View Full Version : Mystic Spell Progression and Related
Condar Tarsonia
07-04-2007, 06:24 PM
<p>Hey all! Just started my Mystic (only 16), and one thing I could NOT find was a spell progression table (which I find immensely useful for my other toons, for upgrades). So I made one and am posting here for everyone's benefit - if one exists I don't know about, please ignore me :)</p><p>I made it in a similar form as Almanac/Joryn over on the Fury boards, and used mostly the information from Mystique in a sticky on here. Please let me know if you find any mistakes. Enjoy!</p><p>Heal Spells</p><p><span style="color: #ff9900">Aid - Single Target - Direct</span> Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. Minor Aid (1) -> Aid (7) -> Totemic Aid (15) -> Replenishment (22) -> Spiritual Replenishment (29) -> Rejuvenating Chant (43) -> Rejuvenating Rite (57)</p><p><span style="color: #ff9900">Ritual - Single Target - Direct</span> Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. Minor Ritual (3) -> Ritual (10) -> Healing Ritual (18) -> Spiritual Healing (32) -> Enlightened Healing (46) -> Learned Healing (60)</p><p><span style="color: #cc66ff">Transcendence - Group - Direct</span> Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. Breath of Spirits (14) -> Spiritist's Salve (28) -> Transcendent Blessing (42) -> Transcendent Grace (56) -> Transcendence (70)</p><p><span style="color: #ff9900">Savior - Single Target - Direct Emergency</span> If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. Eidolic Savior (41) -> Ghastly Savior (69)</p><p>------------------------------------------</p><p>Ward Spells</p><p><span style="color: #ff9900">Ethereal Aegis - Single Target - Ward</span> Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. Spectral Ward (12) -> Ghostly Ward (19) -> Ancestral Ward (26) -> Ancestral Aegis (40) -> Sacred Aegis (54) -> Ethereal Aegis (68)</p><p><span style="color: #cc66ff">Umbral Liturgy - Group - Ward</span> Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. Wards of Spirit (14) -> Wards of Shadow (28) -> Umbral Ritual (42) -> Umbral Sacrament (56) -> Umbral Liturgy (70)</p><p><span style="color: #ff9900">Oberon - Single Target - Ward</span> Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. Oberon (50) -> Oberon Barrier (70)</p><p><span style="color: #ff9900">Eidolic Ward - Signle Target - Ward Emergency</span> Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. Eidolic Ward (15)</p><p><span style="color: #cc66ff">Wards of the Eidolon - Group - Ward Emergency</span> Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. Wards of the Eidolon (48)</p><p><span style="color: #ff9900">Torpor - Single Target - Ward Regenerating</span> Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. Torpor (52)</p><p>------------------------------------------</p><p>Cure Spells</p><p><span style="color: #ff9900">Cure Noxious - Single Target</span> Cures noxious impairments on the target ally. This includes poison and disease effects. Cure Noxious (6)</p><p><span style="color: #ff9900">Cure Trauma - Single Target</span> Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects. Cure Trauma (13)</p><p><span style="color: #ff9900">Cure Elemental - Single Target</span> Cures elemental impairments on the target ally. This includes heat and cold effects. Cure Elemental (19)</p><p><span style="color: #ff9900">Cure Arcane - Single Target</span> Cures arcane impairments on the target ally. This includes magic, mental and divine effects. Cure Arcane (28)</p><p><span style="color: #cc66ff">Ebbing Spirit - Group</span> Cures noxious and arcane impairments on the mystic's group. Fading Spirit (42) -> Gasping Spirit (56) -> Ebbing Spirit (70)</p><p><span style="color: #ff9900">Ancient Balm - Single Target</span> Cures all impairment types on target ally. Ancient Balm (58)</p><p>------------------------------------------</p><p>Ressurection Spells</p><p><span style="color: #ff9900">Revive - Single Target</span> Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. Revive (8)</p><p><span style="color: #ff9900">Path of the Grey - Single Target</span> Resurrects