EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > In Testing Feedback
Members List

Notices

Reply
Thread Tools
Unread 05-26-2009, 02:44 PM   #1
Reahov

Loremaster
Reahov's Avatar
 
Join Date: Feb 2006
Posts: 146
Default

Please express your thoughts and issues you find on the art, sound, population (distribution of mobs, pathing), and progression (puzzles, pacing) of the zone.

Reahov is offline   Reply With Quote
Unread 05-27-2009, 04:57 AM   #2
Hecula

Loremaster
Hecula's Avatar
 
Join Date: Nov 2004
Posts: 422
Default

Nicely done zone - bit short unless we missed some stuff. We killed the guy at the top - 3rd level I think. Other than that, very pretty.

Hecula is offline   Reply With Quote
Unread 05-27-2009, 10:02 AM   #3
Pexsus

Loremaster
Pexsus's Avatar
 
Join Date: Sep 2005
Posts: 37
Default

I really like the art in this zone.  The particles and textures are pretty amazing to look at.  It even has that shiney "new zone smell".  I understand some people will complain that it looks too much like other void zones, but tbh that should be extected.... it is a void zone.  The first floor has a completely new look and feel to it and even the void areas are at least different in layout and design to what we had seen previously.

Honestly I was kinda hoping the zone would be a little bit ... "bigger".  I dont know, the interior space is massive but it's mostly just empty air.  I guess I was expecting more side-rooms and passages and nooks and cranneys.

I was having a bit of a continuity problem with the zone as well.  It seems to go from magical tower of undead doom to void palace rather quickly with little to no transition.  Given the exterior of the tower I was kinda hoping for a bit more "building" until we got to the very top... but I guess i really am just splitting hairs here.

Overall, nice to look at, but hopefully a bit of flavor-text and lore will be added for those of us unfamilliar with the eq1 version.

__________________


A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing.

- George Bernard Shaw
Pexsus is offline   Reply With Quote
Unread 05-27-2009, 08:22 PM   #4
Kunaak

Loremaster
Kunaak's Avatar
 
Join Date: Aug 2008
Posts: 1,081
Default

it feels waaaaaay too short.

the bosses are good. it feels like if this was live, and me and my friends went in, it would be a 15 minute zone. I dont mean you guys should artificially make it harder by doing something lame like making the fights harder so the zone takes longer, I mean, its a really small zone over all.

the design and art of the zone are great however. I really wanted to stop and look around while in there.

there was no loot to be had, no name except the last name dropped anything, and the chest piece he dropped was HORRIBLE. -10 defence, -10 parry, -10 deflection, and some ok DPS stats. anyone wearing that must be truely desperate for DPS. thing is, why bother with that kinda gear, when the T2 stuff is clearly better? hopefully the exquisite chest drops are alot better then that.

its a great looking zone, just short. the initial impression of the 1 piece of gear that does drop in there so far, leaves me wondering if this is gonna be a zone with alot of crap loot you would have to be dumb to wear.

Kunaak is offline   Reply With Quote
Unread 05-27-2009, 08:34 PM   #5
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Loot is getting hooked up tomorrow! Not sure when that will go to test.

Overall difficulty is getting raised a tad. Boss fights are being given more cowbell.

There are some very nice drops!

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Unread 06-05-2009, 05:32 AM   #6
BleemTeam

Loremaster
BleemTeam's Avatar
 
Join Date: Nov 2004
Posts: 425
Default

While fighting Telvorsinn, if you move to far to the North/North East you get zoned out as if you were below in the tunnel.

Similar to the old bug dealing with Darklight Wood/Nek and Darklight Wood/Commonlands areas.

Just pointing it out. Hopefully you look into this.

__________________





"What's left to ponder?"
BleemTeam is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 04:27 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.