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Mildavyn
07-31-2007, 11:04 PM
<p>Back around xmas I had a swashbuckler in Qeynos that I made solely to PvP with. He had mastercrafted gear, his major skills were adept IIIs and the rest were apprentice IV. His name was Eradan. He roamed the commonlands from level 12 and he killed all he met. Didn't care how good their gear was, didnt care if they were orange con, as long as they were within his 4 level range, he killed them. He didn't lock his XP, but he also didn't try to kill mobs. Leveled almost exclusively off PvP. (OK, I admit he did lock at level 18 for a couple of days)</p><p>At level 26, with over 2000 kills for only 7 deaths, I deleted him.</p><p>I know what I'm talking about when I say locking is "STUPID EASY MODE" If i can get almost 300 kills per death on a swashbuckler (class I've never played before or since) with just mastercrafted and a few adept IIIs... imagine what someone who fully twinks their toon can do.</p><p>Also in my whole time playing that swashbuckler, not once did I hear anyone ask to go fight in Nektulos, or TS, or EL or Zek. But I had plenty of people wanting to go hunt in the ruins. You personally might not lock so you can gank the n00bies (having toons in more than just T2 tends to add weight to your point) but the vast majority do.</p><p>like it or not, that IS what's happening.</p>

tiredang
07-31-2007, 11:27 PM
Paikis@Venekor wrote: <blockquote><p>Back around xmas I had a swashbuckler in Qeynos that I made solely to PvP with. He had mastercrafted gear, his major skills were adept IIIs and the rest were apprentice IV. His name was Eradan. He roamed the commonlands from level 12 and he killed all he met. Didn't care how good their gear was, didnt care if they were orange con, as long as they were within his 4 level range, he killed them. He didn't lock his XP, but he also didn't try to kill mobs. Leveled almost exclusively off PvP. (OK, I admit he did lock at level 18 for a couple of days)</p><p>At level 26, with over 2000 kills for only 7 deaths, I deleted him.</p><p>I know what I'm talking about when I say locking is "STUPID EASY MODE" If i can get almost 300 kills per death on a swashbuckler (class I've never played before or since) with just mastercrafted and a few adept IIIs... imagine what someone who fully twinks their toon can do.</p><p>Also in my whole time playing that swashbuckler, not once did I hear anyone ask to go fight in Nektulos, or TS, or EL or Zek. But I had plenty of people wanting to go hunt in the ruins. You personally might not lock so you can gank the n00bies (having toons in more than just T2 tends to add weight to your point) but the vast majority do.</p><p>like it or not, that IS what's happening.</p></blockquote><p>Heh, I'm not sure what point you're trying to make, but I'm sure you're not trying to make the point you DID make, which is just exactly how much of an advantage track gives.  </p><p>There really is almost NO pvp in the zones you mentioned -- they're huge, spread out, have aggro mobs, the names that will kill you.  So of course people looking for pvp will go to look where they can find it.  The best zones for pvp in the game, just because of the way they're set up, are the t2 zones. </p>

matt2004
08-01-2007, 03:16 AM
<p>One of, if not the best games i have ever played and this must be the worst pvp system ive ever played in my life. With only a few changes, EQ2 could at least quadruple their subscriptions with a strong pvp ruleset.</p><p>Please dont tell me i need skill, or gear, im already twinked. Ive done the low lvl locking. Its not fun. Its even worse if you roll anything other than a scout/druid. Since you can continuously be tracked and ganked by full groups hidden in stealth (full groups....) And lastly please dont tell me L2P or some childish nonsense i was one of the first dreadnaughts on venekor. I was there the day pvp servers opened so ive served my time and have a right to post my opinions so please flame away if you must.</p><p>The twinking is * * * out of control * * *!</p><p>The twinking is * * * out of control * * *!</p><p>It completely ruins the game for a new player on a pvp server. There are many different crowds that play MMO's today. If you want to keep top on the industry your game needs to cater to both pve players and pvp players as we have seen with games that are able to integrate both can be very successfull with millions upon millions of subscribers. With EQ2's graphics, fun gameplay, great music, deep class selection and overall a clean running game it could easily do so much better if they would make some realistic changes to the pvp ruleset. </p><p>Im going to tell you the life of a new player because i recently rolled an alt that cannot stealth/track and leveled him to fully twinked by 18 with no money from my old alt.</p><p>When you come into the game you will come to find that it can be very beneficial to turn off your combat xp and start gaining as many AAs as you can for your pvp career, not just for low level twinking, but for twinking and beyond. Although, by doing this, you will progress much slower which can be a good or a bad thing, depending on which class you choose. Read ahead..</p><p> Not everyone wants to play a druid or a rogue. Im sorry, but its true. A fury/warden are very popular because of soloability and also able to turn a gank into a success story rather easily. Not much skill required with good gear. Same for a rogue, with good gear and the ability to stealth/track and choose your battles on unsuspecting victims can be very fun and powerful...but. not everyone wants to play a rogue or a druid. The fast casting/healing and dps power/mana managment of the druids cannot be denied. </p><p>Do you know how many more classes are left? a lot.....and if you choose any other class as a starting character in eq2 pvp servers even if you are twinked you will have a rough time anytime you are alone. It will not help the game to call for nerfs to druids or rogues though. So please dont take this post wrong.</p><p>ok so you have two choices after youve chosen your class...</p><p>1. Start farming. and i mean some serious farming. hours of farming. days of farming. get those rares to outfit your character. take a break and work on tradeskills, pve, AAs but the most important thing you should be focusing on if you want to have any chance whatsoever at any type of pre 30 or 40 pvp (and then its gonna be very rare because most of the population is bored and twinked at low level) you will need good gear. No, quested gear is not going to cut it. You are going to need at the very minimum mastercrafted and preferably legendary or fabled on every slot with as many adornments as possible. Plus you will need to keep food, drink, potions and a minimum of adept3 spell/CA on anything that you have on your toolbar for combat. There is no use to sugar coat what you will go through. Its harsh and the twinks out there are 3 or 4 times stronger than they should normally be to a starting character of the same level. If you dont do this you will have 0 chance in any fight against anyone other than another noobie ***no matter how much skill you have***. </p><p> or...</p><p>2. Leave your combat xp on, hide and sneak around to get past the low level zones and out of the gank fest and level up to 20+ as fast as possible. And i feel for you when you try to run your AQs at FG, or SH because if there is an opposing enemy group there 97% chance is they are alts of lvl 70s, gankers, or farmers and it doesnt matter which because they are going to be geared out to the max and 5 times stronger than the noob group your in (and thats if you were lucky enough to find enough pve'ers to want to do a pve instance but you cant because the whole [Removed for Content] server is level locked at 19........wow nice system. And remember about turning your combat xp off to gain AAs? That means your gonna be leveling MUCH slower and going through complete hell MUCH longer than needed to be required to put up a fight in the lowest bracket in the game.</p><p>I dont know what SoE should do. Im not a game designer. I pay to have fun. EQ2 is one of the best games ive ever played. Its not dumbed down, the pve is great. The graphics are great all of the above is great except for the absolute sloppiest half-[Removed for Content] slap together junk debunked pvp system ive ever seen in any MMO to date. SWG pvp is even better than this........and thats saying alot.</p><p>flame away. but its the truth.</p>