a dead ally. This spell can be use din combat and has a longer range than normal. Path of the Grey (22)</p><p><span style="color: #cc66ff">Fields of the Grey - Group</span> Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. Fields of the Grey (36)</p><p><span style="color: #ff9900">Recall of the Grey - Single Target</span> Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. Recall of the Grey (50)</p><p>------------------------------------------</p><p>Attack Spells</p><p><span style="color: #ff0000">Chilling Wind - Single Target</span> Deals instant cold damage and reduces the movement speed of the target. Chilling Wind (1) -> Cold Wind (9) -> Grey Wind (17) -> Touch of the Grey (31) -> Ire of the Grey (45) -> Wrath of the Grey (59)</p><p><span style="color: #ff0000">Haze - Single Target</span> An impairment that decreases target's attack speed and offensive melee skills. Haze (2) -> Wailing Haze (10) -> Keening Haze (24) -> Howling Haze (38) -> Weeping Haze (52) -> Shrieking Haze (66)</p><p><span style="color: #ff0000">Fever - Single Target</span> Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. Fever (3) -> Sickness (11) -> Miasma (25) -> Pox (39) -> Fevered Pox (53) -> Plague (67)</p><p><span style="color: #ff0000">Enfeeble - Single Target</span> An impairment that decreases the enemy strength and stamina. Enfeeble (7) -> Delusion (21) -> Fallacy (35) -> Chimerik (49) -> Eidolon (64)</p><p><span style="color: #ff0000">Cold Fire - Single Target</span> An impairment that deals cold damage over time to the enemy. Cold Fire (23) -> Icy Flames (37) -> Arctic Flames (51) -> Glacial Flames (65)</p><p><span style="color: #ff0000">Mourning Soul - Single Target</span> Impairment that decreases target's combat attack damage. Mourning Soul (39) -> Grieving Soul (53) -> Lamenting Soul (67)</p><p><span style="color: #ff0000">Umbral Trap - Single Target - Bloodlines*</span> Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration. Umbral Trap (35)</p><p><span style="color: #ff0000">Slothful Spirit - Single Target</span> Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 4 times. Slothful Spirit (55)</p><p><span style="color: #00cc00">Cry of the Ancients - Encounter</span> An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. Cry of the Ancients (26) -> Howl of the Ancients (40) -> Scream of the Ancients (54) -> Wail of the Ancients (68)</p><p><span style="color: #00cc00">Anger of the Ancients - Encounter</span> Deals instant disease damage to the enemy and surrounding encounter members. Anger of the Ancients (32) -> Fury of the Ancients (46) -> Wrath of the Ancients (60)</p><p><span style="color: #00cc00">Grim Lethargy - Encounter</span> An impairment that decreases the attack speed of the enemy and surrounding encounter members. Grim Lethargy (35) -> Dreadful Lethargy (49) -> Lethargy (63)</p><p>------------------------------------------</p><p>Buffs</p><p><span style="color: #ff9900">Minor Auspice - Single Target</span> An augmentation that increases the health and power of the mystic's ally. Minor Auspice (4) -> Auspice (16) -> Omen (30) -> Prophecy (44) -> Foretelling (58)</p><p><span style="color: #ff9900">Avatar - Single Target</span> An augmentation which increases Strength, Stamina, Agility. Avatar (47) -> Ancient Avatar (61)</p><p><span style="color: #cc66ff">Runic Mark - Group</span> A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. Runic Mark (5) -> Runic Symbol (19) -> Runic Shield (33) -> Runic Talisman (47) -> Runic Aegis (61)</p><p><span style="color: #cc66ff">Spiritual Seal - Group</span> A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease. Spiritual Seal (16) -> Umbral Fortitude (30) -> Eidolic Mettle (44) -> Umbral Mettle (58)</p><p><span style="color: #cc66ff">Spirit of the Bull - Group</span> A group augmentation that increases Strength and Stamina for the Mystic's group. Spirit of the Bull (18) -> Spirit of the Rhino (32) -> Spirit of the Elephant (46) -> Spirit of the Mammoth (60)</p><p><span style="color: #cc66ff">Prophetic Guard - Group</span> A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time. Prophetic