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View Full Version : why lvl 20 for appearance slots?


Ocello
05-20-2010, 08:53 PM
<p>Ok seriously, give me a reason why you have to wait till level 20 to use appearance gear?</p><p>I know you get to 20 pretty quickly, but I was just dinking around on a lvl 7 alt....</p><p>Seriously I'm wearing a lvl 1 robe instead of plate armor just for looks.  Yeah I'm carebear, but what the heck.</p><p>Gimme a reason</p>

Crickett
05-20-2010, 08:59 PM
<p>Because<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Iskandar
05-20-2010, 10:25 PM
<p>Yeah! So... there! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

Rijacki
05-20-2010, 11:03 PM
<p>Level 20 so it feels like an acheivement, a priviledge granted instead of just a gimmie.</p>

Skywarrior
05-20-2010, 11:26 PM
<p>/facepalm</p>

Rothgar
05-20-2010, 11:55 PM
<p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p>

Ocello
05-21-2010, 12:33 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>How can you be overwhelmed by something that is 100% optional? </p><p>I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

kelesia
05-21-2010, 01:01 AM
<p>does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!</p>

thephantomposter
05-21-2010, 01:16 AM
<p><cite>Lillya@Antonia Bayle wrote:</cite></p><blockquote><p>does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!</p></blockquote><p>yes</p>

Nightshade
05-21-2010, 02:16 AM
<p>Time sink.</p><p>The only answer you need for 8/10 of the questions you might have.</p><p>Good game design has many time sinks, some subtle and some blatant, without putting people over the edge. Everquest 2 is pretty good at keeping the "Just one more level. . ." syndrom going. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Not criticising, just pointing out the obvious.</p>

Jrral
05-21-2010, 02:51 AM
<p><cite>Ocello wrote:</cite></p><blockquote><p>How can you be overwhelmed by something that is 100% optional? </p></blockquote><p>Yes it's optional. But think about a new player confronted with an inventory screen with not one but two places to put every item. I'd say there's about a 50-50 chance they'll start putting gear in the appearance slot, which'll result in them getting killed on a regular basis for no apparent reason.</p>

Arauka_Gurtha
05-21-2010, 07:15 AM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.</p>

Aldhissla
05-21-2010, 07:25 AM
<p>I don't want lowbies running around in too flashy armour.</p>

Nightshade
05-21-2010, 08:14 AM
<p><cite>Arauka_Gurtha wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.</p></blockquote><p>I would love to see a developer response to this. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.</p><p>I like this suggestion.</p>

erin
05-21-2010, 08:25 AM
<p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><cite>Arauka_Gurtha wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.</p></blockquote><p>I would love to see a developer response to this. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.</p><p>I like this suggestion.</p></blockquote><p>The other side of this question is, is it really worth developers time and effort?  Sure there's level lockers, but I don't know a lot that spend months below level 20.  Is it worth the time?  I would say no.</p>

Mystfit
05-21-2010, 08:32 AM
<p>I have a level 4 toon on another server soley to assist in decorating a gh for a friend. SHe'd be level 1 but I ran her to TD to get the stuffed fish. WHen the free armbands came in, I got her a set and bam bam bam kept trying to put the darn things into my appearance slot. Took me forever to realize it was cause I was an itty bit.</p><p>I don't mind waiting until 20 but also wouldn't mind if it got changed.</p>

xeyda
05-21-2010, 01:26 PM
<p><cite>thephantomposter wrote:</cite></p><blockquote><p><cite>Lillya@Antonia Bayle wrote:</cite></p><blockquote><p>does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!</p></blockquote><p>yes</p></blockquote><p>When did this get changed?  It didn't used to unlock appearance slots, or surnames, at 20 TS if you were under 20 ADV.</p>

Roslyn
05-21-2010, 01:51 PM
<p>I like it at lvl 20, because it does make you work for something, and it's a very small requirement. If it's an alt you plan on playing, you'll get to 20 in no time. I like that you have to look silly for a short while before able to put on the awesome achievements gear hehe.</p><p>I'd much rather have time put into appearance mounts...</p>

Nightshade
05-21-2010, 01:55 PM
<p><strong>Contrarian</strong>: <em>a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.</em></p><p>There's always one or two. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Gladiolus
05-21-2010, 03:38 PM
<p><cite>Ocello wrote:</cite></p><blockquote>why lvl 20 for appearance slots?</blockquote><p>So we don't have level 1s crying about not being able to find enough black clothing.</p><p>At level 12, I didn't like the robe I'd need to wear if I wanted decent stats, so I went and crafted to level 20, which I would have needed sooner or later anyway, so I could keep my old robe for appearance.</p>

Ocello
05-21-2010, 04:39 PM
<p><cite>Gladiolus wrote:</cite></p><blockquote><p><cite>Ocello wrote:</cite></p><blockquote>why lvl 20 for appearance slots?</blockquote><p>So we don't have level 1s crying about not being able to find enough black clothing.</p></blockquote><p>bwahaha you got me, THIS is the real answer.  Thanks mate.</p>

Rijacki
05-21-2010, 06:42 PM
<p><cite>Lexander@Antonia Bayle wrote:</cite></p><blockquote><p><cite>thephantomposter wrote:</cite></p><blockquote><p><cite>Lillya@Antonia Bayle wrote:</cite></p><blockquote><p>does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!</p></blockquote><p>yes</p></blockquote><p>When did this get changed?  It didn't used to unlock appearance slots, or surnames, at 20 TS if you were under 20 ADV.</p></blockquote><p>Never changed, it has always been there for as long as the feature has. If either ever got "changed" it was in beta testing (of the game for surname and of appearance slots for when those first went in).</p>

