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View Full Version : TSF Ranger Changes


Nevao
02-05-2010, 05:05 PM
<p>Will update as things change on Beta and have been verified:</p><p><strong><span style="font-size: small; color: #ff9900;">General Changes</span></strong></p><ul><li>Agility is now the Scout Archtype's "Primary Stat": In previous expansions AGI was used to determine power pool and inherit critical mitigation. It now affects our AA dmg, our CA dmg, our Poison dmg as well. Gear has been adjusted accordingly. <span style="color: #ffff99;">(My poison damage, per tooltip examine, by 200 points or so)</span> </li><li>Combat Stats (blue) on gear and AA's have been consolidated<ul><li>Melee, Ranged, Spell and Heal Crit Chance are all now: Crit Chance</li><li>Melee, Ranged, Spell and Heal Crit Bonus are all now: Crit Bonus. In addition they have adjusted the base Crit Multiplier for each class (i.e Predator, Rogue, Bard...). The new Base Crit Multipliers for Predators are:<ul><li><span style="text-decoration: underline;">Melee/Ranged</span>: 1.50</li><li><span style="text-decoration: underline;">Spell</span>: 1.30</li><li><span style="text-decoration: underline;">Heal</span>: 1.30</li><li><span style="text-decoration: underline;">Taunt</span>: 1.50 <span style="color: #ffff99;">(applies to our detaunts)</span></li></ul></li><li>Base Melee, Base Ranged, Base Spell and Base Heal are all now: Potency</li><li>+ CA Dmg, + Spell Dmg and + Heal are now: Ability Modifier</li><li>Gear has been adjusted accordingly. </li></ul></li><li>Resists have been consolidated as well, though due to a new direction in itemzation the resists are lower than on "Live"<span style="color: #ffff99;"> (Apparently resist gear vs dps gear is becoming a bigger deal in TSF)</span><ul><li>Heat and Cold are now: Elemental</li><li>Poison and Disease are now: Noxious</li><li>Magic, Mental and Divine are now: Arcane</li><li>The Character Development Choices have been updated to reflect this. They also now allow you to pick Trauma (regular mitigation) as on option each time.</li><li>Gear has been adjusted accordingly. </li></ul></li></ul><p><span style="font-size: small;"><strong><span style="color: #ff9900;">Changes to Epic</span></strong></span></p><ul><li>The bonus based on proximity (<span style="color: #ff9900;">Point Blank Shot</span>) was removed and replaced with a bonus (0.20 base auto-attack modifier) that is active regardless of distance. </li></ul><p><span style="font-size: small;"><strong><span style="color: #ff9900;">Existing Combat Art Changes</span></strong></span></p> <ul type="disc"><li><span style="color: #ff9900;"><strong>AE Combart Art Minimum range removed</strong></span><ul><li>Affects:<ul><li><span style="color: #ff9900;">Arrow Barrage</span></li><li><span style="color: #ff9900;">Explosive Arrow</span></li><li><span style="color: #ff9900;">Natural Section</span></li><li><span style="color: #ff9900;">Storm of Arrows</span></li><li><span style="color: #ff9900;">Stream of Arrows</span></li></ul></li></ul></li><li><strong><span style="color: #ff9900;">Coverage:</span></strong> Mob/Distance restrictions removed and Damage Increase increased <span style="color: #ffff99;">(Live: 25.6 at Master, Beta: 32 at Master)</span></li><li><strong><span style="color: #ff9900;">Focus Aim:</span></strong> Crit Chance changed to Accuracy <span style="color: #ffff99;">(Self Buff and Group Buff Accuracy stack)</span></li><li><strong><span style="color: #ff9900;">Hawk Attack:</span></strong> Now has a 3 position detaunt for the ranger if the Hawk dies before it's duration is over.</li><li><strong><span style="color: #ff9900;">Makeshift Arrow: </span></strong>Now applies a 60 charge proc to ranged attacks.<ul><li><span style="text-decoration: underline;">Cast time</span>: 0.5 sec <span style="color: #ffff99;">(0.37 w/Poise)</span></li><li><span style="text-decoration: underline;">Recast</span>: 5 min</li><li><span style="text-decoration: underline;">Effect</span>: On a successful ranged attack this spell with cast Makeshift Arrow on target of attack<ul><li>795 (T9, Master) piercing dmg</li><li>60 triggers <span style="color: #ffff99;">(78 with the Enhance: Makeshift Arrrows AA)</span></li></ul></li><li><span style="color: #ff0000;"><strong><span style="text-decoration: underline;">BUG</span>: </strong>It appears to be configured as a spell as opposed to a combat art, so it's not getting the correct Crit Bonus</span></li></ul></li><li><span style="color: #ff9900;"><strong>Sniper's Arrow:</strong></span> Base cast time changed from 5 seconds on “live” to 3 seconds. With Poise the effective cast time goes from 3.70 to 2.22.