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View Full Version : New Tinker recipe suggestion-- Reverse CoTH


TheSpin
07-12-2007, 12:27 PM
<p>As the title says.  I think that giving tinkerers the ability to transport themselves to a member of their group while in the same zone would be a very useful tool and give tinkerers less to complain about. </p><p> It might mean that a tinker might be able to join a group where another player wouldn't because the group is unwilling to go back to the beginning of the zone to pick up the player.</p>

dartie
07-12-2007, 01:02 PM
<cite>TheSpin wrote:</cite><blockquote><p>As the title says.  I think that giving tinkerers the ability to transport themselves to a member of their group while in the same zone would be a very useful tool and give tinkerers less to complain about. </p><p> It might mean that a tinker might be able to join a group where another player wouldn't because the group is unwilling to go back to the beginning of the zone to pick up the player.</p></blockquote><p> I saw this suggestion a while back, but I didn't realize it was a suggestion.  I thought it was a description of something tinkers could already do, and I thought, "Sweet, better get to work on my tinker."</p><p>I would expect the item to be expensive and to use charges and to be only for the tinker himself.  But yeah, it sounds like a tinker-appropriate thing to me--and could certainly make people less dissatisfied with their tinkers.</p>

Valdaglerion
07-12-2007, 01:09 PM
<p>name it "Call of the Mender"</p><p>/further comments with held....LOL</p>

Aurumn
07-12-2007, 05:50 PM
<p><img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />  </p><p>Sounds like a good idea to me. You'd have to put a lot of effort into crafting one. And I'm sure it would be popular with us short-legged folk. (My dwarf is always huffing and puffing along behind everyone else. *sigh*)</p>

trovan2
07-13-2007, 04:12 PM
<cite>TheSpin wrote:</cite><blockquote><p>As the title says.  I think that giving tinkerers the ability to transport themselves to a member of their group while in the same zone would be a very useful tool and give tinkerers less to complain about. </p><p> It might mean that a tinker might be able to join a group where another player wouldn't because the group is unwilling to go back to the beginning of the zone to pick up the player.</p></blockquote>I would love to be able to do this .... have either 3 or 5 charges and be made from commons (but ALOT of commons)