View Full Version : no more adepts
lol some 20 million items just lost all worth. Hotfix<i> June / 01 / 2007</i> Spells: * Casting another spell along with the Warlock Rift will no longer negate the damage done by Rift. * Apprentice versions of spells are outright resisted less often. They now match the resist rate of Adept I spells. So those adept 1's are basically only good for a transmuter now.
Cantilena
06-02-2007, 03:07 PM
<p>They only said the resist rates. The other effects (dmg, buffs, heals, etc.) should still be better.</p><p>Besides, Adept 1 is only good for the transmuter anyway. If you don't have ad3 or master you aren't working hard enough on your toon, hehe.</p>
EatThisShoe
06-03-2007, 01:11 AM
This seems rather bogus. Sure damage spells and some debuffs scale up from app1 to ad1, but all the roots, stuns, snares, etc. do not. Sure it's not a big deal, might even help the new players who can't afford all ad3-M1. It does however seem like the fix was made without much thought.
Bawang
06-03-2007, 03:37 AM
<p><span style="font-size: small; font-family: Times New Roman">What seems rather bogus to me is that those of us who've invested in master spells hoping for relief from resistance have been desillusioned for a long time and this does nothing to alleaviate that. Reduce the resistance rate at that top, not at the bottom, so that we at least have something to aim for. </span></p><p><span style="font-size: small; font-family: Times New Roman">Right now EQ2 is strongly biased against casters and resistance rates are the main culprit.</span></p>
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