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Thunderthyze
09-19-2007, 06:46 PM
<p>Question....you get 3 recipes with this book.</p><p>1. You get to throw chocolate cake at people in the same way as you did with snowballs. Errr..........ok</p><p>2. You get to turn into a random race for 6 hours. Well...actually....the transformation is reset if you zone</p><p>3. You get to fall over drunk.</p><p>Right, #1 is ok although may well end up becoming a tad annoying after a while. #2 is actually quite cool and it is unfortunate that you have to recast every time you zone. But #3......! I mean.....what!? What the hell is the point of this or am I missing something? Don't we have enough monks, SKs and necros feigning death all over the place in QH and EFP that we need everyone to have the ability? Now if the effect was to make the imbiber shamble off to the nearest guard and pick a fight I could quite like that...but at the moment, failing to see the point.</p>

Thunderthyze
09-19-2007, 06:49 PM
Just a thought for future volumes. Maybe you could throw cream pies that end up sticking to the face of the character for 30 seconds or so?

Calthine
09-19-2007, 07:33 PM
Two words:Jell-o Shots.

Aurumn
09-20-2007, 01:23 PM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>But #3......! I mean.....what!? What the hell is the point of this or am I missing something? Don't we have enough monks, SKs and necros feigning death all over the place in QH and EFP that we need everyone to have the ability? Now if the effect was to make the imbiber shamble off to the nearest guard and pick a fight I could quite like that...but at the moment, failing to see the point.</p></blockquote><p>I'm guessing it's a concession for the hordes of people begging to be able to make their characters lie down. Other than that it's just for giggles. Now Wizzies can pretend they are a Necro with FD... no harm done really. If they are strewn throughout the streets blocking traffic, pelt them with cake or frostfell snowballs. <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>It would be nice if the cake actually "stuck" for a bit though. *hehe*</p>

Looker1010
09-20-2007, 01:37 PM
Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.

Calthine
09-20-2007, 01:44 PM
I thought it fit in well with the Bristlebane theme.

ke'la
09-20-2007, 01:57 PM
<cite>Looker1010 wrote:</cite><blockquote>Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.</blockquote><p>:Edited to make a more aproperate responce after rereading the post: </p><p><strike>Your right 8 of the 9 classes get "truly useful" iteams that require a RARE harvest(wich yours does not) to make Mastercrafted Stuff. Then there is that 1 class out of nine that nearly all the standard harvest Handcrafted iteams they make are truly useful... infact they are the ONLY class that makes desirable Handcrafted Iteams anymore.</strike> </p><p>So your complaining that for the first time EVER provisioners are getting Advanced Tradeskill Recipes something they have asked for for a long time, on top of that they are the ONLY class to accually get NEW recipes from this quest(wich many lvling crafters would say is far more useful then a book that sales for maybe 30s-10g depending on the class and volume that they can get from drops). Secondly as far as the Recipes themselfs go, if you call them Useless then I guess the whole Carpenter Class is Useless. Sorry to break it to you but people accually LIKE having fluff iteams like this readally available to them not only that but unlike the "useful" book that you can sell ONCE or scribe(saving you a small amount of gold or alot of time) you can make the new recipes as many times as you want(if you have the raws) and sell them repeatedly making far more coin in the long run.</p><p>As for the cake thing if its using that same graphic they used for the Frostfell Cake last year if your particals are turned up you accually do see a splat of the cake when it hits(not stuff on the face but the cake breaking up)</p>

Nuhus
09-20-2007, 02:04 PM
<cite>Looker1010 wrote:</cite><blockquote>Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.</blockquote><p> I'm pretty darn pessimistic when it comes to tradeskills. </p><p>Honestly, the advanced recipe book reward is decent for those that may be missing some. I only did the quest on one character on live. My provisioner. I know they are just fluff items, but it's certainly something different. When I first got the quest on test I kind of expected the "treasured" recipes similar to hopples apple pie. But I was a bit suprised as it was outside the norm. </p><p>For some reason I am rather optimistic about it, it is outside the normal realm of provisioning - even if it's fluff, it's different. Can't say the same for my sage.</p>