</li><li><strong><span style="color: #ff9900;">Stream of Arrows:</span></strong> Changed to be a “Blue” AE<ul type="circle"><li><span style="text-decoration: underline;">Cast Time</span>: 3 sec <span style="color: #ffff99;">(1.5 with Poise and Enhance: Stream of Arrows AA)</span></li><li><span style="text-decoration: underline;">Recast</span>: 2 min <span style="color: #ffff99;">(1 min 35 sec with Enhance: Stream of Arrows AA)</span></li><li><span style="text-decoration: underline;">Max AoE Targets</span>: 6</li><li><span style="text-decoration: underline;">Range</span>: Up to 35 meters</li><li><span style="text-decoration: underline;">Effect</span>:  based on Level 81, 924 AGI, 34% Potency (14 standard, 10 from Mythical, 10 from Ranged Mastery), 150 Ability Modifier<ul><li>4605 - 5615 ranged damage at Master</li><li>5159 - 6290 ranged damage at Master with 5 points in the "Flurry of Arrows" AA</li></ul></li></ul></li></ul><p><strong><span style="font-size: small; color: #ff9900;"></span></strong></p><p><strong><span style="font-size: small; color: #ff9900;">Level 85 Ranger Grandmaster Choices</span></strong></p><ul><li><span style="color: #ff9900;">Crippling Arrow VI</span></li><li><span style="color: #ff9900;">Emberstrike VIII</span></li><li><span style="color: #ff9900;">Natural Selection VI</span></li><li><span style="color: #ff9900;">Miracle Shot V</span></li></ul><p><span style="color: #ff9900;"><strong><span style="font-size: small;">Existing AA Changes</span></strong></span></p> <ul type="disc"><li><strong><span style="color: #ff9900;">KOS Tree </span></strong><ul type="circle"><li><strong><span style="color: #ff9900;">Bounty</span></strong><ul type="square"><li>In addition to original effect it will add Sta and Agi <span style="color: #ffff99;">(after the first rank)</span></li><li>10 ranks, 4 per rank (36 total)</li></ul></li><li><strong><span style="color: #ff9900;">Weapons Perfectionist</span></strong><ul type="square"><li>Increases Crit Bonus (instead of Ranged Crit)</li><li>10 ranks, .5% per rank (5% total)</li></ul></li></ul></li><li><span style="color: #ff9900;"><strong>EOF Tree</strong></span> <ul><li><strong><span style="color: #ff9900;">Enhance: Makeshift Arrows</span></strong><ul><li>Improves trigger count</li><li>5 ranks, 6% per rank (30% total)</li></ul></li></ul></li><li><strong><span style="color: #ff9900;">TSO Tree</span></strong> <ul><li><strong><span style="color: #ff9900;">Hunter's Accuracy</span></strong><ul><li>Now increases Agility instead of Strength</li></ul></li></ul></li></ul> <p><span style="font-size: small; color: #ff9900;"><strong>New AA Changes</strong></span></p> <ul type="disc"><li><strong><span style="color: #ff9900;">Class (Predator)</span></strong> <span style="color: #ffff99;">(Not accessible until 81, must spend 70 points in existing tree to unlock)</span><ul type="circle"><li><span style="color: #ff9900;"><strong>Viscous Stabbing</strong></span><ul type="square"><li>Improves base auto-attack modifier (not the same as a DPS mod)</li><li>8 ranks, 0.03 per rank (.24 Total) </li><li><span style="color: #ffff99;"><strong><span style="text-decoration: underline;">Note</span></strong>: Appears to be adding roughly 15% to my ranged Auto-Attack, per the Ranged Weapon Stat Window. </span></li></ul></li><li><strong><span style="color: #ff9900;">Hastened Reusability </span></strong><ul type="square"><li>Improves base reuse for all abilities</li><li>8 ranks, 1.3% per rank (10.4% total)</li></ul></li><li><strong><span style="color: #ff9900;">Stealthy Avoidance</span></strong><ul type="square"><li>Grants a reduction to damage for 8 seconds after coming out of Stalk</li><li>8 ranks, 5% per rank (40% total)</li></ul></li><li><span style="color: #ff9900;"><strong>Bewilderment</strong></span><ul><li>Improves the predator's accuracy for 10 seconds when coming out of Shroud (the "stealth" effect of Sneak Attack)</li><li>8 ranks, 0.5% per rank (4% total)</li></ul></li><li><span style="color: #ff9900;"><strong>Potent Toxins</strong></span><ul type="square"><li>Increase the damage and shortens the reuse time of the Intoxications AA buff.</li><li>8 ranks, shortens reuse by 12.5% per rank (100% total) and raises base damage by 6.25% per rank (50% total)<ul><li>Note: With 8 Points this brings Intoxication to 24 secod duration and 45 second recast.</li></ul></li></ul></li><li><span style="color: #ff9900;"><strong>Predator's Final Trick</strong></span> <span style="color: #ffff99;">(requires 16 points to be spend in this "tree", and the ability is 2 pts per rank)</span><ul><li><span style="text-decoration: underline;">Description</span>: Short term buff that raises the Crit Bonus and removes stealth requirements for our Combat Arts.