Guard (29) -> Prophetic Shield (43) -> Prophetic Aegis (57)</p><p><span style="color: #ff9900">Bolster - Single Target</span> Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration. Bolster (65)</p><p><span style="color: #ffff00">Ursine Elder - Self</span> The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth edcreatures. Ursine Elder (20) -> Ursine Oracle (34) -> Ursine Prophet (48) -> Ursine Auger (62)</p><p>------------------------------------------</p><p>Utility</p><p><span style="color: #ffff00">Divine Providence</span> Allows a priest to create a heroic opportunity using the spells at his or her disposal. Divine Providence (5)</p><p><span style="color: #ff0000">Summon Food and Water</span> Summons food and drink for the chosen ally. Summon Food and Water (6)</p><p><span style="color: #ff9900">Enduring Breath</span> An augmentation which grants an ally the ability to breath under water. Enduring Breath (9)</p><p><span style="color: #cc66ff">Spirit Guide</span> Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. Spirit Guide (11)</p><p><span style="color: #ff9900">Spirit of the Wolf</span> Increases the movement speed of an ally while out of combat. Spirit of the wolf (13)</p><p><span style="color: #3300ff">Phantasmal Spirits</span> Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. Phantasmal Spirits (13) -> Quelling Spirits (27) -> Accordant Spirits (41) -> Harmonious Spirits (55) -> Sonorous Spirits (69)</p><p><span style="color: #cc66ff">Water Spirit</span> Augmentation which grants the mystic's group the ability to walk and breath under water. Water Spirit (23)</p><p><span style="color: #ffff00">Shadowy Attendant</span> Summons a protective spirit which cannot move or attack but casts beneficial spells on the Mystic's allies. Shadowy Attendant (45) -> Umbral Attendant (59)</p><p>------------------------------------------</p><p>Fluff</p><p><span style="color: #ffff00">Udor's Spirit of the Hawk</span> Covers the form of the caster with an illusory image. Udor's Spirit of the Hawk (20)</p><p><span style="color: #ffff00">Form of the Builder</span> Covers the form of the caster with an illusory image. Form of the Builder (30)</p><p><span style="color: #ffff00">Slithering Form of the Serpent</span> Covers the form of the caster with an illusory image. Slithering Form of the Serpent (35)</p><p><span style="color: #ffff00">Haero's Aura of Awareness</span> Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. Haero's Aura of Awareness (40)</p><p><span style="color: #ffff00">Form of the Great Stag</span> Covers the form of the caster with an illusory image. Form of the Great Stag (45)</p><p><span style="color: #ffff00">Talisman of the Spiritist</span> Covers the Mystic in a sparkling essence. Talisman of the Spiritist (50)</p><p>------------------------------------------</p><p>Shaman AA Choices <a href="http://www.eq2ref.com/aa/index.php?class=Shaman" target="_blank" rel="nofollow">http://www.eq2ref.com/aa/index.php?class=Shaman</a></p><p>Mystic AA Choices <a href="http://www.eq2ref.com/aa/index.php?class=Mystic" target="_blank" rel="nofollow">http://www.eq2ref.com/aa/index.php?class=Mystic</a></p><p>------------------------------------------</p><p>Spells By Level <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=183750" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=183750</a></p><p>------------------------------------------</p><p>Master II Choices ...</p><p>Edit: Disabled smilies... grr for 8's and parentheses!</p>
SonnyA
07-05-2007, 03:02 AM
Very nice work. Well done. Certainly useful information for any progressing mystic.
Condar Tarsonia
07-07-2007, 07:02 PM
<p>Well, I'm glad someone enjoys it! As you can see, I'd like to fill in a spot for the Master 2 choices. Can anyone direct me to a post with a listing of each tiers choices, as well as the general concensus / recommendations for the best choice? Thanks!</p>
Mellia
08-20-2007, 09:24 PM
Very nice! Thank you so much for compiling this list. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Agnar D'Shar
01-06-2008, 09:47 AM
This is an invaluable post. Please sticky.