Rastaah
08-01-2007, 03:30 AM
I really enjoy twinking my alts but you are somewhat correct, it is a bit out of control in this game.    I am torn between my love of twinkng my characters and my knowledge of how bad it is for newbs

Bi
08-01-2007, 03:56 AM
one of the major problems is the lack of ways to get away from ganking, and promoting fighting. imo: see stealth/invis  totems from lvl 10. Only having 2 classes that see stealth, and both of them being the most powerful classes in the game (for the level) AND they can't give the ability to anyone else. Sure - I recognise the RP aspect of a scout being invis, but not being able to see a full group of gankers (And lets admit it, if you're using smuggle <20, its likely that you are running around and killing for faction) replace evac roots with evac totems (lvl 10) sure it sounds [Removed for Content], but tbh [Removed for Content] is ganking a solo blue/green with your twinked group attacking out of smuggle - I know, cos I do it too, I dont really like it, but you take what faction you can get at low levels. PROMOTE FIGHTING: give bigger benefits for turning and facing the odds - Titles are a major reason noone wants to fight, so introduce infamy bonuses for being outnumbered, being attacked, and so on. LOW LEVEL PVP BENEFITS remove the negative faction starting point for people. It's [Removed for Content], and pointless. lvl 15 pvp benefits should cost status, but be achievable without roaming with a swash/brig for days.. with 600 kills, I dont even have the faction to get my lvl 20 wand, pvp gear (Esp low level) should be achievable by everyone, rather than just the people who choose to spend all of their play time at that level. TITLES:  Today I was jumped by a group of 4, I killed 2 (all no title, I have hunter) I die eventually, then get rolled by someone 3 levels higher than me 1v1, and I lose my title.. How does this happen? I kill 2 heroics, and a death to a heroic group, and a solo death negates that infamy? Dont get me wrong, i dont really care that much about titles, but it is stupid that you can lose your titles so easily. Titles are essentially rankings for infamy, infamy being based solely on kills, heroic OR solo. atm it seems that heroic infamy works much like heroic adventure xp - you earn less than you would solo, but collectively more than 1 person would have. Give benefits for the defender - If you were attacked, then you should receive an infamy bonus, and perhaps a title for the number of times you successfully defended yourself. if you are outnumbered, your faction should go up exponentially IMO (albeit level based) so that if a group of 2 even cons attack you, you are at a 2:1 disadvantage, so therefore receive 2x the infamy for getting a kill, you stand to win 4x a 1v1 kill by staying and fighting in a 2v1 It wont completely negate ganking, and people will still run, but the aim is to get more people to fight. Personally I dont mind the twinking.. What I DO mind is the way it's turned into a - get an x2 at DLW and roll over groups of greens

