EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List

Notices

Reply
Thread Tools
Unread 05-20-2010, 08:53 PM   #1
Ocello

Loremaster
Ocello's Avatar
 
Join Date: Mar 2007
Location: East TN
Posts: 464
Default

Ok seriously, give me a reason why you have to wait till level 20 to use appearance gear?

I know you get to 20 pretty quickly, but I was just dinking around on a lvl 7 alt....

Seriously I'm wearing a lvl 1 robe instead of plate armor just for looks.  Yeah I'm carebear, but what the heck.

Gimme a reason

Ocello is offline   Reply With Quote
Unread 05-20-2010, 08:59 PM   #2
Crickett

Loremaster
Crickett's Avatar
 
Join Date: Nov 2004
Posts: 445
Default

Because

Crickett is offline   Reply With Quote
Unread 05-20-2010, 10:25 PM   #3
Iskandar

Loremaster
Iskandar's Avatar
 
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
Default

Yeah! So... there!

Iskandar is offline   Reply With Quote
Unread 05-20-2010, 11:03 PM   #4
Rijacki

Tester
Rijacki's Avatar
 
Join Date: Nov 2004
Posts: 7,842
Default

Level 20 so it feels like an acheivement, a priviledge granted instead of just a gimmie.

__________________
Rijacki is offline   Reply With Quote
Unread 05-20-2010, 11:26 PM   #5
Skywarrior

Loremaster
Skywarrior's Avatar
 
Join Date: Nov 2004
Posts: 726
Default

/facepalm

Skywarrior is offline   Reply With Quote
Unread 05-20-2010, 11:55 PM   #6
Rothgar

Developer
Rothgar's Avatar
 
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
Default

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

Rothgar is offline   Reply With Quote
Unread 05-21-2010, 12:33 AM   #7
Ocello

Loremaster
Ocello's Avatar
 
Join Date: Mar 2007
Location: East TN
Posts: 464
Default

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

How can you be overwhelmed by something that is 100% optional? 

I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them SMILEY

Ocello is offline   Reply With Quote
Unread 05-21-2010, 01:01 AM   #8
kelesia

Loremaster
kelesia's Avatar
 
Join Date: Nov 2004
Location: Dayton, Ohio
Posts: 290
Default

does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!

__________________
kelesia is offline   Reply With Quote
Unread 05-21-2010, 01:16 AM   #9
thephantomposter

Loremaster
thephantomposter's Avatar
 
Join Date: Apr 2007
Posts: 573
Default

Lillya@Antonia Bayle wrote:

does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!

yes

thephantomposter is offline   Reply With Quote
Unread 05-21-2010, 02:16 AM   #10
Nightshade
Server: Lucan DLere

Loremaster
 
Join Date: Feb 2010
Posts: 314
Default

Time sink.

The only answer you need for 8/10 of the questions you might have.

Good game design has many time sinks, some subtle and some blatant, without putting people over the edge. Everquest 2 is pretty good at keeping the "Just one more level. . ." syndrom going. SMILEY

Not criticising, just pointing out the obvious.

__________________
Nightshade is offline   Reply With Quote
Unread 05-21-2010, 02:51 AM   #11
Jrral

Loremaster
Jrral's Avatar
 
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
Default

Ocello wrote:

How can you be overwhelmed by something that is 100% optional? 

Yes it's optional. But think about a new player confronted with an inventory screen with not one but two places to put every item. I'd say there's about a 50-50 chance they'll start putting gear in the appearance slot, which'll result in them getting killed on a regular basis for no apparent reason.

Jrral is offline   Reply With Quote
Unread 05-21-2010, 07:15 AM   #12
Arauka_Gurtha

Loremaster
 
Join Date: Jun 2007
Posts: 4
Default

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.

Arauka_Gurtha is offline   Reply With Quote
Unread 05-21-2010, 07:25 AM   #13
Aldhissla

Loremaster
Aldhissla's Avatar
 
Join Date: Oct 2007
Posts: 156
Default

I don't want lowbies running around in too flashy armour.

__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Aldhissla is offline   Reply With Quote
Unread 05-21-2010, 08:14 AM   #14
Nightshade
Server: Lucan DLere

Loremaster
 
Join Date: Feb 2010
Posts: 314
Default

Arauka_Gurtha wrote:

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.

I would love to see a developer response to this.

And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.

I like this suggestion.

__________________
Nightshade is offline   Reply With Quote
Unread 05-21-2010, 08:25 AM   #15
erin

Loremaster
erin's Avatar
 
Join Date: Nov 2004
Posts: 1,834
Default

Nightshade@Lucan DLere wrote:

Arauka_Gurtha wrote:

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.