Baccalarium
01-06-2008, 12:41 PM
<span class="postbody">It was already sticky so I figured you must have meant updated.... so I cut and paste from <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=370033#4190064" target="_blank">Condar's post.</a><p>Heal Spells</p><p><span style="color: #ff9900;">Aid - Single Target - Direct</span> Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. Minor Aid (1) -> Aid (7) -> Totemic Aid (15) -> Replenishment (22) -> Spiritual Replenishment (29) -> Rejuvenating Chant (43) -> Rejuvenating Rite (57) -> Rejuvenation (71)</p><p><span style="color: #ff9900;">Ritual - Single Target - Direct</span> Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. Minor Ritual (3) -> Ritual (10) -> Healing Ritual (18) -> Spiritual Healing (32) -> Enlightened Healing (46) -> Learned Healing (60) -> Ritual Healing (73)</p><p><span style="color: #cc66ff;">Transcendence - Group - Direct</span> Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. Breath of Spirits (14) -> Spiritist's Salve (28)-> Transcendent Blessing (42) -> Transcendent Grace (56) -> Transcendence (70) -> Transcendent Aid (80)</p><p><span style="color: #ff9900;">Savior - Single Target - Direct Emergency</span> If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. Eidolic Savior (41) -> Ghastly Savior (69) -> Ancestral Savior (80)</p><p>------------------------------------------</p><p>Ward Spells</p><p><span style="color: #ff9900;">Ethereal Aegis - Single Target - Ward</span> Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. Spectral Ward (12) -> Ghostly Ward (19) -> Ancestral Ward (26) -> Ancestral Aegis (40) -> Sacred Aegis (54) -> Ethereal Aegis (68) -> Ancient Aegis (78)</p><p><span style="color: #cc66ff;">Umbral Liturgy - Group - Ward</span> Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. Wards of Spirit (14) -> Wards of Shadow (28) -> Umbral Ritual (42) -> Umbral Sacrament (56) -> Umbral Liturgy (70) -> Umbral Warding (79)</p><p><span style="color: #ff9900;">Oberon - Single Target - Ward</span> Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. Oberon (50) -> Oberon Barrier (70) -> Oberon Obstruction (80)</p><p><span style="color: #ff9900;">Eidolic Ward - Signle Target - Ward Emergency</span> Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. Eidolic Ward (15)</p><p><span style="color: #cc66ff;">Wards of the Eidolon - Group - Ward Emergency</span> Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. Wards of the Eidolon (48) </p><p><span style="color: #ff9900;">Torpor - Single Target - Ward Regenerating</span> Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. Torpor (52) -> Stoicism (72)</p><p>------------------------------------------</p><p>Cure Spells</p><p><span style="color: #ff9900;">Cure Noxious - Single Target</span> Cures noxious impairments on the target ally. This includes poison and disease effects. Cure Noxious (6)</p><p><span style="color: #ff9900;">Cure Trauma - Single Target</span> Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects. Cure Trauma (13)</p><p><span style="color: #ff9900;">Cure Elemental - Single Target</span> Cures elemental impairments on the target ally. This includes heat and cold effects. Cure Elemental (19)</p><p><span style="color: #ff9900;">Cure Arcane - Single Target</span> Cures arcane impairments on the target ally. This includes magic, mental and divine effects. Cure Arcane (28)</p><p><span style="color: #cc66ff;">Ebbing Spirit - Group</span> Cures noxious and arcane impairments on the mystic's group. Fading Spirit (42) -> Gasping Spirit (56) -> Ebbing Spirit (70)</p><p><span style="color: #ff9900;">Ancient Balm - Single Target</span> Cures all impairment types on target ally. Ancient Balm (58) -> Ancestral Balm (76)</p><p>------------------------------------------</p><p>Ressurection Spells</p><p><span style="color: #ff9900;">Revive - Single Target</span> Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. Revive (8)</p><p><span style="color: #ff9900;">Path of the Grey - Single Target</span> Resurrects a dead ally. This spell can be use