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View Full Version : Devouring Mist bugged since GU44


Jerik_EQ2
04-28-2008, 05:40 PM
<p>Spell description:</p><ul><li>Siphons armor mitigation on the target and surrounding encounter members within the area of effect. For each affected target, the shadowknight's armor mitigation is increased.</li></ul><p>The spells in this line no longer increase mitigation based on the number of targets affected.  This has been broken since GU44, although there is nothing in the patch notes that state a change was being made to the Devouring Mist line.</p><p>Please post here if you are also experiencing this bug.  Note:  this is in response to this post from Gobrin in a different thread.</p><p><cite>Gnobrin wrote:</cite></p><blockquote><p>Instead of posting questions to be answered, how about specifying the exact issues that you're having <i>(in detail if you can, please),</i> so they can then be broguht to the attention of the dev team?  If you <i>demand</i> answers, those questions are <b>RARELY</b> answered.  If you have constructive information to an issue that you're witnessing ingame about a class or specific ability and you're able to voice that issue, you may get the attention you desire.</p><p>~Gnobrin!  </p></blockquote>

Norrsken
04-28-2008, 05:57 PM
yep.Im getting it.

Tiberuis
04-28-2008, 06:31 PM
<p>Aye, Devouring Mist is bugged.  I am experiencing the same problem with the spell.  It is not working as per the spell discription, since GU44.</p><p>Unless, of course, it has been nerfed.  It which case it may be working as intended <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Razlath
04-28-2008, 06:59 PM
<p>I am also experiencing this bug.</p><p>It started occuring since the buff icon was moved to the beneficial buff section in GU44.</p><p>Previously when the spell was cast it put a debuff on each of the mobs in the targetted encounter (that did not resist).  It also placed a buff in the detrimental spells window for each mob that did not resist.  Each of these buffs added the amount listed in the spell description to mitigation.  These buffs only lasted as long as the mob that failed the resist or the duration of the spell whichever came first.  The current single buff we recieve in our beneficial spells window appears to last for the entire duration of the spell regardless of whether the encounter is defeated or not.</p><p>I have re-read the patch notes for GU44 and there was no mention of any changes in the spells section related to this spell.  It was not noted that the icon would be moving or that it would not function as it did previously.</p>

Jerik_EQ2
04-28-2008, 08:18 PM
<cite>Dartak@Nektulos wrote:</cite><blockquote>Previously when the spell was cast it put a debuff on each of the mobs in the targetted encounter (that did not resist).  It also placed a buff in the detrimental spells window for each mob that did not resist.  Each of these buffs added the amount listed in the spell description to mitigation.  These buffs only lasted as long as the mob that failed the resist or the duration of the spell whichever came first.  The current single buff we recieve in our beneficial spells window appears to last for the entire duration of the spell regardless of whether the encounter is defeated or not.</blockquote>That's a good description of what I am seeing as well.  It's occuring with the entire line of spells too, not just Devouring Mist.  I've tested all of them up to my level (currently 54).

Bowser
04-28-2008, 10:17 PM
I have also experienced this bug as described by previous posters.

Hamervelder
04-29-2008, 12:26 AM
Ditto all of the above.

Phank
04-29-2008, 11:36 AM
As stated in several different thread in both this forum and the Developer Feedback forum, yes we are all experiencing this bug.

Razlath
04-30-2008, 02:16 PM
<p>From Test Patch notes today:</p><p><i>Shadowknight</i>Despoiling Mist line should once again apply the same number of mitigation buffs as members of the encounter.</p><p>Thank you SoE for looking into and correcting this, look forward to it going to live soon!</p>

Mathafern
04-30-2008, 02:40 PM
Can't wait for that patch to hit- that fix, plus more bank slots for everyone, and a nice perk for Chardok where folks can use the flightpost if anyone in the group has it. Very nice.

Phank
04-30-2008, 03:05 PM
Looks like I picked the wrong month to quit EQ2!

Tiberuis
04-30-2008, 03:10 PM
<p>Woot!  Glad to see this is fixed on Test Server, such a useful feature of the spell...</p><p>It's nice to see the Mods and Dev's are listening.  </p><p>I am hopeful they will address our class balance issues (vs. the other plate tanks) soon as well.   <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Hamervelder
04-30-2008, 06:14 PM
Huzzah!  Now if we can only get the devs to fix Death March and look at a few other issues!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

CHIMPNOODLE.
05-01-2008, 01:15 PM
Good.

Soefje
05-01-2008, 06:03 PM
Glad this is fixed!!!But before we get all mushy about the devs giving SK some love, we have to remember, this should never have been broken to begin with.   I don't think this was a spell that most SK had problems with.   So basically, we get a spell fixed and a fun spell fix (how many of us actually use the squire?) with this GU.   Don't get me wrong, I love the changes, I like that Mist continues after the mob dies, but there are many, many more issues that need fixing.  I for one want to see something else before I start cheering.

Pitt Hammerfi
05-02-2008, 02:45 AM
<p>I dont know why everyone is excited, or was up in arms over this in the first place</p><p>For a raiding sk, the mitigation benefits from fighting multiple mobs was non existant anyway, since very few encounters have multiple mobs</p>

Soefje
05-02-2008, 09:49 AM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>I dont know why everyone is excited, or was up in arms over this in the first place</p><p>For a raiding sk, the mitigation benefits from fighting multiple mobs was non existant anyway, since very few encounters have multiple mobs</p></blockquote>Because the majority of us don't raid.  So this works great in KC, VOES.  For pickup groups, saves my butt occasionally.

pawnipt
05-03-2008, 06:23 PM
Plenty of encounters when fighting avatar adds