Wildfury77
08-01-2007, 06:20 AM
Up until now ALL additional lvl locking threads have been locked by the mods...with request to keep on one thread - maybe you feel you are special case /shrug

matt2004
08-01-2007, 06:50 AM
<p>I wasnt aware of the "one" thread deal....not trying to be "specail".</p><p>But lets think about that for a second...</p><p>If there are so many threads complaining about level locking that we have to make a deal with moderators to keep them in one thread or they will all be deleted doesnt anyone see a problem? </p><p>I like the idea of low level pvp. I can see how others enjoy locking their toons and max'ing them to the fullest for pvp. What i dont like is the gap inbetween a new player with normal gear at level 19 and a twink at level 15. The new player could have the highest pvp skill in the world....and wouldnt stand a chance...would be dead in seconds. Thats what i despise. In turn that player quits shortly after because inside they know they are a good pvp'er and they dont need to waste the time or investment to play eq2 pvp by "twink" rules.</p><p>There are 2 types of twinks...</p><p>1. Normal mastercrafted twinks. sometimes, just sometimes you can see their health flutter when a new player hits them.</p><p>2. MC'd/Legendary/Fabled/Adornments max'd twinks. These monsters kill groups at once pretty quickly.</p><p>In the end it doesnt really matter. the new guy never had a chance and the twink still gets his faction. its a lost cause. Most new players will take this maybe 4-5 times and say screw this, back to WoW i go. A few others will grit their teeth and put up with the ordeal...get mastercrafted gear and adept3 spells....try to pvp and still get owned finding out they need about 50 plat for adornments (another few weeks of work) most will surely quit the game about now.</p><p>Then there is a small percentage thats so irritated and mad of how badly they were molested they vye for revenge and tough it out. They are now twinked! WOOT! Now they can at least have a fighting chance one vs one but will spend the next month or two looking for a solid pvp team because the first 2 months of the game they had to spend farming.....</p><p>Do you see where this is going? If your not a veteran on a pvp server, your screwed.</p>

Cyst
08-01-2007, 07:48 AM
<cite>Wildfury77 wrote:</cite><blockquote><cite>Spider wrote:</cite><blockquote>Stealthfighter@Nagafen wrote: <blockquote>I believe that level-locking is the savior of everquest II's pvp servers.  Please <a href="http://mmoexplorer.com/64/level-locking-the-savior-of-pvp-and-everquest-ii/" target="_blank" rel="nofollow">check out this article</a> to find out why. To summarize: <ul><li>Level locking improves the economy</li><li>level locking creates new markets for tradeskillers</li><li>level locking encourages use of more lower level content.</li></ul></blockquote>the problem with this statement and the article its referncing is tht its assuming tha tpeople are locking toons in every tier rather than humping the  graveyard and caves in t2/3 only </blockquote><p>Not an assumption -----> many guilds now with 43 locks, 35 locks, 25 locks, 17 locks -----> as well as abandoned lvl 70s (sorry are u lonely). Tier 2,3,4,5 covered.....i'll be honest don't know many tier 6 locks. Its great fun:</p><p>a) 10-19 ----> "Help in caves! x3 freep raid".....we log our 17s in</p><p>b) 20-29 ----> "Help in SHold being ganked by 2 full groups" .........we log our 25s in</p><p>c) 30-39 ----> "Help in Zek!! x2 freep raid caning us" ........we log our 35s in</p><p>I came to PvP when i want against raids/groups, we always defend our lands and help repel gank raids (when we can - freeps outnumber us on Nagafen!).</p><p><b><u><span style="color: #ff0000">In all 3 scenarios.....we will often lose, heavily outgunned and outnumbered but its very fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></u></b></p><p>As for new players ---> I help get them FULLY involved in T2/T3 PvP!! If someone needs advice or help with a named for gear we help them. Our numbers are growing daily <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> My honest suggestion to the Vox crowd - reroll on Nagafen/Venekor and come join us! The only person I know that enjoys Vox uses SE to pay his rent......</p><p>New players need helped into lowbie PvP....its cheap and easy to gear - less of a timesink and most lockers do lvl up eventually or multilock like me and the OPoster. Instead of frightening them off, direct them to the PvP stickies and to join a guild. OR they can ask in chat on Nagafen for Shadowscream and i'll guide them personally <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p></blockquote><p>40-59 I couldn't find anyone to fight. Was a ghost town most of the time.</p><p>Anyone can make a crafter and get them to 20 in a short period of time taking away from the economy because they can craft for themselves. Not only that it is easy to transmute to these levels as well making transmuting post 40s insanely overpriced and hard to level because there is no one there to buy your stuff. </p>

Vydar
08-01-2007, 08:04 AM
<cite>Wildfury77 wrote:</cite><blockquote>Horknut@Venekor wrote: <blockquote><cite>Spider wrote:</cite><blockquote> no where near lonly in t7 chief however t 4 and 5 are dead  because noe of the lowbie lockers want to fight in a tier where most classes are fairly =  and they cant jump nubs in island gear </blockquote> I don't know what you're talking about.  I fight T4 and T5 toons every day.   Its far from dead. </blockquote> Horknut, he like most(not all)of the anti-lockers on this thread, plays on Vox.....they seem to think that stopping locking will make people flock to Vox......people don't play on Vox cos its an SE server imho. TBH i reckon that if they could forsake buying plat and joined us on Nagafen/Venekor and actually took part in the daily tier 2 and 3 and 4 raid vs raid PvP then they might just change their minds.......</blockquote> Right, cuz you can't buy plat on any other server (anyone who claims differently is naive) and all the best gear is all tradable and purchasable, right?  Wrong.  None of the gear I wear is tradable save 1 piece.  So save the "plat buying" comment for your 10-19 channel who may actually believe it.  The problem with the SE server instead is no stability. People get bored, have drama, have RL issues, they sell their toons ever to return. Said toons get sold to sit as alts unused on people's accounts. Toons that get bought and played often have no skill at said toon.  It's a constant fluxing of skill/noobs/instability on raids/groups/guilds, etc. It's not so much the fault of the SE server, but of individual guild drama that caused it.

