View Full Version : Rogue Wis-Line Changes
Spite
10-06-2010, 04:09 PM
<p>Originally Hurricane was 100% and was nerfed in 16b. Yes i have had a swash (and zerker) for that long. Just a little history for those that argue it would take away from Zerker uniqueness.</p>
Notsovilepriest
10-06-2010, 05:44 PM
<p>You rogues are greedy lol</p>
Toxicz
10-07-2010, 10:55 AM
<p>So I take it the line is going to stay the way it is? yes no? devs?</p>
Wytie
10-07-2010, 12:21 PM
<p>They are changing it to flurry instead of double attack <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Geothe
10-07-2010, 12:30 PM
<p>and Lunge Reversal is changing from a regular damage proc to "Dev AE Slay"!</p>
Gungo
10-07-2010, 02:13 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>They are changing it to flurry instead of double attack <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>The funny part about this change is while flurry is cool today it will be useless tomorrow.</p><p>Right now multiatk is capped and flurry is no where near its cap. In velious multiatk is being completely uncapped.Eventually you guys will get to a point where you have more then 100% flurry and be better off with multiatk.And at the rate of change for SOE you will probably be stuck with that AA for at least a year or more.</p>
Toxicz
10-07-2010, 05:25 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>They are changing it to flurry instead of double attack <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You silly goose you, if only that were true....</p>
<p>So what is the deal? Are you leaving this as is ( which I hope not) or making further changes? I sincerely hope your changing it to something else. It might not be useless like it was, but its far from anything exciting. It more of the same. BORING. Hell it would have been far less effort to put in a few weapons to take advantage of the way it was then to waste time to change it to what is currently on test.</p><p>I am also curious if this was changed from the original idea because of the feedback on this board or because it was realized after the fact that the 51% weapon bonus would affect our ranged making it possible too powerful?</p><p>Nidy</p>
Dareena
10-08-2010, 10:13 AM
<p><cite>Nidy wrote:</cite></p><blockquote><p>So what is the deal? Are you leaving this as is ( which I hope not) or making further changes? I sincerely hope your changing it to something else.</p></blockquote><p>While I'm obviously not a Dev, let's look at things objectively. Right now, Nidy and Toxic are still wanting something different (with the occassion random poster as well). At the moment, this is pretty much a dead thread. Yet before Wisdom revisions 3.0 were posted, just many different people were posting in this thread? Just how many pages did it generate every couple of days?</p><p>Based on the almost instant silence in this thread after Xelgad posted v3.0, I'd say that the majority of players seem satisfied with the proposed changes. Our Wisdom line is now going to be a variant mirror of the Strength line, which seems to work for most people. And with that in mind, why would you even expect Xelgad to make further changes? </p>
<p>Because the changes made are lame. Instead of 1 boring line and a useless line we have 2 boring lines. 1 with crit and 1 with DA. 2 debuffs that basically do nothing and every rogue once again speced exactly the same. I don't consider that a win. All the complaints from pages 1-15 were based solely on dps. "I am not taking a line to lose dps"...even though I chose a tier 2 dps line and the amount of dps lost was minor. Want DPS? Play a ranger or an assassin.</p><p>Again, all the above is my opinion and everyone is entitled to their own opinion. I consider the situation a loss. If they put it back to the useless form it would effect me not all since I won't spec that line for 2 more attacks and a debuff that 1/2 of it certainly will not do anything. In fact, we now have 2 debuff options that 1/2 of it will basically do nothing. So in essence we gained 14 da that we don't need until the expansion and lost the chance for diversity so all 15 remaining rogues will be exactly the same. Nice use of resources.</p><p>I sincerely thank the developers for looking into the situation but the changes made was not worth the effort.</p><p>Nidy</p>
