EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Shadowknight
Members List

Notices

Reply
Thread Tools
Unread 04-28-2008, 05:40 PM   #1
Jerik_EQ2

Loremaster
Jerik_EQ2's Avatar
 
Join Date: Nov 2004
Posts: 23
Default

Spell description:

  • Siphons armor mitigation on the target and surrounding encounter members within the area of effect. For each affected target, the shadowknight's armor mitigation is increased.

The spells in this line no longer increase mitigation based on the number of targets affected.  This has been broken since GU44, although there is nothing in the patch notes that state a change was being made to the Devouring Mist line.

Please post here if you are also experiencing this bug.  Note:  this is in response to this post from Gobrin in a different thread.

Gnobrin wrote:

Instead of posting questions to be answered, how about specifying the exact issues that you're having (in detail if you can, please), so they can then be broguht to the attention of the dev team?  If you demand answers, those questions are RARELY answered.  If you have constructive information to an issue that you're witnessing ingame about a class or specific ability and you're able to voice that issue, you may get the attention you desire.

~Gnobrin! 

__________________
Jerik_EQ2 is offline   Reply With Quote
Unread 04-28-2008, 05:57 PM   #2
Norrsken

Loremaster
Norrsken's Avatar
 
Join Date: Dec 2004
Posts: 6,450
Default

yep.Im getting it.
__________________




Norrsken is offline   Reply With Quote
Unread 04-28-2008, 06:31 PM   #3
Tiberuis

Loremaster
Tiberuis's Avatar
 
Join Date: Jan 2005
Posts: 205
Default

Aye, Devouring Mist is bugged.  I am experiencing the same problem with the spell.  It is not working as per the spell discription, since GU44.

Unless, of course, it has been nerfed.  It which case it may be working as intended SMILEY 

Tiberuis is offline   Reply With Quote
Unread 04-28-2008, 06:59 PM   #4
Razlath

Loremaster
Razlath's Avatar
 
Join Date: Nov 2004
Posts: 444
Default

I am also experiencing this bug.

It started occuring since the buff icon was moved to the beneficial buff section in GU44.

Previously when the spell was cast it put a debuff on each of the mobs in the targetted encounter (that did not resist).  It also placed a buff in the detrimental spells window for each mob that did not resist.  Each of these buffs added the amount listed in the spell description to mitigation.  These buffs only lasted as long as the mob that failed the resist or the duration of the spell whichever came first.  The current single buff we recieve in our beneficial spells window appears to last for the entire duration of the spell regardless of whether the encounter is defeated or not.

I have re-read the patch notes for GU44 and there was no mention of any changes in the spells section related to this spell.  It was not noted that the icon would be moving or that it would not function as it did previously.

__________________
-Razlath

Player of Dartak, Darsjach, and Darmeanglur on Nektulos
Guild Leader of Fist of the Overlord (Full Content Guild)
Razlath is offline   Reply With Quote
Unread 04-28-2008, 08:18 PM   #5
Jerik_EQ2

Loremaster
Jerik_EQ2's Avatar
 
Join Date: Nov 2004
Posts: 23
Default

Dartak@Nektulos wrote:
Previously when the spell was cast it put a debuff on each of the mobs in the targetted encounter (that did not resist).  It also placed a buff in the detrimental spells window for each mob that did not resist.  Each of these buffs added the amount listed in the spell description to mitigation.  These buffs only lasted as long as the mob that failed the resist or the duration of the spell whichever came first.  The current single buff we recieve in our beneficial spells window appears to last for the entire duration of the spell regardless of whether the encounter is defeated or not.
That's a good description of what I am seeing as well.  It's occuring with the entire line of spells too, not just Devouring Mist.  I've tested all of them up to my level (currently 54).
__________________
Jerik_EQ2 is offline   Reply With Quote
Unread 04-28-2008, 10:17 PM   #6
Bowser

Lord
Bowser's Avatar
 
Join Date: May 2007
Posts: 34
Default

I have also experienced this bug as described by previous posters.
Bowser is offline   Reply With Quote
Unread 04-29-2008, 12:26 AM   #7
Hamervelder

Loremaster
Hamervelder's Avatar
 
Join Date: Mar 2005
Posts: 1,585
Default

Ditto all of the above.
__________________
Elhonas

Warden of Mayhem, Antonia Bayle
Hamervelder is offline   Reply With Quote
Unread 04-29-2008, 11:36 AM   #8
Phank

Loremaster
Phank's Avatar
 
Join Date: Feb 2005
Posts: 275
Default

As stated in several different thread in both this forum and the Developer Feedback forum, yes we are all experiencing this bug.
Phank is offline   Reply With Quote
Unread 04-30-2008, 02:16 PM   #9
Razlath

Loremaster
Razlath's Avatar
 
Join Date: Nov 2004
Posts: 444
Default

From Test Patch notes today:

ShadowknightDespoiling Mist line should once again apply the same number of mitigation buffs as members of the encounter.