ke'la
09-20-2007, 02:10 PM
<cite>Nolus@Antonia Bayle wrote:</cite><blockquote><cite>Looker1010 wrote:</cite><blockquote>Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.</blockquote><p> I'm pretty darn pessimistic when it comes to tradeskills. </p><p>Honestly, the advanced recipe book reward is decent for those that may be missing some. I only did the quest on one character on live. My provisioner. I know they are just fluff items, but it's certainly something different. When I first got the quest on test I kind of expected the "treasured" recipes similar to hopples apple pie. But I was a bit suprised as it was outside the norm. </p><p>For some reason I am rather optimistic about it, it is outside the normal realm of provisioning - even if it's fluff, it's different. Can't say the same for my sage.</p></blockquote>I still think that Provies should be able to make placable food iteams(like the frostfell stuff) for peoples houses and these also could fall into the Mastercrafted catigory as they could use rare "preservitives" like say Dirt.. er Loam.

Valdaglerion
09-20-2007, 02:34 PM
<p>If the falling over drunk thing worked like FD it would be awesome - most purchased drink in all of Norrath. I could see that - 30min duration drink, no stats but could cast FD (Fallen Drunk) which would work like Feign Death with a recast of 1 min. That would be amazing... casters everywhere would rejoice! (because the tinkered thing sucks with a 30min recast <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

rumblepants
09-20-2007, 02:46 PM
I still have the snowballs from last year that I use to pelt certain NPCs for annoying me. Now I have chocolate cake. Most excellent. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />

Aurumn
09-20-2007, 02:47 PM
<p>Hehe... can you imagine bringing a six-pack as a requirement for raid attendance? <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> Brings a whole new meaning to "Hall Crawl", now don't it?</p>

Jesdyr
09-20-2007, 02:54 PM
<cite>Aurumn@Unrest wrote:</cite><blockquote><p>Hehe... can you imagine bringing a six-pack as a requirement for raid attendance? <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> Brings a whole new meaning to "Hall Crawl", now don't it?</p></blockquote>You mean that isn't how it is right now ? Oh... Oops <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Cadori Seraphim
09-20-2007, 03:11 PM
<cite>ke'la wrote:</cite><blockquote><cite>Nolus@Antonia Bayle wrote:</cite><blockquote><cite>Looker1010 wrote:</cite><blockquote>Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.</blockquote><p> I'm pretty darn pessimistic when it comes to tradeskills. </p><p>Honestly, the advanced recipe book reward is decent for those that may be missing some. I only did the quest on one character on live. My provisioner. I know they are just fluff items, but it's certainly something different. When I first got the quest on test I kind of expected the "treasured" recipes similar to hopples apple pie. But I was a bit suprised as it was outside the norm. </p><p>For some reason I am rather optimistic about it, it is outside the normal realm of provisioning - even if it's fluff, it's different. Can't say the same for my sage.</p></blockquote>I still think that Provies should be able to make placable food iteams(like the frostfell stuff) for peoples houses and these also could fall into the Mastercrafted catigory as they could use rare "preservitives" like say Dirt.. er Loam.</blockquote>I 100% agree. It would be nice if provs can make house food items <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Give us the love!

Lutefisk
09-20-2007, 05:49 PM
As a non-provisioner, I can only say that the special provisioner recipes are "cute".  They MIGHT be salable, but the non-critical nature of the effects militates against repeat sales. It's a really good try at giving the provisioners something "advanced" with which to compete.Cake -- great for those who ran out of stockpiled snowballs, and likely popular on the PvP servers to allow for offensive action without consequences (e.g., low-level toon pelting a red-conned goon, or a yellow-orange gankgang).Jester Cap -- fun spell, but being cancelled on zoning is annoying.  A shorter but more persistent effect would be better. (And yes, there may be programming reasons for not doing so.)FD drink -- Would be a lot more fun if the character caption greyed out and were changed to the "Corpse of ..." message.  Plus, upon an attempted rez, the corpse should reply to the rezzer, "I'm not dead yet!"  This effect would be especially useful in PvP.It would have been nice for the provisioners to receive at least ONE useful, non-gag recipe in the book.Finally, note that the recipes might have been more popular if they hadn't come shortly after the incidence of sparkling and glimmering material was reduced, such that prices for each now seem to hover around 1g.  It's still a very good use of those resources.BUT, we tradeskill aficionados must give tremendous credit and thanks to Domino for her efforts to make tradeskilling more interesting and engaging.  The changes over the last few months have been tremendously good.THANK YOU DOMINO !!!

