PDA

View Full Version : Kurn's Tower, Breaching the Void (Heroic): Zone Feel


Reahov
05-26-2009, 02:44 PM
<p>Please express your thoughts and issues you find on the art, sound, population (distribution of mobs, pathing), and progression (puzzles, pacing) of the zone.</p>

Hecula
05-27-2009, 04:57 AM
<p>Nicely done zone - bit short unless we missed some stuff. We killed the guy at the top - 3rd level I think. Other than that, very pretty.</p>

Pexsus
05-27-2009, 10:02 AM
<p>I really like the art in this zone.  The particles and textures are pretty amazing to look at.  It even has that shiney "new zone smell".  I understand some people will complain that it looks too much like other void zones, but tbh that should be extected.... it is a void zone.  The first floor has a completely new look and feel to it and even the void areas are at least different in layout and design to what we had seen previously.</p><p>Honestly I was kinda hoping the zone would be a little bit ... "bigger".  I dont know, the interior space is massive but it's mostly just empty air.  I guess I was expecting more side-rooms and passages and nooks and cranneys.</p><p>I was having a bit of a continuity problem with the zone as well.  It seems to go from magical tower of undead doom to void palace rather quickly with little to no transition.  Given the exterior of the tower I was kinda hoping for a bit more "building" until we got to the very top... but I guess i really am just splitting hairs here.</p><p>Overall, nice to look at, but hopefully a bit of flavor-text and lore will be added for those of us unfamilliar with the eq1 version.</p>

Kunaak
05-27-2009, 08:22 PM
<p>it feels waaaaaay too short.</p><p>the bosses are good. it feels like if this was live, and me and my friends went in, it would be a 15 minute zone. I dont mean you guys should artificially make it harder by doing something lame like making the fights harder so the zone takes longer, I mean, its a really small zone over all.</p><p>the design and art of the zone are great however. I really wanted to stop and look around while in there.</p><p>there was no loot to be had, no name except the last name dropped anything, and the chest piece he dropped was HORRIBLE. -10 defence, -10 parry, -10 deflection, and some ok DPS stats. anyone wearing that must be truely desperate for DPS. thing is, why bother with that kinda gear, when the T2 stuff is clearly better? hopefully the exquisite chest drops are alot better then that.</p><p>its a great looking zone, just short. the initial impression of the 1 piece of gear that does drop in there so far, leaves me wondering if this is gonna be a zone with alot of crap loot you would have to be dumb to wear.</p>

Kander
05-27-2009, 08:34 PM
<p>Loot is getting hooked up tomorrow! Not sure when that will go to test.</p><p>Overall difficulty is getting raised a tad. Boss fights are being given more cowbell.</p><p>There are some very nice drops!</p>

BleemTeam
06-05-2009, 05:32 AM
<p>While fighting Telvorsinn, if you move to far to the North/North East you get zoned out as if you were below in the tunnel.</p><p>Similar to the old bug dealing with Darklight Wood/Nek and Darklight Wood/Commonlands areas.</p><p>Just pointing it out. Hopefully you look into this.</p>