Thank you SoE for looking into and correcting this, look forward to it going to live soon!

__________________
-Razlath

Player of Dartak, Darsjach, and Darmeanglur on Nektulos
Guild Leader of Fist of the Overlord (Full Content Guild)
Razlath is offline   Reply With Quote
Unread 04-30-2008, 02:40 PM   #10
Mathafern
Server: Mistmoore
Guild: Slege
Rank: Knight

Loremaster
Mathafern's Avatar
 
Join Date: Nov 2005
Posts: 196
Default

Can't wait for that patch to hit- that fix, plus more bank slots for everyone, and a nice perk for Chardok where folks can use the flightpost if anyone in the group has it. Very nice.
__________________
Mathafern is offline   Reply With Quote
Unread 04-30-2008, 03:05 PM   #11
Phank

Loremaster
Phank's Avatar
 
Join Date: Feb 2005
Posts: 275
Default

Looks like I picked the wrong month to quit EQ2!
Phank is offline   Reply With Quote
Unread 04-30-2008, 03:10 PM   #12
Tiberuis

Loremaster
Tiberuis's Avatar
 
Join Date: Jan 2005
Posts: 205
Default

Woot!  Glad to see this is fixed on Test Server, such a useful feature of the spell...

It's nice to see the Mods and Dev's are listening. 

I am hopeful they will address our class balance issues (vs. the other plate tanks) soon as well.   SMILEY

Tiberuis is offline   Reply With Quote
Unread 04-30-2008, 06:14 PM   #13
Hamervelder

Loremaster
Hamervelder's Avatar
 
Join Date: Mar 2005
Posts: 1,585
Default

Huzzah!  Now if we can only get the devs to fix Death March and look at a few other issues!  SMILEY
__________________
Elhonas

Warden of Mayhem, Antonia Bayle
Hamervelder is offline   Reply With Quote
Unread 05-01-2008, 01:15 PM   #14
CHIMPNOODLE.

Loremaster
CHIMPNOODLE.'s Avatar
 
Join Date: Jun 2005
Posts: 923
Default

Good.
__________________
FILMORE GRAVES
CHIMPNOODLE. is offline   Reply With Quote
Unread 05-01-2008, 06:03 PM   #15
Soefje

Loremaster
Soefje's Avatar
 
Join Date: Dec 2004
Location: San Antonio, TX
Posts: 302
Default

Glad this is fixed!!!But before we get all mushy about the devs giving SK some love, we have to remember, this should never have been broken to begin with.   I don't think this was a spell that most SK had problems with.   So basically, we get a spell fixed and a fun spell fix (how many of us actually use the squire?) with this GU.   Don't get me wrong, I love the changes, I like that Mist continues after the mob dies, but there are many, many more issues that need fixing.  I for one want to see something else before I start cheering.
Soefje is offline   Reply With Quote
Unread 05-02-2008, 02:45 AM   #16
Pitt Hammerfi

General
 
Join Date: Nov 2004
Location: Melbourne
Posts: 710
Default

I dont know why everyone is excited, or was up in arms over this in the first place

For a raiding sk, the mitigation benefits from fighting multiple mobs was non existant anyway, since very few encounters have multiple mobs

__________________


www.advancedws.com.au
Pitt Hammerfi is offline   Reply With Quote
Unread 05-02-2008, 09:49 AM   #17
Soefje

Loremaster
Soefje's Avatar
 
Join Date: Dec 2004
Location: San Antonio, TX
Posts: 302
Default

Pitt Hammerfist wrote:

I dont know why everyone is excited, or was up in arms over this in the first place

For a raiding sk, the mitigation benefits from fighting multiple mobs was non existant anyway, since very few encounters have multiple mobs

Because the majority of us don't raid.  So this works great in KC, VOES.  For pickup groups, saves my butt occasionally.
Soefje is offline   Reply With Quote
Unread 05-03-2008, 06:23 PM   #18
pawnipt

Loremaster
pawnipt's Avatar
 
Join Date: Feb 2005
Posts: 185
Default

Plenty of encounters when fighting avatar adds
pawnipt is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 12:03 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.