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View Full Version : Armor Appearance Change: Skull Spiked Pauldrons


Lodrelhai
04-29-2010, 01:42 AM
<p>I suspect - or at least hope - this is an unfortunate side-effect of some other change (the invisible armor pieces?), rather than an intended change.</p><p>This is the skull spiked pauldrons on live:</p><p><a href="http://www.flickr.com/photos/33283192@N00/4561731241/"><img src="http://farm4.static.flickr.com/3396/4561731241_95d3401993_o.jpg" width="220" height="381" /></a></p><p>And this is the same pauldrons on the same character on test:</p><p><a href="http://www.flickr.com/photos/33283192@N00/4562360334/"><img src="http://farm4.static.flickr.com/3278/4562360334_4fc13a25dc_o.jpg" width="260" height="449" /></a></p><p>Somehow the grey knit sweater with dingy white bands just doesn't inspire the same feeling of dread...</p>

anti1029
04-29-2010, 06:48 AM
<p>true! I agree, this needs looking into. White sleeves=FAIL</p>

Stormdove
04-29-2010, 08:36 AM
<p>It looks like you have the 3.0 shaders enabled on test server.  If so I think that is the problem with the pauldrons.  If you are using the 3.0 shaders please go in and switch to 1.0 and see if the problem is still there.  If that fixes the appearance of the pauldrons then post the info in the 3.0 shader thread so it can be looked at.</p>

Lodrelhai
04-30-2010, 12:17 AM
<p>Did turn out to be shader 3.0, thanks.  You'd think I'd have spotted it when getting screenshots of other 3.0 errors...  Any rate, have found since that many, many of my appearance armor pieces are miscolored with 3.0 on, so trying to compile a list.  It's taking a while.</p>