Thunderthyze
09-20-2007, 06:41 PM
<p>I think the time has come for us now to turn our attention to suggesting recipes for Provisioner Mastery Volume 2?</p>

Valdaglerion
09-20-2007, 06:58 PM
<cite>Aurumn@Unrest wrote:</cite><blockquote><p>Hehe... can you imagine bringing a six-pack as a requirement for raid attendance? <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> Brings a whole new meaning to "Hall Crawl", now don't it?</p></blockquote>If you are only bringing a six pack to a raid, it must be a short hall <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Somniloquy
09-21-2007, 04:28 AM
<cite>ke'la wrote:</cite><blockquote><cite>Nolus@Antonia Bayle wrote:</cite>  I still think that Provies should be able to make placable food iteams(like the frostfell stuff) for peoples houses and these also could fall into the Mastercrafted catigory as they could use rare "preservitives" like say Dirt.. er Loam.</blockquote>I think this is a great idea.  Some could use the rare loams and some the rare root, maybe.  It would fit in with the profession really well, too.A few extra reipes per level would help get away from the grind and the chaining of Rush Orders that it currently is.Someone said "Can't say the same for my Sage".  Couldn't agree more, the class that makes nothing that anyone really wants beyond T3 (at best) without using a rare.

Mystfit
09-21-2007, 08:11 AM
Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny.

Aurumn
09-21-2007, 10:24 AM
<cite>Mystfit wrote:</cite><blockquote>Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny. </blockquote><p>Seriously?! Grrr! Why must I be at work? *curse you bills!* Hmm, maybe one of my guildies will let me get their horse drunk. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> I totally want a screenshot of that. </p>

Rijacki
09-21-2007, 10:50 AM
<cite>Mystfit wrote:</cite><blockquote>Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny. </blockquote>I am so glad I'm not drinking coffee right now.  That is just tooooo funny!

Vonotar
09-21-2007, 11:12 AM
The Mastery spells are a nice addition, but I'd hate to think they are designed to be the de facto 'equivalent' of the Advanced recipes that other tradeskill classes get.Personally I would like to see house food, and plant/flower type items appearing in proper Advanced Provisioner books.  While I understand this might slightly step on Carpenters toes, as somebody who has both tradeskills I would endorse this idea.The 'Mastery' spellbook should instead be seen as an equivalent to the 'Ancient Teachings' type scrolls that other tradeskills get.

Domino
09-21-2007, 11:24 AM
<cite>Vonotar@Butcherblock wrote:</cite><blockquote>The 'Mastery' spellbook should instead be seen as an equivalent to the 'Ancient Teachings' type scrolls that other tradeskills get.</blockquote>That's a much better way of looking at it.  You'll note they don't use true rares, they're not true "advanced" books.Of course, those who believe nothing is better than something fun, can always keep in mind they can still be removed again.  :pI actually had no idea the horse would pass out too, I never thought to test it on a horse.  That's great!  Our art department is teh win!  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  And yes there will be a few more similar coming when the art requests are complete, not till after RoK however.

Ama
09-21-2007, 11:30 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Vonotar@Butcherblock wrote:</cite><blockquote>The 'Mastery' spellbook should instead be seen as an equivalent to the 'Ancient Teachings' type scrolls that other tradeskills get.</blockquote>That's a much better way of looking at it.  You'll note they don't use true rares, they're not true "advanced" books.Of course, those who believe nothing is better than something fun, can always keep in mind they can still be removed again.  :pI actually had no idea the horse would pass out too, I never thought to test it on a horse.  That's great!  Our art department is teh win!  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" />  And yes there will be a few more similar coming when the art requests are complete, not till after RoK however.</blockquote><p><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Ok now I gotta see this Domino.  If the horse passes out drunk then you eq2 guys are gods in my eyes. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="24" height="17" /></p>