din combat and has a longer range than normal. Path of the Grey (22)</p><p><span style="color: #cc66ff;">Fields of the Grey - Group</span> Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. Fields of the Grey (36)</p><p><span style="color: #ff9900;">Recall of the Grey - Single Target</span> Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. Recall of the Grey (50)</p><p>------------------------------------------</p><p>Attack Spells</p><p><span style="color: #ff0000;">Chilling Wind - Single Target</span> Deals instant cold damage and reduces the movement speed of the target. Chilling Wind (1) -> Cold Wind (9) -> Grey Wind (17) -> Touch of the Grey (31) -> Ire of the Grey (45) -> Wrath of the Grey (59) -> Velium Winds (72)</p><p><span style="color: #ff0000;">Haze - Single Target</span> An impairment that decreases target's attack speed and offensive melee skills. Haze (2) -> Wailing Haze (10) -> Keening Haze (24) -> Howling Haze (38) -> Weeping Haze (52) -> Shrieking Haze (66)</p><p><span style="color: #ff0000;">Fever - Single Target</span> Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. Fever (3) -> Sickness (11) -> Miasma (25) -> Pox (39) -> Fevered Pox (53) -> Plague (67) -> Epidemic (78)</p><p><span style="color: #ff0000;">Enfeeble - Single Target</span> An impairment that decreases the enemy strength and stamina. Enfeeble (7) -> Delusion (21) -> Fallacy (35) -> Chimerik (49) -> Eidolon (64) -> Deteriorate (76)</p><p><span style="color: #ff0000;">Cold Fire - Single Target</span> An impairment that deals cold damage over time to the enemy. Cold Fire (23) -> Icy Flames (37) -> Arctic Flames (51) -> Glacial Flames (65) -> Ice Age (77)</p><p><span style="color: #ff0000;">Mourning Soul - Single Target</span> Impairment that decreases target's combat attack damage. Mourning Soul (39) -> Grieving Soul (53) -> Lamenting Soul (67)</p><p><span style="color: #ff0000;">Umbral Trap - Single Target - Bloodlines*</span> Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration. Umbral Trap (35)</p><p><span style="color: #ff0000;">Slothful Spirit - Single Target</span> Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 3 times. Slothful Spirit (55) -> Slothiness (74)</p><p><span style="color: #00cc00;">Cry of the Ancients - Encounter</span> An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. Cry of the Ancients (26) -> Howl of the Ancients (40) -> Scream of the Ancients (54) -> Wail of the Ancients (68) -> Echoes of the Ancients (79)</p><p><span style="color: #00cc00;">Anger of the Ancients - Encounter</span> Deals instant disease damage to the enemy and surrounding encounter members. Anger of the Ancients (32) -> Fury of the Ancients (46) -> Wrath of the Ancients (60) -> Revenge of the Ancients (74)</p><p><span style="color: #00cc00;">Grim Lethargy - Encounter</span> An impairment that decreases the attack speed of the enemy and surrounding encounter members. Grim Lethargy (35) -> Dreadful Lethargy (49) -> Lethargy (63)</p><p>------------------------------------------</p><p>Buffs</p><p><span style="color: #ff9900;">Minor Auspice - Single Target</span> An augmentation that increases the health and power of the mystic's ally. Minor Auspice (4) -> Auspice (16) -> Omen (30) -> Prophecy (44) -> Foretelling (58) -> Premonition (72)</p><p><span style="color: #ff9900;">Avatar - Single Target</span> An augmentation which increases Strength, Stamina, Agility. Avatar (47) -> Ancient Avatar (61) -> Ancestral Avatar (75)</p><p><span style="color: #cc66ff;">Runic Mark - Group</span> A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. Runic Mark (5) -> Runic Symbol (19) -> Runic Shield (33) -> Runic Talisman (47) -> Runic Aegis (61)</p><p><span style="color: #cc66ff;">Spiritual Seal - Group</span> A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease. Spiritual Seal (16) -> Umbral Fortitude (30) -> Eidolic Mettle (44) -> Umbral Mettle (58) -> Ancestral Mettle (72)</p><p><span style="color: #cc66ff;">Spirit of the Bull - Group</span> A group augmentation that increases Strength and Stamina for