Gungo
10-08-2010, 11:22 AM
<p><cite>Nidy wrote:</cite></p><blockquote><p>Because the changes made are lame. Instead of 1 boring line and a useless line we have 2 boring lines. 1 with crit and 1 with DA. 2 debuffs that basically do nothing and every rogue once again speced exactly the same. I don't consider that a win. All the complaints from pages 1-15 were based solely on dps. "I am not taking a line to lose dps"...even though I chose a tier 2 dps line and the amount of dps lost was minor. Want DPS? Play a ranger or an assassin.</p><p>Again, all the above is my opinion and everyone is entitled to their own opinion. I consider the situation a loss. If they put it back to the useless form it would effect me not all since I won't spec that line for 2 more attacks and a debuff that 1/2 of it certainly will not do anything. In fact, we now have 2 debuff options that 1/2 of it will basically do nothing. So in essence we gained 14 da that we don't need until the expansion and lost the chance for diversity so all 15 remaining rogues will be exactly the same. Nice use of resources.</p><p>I sincerely thank the developers for looking into the situation but the changes made was not worth the effort.</p><p>Nidy</p></blockquote><p>Brigands are debuffers and they just received 2 new major debuffs and 1 minor stat debuff. That seems like a win situation to me. It also gives people more da to help them w gear choices NOW and more da for when it is uncapped in the future.</p><p>To claim 30% accuracy will do NOTHING is foolish. NO ONE has any clue what effect it will have. 30% is a large amount. While i dont expect major changes in hit rates from raid npcs. I do expect an actual parse-able change in hit rates. </p><p>Beyond the above changes you are getting 2 new debuffs that will DIRECTLY lower incoming damage to the raid both reducing AOE damage (5% potency) and melee damage (5% weapon damage bonus) of npcs. It is like giving the ENTIRE raid a short term 5% damage reduction. To claim these changes boring and useless is ignorant at best. </p>
Geothe
10-08-2010, 11:52 AM
<p>Nidy:Wow, just wow.I sure hope you aren't a raider, because with opinions like that, I feel very sorry for your raid leader if you are one.</p>
<p>I swear sometimes you guys are just rediculous.</p><p>A raid mob never misses so you think 30 accuracy will do what?</p><p>A brig already debuffs strenth so what we all need is another debuff for strength. Have at it swashies.</p><p>5% weapon bonus is decent not MAJOR. Of course to get it you have to take lunge reversal which is a joke the debuff above and gain 14 DA what we DON'T need until the expansion. I am at 175 DA in most raid sets why exactly do you need 14 more NOW and we are speaking of NOW.</p><p>5% potency is 1250 damage on a 25k ae. That is saving whom?</p><p>A debuff to multi attack would be MAJOR.</p><p>I firmly believe that you all are in fantasy land thinking they changed this because of you. This was changed because the 51% weapon bonus was jacking up our range to rediculous highs.</p><p>So now we we have the strength line with defense( useless) crit, which ,Geothe if you raid, you don't need and traumatic swipe for which the reuse portion doesn't work and you gain a 1250 hp save because in all your high end raiding situations will be game saving right?</p><p>OR we have the now equally stupid wisdom line which has yet another debuff to str, the wasted wisdom debuff which will hardly do anything, give me a break, with all the actual mitigation debuffs. As well as ANOTHER button to press. So maybe 6 hot bars. Great. Lunge Reversal which is a joke. DA which no one needs NOW but ya in the expansion will be useful and coule which has the decent 5 weapon bonus and ANOTHER button to press. I will say that the weapon damage reduction on that is decent over the time of the raid but we have to take a bunch of crap to get it?</p><p>Where is the imgaination in developing these lines. This was the lazy fix. We decided to make it a mirror of the strength line. Seriously?