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#1 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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Game designers, artists, coders and testers have a language all their own. Sometimes they don't even realize that what they're saying at events and on the forums goes right over our heads! We thought we'd help clear things up a bit by offering a look into their secret language. Here are a few terms you might hear from the mouths of devs. We'll be adding to this from time to time as we get more dev speak translated |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 1,902
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![]() Kiara, does the web team have any plans for not directing you to to an error page, when your browser's language is not English? I've set the language to English, but the site always keeps resseting the language to non-English. |
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#3 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() "Collision: Object physics that prevent one object from passing through another. It is placed on walls, objects in the world, and even NPC's to make sure that the PC does not run though any geometry." That's still geekspeak! Physics is interaction of matter and energy. Geometry deals with mathematical relationships, measurements such as square footage of an ice rink or the angle of the roof of a barn. So using what I know as physics and math, I sure can't imagine my PC (personal computer) somehow gaining mobility and crashing through the roof of my barn. I think you are talking about the "black holes" that swallow up my character when I run through a door and instead of something that looks like the entrance to a guild hall courtyard, I enter a black hole and end up back at the bell or entrance door or even to the character screen. Do you really place a solid object of some sort in a wall so a character can't run through the wall or an NPC? I can run through a lot of NPCs! heh Nelida - who doesn't even begin to pretend she's a geek other than it's a greek without a "r" after the "g". |
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#4 |
Book Goddess
Join Date: Mar 2006
Location: The Bazaar
Posts: 669
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![]() Hmm, it's... it's so difficult to read that on the site... perhaps if we had an in-game book... *siiiigh* *giggle* [edit: I know I know! it doesn't actually fit in EQ2-universe! I just couldn't resist!] |
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#5 |
Server: Permafrost
Guild: Spellbound
Rank: Ambassador
Loremaster
Join Date: Dec 2004
Posts: 175
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![]() Soon: An indeterminate length of time in the future; cognate varyingly with "when we get around to it", "don't hold your breath", and "shortly after Duke Nukem Forever ships". |
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#6 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() So how do I get the doohickie turned down so the whatchamacallit doesn't blast my ears even though I've turned down the sound of the thingamajig? nelida who doesn't even understand half those definitions. |
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#7 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Nelida@Unrest wrote:
Volume dial on the side of your speakers |
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