View Full Version : Warden Adornments: Need some help making a decision.
Emperors
07-10-2007, 02:11 AM
<p>Hi all. I need some help deciding on what adornments to go with for my warden. The way I currently have my Warden specced is for maximum healing with casting damage a far behind second. I basically use him to run T7 instances, as a boxed healer for my other accounts, and the very occasional raid. What I'm looking for are adornments that will increase my healing/power/power regen so any advice you can give me will be appreciated.</p><p> I currently have 721 WIS, 150 STR, 250 INT, 229 AGI and 252 STA. If you need any more information please post your question and I'll try to answer it or take a look at my gear here: <a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=224575203" target="_blank" rel="nofollow">http://eq2players.station.sony.com/...terId=224575203</a></p><p>My current think is as follows:</p><p>Head - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Savvy Imprint</a> - +14 WIS</p><p>Cloak - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Metaphysical Lining</a> - +3 In-combat power regen</p><p>Chest - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Prismatic Applique</a> - +6 to all stats</p><p>Shoulder - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Brawny Straps</a> - +14 STR</p><p>Forearm - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Savvy Splint</a> - +14 WIS</p><p>Hands - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Restorative Stitching</a> - +40 to heals</p><p>Legs - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Brawny Brace</a> - +14 STR</p><p>Feet - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Gritty Spurs</a> - +14 STA</p><p>Neck - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Consecrated Clasp</a> - +10 Ministration/Ordination</p><p>Ears - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Intellectual Backing</a> - +14 INT</p><p>Fingers - <a href="javascript:void(0);" target="_blank" rel="nofollow">Lambent Epiphanic Polish</a> - +70 Power</p><p>Wrist - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Savvy Fastening</a> - +14 WIS</p><p>Waist - <a href="javascript:void(0);" target="_blank" rel="nofollow">Scintillating Archimages Buckle</a> - +5 Disruption</p><p>Primary - Scintillating Focus of the Pontiff - +Power on healing</p><p>Shield - Nothing of interest</p><p>Symbol - Scintillating Metaphysical Ornament - +2 power regen</p><p>Thank you for your input.</p>
Ahlspiess
07-10-2007, 05:02 AM
<p>I noticed the STR items. You are melee I take it?</p><p>I'd change the head to the +100 power. Wis adds less to your power pool and hardly anything to resist with your current wisdom.</p><p>Consider changing the neck to +40 heals. +10 Min & Ord only lowers the min & ord spell cost by about 5. But I guess the +40 heal only effects each tick by 4 or 8. (Can't recall) </p>
Veedublya
07-10-2007, 12:44 PM
<cite>Ahlspiess wrote:</cite><blockquote><p>I'd change the head to the +100 power. Wis adds less to your power pool and hardly anything to resist with your current wisdom.</p></blockquote> Agreed, 100 power will give you much more power than 14 wis. And unles you need the STR i'd go with 100 health on the shoulders
GinFan
07-10-2007, 12:56 PM
<p>As far as shields go, the Luminous Blessed Strut, though it sounds like a stripper move, is actually a T5 fabled adornment that adds +1% heal crit. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>It requires 1 Natural Mana, 2 Infusions of Nightmare, 4 Spectral Powders and 4 Ruby Fragments (I'm not sure what is returned on pristine--I'm guessing 1 infusion).</p>
Prrasha
07-10-2007, 02:21 PM
<cite>GinFan wrote:</cite><blockquote><p>As far as shields go, the Luminous Blessed Strut, though it sounds like a stripper move, is actually a T5 fabled adornment that adds +1% heal crit. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>It requires 1 Natural Mana, 2 Infusions of Nightmare, 4 Spectral Powders and 4 Ruby Fragments (I'm not sure what is returned on pristine--I'm guessing 1 infusion).</p></blockquote>Fabled adornments return powders on pristine, so I'd guess 2 spectral powders. If you're messing with +1% heal adornments, there's a Fabled head-slot one in tier 6 (Lambent Blessed Imprint) that's 1% heal crit as well. Since wardens aren't known for having power issues, that might be the best head adornment if cost isn't an object. [edit: paragaph removed, bad info]
Emperors
07-10-2007, 02:22 PM