</li><li><span style="text-decoration: underline;">Cast Time</span>: 0.5 sec,  0.37 sec with Poise AA</li><li><span style="text-decoration: underline;">Recast</span>: 5 min</li><li><span style="text-decoration: underline;">Effect</span>: 2 ranks, 20% per rank (40% total)</li><li><span style="color: #ffff99;"><strong><span style="text-decoration: underline;">Note</span>:</strong> Having PFT up does not prevent Coverage from working </span></li></ul></li></ul></li><li><strong><span style="color: #ff9900;">Subclass (Ranger)</span></strong> <span style="color: #ffff99;">(Not accessible until 81, must spend 70 points in existing tree to unlock)</span><ul type="circle"><li><span style="color: #ff9900;"><strong>Fury of the Archer</strong></span><ul type="square"><li>Improves the damage of the Quick Shot proc off our offensive stance</li><li>5 ranks, 6% per rank (30% total)</li></ul></li><li><span style="color: #ff9900;"><strong>Flurry of Arrows</strong></span><ul type="square"><li>Improves base damage and critical of Stream of Arrows</li><li>5 ranks, 4% base dmg increase increase (20% total),   4% critcal dmg increase increase (20% total)</li></ul></li><li><span style="color: #ff9900;"><strong>Lunging Immobilization</strong></span><ul type="square"><li>Improves base damage and reuse of Immobilizing Lunge</li><li>5 ranks, 7% base dmg increase increase (35% total),  1 sec reuse (5 secs total)</li></ul></li><li><span style="color: #ff9900;"><strong>Helpful Winds</strong></span><ul type="square"><li>Increases duration of Nature's Focus (the Group portion of Focus Aim)</li><li>5 ranks, 1 second per rank (5 seconds total)</li></ul></li><li><span style="color: #ff9900;"><strong>Cat Like Reflexes</strong></span><ul type="square"><li>Self Buff (constant) that has a 1.8 proc per minute detaunt</li><li>5 ranks,  detaunt per rank (appears to be non-linear) (8369 detaunt per proc)</li></ul></li><li><span style="color: #ff9900;"><strong>Opening Volley</strong></span><ul type="square"><li>Increases base damage to combat arts (only) when the target is above 80% (The increase does not show in tooltips or ability examines)</li><li>5 ranks, 3% per rank (15% total)</li></ul></li><li><span style="color: #ff9900;"><strong>Arrow Barrage</strong></span> <span style="color: #ffff99;">(requires 10 points to be spent in this "tree")</span><ul type="square"><li><span style="text-decoration: underline;">Description</span>: Encounter DoT Combat Art</li><li><span style="text-decoration: underline;">Cast Time</span>: 2 scs <span style="color: #ffff99;">(1.48 sec with Poise, moving does not interrupt casting)</span></li><li><span style="text-decoration: underline;">Duration</span>: 12 sec</li><li><span style="text-decoration: underline;">Recast</span>: 3 min <span style="color: #ffff99;">(2 min with Perfectionist)</span></li><li><span style="text-decoration: underline;">Range</span>: up to 40 meters</li><li><span style="text-decoration: underline;">Effect</span>: based on Level 81, 924 AGI, 34% Potency (14 standard, 10 from Mythical, 10 from Ranged Mastery), 150 Ability Modifier) <ul type="disc"><li>Initial: 1642 - 2433 ranged dmg <span style="color: #ffff99;">(closer to 3000 at 90)</span> </li><li>Instantly and every 3 seconds (5 ticks): 1346 - 2019 ranged dmg <span style="color: #ffff99;">(closer to 2400 at 90)</span></li></ul></li></ul></li></ul></li></ul><p><span style="font-size: small; color: #ff9900;"><strong>Raid Adornments (for Fabled Gear Red Adornment slot) - Ranger specific focus effects </strong></span><span style="color: #ffff99;">(Note, that we still do not know what slots the adornments work with yet)</span></p><ul><li><strong><span style="color: #ff9900;">Focus: Archer's Fury VI</span></strong> - Adds Wounding Shot to Off stance proc </li><li><strong><span style="color: #ff9900;">Focus: Explosive Arrow </span></strong>- 15% base damage </li><li><strong><span style="color: #ff9900;">Focus: Focus Aim</span></strong> - +5 sec Duration and recast </li><li><strong><span style="color: #ff9900;">Focus: Hunter's Instinct </span></strong>- 10% Max Health </li><li><strong><span style="color: #ff9900;">Focus: Miracle Shot V</span></strong> - Positional threat reduction</li><li><span style="color: #ff9900;"><strong>Focus: Noxious Enfeeblement </strong></span>- Accuracy of NE by 50%<span style="color: #ff9900;"><strong> </strong></span></li><li><strong><span style="color: #ff9900;">Focus: Primal Reflexes </span></strong>- Increase threat reduction by 10% </li><li><strong><span style="color: #ff9900;">Focus: Storm of Arrows </span></strong>- 10% base damage </li><li><strong><span style="color: #ff9900;">Focus: Survival Instinct VI </span></strong>- additional Armor Mit</li><li><strong><span style="color: #ff9900;">Focus: Triple Shot </span></strong>- 10% base damage and hit chance by 20% </li></ul>