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#1 |
Loremaster
Join Date: May 2005
Posts: 153
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![]() Hey all! Just started my Mystic (only 16), and one thing I could NOT find was a spell progression table (which I find immensely useful for my other toons, for upgrades). So I made one and am posting here for everyone's benefit - if one exists I don't know about, please ignore me :) I made it in a similar form as Almanac/Joryn over on the Fury boards, and used mostly the information from Mystique in a sticky on here. Please let me know if you find any mistakes. Enjoy! Heal Spells Aid - Single Target - Direct Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. Minor Aid (1) -> Aid (7) -> Totemic Aid (15) -> Replenishment (22) -> Spiritual Replenishment (29) -> Rejuvenating Chant (43) -> Rejuvenating Rite (57) Ritual - Single Target - Direct Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. Minor Ritual (3) -> Ritual (10) -> Healing Ritual (18) -> Spiritual Healing (32) -> Enlightened Healing (46) -> Learned Healing (60) Transcendence - Group - Direct Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. Breath of Spirits (14) -> Spiritist's Salve (28) -> Transcendent Blessing (42) -> Transcendent Grace (56) -> Transcendence (70) Savior - Single Target - Direct Emergency If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. Eidolic Savior (41) -> Ghastly Savior (69) ------------------------------------------ Ward Spells Ethereal Aegis - Single Target - Ward Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. Spectral Ward (12) -> Ghostly Ward (19) -> Ancestral Ward (26) -> Ancestral Aegis (40) -> Sacred Aegis (54) -> Ethereal Aegis (68) Umbral Liturgy - Group - Ward Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. Wards of Spirit (14) -> Wards of Shadow (28) -> Umbral Ritual (42) -> Umbral Sacrament (56) -> Umbral Liturgy (70) Oberon - Single Target - Ward Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. Oberon (50) -> Oberon Barrier (70) Eidolic Ward - Signle Target - Ward Emergency Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. Eidolic Ward (15) Wards of the Eidolon - Group - Ward Emergency Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. Wards of the Eidolon (48) Torpor - Single Target - Ward Regenerating Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. Torpor (52) ------------------------------------------ Cure Spells Cure Noxious - Single Target Cures noxious impairments on the target ally. This includes poison and disease effects. Cure Noxious (6) Cure Trauma - Single Target Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects. Cure Trauma (13) Cure Elemental - Single Target Cures elemental impairments on the target ally. This includes heat and cold effects. Cure Elemental (19) Cure Arcane - Single Target Cures arcane impairments on the target ally. This includes magic, mental and divine effects. Cure Arcane (28) Ebbing Spirit - Group Cures noxious and arcane impairments on the mystic's group. Fading Spirit (42) -> Gasping Spirit (56) -> Ebbing Spirit (70) Ancient Balm - Single Target Cures all impairment types on target ally. Ancient Balm (58) ------------------------------------------ Ressurection Spells Revive - Single Target Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. Revive (8) Path of the Grey - Single Target Resurrects a dead ally. This spell can be use din combat and has a longer range than normal. Path of the Grey (22) Fields of the Grey - Group Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. Fields of the Grey (36) Recall of the Grey - Single Target Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. Recall of the Grey (50) ------------------------------------------ Attack Spells Chilling Wind - Single Target Deals instant cold damage and reduces the movement speed of the target. Chilling Wind (1) -> Cold Wind (9) -> Grey Wind (17) -> Touch of the Grey (31) -> Ire of the Grey (45) -> Wrath of the Grey (59) Haze - Single Target An impairment that decreases target's attack speed and offensive melee skills. Haze (2) -> Wailing Haze (10) -> Keening Haze (24) -> Howling Haze (38) -> Weeping Haze (52) -> Shrieking Haze (66) Fever - Single Target Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. Fever (3) -> Sickness (11) -> Miasma (25) -> Pox (39) -> Fevered Pox (53) -> Plague (67) Enfeeble - Single Target An impairment that decreases the enemy strength and stamina. Enfeeble (7) -> Delusion (21) -> Fallacy (35) -> Chimerik (49) -> Eidolon (64) Cold Fire - Single Target An impairment that deals cold damage over time to the enemy. Cold Fire (23) -> Icy Flames (37) -> Arctic Flames (51) -> Glacial Flames (65) Mourning Soul - Single Target Impairment that decreases target's combat attack damage. Mourning Soul (39) -> Grieving Soul (53) -> Lamenting Soul (67) Umbral Trap - Single Target - Bloodlines* Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration. Umbral Trap (35) Slothful Spirit - Single Target Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 4 times. Slothful Spirit (55) Cry of the Ancients - Encounter An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. Cry of the Ancients (26) -> Howl of the Ancients (40) -> Scream of the Ancients (54) -> Wail of the Ancients (68) Anger of the Ancients - Encounter Deals instant disease damage to the enemy and surrounding encounter members. Anger of the Ancients (32) -> Fury of the Ancients (46) -> Wrath of the Ancients (60) Grim Lethargy - Encounter An impairment that decreases the attack speed of the enemy and surrounding encounter members. Grim Lethargy (35) -> Dreadful Lethargy (49) -> Lethargy (63) ------------------------------------------ Buffs Minor Auspice - Single Target An augmentation that increases the health and power of the mystic's ally. Minor Auspice (4) -> Auspice (16) -> Omen (30) -> Prophecy (44) -> Foretelling (58) Avatar - Single Target An augmentation which increases Strength, Stamina, Agility. Avatar (47) -> Ancient Avatar (61) Runic Mark - Group A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. Runic Mark (5) -> Runic Symbol (19) -> Runic Shield (33) -> Runic Talisman (47) -> Runic Aegis (61) Spiritual Seal - Group A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease. Spiritual Seal (16) -> Umbral Fortitude (30) -> Eidolic Mettle (44) -> Umbral Mettle (58) Spirit of the Bull - Group A group augmentation that increases Strength and Stamina for the Mystic's group. Spirit of the Bull (18) -> Spirit of the Rhino (32) -> Spirit of the Elephant (46) -> Spirit of the Mammoth (60) Prophetic Guard - Group A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time. Prophetic Guard (29) -> Prophetic Shield (43) -> Prophetic Aegis (57) Bolster - Single Target Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration. Bolster (65) Ursine Elder - Self The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth edcreatures. Ursine Elder (20) -> Ursine Oracle (34) -> Ursine Prophet (48) -> Ursine Auger (62) ------------------------------------------ Utility Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. Divine Providence (5) Summon Food and Water Summons food and drink for the chosen ally. Summon Food and Water (6) Enduring Breath An augmentation which grants an ally the ability to breath under water. Enduring Breath (9) Spirit Guide Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. Spirit Guide (11) Spirit of the Wolf Increases the movement speed of an ally while out of combat. Spirit of the wolf (13) Phantasmal Spirits Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. Phantasmal Spirits (13) -> Quelling Spirits (27) -> Accordant Spirits (41) -> Harmonious Spirits (55) -> Sonorous Spirits (69) Water Spirit Augmentation which grants the mystic's group the ability to walk and breath under water. Water Spirit (23) Shadowy Attendant Summons a protective spirit which cannot move or attack but casts beneficial spells on the Mystic's allies. Shadowy Attendant (45) -> Umbral Attendant (59) ------------------------------------------ Fluff Udor's Spirit of the Hawk Covers the form of the caster with an illusory image. Udor's Spirit of the Hawk (20) Form of the Builder Covers the form of the caster with an illusory image. Form of the Builder (30) Slithering Form of the Serpent Covers the form of the caster with an illusory image. Slithering Form of the Serpent (35) Haero's Aura of Awareness Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. Haero's Aura of Awareness (40) Form of the Great Stag Covers the form of the caster with an illusory image. Form of the Great Stag (45) Talisman of the Spiritist Covers the Mystic in a sparkling essence. Talisman of the Spiritist (50) ------------------------------------------ Shaman AA Choices http://www.eq2ref.com/aa/index.php?class=Shaman Mystic AA Choices http://www.eq2ref.com/aa/index.php?class=Mystic ------------------------------------------ Spells By Level http://forums.station.sony.com/eq2/...topic_id=183750 ------------------------------------------ Master II Choices ... Edit: Disabled smilies... grr for 8's and parentheses! |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 578
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Very nice work. Well done. Certainly useful information for any progressing mystic.
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#3 |
Loremaster
Join Date: May 2005
Posts: 153
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![]() Well, I'm glad someone enjoys it! As you can see, I'd like to fill in a spot for the Master 2 choices. Can anyone direct me to a post with a listing of each tiers choices, as well as the general concensus / recommendations for the best choice? Thanks! |
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#4 |
Server: Butcherblock
Guild: The Core
Rank: Leader
Loremaster
Join Date: Feb 2006
Posts: 82
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Very nice! Thank you so much for compiling this list.