</p><p>You want to really fix these problems? Delete half the classes in the game and go to 12. Make the rogue tree, druid tree etc the place where you PICK which you are. 2 line are brigands and 2 are swashie. You want to be ae rogue that debuffs offense you take the swashie 2 lines. You want the opposite and want to single target dps with defense debufs your a brigand. Only allow enough points to work the 2 lines and then enhancers along the bottom that might benefit either class but you can't have them all. This would work in all the class situations. Predator would choose up close melee while the ranger would choose RANGE only dps etc.</p><p>All of this back and forth getting on each other is a mute point. The changes are made and we all live with them. There is a reason why rogues are one of the lowest played classes in the game. None of the above changes will change that.</p><p>Nidy</p>
Gungo
10-08-2010, 01:50 PM
<p><cite>Nidy wrote:</cite></p><blockquote><p>A raid mob never misses so you think 30 accuracy will do what?</p><p>Nidy</p></blockquote><p>You obviosuly DO NOT raid because next time you do load up an avoidance report from ACT.</p><p>Raid npcs barely HIT. While it is true parry at most accounts for 6% of avoidance reports and DEFENSE accounts for like 4-5% of avodiance reports, this is DIRECTLY due to the fact raid npcs have ACCURACY as claimed by the developer in this thread.</p><p>So while I dont expect a 10%+ increase in avoidance reports from ACT. I do expect a 3-5% increase in avodiance on the parse. Nothing major but it DOES help reduce incoming damage on the maintank.</p><p>Furthermore Str debuffs stack and ~90 str equal an additional 3% damage reduction on ALL(melee and aoe) damage from fighter npcs.</p><p>Wis while minor is still useful as well. There are LESS spell mitigation debuffs in game then there are physical mitigation debuffs, furthermore ALL raid npcs have an extra 5k spell resists added to them in an effort to equalize resist rates to a degree. So in order to hit the -50% spell resist debuf cap you would need at least 17k+ spell resist debuffs. That just doesnt happen often.</p>
I don't agree but I am open minded and will take the wait and see approach. If I am then wrong, I will be the first one to admit it. My constant posts are based on we either speak up now or else. Most will probably say thank god..lol. Perhaps it just time to retire brig and play something more useful. Only time will tell.
<p>Nidy whats your CB/POTENCY? Coz if you have 175DA you are doing it totaly wrong.</p><p>I have 78% DA selfbuffed and just over 100% in raids.</p>
I am talking about buffed of course. Everything in these pages has been about raid talk. Selfbuffed 90 DA 110Crit. 75 cb and 69 potency. thats wearing tier 3 boots still not sure about since we lose cb and da for potency. I can swap an earing for another 9 da if need be but with procs of da no real need. Why. you going to give me gear advice? Nidy
Toxicz
10-08-2010, 03:33 PM
<p><cite>Kleg wrote:</cite></p><blockquote><p>Nidy whats your CB/POTENCY? Coz if you have 175DA you are doing it totaly wrong.</p><p>I have 78% DA selfbuffed and just over 100% in raids.</p></blockquote><p>lol? I'm at around 150-160 DA in raids with myth proc up and I'm missing like 4-5 pieces with DA on it getting to 200% would be easy. All this with having around 130-140 cb, and 80-85 potency.</p><p>This is in raids ofc..</p>
Spite
10-08-2010, 03:41 PM
<p>NM....</p>
Notsovilepriest
10-08-2010, 03:47 PM
<blockquote><p><cite>Nidy wrote:</cite></p><blockquote><p>A raid mob never misses so you think 30 accuracy will do what?</p><p>Nidy</p></blockquote></blockquote><p>Never miss huh? This was a kill pull</p><p><img src="http://img407.imageshack.us/img407/8380/namedauto.jpg" width="1440" height="900" /></p>
Like I said, if I am wrong I will admit it. We are on the same team here. Team rogue. I was honestly shooting for something for all of us not me. We will give the changes a run then post the data. If its weak we thenhave to pray they revisit this and not move on. That was my fear in the first place.