Acaneo
08-01-2007, 10:27 AM
personally i think your wrong. the way you say stuff makes it sound like scouts and druids are the shiznit in pvp. yes they have tracking and quick heals but if you know how to play your toon and take advantage of the skillz you recieve at any lvl you can be successful. now im not saying you'll win every fight. and to be honest your not suppose to because there will always be someone better than you. so what if you die a million times. if your dying that much then your doing something wrong. plain and simple. as far as twinking goes. more power to yah. still doesnt mean they are going to win. and at low lvls its not hard to twink, so if your complaining that you dont have nice gear go get some because you dont need a high lvl alt to buy it for yah. in fact i never fully twink my characters. not even with mastercrafted gear. i just make sure that thier gear slots are full and up to date. a lvl 15 should not be running around with a lvl 3 sword for example. really it all comes down to the player. learn the skillz you have and how to use them properly. this may take time. im still learning new ways to pvp with my toons and ive been playin since eq2 came out. one other thing i want to say. if your going to die go out in style. make it as hard as possible for the other player or others. make a statement. and if you engage dont run like little chickens if the tide turns on you. have some pride onan

CresentBlade
08-01-2007, 10:43 AM
<cite>Wildfury77 wrote:</cite><blockquote>Horknut@Venekor wrote: <blockquote><cite>Spider wrote:</cite><blockquote> no where near lonly in t7 chief however t 4 and 5 are dead  because noe of the lowbie lockers want to fight in a tier where most classes are fairly =  and they cant jump nubs in island gear </blockquote> I don't know what you're talking about.  I fight T4 and T5 toons every day.   Its far from dead. </blockquote> Horknut, he like most(not all)of the anti-lockers on this thread, plays on Vox.....they seem to think that stopping locking will make people flock to Vox......people don't play on Vox cos its an SE server imho. TBH i reckon that if they could forsake buying plat and joined us on Nagafen/Venekor and actually took part in the daily tier 2 and 3 and 4 raid vs raid PvP then they might just change their minds.......</blockquote><span style="font-family: andale mono,times">You need to get off your high horse about the other PvP servers and PvE servers. I play on Nagafen like many of the other posters do you BIGOT! Your only defense about locking is that the people complaining about it are not on Nagafen. There is more then one PvP server, so wake and stop being a bigot to anyone not from Nagafen. Besides who are you? Most these posters been around in game and in the forums long before your self important butt came along.</span>

Harbringer Doom
08-01-2007, 10:59 AM
<cite>Wildfury77 wrote:</cite><blockquote>Horknut@Venekor wrote: <blockquote><cite>Spider wrote:</cite><blockquote> no where near lonly in t7 chief however t 4 and 5 are dead  because noe of the lowbie lockers want to fight in a tier where most classes are fairly =  and they cant jump nubs in island gear </blockquote> I don't know what you're talking about.  I fight T4 and T5 toons every day.   Its far from dead. </blockquote> Horknut, he like most(not all)of the anti-lockers on this thread, plays on Vox.....they seem to think that stopping locking will make people flock to Vox......people don't play on Vox cos its an SE server imho. TBH i reckon that if they could forsake buying plat and joined us on Nagafen/Venekor and actually took part in the daily tier 2 and 3 and 4 raid vs raid PvP then they might just change their minds.......</blockquote>Oh, I thought it was a different Spider....

Cyst
08-01-2007, 11:10 AM
<p>Wildfury</p><p>1) Twinking doesn't help the economy, or player base. Why?</p><ul><li>Inflates lower level prices so new people have to spend three times the amount of time to compete. Read my link that is stickied on how to get to competitive levels. No new player will be able to buy that level 17 fables wrist piece for 12-20 plat.</li><li>It takes less than five hours to create the crafters to supply an unlimited amount of low level twinks.</li><li>There is zero demand for anything that isn't legendary, or fabled. Everyone provides for themselves.</li><li>et cetera, et cetera.</li></ul><p>2) Twinking is not fun, nor is it challenging. Why?</p><ul><li>There is zero balance in T2/T3.</li><li>You spend hours getting ganked by a group, x2, or x3 that scatters like flies for a couple hours if you bring like numbers to fight them. So when you do get an even fight, it's over in 10 minutes and you spend the rest of the time running for your life, or chasing a solo person while in a x2 raid.</li><li>Many twink guilds bring their higher level characters out and try to get you to attack them so they can group the higher level to whipe you.</li></ul><p>3) Twinks don't twink to gank less geared people. What a lie.</p><ul><li>Why else do you twink?</li><li>A lot of twinks are equally hypocritical because they don't fight in T7 because they're not nearly as geared as other T7 players. Ironic isn't it?</li><li>You twink to have the best possible gear lessening the chance of you getting ganked yourself by other twinks and to allow you easier fights.</li></ul><p>I could go on, but why bother?</p>