liveja
09-21-2007, 11:31 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote>Just a thought for future volumes. Maybe you could throw cream pies that end up sticking to the face of the character for 30 seconds or so?</blockquote><p>& going along with this thought ... can they be made such that we can throw them at forum posters, so that creamy goodness sticks to their posting avatar for some long period of time? Maybe the more people who throw pies at people, the more cream sticks to that person's posting avatar, so that way we could REALLY see the posters whom most of the community think to be nit-wits?</p><p>Because that would sooooooo rock.</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Mystfit
09-21-2007, 11:31 AM
<img src="http://www.jklm.net/st-auction/images/hairofdog.jpg" alt="" width="361" height="415" border="0" />

Finora
09-21-2007, 11:57 AM
<p>ROFL, horses that pass out oh my. I should have made some of that instead of the illusion stuff with my provie =).</p><p><cite>Looker1010 wrote:</cite></p><blockquote>Eight tradeskills get a truly useful item, an advanced recipe book which they can scribe or sell. Provisioners get 3 totally useless spells. Sorry but I just don't see this as fair. They could have given us at least one real, useful spell but they chose thrown cake, zone vanishing random illusions and a message that it's cool to drink til you pass out. Bah.</blockquote><p>And bah. I haven't done these quests with anyone BUT my provisioner (though I really should see if I can get those last few books I need on my weaponsmith). I thought they were fantastic. Not everything has to be 'useful' to be a great deal of fun. Everyone else got the same old same old they've been able to get all along, just they got the chance to get it from a quest rather than getting lucky on a drop or buying it from the broker. We provisioners got something new and FUN. I think that's FAR superiour to what the other trade classes get for the quest (except maybe lucky jewelers who get book 28 from the quest =0 ). If you don't like them, don't do the quest and don't make or use the recipes. Those of us out there who think they are awesome will continue to have our fun.</p><p>I'm throughly looking forward to the next set for Provisioners myself.  I do keep hoping for placeable house food =), but more fun stuff would be acceptable as well.</p>

Calthine
09-21-2007, 12:37 PM
<cite>Mystfit wrote:</cite><blockquote>Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny. </blockquote>OMG!!!  hehe.  I'll have to try it on my Warg.

novok
09-21-2007, 12:44 PM
<p>Horses passing out drunk?</p><p>Oh my.</p><p>Whatever will Thibor24 think of THIS?</p>

Krystara
09-21-2007, 12:52 PM
<cite>Mystfit wrote:</cite><blockquote>Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny. </blockquote><p>Oh now that I have *got* to try!!!!!  I can't wait to tell Drakael whose been nagging at me to get to work on his Hair of the Dogs.</p><p>I love our new recipes - they are such fun.  I'd love more placeable food like the frostfell items.. those were so much fun to make and everyone wanted them.</p>

einar4
09-21-2007, 12:58 PM
<p> If only Ogres could do this. </p><p>  <a href="http://www.youtube.com/watch?v=8_RKPGS2vwM" rel="nofollow" target="_blank">Mongo</a></p>

rabbitfoofoo
09-21-2007, 06:52 PM
ok, i am quite slow evidently.  Where do i do a quest/kill a mob/do handstands and backflips to get the new provisioner recipies?  are they in the game right now?

Cheydak
09-21-2007, 07:10 PM
<cite>rabbitfoofoo wrote:</cite><blockquote>ok, i am quite slow evidently.  Where do i do a quest/kill a mob/do handstands and backflips to get the new provisioner recipies?  are they in the game right now?</blockquote>Visit the Grandmaster in Ironforge Exchange or Coalition of Tradesfolke to start this quest.   They ask you to harvest items in TS and then craft some T3 tea.  I personally loooove the addition of these recipes and can't wait to try the Hair of the Dog with my horse  <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />  

LaurnaRose Fauldorn
09-22-2007, 06:37 PM
Personally, if they are going to give us advanced recipes, I would like to see stats such as run speed enhancements, water breathing, ect, but seeing as how those are already marketed by other crafting professions, how about just give us alchoholic beverages. 

