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View Full Version : Dev Lexicon: Or, "How to Speak Dev"


Kiara
06-16-2010, 02:20 PM
<p align="center"><img src="http://www.station.sony.com/images/community/features/lexicon/dev_lexicon_500.jpg" width="500" height="150" /></p> <p align="center"> </p> <p>Game designers, artists, coders and testers have a language all their own. Sometimes they don't even realize that what they're saying at events and on the forums goes right over our heads!</p> <p>We thought we'd help clear things up a bit by offering a look into their secret language. Here are a few terms you might hear from the mouths of devs.</p><p>We'll be adding to this from time to time as we get more dev speak translated <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><a href="http://everquest2.com/news/read/062010/3587" target="_blank">Read more</a>!</p>

Bremer
06-16-2010, 02:59 PM
<p>Kiara, does the web team have any plans for not directing you to to an error page, when your browser's language is not English? I've set the language to English, but the site always keeps resseting the language to non-English.</p>

Alvane
06-16-2010, 08:05 PM
<p> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> <strong><span style="font-size: 10pt;">"Collision: </span></strong><span style="font-size: 10pt; font-family: "Times New Roman";">Object physics that prevent one object from passing through another.  It is placed on walls, objects in the world, and even NPC's to make sure that the PC does not run though any geometry." </span></p><p>That's still geekspeak! Physics is interaction of matter and energy. Geometry deals with mathematical relationships, measurements such as square footage of an ice rink or the angle of the roof of a barn.</p><p>So using what I know as physics and math, I sure can't imagine my PC (personal computer) somehow gaining mobility and crashing through the roof of my barn.</p><p>I think you are talking about the "black holes" that swallow up my character when I run through a door and instead of something that looks like the entrance to a guild hall courtyard, I enter a black hole and end up back at the bell or entrance door or even to the character screen.</p><p>Do you really place a solid object of some sort in a wall so a character can't run through the wall or an NPC? I can run through a lot of NPCs! heh</p><p>Nelida - who doesn't even begin to pretend she's a geek other than it's a greek without a "r" after the "g".</p>

Aurel
06-16-2010, 09:04 PM
<p>Hmm, it's... it's so difficult to read that on the site... perhaps if we had an in-game book... *siiiigh*</p><p>*giggle*</p><p>[edit:  I know I know!  it doesn't actually fit in EQ2-universe!  I just couldn't resist!]</p>

Anaogi
06-16-2010, 10:18 PM
<p><strong>Soon:</strong>  An indeterminate length of time in the future; cognate varyingly with "when we get around to it", "don't hold your breath", and "shortly after Duke Nukem Forever ships". <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Alvane
06-17-2010, 04:59 PM
<p>So how do I get the doohickie turned down so the whatchamacallit doesn't blast my ears even though I've turned down the sound of the thingamajig?</p><p>nelida who doesn't even understand half those definitions.</p>

Calthine
06-17-2010, 05:43 PM
<p><cite>Nelida@Unrest wrote:</cite></p><blockquote><p>So how do I get the doohickie turned down so the whatchamacallit doesn't blast my ears even though I've turned down the sound of the thingamajig?</p></blockquote><p>Volume dial on the side of your speakers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>