Rothgar
05-21-2010, 06:53 PM
<p><cite>Ocello wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>How can you be overwhelmed by something that is 100% optional? </p><p>I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Sure it does.  New players don't know what is optional and what isn't until they take the time to figure out what something is.  The fact that you throw that feature in their face makes them say "What is this appearance thing?"  And if they choose to ignore it, there's that nagging feeling that maybe they are missing out on something or doing something wrong.  If they do take the time to figure out what it is, it slows down getting to the other stuff. </p><p>So whether or not something is optional has nothing to do with how many bells and whistles you display to someone at once.  It would be like throwing someone in the cockpit of a 747 when they've never flown a plane before.  Have you seen how many switches and buttons are in those things?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Learning in a Cessna is much easier, then you show them how to adjust the hydraulic pressure after they've figured out to adjust the throttle.</p><p>Darn, there I go with analogies again.</p>

Rothgar
05-21-2010, 06:55 PM
<p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><cite>Arauka_Gurtha wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.</p></blockquote><p>I would love to see a developer response to this. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.</p><p>I like this suggestion.</p></blockquote><p>Yep, that's certainly an option and something we could consider.  But at that point we are opening a can of worms and would need to answer the question when people ask why we don't go back and do that to the other bazillion features in EQ2.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

erin
05-21-2010, 10:29 PM
<p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><strong>Contrarian</strong>: <em>a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.</em></p><p>There's always one or two. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>And you presume to know the majority view?</p>

ke'la
05-25-2010, 12:34 AM
<p><cite>erin wrote:</cite></p><blockquote><p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><strong>Contrarian</strong>: <em>a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.</em></p><p>There's always one or two. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>And you presume to know the majority view?</p></blockquote><p>Don't you know the first rule of forums, the Majority view is always the one from wich the current poster is supporting.<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

MurFalad
05-25-2010, 07:19 AM
<p><cite>Ocello wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.</p></blockquote><p>How can you be overwhelmed by something that is 100% optional? </p><p>I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I can understand the reasoning, just imagine a new player who accidently moves the slots to the appearance tab and then starts adding in extra gear <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>I'm not that bothered myself but for things like this though it would work if veteran players started new characters with these sorts of options disabled, although it depends what then qualifies for a veteran, certainly someone who reaches level 50 I would guess.</p>

Nightshade
05-25-2010, 07:23 AM
<p><cite>erin wrote:</cite></p><blockquote><p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><strong>Contrarian</strong>: <em>a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.</em></p><p>There's always one or two. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>And you presume to know the majority view?</p></blockquote><p>I can count posts, yes.</p><p>Can you?</p>

Brigh
05-25-2010, 09:14 AM
There used to be a time in EQ 1 days when you KNEW who the raiders were with the special Velious armor textures and you would go ooooh aaaaah and inspect them. Now everyone can look how they want with what ever obtainable gear they can find on the broker after 20. The specialness of looks, obtain-ability, etc has faded.

Cusashorn
05-25-2010, 09:24 AM
<p>I kinda wished I could go back to wearing my newbie monk gi when I created a monk for Frostfang Sea. The new "Northern" armor appearance they designed for the zone is nice and all, but there is ONLY ONE APPEARANCE for all the leather armor my monk had aquired from 1 to 20.</p><p>It was nice to upgrade the level 7 tunic with a level 16 tunic, but was pretty disappointed that it would just look the same as what I just had. I wanted the appearance slot so I could go back to looking like a monk.</p>

Brigh
05-25-2010, 09:53 AM
<p>bleh, who says you have to be shirt-less to "look like a monk"?</p><p>Look at PoF. Look at Mara. Plenty of monks their with shirts on. Not all have the up-side down wok on their heads either.</p>

Gamer1965
05-25-2010, 10:13 AM
the upside down wok is used to prepare the lunch when you get to the next village =D

erin
05-25-2010, 10:15 AM
<p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><cite>erin wrote:</cite></p><blockquote><p><cite>Nightshade@Lucan DLere wrote:</cite></p><blockquote><p><strong>Contrarian</strong>: <em>a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.</em></p><p>There's always one or two. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>And you presume to know the majority view?</p></blockquote><p>I can count posts, yes.</p><p>Can you?</p></blockquote><p>ROFL seriously?  Based on what, a dozen total posts in a thread you think there's a "majority" view?  Come on.</p><p>Depending on how the question is asked, you will get a lot of different answers.  And anything on the forums is a minority viewpoint.  Because 90% of the players don't read the forums.  And yes, that's also a made-up statistic.</p>

Brigh
05-25-2010, 11:24 AM
<p><a href="http://kithicor.org/media/songs/mushroomhat.mp3" target="_blank">I just can't get over that mushroom hat</a>.</p>

Korizan
05-25-2010, 01:09 PM
<p>I have no issues with 20 being required for appearance.</p><p>As it is (one of many) I have a 18 level Troubador that is a 90 level Carpenter.</p><p>He has been sporting Crier for a very long time and I have had several people ask about it let alone look twice @ him wondering around in SF zones.</p><p>The bottom line is any character tends to be expendable until you hit 20 in tradskill or adventuring.</p><p>PS - Feel free to say hello to Crier Tabil if you see him around maybe he will dance for you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>