the Mystic's group. Spirit of the Bull (18) -> Spirit of the Rhino (32) -> Spirit of the Elephant (46) -> Spirit of the Mammoth (60) -> Spirit of the Mastodon (73)</p><p><span style="color: #cc66ff;">Prophetic Guard - Group</span> A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time. Prophetic Guard (29) -> Prophetic Shield (43) -> Prophetic Aegis (57) -> Prophetic Ward (71)</p><p><span style="color: #ff9900;">Bolster - Single Target</span> Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration. Bolster (65)</p><p><span style="color: #ffff00;">Ursine Elder - Self</span> The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth edcreatures. Ursine Elder (20) -> Ursine Oracle (34) -> Ursine Prophet (48) -> Ursine Auger (62) -> Ursine Avatar (76)</p><p>------------------------------------------</p><p>Utility</p><p><span style="color: #ffff00;">Divine Providence</span> Allows a priest to create a heroic opportunity using the spells at his or her disposal. Divine Providence (5)</p><p><span style="color: #ff0000;">Summon Food and Water</span> Summons food and drink for the chosen ally. Summon Food and Water (6)</p><p><span style="color: #ff9900;">Enduring Breath</span> An augmentation which grants an ally the ability to breath under water. Enduring Breath (9)</p><p><span style="color: #cc66ff;">Spirit Guide</span> Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. Spirit Guide (11)</p><p><span style="color: #ff9900;">Spirit of the Wolf</span> Increases the movement speed of an ally while out of combat. Spirit of the wolf (13)</p><p><span style="color: #3300ff;">Phantasmal Spirits</span> Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. Phantasmal Spirits (13) -> Quelling Spirits (27) -> Accordant Spirits (41) -> Harmonious Spirits (55) -> Sonorous Spirits (69) -> Spirits (79)</p><p><span style="color: #cc66ff;">Water Spirit</span> Augmentation which grants the mystic's group the ability to walk and breath under water. Water Spirit (23)</p><p><span style="color: #ffff00;">Shadowy Attendant</span> Summons a protective spirit which cannot attack but casts beneficial spells on the Mystic's allies. Shadowy Attendant (45) -> Umbral Attendant (59) -> Lunar Attendant (73)</p></span><span class="postbody"><span style="color: #6600ff;">Ancestral Sentry</span> </span>Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world.Ancestral Sentry (80)<span class="postbody"><p>------------------------------------------</p><p>Fluff</p><p><span style="color: #ffff00;">Udor's Spirit of the Hawk</span> Covers the form of the caster with an illusory image. Udor's Spirit of the Hawk (20)</p><p><span style="color: #ffff00;">Form of the Builder</span> Covers the form of the caster with an illusory image. Form of the Builder (30)</p><p><span style="color: #ffff00;">Slithering Form of the Serpent</span> Covers the form of the caster with an illusory image. Slithering Form of the Serpent (35)</p><p><span style="color: #ffff00;">Haero's Aura of Awareness</span> Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. Haero's Aura of Awareness (40)</p><p><span style="color: #ffff00;">Form of the Great Stag</span> Covers the form of the caster with an illusory image. Form of the Great Stag (45)</p><p><span style="color: #ffff00;">Talisman of the Spiritist</span> Covers the Mystic in a sparkling essence. Talisman of the Spiritist (50)</p><p>------------------------------------------</p><p>Shaman AA Choices <a rel="nofollow" href="http://www.eq2ref.com/aa/index.php?class=Shaman" target="_blank">http://www.eq2ref.com/aa/index.php?class=Shaman</a></p><p>Mystic AA Choices <a rel="nofollow" href="http://www.eq2ref.com/aa/index.php?class=Mystic" target="_blank">http://www.eq2ref.com/aa/index.php?class=Mystic</a></p><p>------------------------------------------</p><p>Spells By Level <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=183750" target="_blank">http://forums.station.sony.com/eq2/...topic_id=183750</a></p><p>------------------------------------------</p></span>
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