Geothe
10-08-2010, 04:19 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><blockquote><p><cite>Nidy wrote:</cite></p><blockquote><p>A raid mob never misses so you think 30 accuracy will do what?</p><p>Nidy</p></blockquote></blockquote><p>Never miss huh? This was a kill pull</p><p>{edited out image)</p></blockquote><p>Notsoevil:Out of all of those non-hits:How many were actual MISSES? (not Blocks/Parry/Riposte/StoneSkin etc, ie "Construct Swings and misses")</p>
Notsovilepriest
10-08-2010, 04:28 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><blockquote><p><cite>Nidy wrote:</cite></p><blockquote><p>A raid mob never misses so you think 30 accuracy will do what?</p><p>Nidy</p></blockquote></blockquote><p>Never miss huh? This was a kill pull</p><p>{edited out image)</p></blockquote><p>Notsoevil:Out of all of those non-hits:How many were actual MISSES? (not Blocks/Parry/Riposte/StoneSkin etc, ie "Construct Swings and misses")</p></blockquote><p>0, but bringing down %hit will in turn raise successful avoidance checks for the tank, would it not? Since it would have less of a chance of failing the avoidance check.</p>
Geothe
10-08-2010, 04:47 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>0, but bringing down %hit will in turn raise successful avoidance checks for the tank, would it not? Since it would have less of a chance of failing the avoidance check.</p></blockquote><p>I'm rather doubting it will, I have a feeling that the 5% Weapon Damage Bonus reduction was added to Coule due to the fact that Raid mobs wouldn't of been affected by just an accuracy reduction.</p><p>Remember when the potency cap was removed, and AEs sky rocketed because Raid mobs were given such a huge over cap potency bonus, so that reductions wouldn't [Removed for Content] the AEs? I fear its the same boat with Accuracy and raid mobs as well... they are so far over cap as to make plain accuracy reductions have zero effect. So instead 5% auto attack reduction was given to Coule so it wouldn't be 100% useless in raids as Traumatic Swipe is currently.</p>
Notsovilepriest
10-08-2010, 05:09 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>0, but bringing down %hit will in turn raise successful avoidance checks for the tank, would it not? Since it would have less of a chance of failing the avoidance check.</p></blockquote><p>I'm rather doubting it will, I have a feeling that the 5% Weapon Damage Bonus reduction was added to Coule due to the fact that Raid mobs wouldn't of been affected by just an accuracy reduction.</p><p>Remember when the potency cap was removed, and AEs sky rocketed because Raid mobs were given such a huge over cap potency bonus, so that reductions wouldn't [Removed for Content] the AEs? I fear its the same boat with Accuracy and raid mobs as well... they are so far over cap as to make plain accuracy reductions have zero effect. So instead 5% auto attack reduction was given to Coule so it wouldn't be 100% useless in raids as Traumatic Swipe is currently.</p></blockquote><p>We will still see I guess, I mean atleast it's a fairly useful line. I mean, Look at Warrior Wis line, Shaman Int Line, Druid Wis Line, Cleric Wis Line, Bard Int Line Etc.</p>
Gungo
10-08-2010, 05:30 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>0, but bringing down %hit will in turn raise successful avoidance checks for the tank, would it not? Since it would have less of a chance of failing the avoidance check.</p></blockquote><p>I'm rather doubting it will, I have a feeling that the 5% Weapon Damage Bonus reduction was added to Coule due to the fact that Raid mobs wouldn't of been affected by just an accuracy reduction.</p><p>Remember when the potency cap was removed, and AEs sky rocketed because Raid mobs were given such a huge over cap potency bonus, so that reductions wouldn't [Removed for Content] the AEs? I fear its the same boat with Accuracy and raid mobs as well... they are so far over cap as to make plain accuracy reductions have zero effect. So instead 5% auto attack reduction was given to Coule so it wouldn't be 100% useless in raids as Traumatic Swipe is currently.</p></blockquote><p>I have a feeling the accuracy bonus on raid npcs is ~25%. 25% seems to be the magic SOE number on these things. It was also extremly suspect that xelgad choose 30% as some random number.</p>
Toxicz
