EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den > Brigand
Members List

Notices

Reply
Thread Tools
Unread 04-04-2008, 04:32 PM   #1
Caipira

Loremaster
Caipira's Avatar
 
Join Date: May 2005
Posts: 216
Default

I am not that up on the other archtypes so I am always wondering who would most benefit from getting thieves guild.  Can someone give a like top 6 or so on the classes that get the most of it?  In raids, which is what I mostly do, it goes to the dirge, but in PUGs and PURs I seem to always be guessing as to who gets it, and Im tiored of asking everyone "Hey which one of you guys debuffs mit?"
__________________
Caipira is offline   Reply With Quote
Unread 04-04-2008, 05:02 PM   #2
Fatuus

Loremaster
 
Join Date: Jan 2005
Posts: 315
Default

Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k

Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k

Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.

Templar - Debuffs physical mitigation by around 1.5 to 2k I believe

Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)

Warlock - debuffs versus poison and disease for around 2k I believe

At master I it increases the effectiveness of all debuffs by 48%.

A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.

__________________
First Level 50/60/70 Troll Paladin Worldwide
Fatuus is offline   Reply With Quote
Unread 04-08-2008, 08:42 AM   #3
Jeffmaster

Loremaster
Jeffmaster's Avatar
 
Join Date: Jun 2006
Location: Fellowship of Heavenly Fire
Posts: 414
Default

Fatuus wrote:

Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k

Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k

Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.

Templar - Debuffs physical mitigation by around 1.5 to 2k I believe

Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)

Warlock - debuffs versus poison and disease for around 2k I believe

At master I it increases the effectiveness of all debuffs by 48%.

A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.

Bards 1st

Shamen 2nd

Clerics 3rd

Jeffmaster is offline   Reply With Quote
Unread 04-08-2008, 09:30 AM   #4
Fatuus

Loremaster
 
Join Date: Jan 2005
Posts: 315
Default

Jeffmaster wrote:
Fatuus wrote:

Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k

Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k

Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.

Templar - Debuffs physical mitigation by around 1.5 to 2k I believe

Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)

Warlock - debuffs versus poison and disease for around 2k I believe

At master I it increases the effectiveness of all debuffs by 48%.

A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.

Bards 1st

Shamen 2nd

Clerics 3rd

1) A coercer debuffs more then a shaman ever does. The best "mit" debuff is a mystic which debuffs heat, cold, disease, and poison by 1330. A coercer can debuff poison, disease, heat, cold, magic, arcane, and divine damage by 1592. They can further reduce mental mitgation by over 5k with thieves guild on them.

2) Cleric's physical mitigation debuffs affect the damage output of about 1/3 to 1/2 of all your outgoing dps.

3) I only choose warlocks in this case since their debuff directly impacts the damage output of SK, necromancers, and warlocks. While SK's generally have crappy dps...Warlocks and Necros dps is awesome...so the more you can debuff this (over the mystic debuff) its best for overall raid dps IMO. After the 5th person I listed on debuffs....its really a crapshoot who you choose...sk (2k physical mit debuff if you are foolish to raid with one plus noxious debuffs), Warlock, or Mystic I guess.

4) Defilers have a weak debuff on poison and disease...and its very short lived.

5) If thieves guild affected DPS and attack speed debuffs....then I would be all for putting it on a shaman more...but it doesn't affect that.

__________________
First Level 50/60/70 Troll Paladin Worldwide
Fatuus is offline   Reply With Quote
Unread 04-08-2008, 10:32 AM   #5
TheSpin

Loremaster
TheSpin's Avatar
 
Join Date: Dec 2004
Posts: 2,587
Default

Fatuus wrote:

Dirge - Debuffs Physical Mitigation about 1.4k and all spell damage about 1k and poison by about 2k

Troub - Debuffs versus all spell damage by about 1.3k with aa, and I think mental by 2k

Inquistor - Debuffs physical mitigation by about 1.5k with aa and mental damage on a nuke.

Templar - Debuffs physical mitigation by around 1.5 to 2k I believe

Coercer - Debuffs versus all magical damage by about 1400 and mental damage by up 3500 (if they have the aa spec)

Warlock - debuffs versus poison and disease for around 2k I believe

At master I it increases the effectiveness of all debuffs by 48%.

A coercer can debuff the mob's mitigation versus all types of spell damage by about 1400 with aa. Thieves guild would increase that debuff to be aboue 2200.

I agree with this guy pretty much.

I go 1st - bard, 2nd - cleric, 3rd - chanter.

Some other classes have other good debuffs, but clerics and dirges are the best for debuffing physical mit, and that's the mitigation type I want to be debuffed the most SMILEY

I would also add that if there is a shadowknight acting as a main tank and no bard, I will give him the buff because his taunt debuffs disease mit and he does disease damage...helps him do his job.

TheSpin is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:23 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.