Devilsbane
09-22-2007, 08:14 PM
<cite>Calthine wrote:</cite><blockquote>Two words:Jell-o Shots.</blockquote><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />

Calthine
09-22-2007, 08:33 PM
<cite>Devilsbane wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>Two words:Jell-o Shots.</blockquote><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I have stories.

DasUberFuzzy
09-23-2007, 05:24 AM
combine the throwing chocolate  with monkey totems, it looks like... well you get the idea.

VolgaDark
09-26-2007, 08:03 AM
<p>I absolutely LOVE the new recipes!!! Thank you lady Domino!</p><p>Only one small request echoing some of the previous posters ... Would it be possible to change Jester's Cap to hold it's illusion through zoning? Even if total duration be shortened .... </p>

Domino
09-26-2007, 11:33 AM
<cite>VolgaDark wrote:</cite><blockquote><p>I absolutely LOVE the new recipes!!! Thank you lady Domino!</p><p>Only one small request echoing some of the previous posters ... Would it be possible to change Jester's Cap to hold it's illusion through zoning? Even if total duration be shortened .... </p></blockquote>Due to the way the drink picks a random illusion, if it persisted through zoning, your illusion would change every time you zoned.  That didn't seem ideal either, and got bug reports during testing when we tried it.  So it is intentional that the effect doesn't zone.  Look at it as more business for provisioners this way.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

DasUberFuzzy
09-26-2007, 12:14 PM
if you are gonna keep it that way, i would suggest putting a note in the item ('effect will be lost at zoning'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> or how ever the "official" way to say that is.also, even as a prov who is making gnomish buttloads of money on these things from bored people, if they only last until zoning, can you make them more then 5/5? even 10/10 would be fine for both sides.also, is there a reason to this?quest: 20zone: t3 (~20)Lvl to scribe book: 25lvl of recipes inside : 25, 25, <b>35</b>i've noticed that theres a trend post-EoF that the rule of   LVL of book == LVL of recipes inside   is slowly slipping away.

Kordran
09-26-2007, 07:00 PM
<p>This thread does beg the question as to why provisioners don't get advanced recipies. Small increases in runspeed, health and power regen, etc. It seems that rare roots could be used as a component, as well as rare wood (as a fuel). With all of the cloaks, items with flowing thought, yadda yadda out there, I can't really see how this would be unbalancing; however, if that's a concern, simply make it so that the "food buffs" don't stack.</p>

Syndic
09-26-2007, 09:03 PM
<cite>Kordran wrote:</cite><blockquote><p>This thread does beg the question as to why provisioners don't get advanced recipies. Small increases in runspeed, health and power regen, etc. It seems that rare roots could be used as a component, as well as rare wood (as a fuel). With all of the cloaks, items with flowing thought, yadda yadda out there, I can't really see how this would be unbalancing; however, if that's a concern, simply make it so that the "food buffs" don't stack.</p></blockquote>I think the problem with this has always been if rare food and drink was placed into the game then that is all that people will want.  Players tend to go for the best that is available to them, they introduce something that is suppose to be an uncommon/rare occurrence you'll find players will turn it into an always.  Normal food/drink would go out the door then.Perfect example is the 4 grades of crafting, the original concept was that 2nd and 3rd tier would be the common occurrence and a pristine would be a rare/lucky occurrence.  Although in practice players aimed to get pristine everytime, anything other than that was considered a failure.

Kwibble
09-27-2007, 12:52 PM
I wonder if it really would displace normal food/drink though?   I kinda doubt it.  I would think the high cost of the rare (and increased fuel cost for advanced recipes) would limit how much a player could afford to spend on special food/drink.  What would happen if there was a special food or drink item that could give you the tracking ability for the duration of the item?  Fae fall ability?  Feign Death ability?  Flowing thought?   Haste?  etc.?   Suppose the price for this was a very short duration (for food/drink - say, 30 or 60 minutes) and the cost of rares and fuel?  As a player, I'd have to assess if my desire to have my wizzy be able to track a mob for the next 30 minutes was worth the 50g - 1p price tag it would likely cost me to consume a single item of special food or drink that gave me that ability?  Perhaps there is also a "penalty" that this food/drink does not offer any of the stat bonuses that other "normal" recipes give (in addition to the penalty of the much shorter duration)?  Because of the consumable nature of the food/drink and rare item involved, it seems like it would be self-policing in terms of people always wanting that particular food or drink - no one would be able to afford it for long.  As more rares are used for the generation of special food, the supply would dry up, driving up prices for rares, and making it too expensive.  However, as a one-shot deal to be used only occasionally, it could add some really interesting role-playing enhancements.  A wizzy who could feign death.  An ogre that could float down from a mountain top.  At the expense involved, would it really imbalance the game?  Would it make provisioners too wealthy?                  Kwibble