10-08-2010, 08:31 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>0, but bringing down %hit will in turn raise successful avoidance checks for the tank, would it not? Since it would have less of a chance of failing the avoidance check.</p></blockquote><p>I'm rather doubting it will, I have a feeling that the 5% Weapon Damage Bonus reduction was added to Coule due to the fact that Raid mobs wouldn't of been affected by just an accuracy reduction.</p><p>Remember when the potency cap was removed, and AEs sky rocketed because Raid mobs were given such a huge over cap potency bonus, so that reductions wouldn't [Removed for Content] the AEs? I fear its the same boat with Accuracy and raid mobs as well... they are so far over cap as to make plain accuracy reductions have zero effect. So instead 5% auto attack reduction was given to Coule so it wouldn't be 100% useless in raids as Traumatic Swipe is currently.</p></blockquote><p>We will still see I guess, I mean atleast it's a fairly useful line. I mean, Look at Warrior Wis line, Shaman Int Line, Druid Wis Line, Cleric Wis Line, Bard Int Line Etc.</p></blockquote><p>add the Rogue int line to the list.</p>
Treznet
10-08-2010, 10:50 PM
<p><cite>Nidy wrote:</cite></p><blockquote>Like I said, if I am wrong I will admit it. We are on the same team here. Team rogue. I was honestly shooting for something for all of us not me. We will give the changes a run then post the data. If its weak we thenhave to pray they revisit this and not move on. That was my fear in the first place.</blockquote><p>Im not super thrilled with the wis line changed myself But, I am satisfied. I know as a brig I would like to see my class get some love and have our broken class fixed. I have to remind myself though that change isnt going to happen with a shared aa lin with swash. I think these changes wont be a great impact but its a huge step up from not even having anything that was worth spending aa on. The expansion is the only hope for big changes to the brig class. If that doesnt happen then its time to jump on the bandwagon and betray.</p>
<p>Totally disappointed that the crappy changes went live. So much to listening to feedback but then again has SOE ever listened? Crappy INT line and now two basic copy lines in str and wis with half broken debuffs. AWESOME! Way to waste time creating yet something else that no one will use just to say that we looked into. At least I felt like Aerlik TRIED, now we don't even have that anymore.</p><p><strong><span style="text-decoration: underline;">Rift in 2011</span></strong></p><p>Nidy</p>
Gungo
10-11-2010, 11:57 PM
<p><cite>Nidy wrote:</cite></p><blockquote><p>Totally disappointed that the crappy changes went live. So much to listening to feedback but then again has SOE ever listened? Crappy INT line and now two basic copy lines in str and wis with half broken debuffs. AWESOME! Way to waste time creating yet something else that no one will use just to say that we looked into. At least I felt like Aerlik TRIED, now we don't even have that anymore.</p><p><strong><span style="text-decoration: underline;">Rift in 2011</span></strong></p><p>Nidy</p></blockquote><p>sthu they changed the line 3 times based on feedback and made the line useful. nearly every other rogue was content w the changes except you. So they didnt listen to YOUR feedback because you wanted a 1 hand spec? please most of the posters here ASKED for the 1 hand line to be removed. </p>
fxdurand888
10-12-2010, 03:33 AM
<p>I somehow think I am far to late to have any impact on this topic, but here goes:</p><p>Wisdom Line: </p><p>May take some extra work, but to make both parties happy, have it give x values with secondary empty and y values with secondary filled. This way if someone wants to they can still go the fencer route and get benefits for it.</p><p>DA should go from 1.4 to 2.5 per point.</p><p>I am probably the only Brigand that is sad over the 10% Riposte being taken out i am sure, but I think it should be added back to one of the abilities. I like the diversity of being able to spec for more survivability.</p><p>STR/WIS debuff is boring, I think it would be interesting to foucus Wis abilities to be offensive enhancing temp buff abilites that effect self and group while STR have the debuffs.</p><p>Endline ability will be good in pvp but kinda eh in pve i think.</p><p>As it stands I am not very impressed with this line. It is marginally more appealing, but not enough so to make me spend many if any points in it.</p><p>Things that are broke:</p><p>Potency does not currently increase the Damage of Pirate Stab from Avast Ye AA(fix this and I dont know that we need much more aside from making Band of Thugs much better).</p><p>Shennanigahns while isnt very good for raids i still like the skill. Currently +Abil Mod does not add any more Damage to the attack. Increase its Damage output and leave it the way it is and I'd be happy with it.</p><p>Round Shields:</p><p>Can I have a Mythical one to make up for the lack of ones created?</p><p>Stamina Line:</p><p>Add a little more survivability to the endline to make up for the lost DPS. Keep the tank option though please. I like the versatility. My only beef with it is the fact that I am stuck using a lvl 77 shield... see Round Shield section.</p><p>Maybe add the 10% riposte to one of the skills in this tree since it was removed from WIS.</p><p>Off of the top of my head this is what I can think of. That said I <3 my Brig.</p><p>Oh and you accidently made it so that TW no longer effects DoM, you should fix that =p</p>
