|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Dec 2004
Posts: 1,271
|
![]() I suspect - or at least hope - this is an unfortunate side-effect of some other change (the invisible armor pieces?), rather than an intended change. This is the skull spiked pauldrons on live: And this is the same pauldrons on the same character on test: Somehow the grey knit sweater with dingy white bands just doesn't inspire the same feeling of dread... |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Mar 2006
Posts: 41
|
![]() true! I agree, this needs looking into. White sleeves=FAIL |
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Dec 2004
Posts: 102
|
![]() It looks like you have the 3.0 shaders enabled on test server. If so I think that is the problem with the pauldrons. If you are using the 3.0 shaders please go in and switch to 1.0 and see if the problem is still there. If that fixes the appearance of the pauldrons then post the info in the 3.0 shader thread so it can be looked at. |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Dec 2004
Posts: 1,271
|
![]() Did turn out to be shader 3.0, thanks. You'd think I'd have spotted it when getting screenshots of other 3.0 errors... Any rate, have found since that many, many of my appearance armor pieces are miscolored with 3.0 on, so trying to compile a list. It's taking a while. |
![]() |
![]() |