Harbringer Doom
08-01-2007, 11:52 AM
Paikis@Venekor wrote: <blockquote><p>Back around xmas I had a swashbuckler in Qeynos that I made solely to PvP with. He had mastercrafted gear, his major skills were adept IIIs and the rest were apprentice IV. His name was Eradan. He roamed the commonlands from level 12 and he killed all he met. Didn't care how good their gear was, didnt care if they were orange con, as long as they were within his 4 level range, he killed them. He didn't lock his XP, but he also didn't try to kill mobs. Leveled almost exclusively off PvP. (OK, I admit he did lock at level 18 for a couple of days)</p><p>At level 26, with over 2000 kills for only 7 deaths, I deleted him.</p><p>I know what I'm talking about when I say locking is "STUPID EASY MODE" If i can get almost 300 kills per death on a swashbuckler (class I've never played before or since) with just mastercrafted and a few adept IIIs... imagine what someone who fully twinks their toon can do.</p><p>Also in my whole time playing that swashbuckler, not once did I hear anyone ask to go fight in Nektulos, or TS, or EL or Zek. But I had plenty of people wanting to go hunt in the ruins. You personally might not lock so you can gank the n00bies (having toons in more than just T2 tends to add weight to your point) but the vast majority do.</p><p>like it or not, that IS what's happening.</p></blockquote> I would argue that just because back around xmas you were playing one of the easiest classes to play, and decided to try your hand at being a ganker, doesn't mean that's what everyone does.  I think most people might agree that you don't need to have played a swashbuckler before to be successful at PvP with one.  Its a pretty quick learning curve. All throughout my levels (a very, very minuscule amount of which was ever spent in a T2 zone) I have seen, met, killed, died to and fought green to red cons of varying size and strength.  My group takes no pleasure from ganking the solo green, but we'll do it.  We take great pleasure fighting the fights against groups conning toward the warmer end of the color spectrum,  those are the fights we seek out, and take thrill from.   We do this by mostly hunting in the zones appropriate to our level, or above us.  I'm not making this up. My point is this:  Not everyone who locks are doing it for the asinine reasons you attribute to them, and the sweeping generalizations I see people making are flat out wrong.   I concede that there may be an issue with T2 PvP twinks chasing players away, but anecdotal evidence of that hypothesis, or a couple disgruntled posts from people with a post count of 2 isn't really evidence of a problem.  Again, there <b>may</b> be an issue, but as of yet, I haven't seen proof of it.  And before its argued again, lack of PvP at T7 is not evidence of an issue with locking at lower tiers. I could orchestrate the posting of several posts by tomorrow which purport to be from new players, saying how great EQ2 PvP is, that twinks can be beaten easily at their own game, etc.  Its not hard.  Does that make those posts true, or evidence of a problem?  I'm not saying the posts you find scattered around the board from chased away new players are fake... but they're not really hard evidence either... I don't know the answer to the problem that is perceived by you and others, whether there really is a problem, or whether there needs to be a solution.  All I know is that all "lockers" don't have the mentality that is being attributed to them by the vocal minority.

Harbringer Doom
08-01-2007, 12:04 PM
<cite>Demron wrote:</cite><blockquote><p>Wildfury</p><p>1) Twinking doesn't help the economy, or player base. Why?</p><ul><li>Inflates lower level prices so new people have to spend three times the amount of time to compete. Read my link that is stickied on how to get to competitive levels. No new player will be able to buy that level 17 fables wrist piece for 12-20 plat.</li><li>It takes less than five hours to create the crafters to supply an unlimited amount of low level twinks.</li><li>There is zero demand for anything that isn't legendary, or fabled. Everyone provides for themselves.</li><li>et cetera, et cetera.</li></ul><p>2) Twinking is not fun, nor is it challenging. Why?</p><ul><li>There is zero balance in T2/T3.</li><li>You spend hours getting ganked by a group, x2, or x3 that scatters like flies for a couple hours if you bring like numbers to fight them. So when you do get an even fight, it's over in 10 minutes and you spend the rest of the time running for your life, or chasing a solo person while in a x2 raid.</li><li>Many twink guilds bring their higher level characters out and try to get you to attack them so they can group the higher level to whipe you.</li></ul><p>3) Twinks don't twink to gank less geared people. What a lie.</p><ul><li>Why else do you twink?</li><li>A lot of twinks are equally hypocritical because they don't fight in T7 because they're not nearly as geared as other T7 players. Ironic isn't it?</li><li>You twink to have the best possible gear lessening the chance of you getting ganked yourself by other twinks and to allow you easier fights.</li></ul><p>I could go on, but why bother?</p></blockquote> Again, all opinion and conjecture.  People continue to state things like they are <b>fact</b>.  First, who cares about the 15 - 20 plat bracelet.  You don't need it to compete with "twinks", and, you can get it yourself, can't you?    Not to mention, your second point, "it takes less than 5 hours to supply an unlimited amount of low level twinks."  So... what you're saying is that with a little time invested, anyone can gear up?  Right? If you don't want to, fine.  Don't.  But you can.  You know you can. Second, saying there is zero demand for anything that isn't legendary or fabled doesn't seem that accurate.  My experience is that treasured gear and adepts are a healthy business due to transmuters needing the mats and people with alters needing the sacrifices.  Have you tried buying these materials to use for those purposes?  A new player can make quite a bit of coin selling these and harvestables, and can gear himself out as well. I question whether you are speaking from experience, or just making these responses up, because they are quite off the mark. Look, I'm sorry the race to 70 has been slowed down.  Climbing the level ladder isn't the 3 day super-grind people used to see it as. I could go on, but why bother?