<p>Gungo, GET REAL. They did not listen to you or the 5 posters asking for 1 hand to be removed. Your in a fantasy land. They did NOT want the weapon bonus to effect our ranged weapon so instead of fixing the code to correct that they took the LAZY way and made a basic mirror of the Str line. How many people were actually involved in this thread, 15? Our input never amounted to much of anything. Result, rogues continues to drop and predators are on the rise.</p><p>FX, nice constructive input there. Some decent ideas though sadly too late. They stopped visiting this thread shortly after they third change.</p><p>Nidy</p>
Gungo
10-12-2010, 10:12 AM
<p><cite>Nidy wrote:</cite></p><blockquote><p>Gungo, GET REAL. They did not listen to you or the 5 posters asking for 1 hand to be removed. Your in a fantasy land. They did NOT want the weapon bonus to effect our ranged weapon so instead of fixing the code to correct that they took the LAZY way and made a basic mirror of the Str line. How many people were actually involved in this thread, 15? Our input never amounted to much of anything. Result, rogues continues to drop and predators are on the rise.</p><p>FX, nice constructive input there. Some decent ideas though sadly too late. They stopped visiting this thread shortly after they third change.</p><p>Nidy</p></blockquote><p>You are wrong. You are just PMS'ing because you didnt get your way. If the devs removed the weapon damage bonus because of the range damage increase they would of changed the crusader line which does the SAME exact thing. They havent they fact was nearly every rogue was unanimous that losing a weapon slot with its stats, and procs was a loss to dps. </p><p>If you didnt see the direct change based on feedback and the multiple posts from the dev then you are blind and spoiled brat who is crying about not getting thier way. </p>
Your comparing 25% weapon damage to the scout one which was 51%. Rangers only get 40%. There has to be a coding problem in seprating the two, ranged and melee because there is no way they would make ours higher then rangers. I won't take any cheap shots at you even though you find it impossible to reply without taking them at me. I am angry that rogues in genral have seen very little attention and we finally got some and all they could come up with is that wisdom line and the very lame add on to a broken attack traumatic swipe. Little to no effort. My frustration is even higher because brigands themselves have all but been forgotten. I admit i loved the 1 hand idea though even I had doubts with the recent offhand changes. I didn't care so much for the stats but lack of procing off the offhand. That was the real issue. The final idea was just lazy. Now they will simply move on and two more years will pass before possibly look at ALL OF US ROGUES again.
Darkor
10-12-2010, 10:53 AM
<p><cite>Nidy wrote:</cite></p><blockquote>Your comparing 25% weapon damage to the scout one which was 51%. Rangers only get 40%. There has to be a coding problem in seprating the two, ranged and melee because there is no way they would make ours higher then rangers. I won't take any cheap shots at you even though you find it impossible to reply without taking them at me. I am angry that rogues in genral have seen very little attention and we finally got some and all they could come up with is that wisdom line and the very lame add on to a broken attack traumatic swipe. Little to no effort. My frustration is even higher because brigands themselves have all but been forgotten. I admit i loved the 1 hand idea though even I had doubts with the recent offhand changes. I didn't care so much for the stats but lack of procing off the offhand. That was the real issue. The final idea was just lazy. Now they will simply move on and two more years will pass before possibly look at ALL OF US ROGUES again.</blockquote><p>Look, you are directing your anger to the wrong people. I am NOT happy with the last changes made to the line, but i accept its better than nothing. We saw really quick how much effort was put into changing the line...</p><p>We simply try to take whats left. Yes we could fight more for a 4th change, will it happen? Most of us highly doubt it. Instead we'll take that little thing that is left before we get a change that will be even worse. If you believe that this last change is lazy, you are welcome to express that feeling. Yes they also might be moving on and not touch anything at all for a year or two. But in the end its Xelgad who decided that, not us.</p>