I would love to see a developer response to this.

And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.

I like this suggestion.

The other side of this question is, is it really worth developers time and effort?  Sure there's level lockers, but I don't know a lot that spend months below level 20.  Is it worth the time?  I would say no.

erin is offline   Reply With Quote
Unread 05-21-2010, 08:32 AM   #16
Mystfit

Loremaster
Mystfit's Avatar
 
Join Date: Sep 2005
Posts: 2,984
Default

I have a level 4 toon on another server soley to assist in decorating a gh for a friend. SHe'd be level 1 but I ran her to TD to get the stuffed fish. WHen the free armbands came in, I got her a set and bam bam bam kept trying to put the darn things into my appearance slot. Took me forever to realize it was cause I was an itty bit.

I don't mind waiting until 20 but also wouldn't mind if it got changed.

__________________
Mystfit is offline   Reply With Quote
Unread 05-21-2010, 01:26 PM   #17
xeyda

Loremaster
xeyda's Avatar
 
Join Date: Sep 2008
Location: Baton Rouge, Louisiana
Posts: 272
Default

thephantomposter wrote:

Lillya@Antonia Bayle wrote:

does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!

yes

When did this get changed?  It didn't used to unlock appearance slots, or surnames, at 20 TS if you were under 20 ADV.

xeyda is offline   Reply With Quote
Unread 05-21-2010, 01:51 PM   #18
Roslyn

Loremaster
Roslyn's Avatar
 
Join Date: Jan 2010
Posts: 191
Default

I like it at lvl 20, because it does make you work for something, and it's a very small requirement. If it's an alt you plan on playing, you'll get to 20 in no time. I like that you have to look silly for a short while before able to put on the awesome achievements gear hehe.

I'd much rather have time put into appearance mounts...

__________________


Roslyn is offline   Reply With Quote
Unread 05-21-2010, 01:55 PM   #19
Nightshade
Server: Lucan DLere

Loremaster
 
Join Date: Feb 2010
Posts: 314
Default

Contrarian: a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.

There's always one or two.

__________________
Nightshade is offline   Reply With Quote
Unread 05-21-2010, 03:38 PM   #20
Gladiolus

Loremaster
 
Join Date: Apr 2009
Posts: 873
Default

Ocello wrote:

why lvl 20 for appearance slots?

So we don't have level 1s crying about not being able to find enough black clothing.

At level 12, I didn't like the robe I'd need to wear if I wanted decent stats, so I went and crafted to level 20, which I would have needed sooner or later anyway, so I could keep my old robe for appearance.

Gladiolus is offline   Reply With Quote
Unread 05-21-2010, 04:39 PM   #21
Ocello

Loremaster
Ocello's Avatar
 
Join Date: Mar 2007
Location: East TN
Posts: 464
Default

Gladiolus wrote:

Ocello wrote:

why lvl 20 for appearance slots?

So we don't have level 1s crying about not being able to find enough black clothing.

bwahaha you got me, THIS is the real answer.  Thanks mate.

Ocello is offline   Reply With Quote
Unread 05-21-2010, 06:42 PM   #22
Rijacki

Tester
Rijacki's Avatar
 
Join Date: Nov 2004
Posts: 7,842
Default

Lexander@Antonia Bayle wrote:

thephantomposter wrote:

Lillya@Antonia Bayle wrote:

does appearance gear unlock at 20 tradeskiller if you aren't a 20 adventurer? just curious!

yes

When did this get changed?  It didn't used to unlock appearance slots, or surnames, at 20 TS if you were under 20 ADV.

Never changed, it has always been there for as long as the feature has. If either ever got "changed" it was in beta testing (of the game for surname and of appearance slots for when those first went in).

__________________
Rijacki is offline   Reply With Quote
Unread 05-21-2010, 06:53 PM   #23
Rothgar

Developer
Rothgar's Avatar
 
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
Default

Ocello wrote:

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

How can you be overwhelmed by something that is 100% optional? 

I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them

Sure it does.  New players don't know what is optional and what isn't until they take the time to figure out what something is.  The fact that you throw that feature in their face makes them say "What is this appearance thing?"  And if they choose to ignore it, there's that nagging feeling that maybe they are missing out on something or doing something wrong.  If they do take the time to figure out what it is, it slows down getting to the other stuff. 

