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Caipira
04-04-2008, 04:32 PM
I am not that up on the other archtypes so I am always wondering who would most benefit from getting thieves guild.  Can someone give a like top 6 or so on the classes that get the most of it?  In raids, which is what I mostly do, it goes to the dirge, but in PUGs and PURs I seem to always be guessing as to who gets it, and Im tiored of asking everyone "Hey which one of you guys debuffs mit?"

Fatuus
04-04-2008, 05:02 PM
<p>Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k</p><p>Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k</p><p>Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.</p><p>Templar - Debuffs physical mitigation by around 1.5 to 2k I believe</p><p>Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)</p><p>Warlock - debuffs versus poison and disease for around 2k I believe</p><p>At master I it increases the effectiveness of all debuffs by 48%.</p><p>A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.</p>

Jeffmaster
04-08-2008, 08:42 AM
<cite>Fatuus wrote:</cite><blockquote><p>Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k</p><p>Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k</p><p>Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.</p><p>Templar - Debuffs physical mitigation by around 1.5 to 2k I believe</p><p>Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)</p><p>Warlock - debuffs versus poison and disease for around 2k I believe</p><p>At master I it increases the effectiveness of all debuffs by 48%.</p><p>A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.</p></blockquote><p>Bards 1st</p><p>Shamen 2nd</p><p>Clerics 3rd</p>

Fatuus
04-08-2008, 09:30 AM
<cite>Jeffmaster wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><p>Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k</p><p>Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k</p><p>Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.</p><p>Templar - Debuffs physical mitigation by around 1.5 to 2k I believe</p><p>Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)</p><p>Warlock - debuffs versus poison and disease for around 2k I believe</p><p>At master I it increases the effectiveness of all debuffs by 48%.</p><p>A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.</p></blockquote><p>Bards 1st</p><p>Shamen 2nd</p><p>Clerics 3rd</p></blockquote><p>1) A coercer debuffs more then a shaman ever does. The best "mit" debuff is a mystic which debuffs heat, cold, disease, and poison by 1330. A coercer can debuff poison, disease, heat, cold, magic, arcane, and divine damage by 1592. They can further reduce mental mitgation by over 5k with thieves guild on them.</p><p>2) Cleric's physical mitigation debuffs affect the damage output of about 1/3 to 1/2 of all your outgoing dps.</p><p>3) I only choose warlocks in this case since their debuff directly impacts the damage output of SK, necromancers, and warlocks. While SK's generally have crappy dps...Warlocks and Necros dps is awesome...so the more you can debuff this (over the mystic debuff) its best for overall raid dps IMO. After the 5th person I listed on debuffs....its really a crapshoot who you choose...sk (2k physical mit debuff if you are foolish to raid with one plus noxious debuffs), Warlock, or Mystic I guess.</p><p>4) Defilers have a weak debuff on poison and disease...and its very short lived.</p><p>5) If thieves guild affected DPS and attack speed debuffs....then I would be all for putting it on a shaman more...but it doesn't affect that.</p>

TheSpin
04-08-2008, 10:32 AM
<cite>Fatuus wrote:</cite><blockquote><p>Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k</p><p>Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k</p><p>Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.</p><p>Templar - Debuffs physical mitigation by around 1.5 to 2k I believe</p><p>Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)</p><p>Warlock - debuffs versus poison and disease for around 2k I believe</p><p>At master I it increases the effectiveness of all debuffs by 48%.</p><p>A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.</p></blockquote><p>I agree with this guy pretty much.</p><p>I go 1st - bard, 2nd - cleric, 3rd - chanter.</p><p>Some other classes have other good debuffs, but clerics and dirges are the best for debuffing physical mit, and that's the mitigation type I want to be debuffed the most <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I would also add that if there is a shadowknight acting as a main tank and no bard, I will give him the buff because his taunt debuffs disease mit and he does disease damage...helps him do his job.</p>