ok. good point. I am not angry at anyone here. All the ideas and suggestions were valid. I just expected more communication from them. "hey everyone, we realized the changes to weapon bonus would over power your ranged sowe mde the following changes. For the next day or so we will look at at your feedback and suggestions." Then they actual read and RESPOND to the suggestions and feedback with answers. Why they will or won't do a change etc. Then simply say the changes are final nd thank you for your feedback. Not everyone will be happy but at last we get to participate instead of here is change 3 and they are nver heard from again. Anyway, thanks for those that posted here because they care and I apologize if I offended anyone with my posts. Nidy
<p>Anyone have any data yet on the new debuffs? Curious of the results.</p><p>Nidy</p>
<p>I've been trying to use the WIS line this week while raiding, and one thing I've noticed is that is hard to get Coule (from the WIS line) to land from the flank (side) of the target. It feels more like a frontal-only kind of combat art, because once I get my toon moved to the side of the target, hit the button, then get back behind, the button has not greyed out. The flank radius needs to be extended a little more towards the center of the target and not so V-shaped.</p>
Gungo
10-15-2010, 06:50 PM
<p>Honestly the best way to parse the accuracy debuff is to get 2 rogues to alternate coule on a fight.</p><p>So take 1 avoidance parse on a named w/o coule. Then the next time you fight him have 2 rogues alternating coule so it is up most of the time and take that parse and compare.</p>
Geothe
10-15-2010, 07:05 PM
<p>Anyone getting Lunge Reversal to actually proc in raids?</p><p>I'm not seeing it at all on my parse from last night despite having 14 blocked autoattacks, 13 parries, and 4 ripostes.</p><p>(On a side note, it really should trigger on MISSED attacks too. nearly 2260 melee hits from that zone and there was a total of 31 potential Lunge Reversal triggers. Even -IF- it procced, which i cant seem to find evidence of, that number of procs would be extremely low.)</p>
Sarka
10-17-2010, 05:37 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>Anyone getting Lunge Reversal to actually proc in raids?</p><p>I'm not seeing it at all on my parse from last night despite having 14 blocked autoattacks, 13 parries, and 4 ripostes.</p><p>(On a side note, it really should trigger on MISSED attacks too. nearly 2260 melee hits from that zone and there was a total of 31 potential Lunge Reversal triggers. Even -IF- it procced, which i cant seem to find evidence of, that number of procs would be extremely low.)</p></blockquote><p>Where have you tested it? My last run on R&R and Horrasstaas it was procing insanly.</p><p>But what i find strange is that it would be often blocked/parried/riposted. Is this intended?</p>
Thunndar316
10-20-2010, 09:17 PM
<p>Hate Coule being front or flank only. Bad enough having one of those stinking things, don't want 2. I actually lose DPS running to the front of the mob.</p>
<p><cite>Thunndar316 wrote:</cite></p><blockquote><p>Hate Coule being front or flank only. Bad enough having one of those stinking things, don't want 2. I actually lose DPS running to the front of the mob.</p></blockquote><p>Agree. Flank and back would rock for Coule.</p>
ShadyCharacter
11-15-2010, 09:45 AM
I don't envy your job Xelgad, being the target of forum rage whether justifiable or not. While we may not all agree you devs are doing the best job, anyone with half a brain and a modicium of impartiality understands that you all are far from doing a willfully bad job, and I think most understand that time and politics beyond your control do affect what you can accomplish. I imagine there is far more issues to address then time and unfortunately, some things have to fall by the wayside and not every issue on every class gets the attention it deserves. As for Coule being unbalanced if the positioning requirements (contrary to all scout abilities apart from 1 or 2 I might add) were removed, I don't buy that. If it had rear, or even rear and flanking it would still be more restrictive than most if not all priest, fighter and mage abilities. I do like the extra challange involved in positional dps but it seems not only are we not getting anything more for this extra challange but in more and more fights we are actually being punished for it. Any scout will be behind most if not all of a fight, to an extent that front flanking abilities like gouge are often ignored. This usually requires a lot of dancing and having an important debuff contrary to our typical positioning just further increases the challange scouts pay for over other archetypes.
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