So whether or not something is optional has nothing to do with how many bells and whistles you display to someone at once.  It would be like throwing someone in the cockpit of a 747 when they've never flown a plane before.  Have you seen how many switches and buttons are in those things?  SMILEY  Learning in a Cessna is much easier, then you show them how to adjust the hydraulic pressure after they've figured out to adjust the throttle.

Darn, there I go with analogies again.

Rothgar is offline   Reply With Quote
Unread 05-21-2010, 06:55 PM   #24
Rothgar

Developer
Rothgar's Avatar
 
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
Default

Nightshade@Lucan DLere wrote:

Arauka_Gurtha wrote:

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

Then I would imagine that having a flag so that if they have one level 20 character on their account, they are able to do many of these "overwhelming features" so they don't have to do it on each character.

I would love to see a developer response to this.

And of course we know it's possible to have level dependant account flags, because of the XP bonus given to accounts with a max level character.

I like this suggestion.

Yep, that's certainly an option and something we could consider.  But at that point we are opening a can of worms and would need to answer the question when people ask why we don't go back and do that to the other bazillion features in EQ2.  SMILEY

Rothgar is offline   Reply With Quote
Unread 05-21-2010, 10:29 PM   #25
erin

Loremaster
erin's Avatar
 
Join Date: Nov 2004
Posts: 1,834
Default

Nightshade@Lucan DLere wrote:

Contrarian: a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.

There's always one or two.

And you presume to know the majority view?

erin is offline   Reply With Quote
Unread 05-25-2010, 12:34 AM   #26
ke'la

Loremaster
ke'la's Avatar
 
Join Date: Dec 2004
Posts: 5,445
Default

erin wrote:

Nightshade@Lucan DLere wrote:

Contrarian: a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.

There's always one or two.

And you presume to know the majority view?

Don't you know the first rule of forums, the Majority view is always the one from wich the current poster is supporting.SMILEY

__________________

ke'la is offline   Reply With Quote
Unread 05-25-2010, 07:19 AM   #27
MurFalad

Loremaster
MurFalad's Avatar
 
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
Default

Ocello wrote:

Rothgar wrote:

It was mainly about trying to unlock game features a little at a time so new players aren't overwhelmed with a billion different options from level 1.  I can see where you might disagree with this mentality but I certainly think the point is valid.  EQII has a ton of features and amazing amounts of depth and that can be a little overwhelming to new players.

How can you be overwhelmed by something that is 100% optional? 

I'll buy your reasoning is to make players unlock content, but cmon "overwhelming new players" is kind of lame.  It doesnt hurt them at all to simply ignore the appearance tab, so it doesn't make sense that it could overwhelm them

I can understand the reasoning, just imagine a new player who accidently moves the slots to the appearance tab and then starts adding in extra gear SMILEY

I'm not that bothered myself but for things like this though it would work if veteran players started new characters with these sorts of options disabled, although it depends what then qualifies for a veteran, certainly someone who reaches level 50 I would guess.

MurFalad is offline   Reply With Quote
Unread 05-25-2010, 07:23 AM   #28
Nightshade
Server: Lucan DLere

Loremaster
 
Join Date: Feb 2010
Posts: 314
Default

erin wrote:

Nightshade@Lucan DLere wrote:

Contrarian: a person with a preference for taking a position opposed to that of the majority view prevalent in the group of which they are a part.

There's always one or two.

And you presume to know the majority view?

I can count posts, yes.

Can you?

__________________
Nightshade is offline   Reply With Quote
Unread 05-25-2010, 09:14 AM   #29
Brigh

Loremaster
Brigh's Avatar
 
Join Date: Nov 2004
Posts: 3,159
Default

There used to be a time in EQ 1 days when you KNEW who the raiders were with the special Velious armor textures and you would go ooooh aaaaah and inspect them. Now everyone can look how they want with what ever obtainable gear they can find on the broker after 20. The specialness of looks, obtain-ability, etc has faded.
__________________
Anything you can achieve through hard work, you can also just buy.

-Stephen Colbert

CoD3 double XP Rank Up promotion lesson for kids
Brigh is offline   Reply With Quote
Unread 05-25-2010, 09:24 AM   #30
Cusashorn

Loremaster
 
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
Default

I kinda wished I could go back to wearing my newbie monk gi when I created a monk for Frostfang Sea. The new "Northern" armor appearance they designed for the zone is nice and all, but there is ONLY ONE APPEARANCE for all the leather armor my monk had aquired from 1 to 20.

It was nice to upgrade the level 7 tunic with a level 16 tunic, but was pretty disappointed that it would just look the same as what I just had. I wanted the appearance slot so I could go back to looking like a monk.

Cusashorn is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:05 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.