<p> Thanks for the replies guys. I'll change the +14 wis to power instead, but I'm going to leave the +14 str, since the only reason I want them is so that I can carry strongboxes instead of bags (been spoiled on my ranger).</p><p>In regard to the +40 to heals on my neck, I was under the impression that +40 heals won't stack with another +40 heals which is what I have scheduled to be placed on my gloves. Am I incorrect?</p>
Emperors
07-10-2007, 02:31 PM
<cite>Prrasha wrote:</cite><blockquote><cite>GinFan wrote:</cite><blockquote><p>As far as shields go, the Luminous Blessed Strut, though it sounds like a stripper move, is actually a T5 fabled adornment that adds +1% heal crit. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>It requires 1 Natural Mana, 2 Infusions of Nightmare, 4 Spectral Powders and 4 Ruby Fragments (I'm not sure what is returned on pristine--I'm guessing 1 infusion).</p></blockquote>Fabled adornments return powders on pristine, so I'd guess 2 spectral powders. If you're messing with +1% heal adornments, there's a Fabled head-slot one in tier 6 (Lambent Blessed Imprint) that's 1% heal crit as well. Since wardens aren't known for having power issues, that might be the best head adornment if cost isn't an object. [edit: paragaph removed, bad info] </blockquote><p>I am not melee specc'd. Here's my current setup:</p><p>Druid:</p><p>Agi - 6,4,4,8,1</p><p>Sta - 4,4,4,6 --> Planning on going Sta - 4,4,6,8,1</p><p>Warden**:</p><p>Trapping Vines 3</p><p>Spirit of Wolf 5</p><p>Ancient Sylph 5</p><p>Resurrections 5</p><p>Spores 4</p><p>Spirit of Bat 5</p><p>Protecting Grove 5</p><p>Death Interventions 2</p><p>Reformation 1</p><p>Cure Trauma 5</p><p> ** Not sure how I want to finish this tree, but will probably add the rest into the cure line. </p>
Isard
07-10-2007, 02:34 PM
<p>I believe that the stacking of + heal items will go up to around 96 or so. Don't quote me though. </p><p>Would have to go back and search topics from around when EoF came out. Unless someone clearly knows.</p>
Prrasha
07-10-2007, 02:40 PM
Deannan@Crushbone wrote: <blockquote><p>In regard to the +40 to heals on my neck, I was under the impression that +40 heals won't stack with another +40 heals which is what I have scheduled to be placed on my gloves. Am I incorrect?</p></blockquote>+heals from any source (Healing Pulse, Symmetry, adornments) should all stack together. There's a cap at 2x the original amount for the heal spell, but I'm not sure that's reachable. However, the DoT portion of our "direct heals" (praying-hands and open-palm icons, not the leaf icons) was bugged at one point, and capped out at a mere +92 to heals... so for those spells, you only get half of your heal adornment's power once you pass +92 total. (This may have been fixed, the last posts complaining about it are from January this year, in the thread at <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=181423" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...opic_id=181423)</a>
Emperors
07-10-2007, 02:46 PM
<cite>Prrasha wrote:</cite><blockquote>Deannan@Crushbone wrote: <blockquote><p>In regard to the +40 to heals on my neck, I was under the impression that +40 heals won't stack with another +40 heals which is what I have scheduled to be placed on my gloves. Am I incorrect?</p></blockquote>+heals from any source (Healing Pulse, Symmetry, adornments) should all stack together. There's a cap at 2x the original amount for the heal spell, but I'm not sure that's reachable. However, the DoT portion of our "direct heals" (praying-hands and open-palm icons, not the leaf icons) was bugged at one point, and capped out at a mere +92 to heals... so for those spells, you only get half of your heal adornment's power once you pass +92 total. (This may have been fixed, the last posts complaining about it are from January this year, in the thread at <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=181423" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...opic_id=181423)</a> </blockquote><p>Wow, thank you very much. That is really good to know.</p>
Silvershadows
07-15-2007, 06:00 AM
Speaking of adornments, i was wondering if the Skikes on the sholders and the shield were worth it? to have that extra damage against melee classes? Do they both stack together?
T'Pol
07-15-2007, 08:39 AM
Yes they stack together i have both on shoulders and shield and its very helpful for soloing.
AsYxThief
08-04-2007, 07:41 PM
<p>can anyone list all the decent +healing adornments.</p>
AsYxThief
08-04-2007, 07:47 PM
<p>can anyone list all the decent +healing adornments.</p>
AsYxThief
08-04-2007, 07:48 PM
sry for the double post ><
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.