Cyst
08-01-2007, 12:12 PM
<p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p>

Norrsken
08-01-2007, 12:18 PM
<cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote>Fun part is, warlocks still do that in t7. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

sprogn
08-01-2007, 12:25 PM
<cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote><p>Grrrrr, you can't "twink" a L70.  Twinking is by definition using a high level character to supply top end gear to a low level character.  You can have a "decently geared" or "very well geared" L70, but you can't have a twinked L70 tbh.</p><p>Oh btw, a scout and a berserker sitting next to you with autoattack up hitting a stun/knockback/interrupt/stifle/taunt every time you begin casting a spell - would kill you pretty quick - even if they were in handcrafted gear. </p>

Cyst
08-01-2007, 12:31 PM
<cite>sprognak wrote:</cite><blockquote><cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote><p>Grrrrr, you can't "twink" a L70.  Twinking is by definition using a high level character to supply top end gear to a low level character.  You can have a "decently geared" or "very well geared" L70, but you can't have a twinked L70 tbh.</p><p>Oh btw, a scout and a berserker sitting next to you with autoattack up hitting a stun/knockback/interrupt/stifle/taunt every time you begin casting a spell - would kill you pretty quick - even if they were in handcrafted gear. </p></blockquote> That's a lot of assumptions.. Concussion they lose target and are dazed.. AoE stun/damage, root, scout back up and let beserker follow. Kill Beserker before root breaks and then kill scout.. /winks

Harbringer Doom
08-01-2007, 12:40 PM
<cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p></blockquote> Any problem you have with my tone is your own.  I'm not trying to irritate people, I'm trying to discuss the issue. But some people don't want to discuss the issue, do they?  They want to beat down anyone with an opinion that differs from their own.    Call them gankers, and tell them to grow up, and demonstrate that no ones opinion but their own matters.   They hate twinkers, so <b>obviously</b> it has to stop now. I'm happy to discuss these issues on a perfectly personable and reasonable level, but some people can't handle that tone.  Evidence that you couldn't was inherent in, lets see "Twinking is not fun, nor is it challenging", "what a lie", "twinks are hypocritical", "I could go on, but why bother."  (Which, incidentally, probably offended you when I wrote it back to you.  Seemed belittling, right? My response was framed just as yours was... and now *I* irritate you.  Okay, got it. Remind me again when I was stating that my opinion is fact.  Then review again where I say I don't know the answers to these questions, I'm just concerned that people's sweeping generalizations and vilifying of the evil and dishonorable twink community are inaccurate. I can't be any more reasonable than this.  I'd advise simply ignoring me.

sprogn
08-01-2007, 12:51 PM
<cite>Demron wrote:</cite><blockquote> That's a lot of assumptions.. Concussion they lose target and are dazed.. AoE stun/damage, root, scout back up and let beserker follow. Kill Beserker before root breaks and then kill scout.. /winks</blockquote><p> Last I checked, concussion was a guardian L17 ability that took health and power.</p><p>And while not trying to start a fight, if the scout/zerker are calling their attacks on vent/teamspeak and know what they're doing, you wouldn't get a spell off.  Loose target?  Zerker AOE knockdowns - puts you out the fight for 2.5s by which time you've taken a lot of damage and they have their target back <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Point is, warlocks with manashield are far from unbeatable.  You just need to know what you're doing.  At T2, many people don't and therein lies the problem.</p>

Cyst
08-01-2007, 12:52 PM
Horknut@Venekor wrote: <blockquote><cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p></blockquote> Any problem you have with my tone is your own.  I'm not trying to irritate people, I'm trying to discuss the issue. But some people don't want to discuss the issue, do they?  They want to beat down anyone with an opinion that differs from their own.    Call them gankers, and tell them to grow up, and demonstrate that no ones opinion but their own matters.   They hate twinkers, so <b>obviously</b> it has to stop now. I'm happy to discuss these issues on a perfectly personable and reasonable level, but some people can't handle that tone.  Evidence that you couldn't was inherent in, lets see "Twinking is not fun, nor is it challenging", "what a lie", "twinks are hypocritical", "I could go on, but why bother."  (Which, incidentally, probably offended you when I wrote it back to you.  Seemed belittling, right? My response was framed just as yours was... and now *I* irritate you.  Okay, got it. Remind me again when I was stating that my opinion is fact.  Then review again where I say I don't know the answers to these questions, I'm just concerned that people's sweeping generalizations and vilifying of the evil and dishonorable twink community are inaccurate. I can't be any more reasonable than this.  I'd advise simply ignoring me. </blockquote><p> You're not being reasonable. You're challenging my opinion, but instead of giving valid reasons or constructive opposition, you simply remind me that it isn't fact. Not once did I say my opinion is fact, not once. I gave my experiences, but like you pointed out, I probably don't have any experience in twinking. I've experienced things like dying 9 times in a row to a level 14 twink at level 10 and each time I went back to my quest and each time he repeatedly killed me. I've also experienced killing entire groups with my twink where there was no challenge, or risk for me.</p><p>I've seen some of the top defenders of twinking state they do not fight in T7 because they do not want to fight people in full PvP gear for obvious reasons, yet they subject others at lower levels to the same thing they disliked in the higher levels.</p><p>I'll use your own words but differently. They love twinking, so <b>obviously</b> it has to stay.</p>

Harbringer Doom
08-01-2007, 12:53 PM
<cite>Demron wrote:</cite><blockquote><p>New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote> Seriously?  You think it would take three months for a new player to be able to compete on the level of a 24 twink warlock? How long would it take a new player to be able to compete on the level of the average geared level 24 warlock? Do you think an Adept 3'd, mastercrafted level 24 swashy, following your guild linked above, would have a problem competing with you? Just curious.