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 152
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This is an invaluable post. Please sticky.
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 502
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It was already sticky so I figured you must have meant updated.... so I cut and paste from Condar's post.
Heal Spells Aid - Single Target - Direct Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. Minor Aid (1) -> Aid (7) -> Totemic Aid (15) -> Replenishment (22) -> Spiritual Replenishment (29) -> Rejuvenating Chant (43) -> Rejuvenating Rite (57) -> Rejuvenation (71) Ritual - Single Target - Direct Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. Minor Ritual (3) -> Ritual (10) -> Healing Ritual (18) -> Spiritual Healing (32) -> Enlightened Healing (46) -> Learned Healing (60) -> Ritual Healing (73) Transcendence - Group - Direct Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. Breath of Spirits (14) -> Spiritist's Salve (28)-> Transcendent Blessing (42) -> Transcendent Grace (56) -> Transcendence (70) -> Transcendent Aid (80) Savior - Single Target - Direct Emergency If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. Eidolic Savior (41) -> Ghastly Savior (69) -> Ancestral Savior (80) ------------------------------------------ Ward Spells Ethereal Aegis - Single Target - Ward Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. Spectral Ward (12) -> Ghostly Ward (19) -> Ancestral Ward (26) -> Ancestral Aegis (40) -> Sacred Aegis (54) -> Ethereal Aegis (68) -> Ancient Aegis (78) Umbral Liturgy - Group - Ward Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. Wards of Spirit (14) -> Wards of Shadow (28) -> Umbral Ritual (42) -> Umbral Sacrament (56) -> Umbral Liturgy (70) -> Umbral Warding (79) Oberon - Single Target - Ward Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. Oberon (50) -> Oberon Barrier (70) -> Oberon Obstruction (80) Eidolic Ward - Signle Target - Ward Emergency Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. Eidolic Ward (15) Wards of the Eidolon - Group - Ward Emergency Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. Wards of the Eidolon (48) Torpor - Single Target - Ward Regenerating Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. Torpor (52) -> Stoicism (72) ------------------------------------------ Cure Spells Cure Noxious - Single Target Cures noxious impairments on the target ally. This includes poison and disease effects. Cure Noxious (6) Cure Trauma - Single Target Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects. Cure Trauma (13) Cure Elemental - Single Target Cures elemental impairments on the target ally. This includes heat and cold effects. Cure Elemental (19) Cure Arcane - Single Target Cures arcane impairments on the target ally. This includes magic, mental and divine effects. Cure Arcane (28) Ebbing Spirit - Group Cures noxious and arcane impairments on the mystic's group. Fading Spirit (42) -> Gasping Spirit (56) -> Ebbing Spirit (70) Ancient Balm - Single Target Cures all impairment types on target ally. Ancient Balm (58) -> Ancestral Balm (76) ------------------------------------------ Ressurection Spells Revive - Single Target Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. Revive (8) Path of the Grey - Single Target Resurrects a dead ally. This spell can be use din combat and has a longer range than normal. Path of the Grey (22) Fields of the Grey - Group Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. Fields of the Grey (36) Recall of the Grey - Single Target Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. Recall of the Grey (50) ------------------------------------------ Attack Spells Chilling Wind - Single Target Deals instant cold damage and reduces the movement speed of the target. Chilling Wind (1) -> Cold Wind (9) -> Grey Wind (17) -> Touch of the Grey (31) -> Ire of the Grey (45) -> Wrath of the Grey (59) -> Velium Winds (72) Haze - Single Target An impairment that decreases target's attack speed and offensive melee skills. Haze (2) -> Wailing Haze (10) -> Keening Haze (24) -> Howling Haze (38) -> Weeping Haze (52) -> Shrieking Haze (66) Fever - Single Target Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. Fever (3) -> Sickness (11) -> Miasma (25) -> Pox (39) -> Fevered Pox (53) -> Plague (67) -> Epidemic (78) Enfeeble - Single Target An impairment that decreases the enemy strength and stamina. Enfeeble (7) -> Delusion (21) -> Fallacy (35) -> Chimerik (49) -> Eidolon (64) -> Deteriorate (76) Cold Fire - Single Target An impairment that deals cold damage over time to the enemy. Cold Fire (23) -> Icy Flames (37) -> Arctic Flames (51) -> Glacial Flames (65) -> Ice Age (77) Mourning Soul - Single Target Impairment that decreases target's combat attack damage. Mourning Soul (39) -> Grieving Soul (53) -> Lamenting Soul (67) Umbral Trap - Single Target - Bloodlines* Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration. Umbral Trap (35) Slothful Spirit - Single Target Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 3 times. Slothful Spirit (55) -> Slothiness (74) Cry of the Ancients - Encounter An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. Cry of the Ancients (26) -> Howl of the Ancients (40) -> Scream of the Ancients (54) -> Wail of the Ancients (68) -> Echoes of the Ancients (79) Anger of the Ancients - Encounter Deals instant disease damage to the enemy and surrounding encounter members. Anger of the Ancients (32) -> Fury of the Ancients (46) -> Wrath of the Ancients (60) -> Revenge of the Ancients (74) Grim Lethargy - Encounter An impairment that decreases the attack speed of the enemy and surrounding encounter members. Grim Lethargy (35) -> Dreadful Lethargy (49) -> Lethargy (63) ------------------------------------------ Buffs Minor Auspice - Single Target An augmentation that increases the health and power of the mystic's ally. Minor Auspice (4) -> Auspice (16) -> Omen (30) -> Prophecy (44) -> Foretelling (58) -> Premonition (72) Avatar - Single Target An augmentation which increases Strength, Stamina, Agility. Avatar (47) -> Ancient Avatar (61) -> Ancestral Avatar (75) Runic Mark - Group A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. Runic Mark (5) -> Runic Symbol (19) -> Runic Shield (33) -> Runic Talisman (47) -> Runic Aegis (61) Spiritual Seal - Group A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease. Spiritual Seal (16) -> Umbral Fortitude (30) -> Eidolic Mettle (44) -> Umbral Mettle (58) -> Ancestral Mettle (72) Spirit of the Bull - Group A group augmentation that increases Strength and Stamina for the Mystic's group. Spirit of the Bull (18) -> Spirit of the Rhino (32) -> Spirit of the Elephant (46) -> Spirit of the Mammoth (60) -> Spirit of the Mastodon (73) Prophetic Guard - Group A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time. Prophetic Guard (29) -> Prophetic Shield (43) -> Prophetic Aegis (57) -> Prophetic Ward (71) Bolster - Single Target Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration. Bolster (65) Ursine Elder - Self The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth edcreatures. Ursine Elder (20) -> Ursine Oracle (34) -> Ursine Prophet (48) -> Ursine Auger (62) -> Ursine Avatar (76) ------------------------------------------ Utility Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. Divine Providence (5) Summon Food and Water Summons food and drink for the chosen ally. Summon Food and Water (6) Enduring Breath An augmentation which grants an ally the ability to breath under water. Enduring Breath (9) Spirit Guide Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. Spirit Guide (11) Spirit of the Wolf Increases the movement speed of an ally while out of combat. Spirit of the wolf (13) Phantasmal Spirits Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. Phantasmal Spirits (13) -> Quelling Spirits (27) -> Accordant Spirits (41) -> Harmonious Spirits (55) -> Sonorous Spirits (69) -> Spirits (79) Water Spirit Augmentation which grants the mystic's group the ability to walk and breath under water. Water Spirit (23) Shadowy Attendant Summons a protective spirit which cannot attack but casts beneficial spells on the Mystic's allies. Shadowy Attendant (45) -> Umbral Attendant (59) -> Lunar Attendant (73) Ancestral Sentry Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world.Ancestral Sentry (80)------------------------------------------ Fluff Udor's Spirit of the Hawk Covers the form of the caster with an illusory image. Udor's Spirit of the Hawk (20) Form of the Builder Covers the form of the caster with an illusory image. Form of the Builder (30) Slithering Form of the Serpent Covers the form of the caster with an illusory image. Slithering Form of the Serpent (35) Haero's Aura of Awareness Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. Haero's Aura of Awareness (40) Form of the Great Stag Covers the form of the caster with an illusory image. Form of the Great Stag (45) Talisman of the Spiritist Covers the Mystic in a sparkling essence. Talisman of the Spiritist (50) ------------------------------------------ Shaman AA Choices http://www.eq2ref.com/aa/index.php?class=Shaman Mystic AA Choices http://www.eq2ref.com/aa/index.php?class=Mystic ------------------------------------------ Spells By Level http://forums.station.sony.com/eq2/...topic_id=183750 ------------------------------------------ |
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