Ookami-san
09-27-2007, 03:01 PM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Question....you get 3 recipes with this book.</p><p>1. You get to throw chocolate cake at people in the same way as you did with snowballs. Errr..........ok</p><p>2. You get to turn into a random race for 6 hours. Well...actually....the transformation is reset if you zone</p><p>3. You get to fall over drunk.</p><p>Right, #1 is ok although may well end up becoming a tad annoying after a while. #2 is actually quite cool and it is unfortunate that you have to recast every time you zone. But #3......! I mean.....what!? What the hell is the point of this or am I missing something? Don't we have enough monks, SKs and necros feigning death all over the place in QH and EFP that we need everyone to have the ability? Now if the effect was to make the imbiber shamble off to the nearest guard and pick a fight I could quite like that...but at the moment, failing to see the point.</p></blockquote><p>We don't need mastery recipes, other than the ones like Halasian Brew.  </p><p>1) Food fights?  /sigh</p><p>2) That's the realm of alchemists, not provisioners</p><p>3) Huh?  Why is this a good thing?  What's the point after you do it the first time?</p>

Catsy
09-27-2007, 03:18 PM
<cite>Syndic wrote:</cite><blockquote><cite></cite>I think the problem with this has always been if rare food and drink was placed into the game then that is all that people will want.  Players tend to go for the best that is available to them, they introduce something that is suppose to be an uncommon/rare occurrence you'll find players will turn it into an always.  Normal food/drink would go out the door then.Perfect example is the 4 grades of crafting, the original concept was that 2nd and 3rd tier would be the common occurrence and a pristine would be a rare/lucky occurrence.  Although in practice players aimed to get pristine everytime, anything other than that was considered a failure.</blockquote>While this is true of the 4 grades of crafting, it is not true for everything else, particularly consumables, which get prohibitively expensive to use up like candy. A very good example is potions: there's a thriving market for (e.g.) Exceptional potions rather than Grandmaster, because of the cost of churning through 5g+ worth of mastercrafted potions every 10-15 minutes. I personally buy and keep both on hand: the Grandmaster for serious raiding or hard zones, and the regular stuff for when I'm just soloing and grouping. Sure, there are people with deep enough pockets to use nothing but the mastercrafted potions, but most casual players and alts will happily make do with the regulars.If your theory were true, nobody would want to use any drink other than, say, Halasian Icebrews. They're not particularly expensive or hard to come by, but they do provide an edge for those who are willing to pay a premium for their drink. I use them for raiding, and stick with Gigglegibbery Juice for solo/group work.So Domino, please--<i>please</i>--take this as strong encouragement to give us Provisioners "advanced" books. Simpler mastercrafted food/drink could just use a lot more components than handcrafted recipes, like the way Halasian Icebrews require a pile of Xegonberries. Intermediate ones might include Glowing Material, thus creating a new demand for those components, which are otherwise not very valuable. The high-end recipes would require rare roots or woods, and the some would also call for monster body drops. Maybe the latter could finally create a use for all those "vial of blah blood" type items other than vendoring them. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The bottom line is, there's a ton of potential for these items, and for increasing the variety of things you can do with food and drink. Right now the stuff is /boring/, and each tier is pretty much a cookie cutter of the last, with just the names changed. You have your 3-hour and 5-hour STR food and AGI food, and your 3-hour and 5-hour WIS drink and INT drink, and that's about all that's worth buying. Think of the possibilities of a drink using wolf's blood as a component that gave you a 5% in-combat run speed buff for the duration of the drink. Or a food using giant meat that boosted your STR by, say, 10, but affected no other stat. Or a mastercrafted T7 drink that uses a rare root and a vial of fairy blood that gives you a 100-point regenerating ward. Things like this would give people variety, would be imaginative and interesting, would create a market for items that are normally vendored and stimulate the economy, and would allow people to pay extra for a small edge in one area or another without being unbalancing.

