... Many of us remember him from then.

I am sincerely hoping that he carries on the fine work that Domino has done in making tradeskilling so much more enjoyable, I really don't want to go back to the overly-complicated-omg-there-are-too-many-mats/steps-to-do-this-combine.

So far from what I have seen he is off to a great start here SMILEY

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Unread 04-27-2011, 08:00 PM   #15
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Congratulations Domino Nice to see someone will be wrangling that has seen all the puzzle piecesSMILEY

Welcome Frizznik and my order for dolls went out this morningSMILEY

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Unread 04-27-2011, 08:09 PM   #16
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Cloudrat wrote:

Congratulations Domino Nice to see someone will be wrangling that has seen all the puzzle pieces

Welcome Frizznik and my order for dolls went out this morning

LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p

And pins, need new pins /snicker

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Unread 04-27-2011, 08:32 PM   #17
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Eileah wrote:

Cloudrat wrote:

Congratulations Domino Nice to see someone will be wrangling that has seen all the puzzle pieces

Welcome Frizznik and my order for dolls went out this morning

LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p

And pins, need new pins /snicker

I believe he's a gnome.. just get something small and punt it around. SMILEY

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Unread 04-27-2011, 10:31 PM   #18
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Rijacki wrote:

Senya wrote:

Alenna@Guk wrote:

but it does looks like Domino left us in good hands with Frizznik so far I like what I've seen from him in this forum

So do I. 

Those of us who have been around a while and have long memories should remember back to pre-DoF and during DoF. Frizznik was the tradeskill dev at that time. He was the one who, for DoF, included recipes for items named for some players' characters. Several potions and poisons in particular were named for such characters as Adeste, Kendricke, Gaige, and many others (some no longer playing, sadly). One of the poisons was Torment of Rijacki, a very powerful poison indeed *impish grin*.

When Frizznik was moved to another SOE project and Beghn was made tradeskill dev again, later (around the time KoS launched) the tradeskills were 'revamped' and almost all the potion/poison recipes named for characters were removed. I think the rest of Named recipes were also removed, too, though DenMom Trailmix is still around (or around again.. I didn't follow provie stuff as much as alchie *laugh*).

During his time as tradeskill dev -then-, Frizznik did a lot to help tradeskillers and make the system more workable and even bring some fun into it. I'm positive he'll keep going in the increase on fun factor laid down by Domino (besides, she'll be there to thwap him if he doesn't *impish grin*)

I so need a "Jaylah's Pink Hammer" - lots of + carpenter-type ts goodness on a pale pink hammer - don't forget the sparkle effect. 

Just kidding about the hammer, but it is good to see that the veteran tradeskillers know we are in good hands.  I was around in those days, but hadn't quite got really hooked on tradeskills until shortly before EoF, and then was gone from the world of Norrath for awhile shortly after that.  I do know that once I returned to the game I couldn't believe just how fun tradeskilling was.  I'm definitely going to miss Domino, but it seems that Frizznik is paying attention and has good things planned for us already. 

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Unread 04-27-2011, 10:53 PM   #19
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Cyliena wrote:

Eileah wrote:

Cloudrat wrote:

Congratulations Domino Nice to see someone will be wrangling that has seen all the puzzle pieces

Welcome Frizznik and my order for dolls went out this morning

LOL we need a pic of his character so we can make dolls, I'd make one from his rl pic but I think that migh be illegal in a few states ;p

And pins, need new pins /snicker

I believe he's a gnome.. just get something small and punt it around.

Run the EQ1 tutorial, he's there SMILEY

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Unread 04-28-2011, 03:22 AM   #20
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Well Domino cant say its a surprise, and I am sure well deserved. Your professionalism will be surely missed butI am glad that you will now be looking after this game in bigger ways.

As for Frizzwik, I was not around when you were in tradeskills before but welcome back. Now where is that listof house items that I just must have, I know its around here somewhere...SMILEY Welcome, and maybe I might be...just a tad predujuce but I think some of the nicest people in game are the house addicts. Looking forward toseeing what you will bring to the table....hummm....maybe a teapot?

Best wishes Domino, and a hearty welcome to Frizzwik

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Unread 04-28-2011, 03:49 AM   #21
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Congratulations Domino and Frizz SMILEY

/passes champagne

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Unread 04-28-2011, 04:47 AM   #22
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Eileah wrote:

Piccolo@Everfrost wrote:

How "early" was Frizznik's work in Tradeskills? I absolutely hated Tradeskills until  they removed the dozens of sub-combines per single finished product. like the inks, quills and paper and what not, just for one spell. not to mention the subs for the ink, quills and papers... Im sure tradeskills wont be taken back to then. I was just just curious about Frizz's previous Tradeskill work.

Frizz was the TS dev at launch... Many of us remember him from then.

I am sincerely hoping that he carries on the fine work that Domino has done in making tradeskilling so much more enjoyable, I really don't want to go back to the overly-complicated-omg-there-are-too-many-mats/steps-to-do-this-combine.

So far from what I have seen he is off to a great start here

Beghn was the tradeskill dev at launch. Frizznik took over for Beghn a few months later and worked on improving the backend for crafting. In the very short time Frizznik was the tradeskill developer he made vast improvements to the old system. Then Beghn took over again and made massive changes to tradeskills and quite frankly made as big of a mess as he cleaned up.

