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#1 |
Loremaster
Join Date: Dec 2004
Posts: 2,587
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![]() As the title says. I think that giving tinkerers the ability to transport themselves to a member of their group while in the same zone would be a very useful tool and give tinkerers less to complain about. It might mean that a tinker might be able to join a group where another player wouldn't because the group is unwilling to go back to the beginning of the zone to pick up the player. |
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#2 |
Lord
Join Date: Dec 2006
Posts: 354
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TheSpin wrote:
I saw this suggestion a while back, but I didn't realize it was a suggestion. I thought it was a description of something tinkers could already do, and I thought, "Sweet, better get to work on my tinker." I would expect the item to be expensive and to use charges and to be only for the tinker himself. But yeah, it sounds like a tinker-appropriate thing to me--and could certainly make people less dissatisfied with their tinkers. |
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#3 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() name it "Call of the Mender" /further comments with held....LOL |
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#4 |
Server: Unrest
Guild: Executioners
Rank: Teen of chaos (2 weeks + 6,857 astatus)
Loremaster
Join Date: Jan 2007
Location: USA
Posts: 1,328
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Sounds like a good idea to me. You'd have to put a lot of effort into crafting one. And I'm sure it would be popular with us short-legged folk. (My dwarf is always huffing and puffing along behind everyone else. *sigh*) |
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#5 |
Loremaster
Join Date: Aug 2005
Posts: 416
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TheSpin wrote:
I would love to be able to do this .... have either 3 or 5 charges and be made from commons (but ALOT of commons)
__________________
Swiftstrike -> Lvl 90 Swash, 90 Alchemist, 450 Tinker, 450 Transmuter, 450 Adorner, Perceptive Collector -> Venekor |
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