Vonotar
09-29-2007, 09:26 AM
<cite>Sotanyavejin@Guk wrote:</cite><blockquote><cite></cite>The high-end recipes would require rare roots or woods, and the some would also call for monster body drops. Maybe the latter could finally create a use for all those "vial of blah blood" type items other than vendoring them. </blockquote>This I like!Food/Drink that makes you swell in size... but requires giant meat?There is a ton of mob dropped meats and liquids, sure we're getting into the realm of potions but make them require mob drops as 'rares' instead of loam etcThe trick is to make the items have a 'limited need' so that they don't become massively popular (i.e. don't make regen food/drink which is better than the handcrafted) but have niche uses.I'm sure if a list of mob body/liquid drops was compiled for each tier, we would be more than willing to suggest potential receipes.  Even if it's 1 receipe per advanced book.

Tylia
09-29-2007, 10:35 PM
I absolutely love the Hair of the Dog recipe. Some friends and I all used the drinks together (while on our horses) in QH one evening and it was hilarious. Bystanders were not at all sure what to make of it all, and a lot of well timed and placed witty comments by us just added to the hilarity. I made a fresh supply for our little group, along with some chocolate cake, to use the following night while waiting for our raid to form up. Another great evening on of fun. And that's what those recipes are all about anyway. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As a side note though, it would be great to be able to craft some placeable food house items. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kamimura
09-30-2007, 02:10 AM
I too love the fluff recipes, I thought they were all great fun. I'd love to see more added, and more food house items as well in future books. Just gives a little something different instead of the usual grind. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Catsy
10-03-2007, 01:59 PM
To put the economics of this in perspective, let's look at a hypothetical drink, Fitzpitzle's Freaky Froth. The stats could look something like this:<b>Mastercrafted</b>Satiation    highDuration    5 hoursWeight    0.0Level    70Effects:- Increases STA, WIS and INT of target by 15.0- Increases Out-of-Combat Power Regeneration Per Tick of target by 110- Increases Focus, Ordination, Subjugation, Ministration and Disruption of target by 2.0Primary Component: Rough Moonstone(1)Build Component 1: Raw Xegonberry(4)Build Component 2: Raw Sweet Chai Tea Leaf(5)Build Component 3: Raw Nutmeg(1)Fuel Component 1: Rosewood Kindling(10)Produces:    Fitzpitzle's Freaky Froth    Fitzpitzle's Freaky Froth    Fitzpitzle's Freaky Froth(2)    Fitzpitzle's Freaky Froth(4)For starters, let's tally up the average values of each of the components. Keep in mind that these are average costs; I'm aware that they can sometimes be found cheaper or cost much more.Rough Moonstone: 60gRaw Xegonberry: 1g x 4Raw Sweet Chai Tea Leaf: 5c x 5Raw Nutmeg: 1sRosewood Kindling: 12s 43c x 10Assuming a pristine result, the cost for producing four of these drinks is 65g 25s 55c, which comes out to just over 16g per drink. Assume provisioners would like to make a profit, and you'll probably see them priced (after the market settles) between 18g and 20g each.Compare this with Halasian Icebrews, for which the market price is generally around 25g to 30g, and you have a luxury drink for casters that is well-balanced compared to current items. It is expensive enough to deter the aforementioned tendency for people to only want the best crafted item they can buy, but accessible enough that well-heeled adventurers could keep a small stock of them for the really tough zones and encounters.Now, the flip side of this is that by requiring rare harvests as components for consumable items, you're increasing the demand for those raws, thus potentially driving up their price and thereby the price-per-item, possibly out of the price range where they'd be worth the benefit. Having a pristine result produce five items would probably keep this in line, and allow early adopters to eke out more of a profit.Ultimately though, it would be a mistake to get hung up on the specific numbers. I'm pulling these out of my, er, hat to illustrate that it is possible to balance items like this in such a way that they are not overpowered, accessible to people other than raiders and plat farmers, and have a minimum component cost that keeps them from outright replacing handcrafted food and drink.