Cyst
08-01-2007, 12:57 PM
<cite>sprognak wrote:</cite><blockquote><cite>Demron wrote:</cite><blockquote> That's a lot of assumptions.. Concussion they lose target and are dazed.. AoE stun/damage, root, scout back up and let beserker follow. Kill Beserker before root breaks and then kill scout.. /winks</blockquote><p> Last I checked, concussion was a guardian L17 ability that took health and power.</p><p>And while not trying to start a fight, if the scout/zerker are calling their attacks on vent/teamspeak and know what they're doing, you wouldn't get a spell off.  Loose target?  Zerker AOE knockdowns - puts you out the fight for 2.5s by which time you've taken a lot of damage and they have their target back <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Point is, warlocks with manashield are far from unbeatable.  You just need to know what you're doing.  At T2, many people don't and therein lies the problem.</p></blockquote>It's a level 15 spell called Concussive. Very fast casting time and works very well with another spell called Nullification. Both cast together I've kept multiple people from being able to target me long enough to kill them.

Armironhead
08-01-2007, 12:59 PM
<cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote>i dont see why you would expect it to be "fair" to a new player.  thats like saying a new chess player should be able to beat kasparov.  You put in the work, why should a new player expect to have it handed to them for free.  New players are just that new players -- even if you couldn't twink they would still be disadvataged because of the experience issues.  However, this being said -- if there is a general feeling that new players are being continually routed -- there is something that SOE can do without elminating lvl locking -- SOE can simply make the enviroment more hostile to the opposing factions -- more guards -- better fortified areas -- make it harder for the twinks to move around and u give newbees more elbow room.

Cyst
08-01-2007, 12:59 PM
Horknut@Venekor wrote: <blockquote><cite>Demron wrote:</cite><blockquote><p>New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote> Seriously?  You think it would take three months for a new player to be able to compete on the level of a 24 twink warlock? How long would it take a new player to be able to compete on the level of the average geared level 24 warlock? Do you think an Adept 3'd, mastercrafted level 24 swashy, following your guild linked above, would have a problem competing with you? Just curious. </blockquote><p> If they followed my guide I would still destroy that Swashbuckler. Make a Warlock today with no outside help and match my stats. Tell me how long it takes.</p>

Cyst
08-01-2007, 01:02 PM
Armironhead@Vox wrote: <blockquote><cite>Demron wrote:</cite><blockquote><p>Horknut, it's people like you who irritate me. My opinion is no less valid than your own, yet you'll act like your opinion is fact, and remind me that mine isn't.</p><p>Read my guide stickied here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370781" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370781</a></p><p>I have absolutely no experience, but I do have.</p><ul><li>70 Ranger semi-twinked.</li><li>33 Monk twinked.</li><li>17 Warden, Freeport side twinked.</li><li>14 Swashie twinked. Soon to be a super twink.</li><li>24 Warlock "very twinked". I posted this earlier but this is just a little taste of my Warlock.</li></ul><ul><li>1431 HP </li><li>2091 Power (Manashield baby) </li><li>40.1% Mitigation (What do you scouts have?) </li><li>32.2% Avoidance </li><li>25% - 43% spell resistance (This will get higher with fabled gear.) </li><li>206 Intelligence </li><li>Master I "Negative Absolution" (394-727 PvP damage) **Group** </li><li>Master I "Putrid Cloud" (192-352 PvP damage) **Group** </li><li>Master II "Dark Distortion" (498-910 PvP damage) **Single** </li><li>Master I "Freeze" (265-437 PvP damage and Stun) **Single**</li></ul><p>This is just a hint of what I'm able to do. With manashield up I can cast my highest power consuming spell 7 times doing 2898-5229 damage and being able to take 2939 damage before dying (Not including critical hits of course). I've one shot an entire group of greens, three shot a group of blues and killed 8 people in a x2 raid with two healers healing me before I died.</p><p>There is no balance at lower levels, none. New players would have to spend three months to get what I have on my Warlock, and quite frankly I don't see how that is fair to new players.</p></blockquote>i dont see why you would expect it to be "fair" to a new player.  thats like saying a new chess player should be able to beat kasparov.  You put in the work, why should a new player expect to have it handed to them for free.  New players are just that new players -- even if you couldn't twink they would still be disadvataged because of the experience issues.  However, this being said -- if there is a general feeling that new players are being continually routed -- there is something that SOE can do without elminating lvl locking -- SOE can simply make the enviroment more hostile to the opposing factions -- more guards -- better fortified areas -- make it harder for the twinks to move around and u give newbees more elbow room. </blockquote> That's just it. I as a player might have put the time in, but I did so with the help of my level 70 character which made it much, much easier to do. I don't feel that my Warlock has earned anything, but was given everything. And a new chess player wouldn't be put at the table to play Kasparov.