Hearing Frizznik is taking over for Domino is a good thing, though I have to question how long he'll remain in this position? He seems to be a very popular mechanics developer at SoE and quite frankly he could get pulled away from us at any time to work on new or old projects that need someone of his tallents.

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Unread 04-28-2011, 10:08 AM   #23
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Congrats to you both! I am so happy to see Domino's goodness moving up the SOE ladder so that it can spread a wider net. I credit her with saving TS and look forward to her saving EQ2! 8^)

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Unread 04-28-2011, 10:37 AM   #24
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Congrts to Domino on the promotion! Well deserved! You will definately be missed as the TS Dev though : /

Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though

 I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.

As someone with all maxed 9 TSers I'm not worried about any difficulty needing other TSers for whatever steps... I am more worried about the pain of it. I dislike having to log on a bunch of characters to make parts for other characters. I sincerely hope that this is restricted to special recipes (such as with the Solstice earring and Prayer Shawl). I spend most of my time on my carpenter mass producing furniture for decorating projects.  If more combines are needed for things such as new common furniture recipes, I'd be severly disappoionted : /

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Unread 04-28-2011, 10:51 AM   #25
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Most definitely sad to see Domino not being in charge of tradeskills anymore. Miss Lady, you did an absolutely fantastic job and I really hope you won't be a stranger to the boards or ingame SMILEY However, I do have to offer a sincere "Grats!" on getting a well deserved promotion.

Frizz- I remember those WORTs..Welcome back! You have some mighty big shoes to fill sir. As long as you keep an open communication with the crafters of the game like Domino has, and show yourself in game once in a while, the transition to your new/old position will be smooth. Good Luck!

In the grand scheme of things, I don't think it's horrible for crafters to be interdependant, as long as it's not for every...single...combine. I am probably alone in my way of thinking, which is fine, but I don't mind it when I need things from other crafters, and I don't have those certain ones leveled up yet. I'm lucky enough to be on a very great server, with incredibly nice and willing crafters, to help out when one needs. A little interdependency would help newer crafters get to know the crafter community on their server too.

I think many things in EQ2 have taken a turn toward too much solo, and not enough mingling, but there is a fine line, and hopefully Frizz won't cross it.

K~

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Unread 04-28-2011, 11:25 AM   #26
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I am way old school.  I remember Frizzink's Robe of Tinkering from Akheva in Luclin in eq1.  I can not see his name with out thinking how many moons it took coveting that robe to finally get it. 

Whee for gnomes!

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Unread 04-28-2011, 11:58 AM   #27
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Kitira-AB wrote:

Frizz- I remember those WORTs..Welcome back! You have some mighty big shoes to fill sir.

That's the best part about replacing a furry-footed halfling ... no shoes to fill! SMILEY  The only shoes around here are Frizznik's old ones that I filled when I joined, and I imagine they'll fit him again just fine. SMILEY

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Unread 04-28-2011, 12:21 PM   #28
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Afista@Crushbone wrote:

Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though

 I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.

I had missed this =/

I have to say that this will drive me away, I don't mind for very special quest combines but for anything else, no.

I have every tradeskiller and I would not want to have to log back and forth for combines just to get something made, it sucked back in the day and I do not want to revisit that mess again. I can't imagine how it would be for those who don't have a full crew of their own tradeskill classes.

If this is his vision for tradeskilling it is indeed a dark day.

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Unread 04-28-2011, 12:57 PM   #29
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Things on my wish list include the concept of tradeskill items being among the best, most desireable items in the game, making us truly sought after, and of course more decorating items and options. That goes without saying. But I'd really like to have a real reason to max out my last four tradeskillers other than to be able to do the multi task quests. I'd really like to see my tailor, future armorer, etc really be coveted. Make the sages' spells the best in the game and get rid of spell making for non-sages. Make jewelers make ::::gasp:::: jewelry, the best in the game or at least a very close to it and make alchemists do the most sought after potions and assists. And leave the spell writing to the spell makers.

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Unread 04-28-2011, 01:18 PM   #30
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Eileah wrote:

Afista@Crushbone wrote:

Congrats to Frizz on the promotion too! I am however very worried about this comment in your interview though

 I am also working on some tradeskill class interdependencies, nothing to the extent of WORTs and nothing that would change existing recipes but something different.

I had missed this =/

I have to say that this will drive me away, I don't mind for very special quest combines but for anything else, no.

I have every tradeskiller and I would not want to have to log back and forth for combines just to get something made, it sucked back in the day and I do not want to revisit that mess again. I can't imagine how it would be for those who don't have a full crew of their own tradeskill classes.

If this is his vision for tradeskilling it is indeed a dark day.

I do agree with this, although I'll reserve judgement until I see what he's actually doing... Having to juggle characters for all of the subcombines back in the day was just irritating.  I don't mind when it comes to the shawl or epic quests, but for normal recipes?  No, thanks.

Then again, it probably won't impact me, as so many of the newer recipes (like in SF) are tied to the adventuring instances and drops (shards, for example), which neither my guild mates nor I can do yet anyway. SMILEY

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