Besual
10-04-2007, 04:09 AM
Add this recipe and the price for moonstone will rise to 1-2p. The price for moonstone is so low because the demand for T7 priest adept3 is very low. With the price increase a drink will cost 20-50g to make.I prefer keeping the imbue "rares" as the rare component but increase the required fuel to set the base price. A mastercrafted drink could offer +haste (spell or attack) or +damage (spell or CA) or +skill(s).

Bozidar
10-04-2007, 12:45 PM
<p>I guess i just don't understand why a rare food/drink recipie is all that hard to do.</p><p>Rare component would be a root, maybe a loam?</p><p>Rare foods have longer duration and/or larger stat bonuses?  Maybe a third added effect like increasing in-combat regens by a level appropriate amount?</p><p>I'm not a game designer, but i don't see why this wasn't added years ago.</p>

Catsy
10-04-2007, 12:47 PM
<cite>Besual wrote:</cite><blockquote>Add this recipe and the price for moonstone will rise to 1-2p. The price for moonstone is so low because the demand for T7 priest adept3 is very low. With the price increase a drink will cost 20-50g to make.I prefer keeping the imbue "rares" as the rare component but increase the required fuel to set the base price. A mastercrafted drink could offer +haste (spell or attack) or +damage (spell or CA) or +skill(s). </blockquote>I think that's overstating matters in the long term. Short term? Yeah, there's going to be a glut on rares while everyone rushes to have the Shiny New Thing, just like there were on T6 rares when the Bloodlines upgrades came out. But it'll settle. I used Moonstone as a random example; you could do the same thing with Xegonite or Acrylia and not have the price vary by much.Even at 1p for 5 units, the price is still within reason. No, most people are not going to be carrying around stacks of them--which is as it should be. Keep in mind that we're talking about a luxury item here.I think it's a great idea to use the imbue harvests as components for the lesser "advanced" recipes. But we should also have recipes that use the existing rares to produce truly top-quality food and drink with a measurable but not overpowered gameplay advantage.

Cadori Seraphim
10-04-2007, 12:57 PM
I think its a good idea, but at the cost of the rares (at least on my server) there is no way I would ever want to make this, want to get this made or would ever use it because of the price.As a provisioner I would love for rare recipes like this but if the outcome will only be 2-4 I think it would suck. Possibly a 4, 6, 8, 10 quantities might make it more suitable considering the cost.I already hear people griping at my suggestion. *but but the food lasts for hours wahh*, yes it does.. but the fact that it takes a RARE to make it, to me, means all the difference in the world.

Catsy
10-04-2007, 05:46 PM
<cite>Sidora@Crushbone wrote:</cite><blockquote>I think its a good idea, but at the cost of the rares (at least on my server) there is no way I would ever want to make this, want to get this made or would ever use it because of the price.As a provisioner I would love for rare recipes like this but if the outcome will only be 2-4 I think it would suck. Possibly a 4, 6, 8, 10 quantities might make it more suitable considering the cost.I already hear people griping at my suggestion. *but but the food lasts for hours wahh*, yes it does.. but the fact that it takes a RARE to make it, to me, means all the difference in the world.</blockquote>If you think about it, you're consuming part of a rare every time you chug a Grandmaster potion, too. Mastercrafted potions are made using the byproduct of the creation of an Adept 3. There's a reason why the potions tend to cost a few gold each. They're certainly not economical for a casual player to chug, but they're within reach for someone with deeper pockets. That's what I'm aiming for here. As I said, I'm sympathetic to the idea of the recipes making larger quantities for the sake of economic balance. The numbers I threw out were just ideas to illustrate a point. Harvested rares would only be for the very best recipes, and I would /expect/ the end product to be expensive. Most people shouldn't be running around with a stack of them, they'd have a handful they keep around for those really hard raids or zones when they need the extra edge and are willing to pay for it. The lesser recipes could use much cheaper monster body drops and imbue harvests.