soulljah
08-01-2007, 01:06 PM
<cite>Bibe wrote:</cite><blockquote> imo: see stealth/invis  totems from lvl 10. Only having 2 classes that see stealth, and both of them being the most powerful classes in the game (for the level) AND they can't give the ability to anyone else. Sure - I recognise the RP aspect of a scout being invis, but not being able to see a full group of gankers (And lets admit it, if you're using smuggle <20, its likely that you are running around and killing for faction) </blockquote><p>Everyone in the game can see stealth and invis. It's called gnomish anti camo goggles and can be used at lvl 12.</p>

Cyst
08-01-2007, 01:08 PM
<cite>soulljah wrote:</cite><blockquote><cite>Bibe wrote:</cite><blockquote> imo: see stealth/invis  totems from lvl 10. Only having 2 classes that see stealth, and both of them being the most powerful classes in the game (for the level) AND they can't give the ability to anyone else. Sure - I recognise the RP aspect of a scout being invis, but not being able to see a full group of gankers (And lets admit it, if you're using smuggle <20, its likely that you are running around and killing for faction) </blockquote><p>Everyone in the game can see stealth and invis. It's called gnomish anti camo goggles and can be used at lvl 12.</p></blockquote> See stealth goggles can't be used until level 23.

Harbringer Doom
08-01-2007, 01:09 PM
<cite>Demron wrote:</cite><blockquote>Horknut@Venekor wrote: <p> You're not being reasonable. You're challenging my opinion, but instead of giving valid reasons or constructive opposition, you simply remind me that it isn't fact. Not once did I say my opinion is fact, not once. I gave my experiences, but like you pointed out, I probably don't have any experience in twinking. I've experienced things like dying 9 times in a row to a level 14 twink at level 10 and each time I went back to my quest and each time he repeatedly killed me. I've also experienced killing entire groups with my twink where there was no challenge, or risk for me.</p><p>I've seen some of the top defenders of twinking state they do not fight in T7 because they do not want to fight people in full PvP gear for obvious reasons, yet they subject others at lower levels to the same thing they disliked in the higher levels.</p><p>I'll use your own words but differently. They love twinking, so <b>obviously</b> it has to stay.</p></blockquote> What the heck are you talking about?  I'm not being constructive enough for you? Do I need to use bullet points so you can see my suggested "valid reasons or constructive opposition"? My opposition to your points taken in summary from my post: 1.  You don't need the gear your citing as examples to compete with twinks.  You can compete with mastercrafted gear. 2.  You've argued that it takes less than 5 hours to supply low level twinks, thus, with time invested, its seems your opinion is that anyone can do it. 3.  I disagree that there is zero demand for anything under legendary gear.  Transmuting and sacrifices were my examples of why, as well as my experience in reviewing both sides of the broker from exile. 4.  New players shouldn't find it hard to make a good amount of coin in short amount of time.  Again, my opinion on how the market works. You've ignore all those points, and taken to repeatedly criticizing, not my arguments, but that you feel I'm attacking you personally.  I'm not. I think you're reading a tone into my response that just isn't there, and for some reason you want this to turn into an argument.  Your obvious, ironic self-depreciation is noted.  I get it.  You have experience and an opinion.  I just don't see the need to A) attempt to belittle people when expressing your opinions; or B) turn everything into a flame war. I disagree with your opinion on the matter.  You disagree with mine.   Yet, the world still spins.

Harbringer Doom
08-01-2007, 01:13 PM
<cite>Demron wrote:</cite><blockquote>Horknut@Venekor wrote: <p>If they followed my guide I would still destroy that Swashbuckler. Make a Warlock today with no outside help and match my stats. Tell me how long it takes.</p></blockquote> Does someone have to "match [your warlock's] stats" in order to be able to beat, or even compete with, him? I would argue no.

Harbringer Doom
08-01-2007, 01:41 PM
Some of the funnest pvp I've had was pre-level 20, hunting in places you're just not supposed to be yet, knowing that someone could be stealthed behind you, ready to smash your face in. I wish see stealth and see invis totems/items didn't exist.  Then those skills would actually mean something, and there would be times where you'd never quite be sure if someone was sneaking up on you.

Armor
08-01-2007, 01:46 PM
Just a quick note - as I was reading a few posts here. I started EQ2 3 weeks ago, had enough of Wow etc. But also played for 2.5 years on a Wow PVP server. So I thought I knew what a PVP server was and joined the Vox server, as I liked the idea behind Station Exchange. I got up to level 16 on a Dirge, and had enough. I had never been ganked so much its a wonder anyone makes it out of the newb area's. Luckily I saw the potential of the game and started over on The Bazaar and have not looked back. I personally think that Wow PVP with the battlegrounds and such is superior to the EQ2 system. But also understand that I was only in the EQ2 system for about a week and gave it up. Just a few $0.02 I thought I would throw in.

Wildfury77
08-02-2007, 05:27 AM
<p> <i><u>QUOTED from higher up thread:</u></i></p><hr />Grrrrr, you can't "twink" a L70. <span style="color: #ff0000"><b><u>Twinking is by definition using a high level character to supply top end gear to a low level character(????? - <span style="color: #3300ff">cool that means all my guild are no longer twinks</span>!).</u></b> </span>You can have a "decently geared" or "very well geared" L70, but you can't have a twinked L70 tbh. Oh btw, a scout and a berserker sitting next to you with autoattack up hitting a stun/knockback/interrupt/stifle/taunt every time you begin casting a spell - would kill you pretty quick - even if they were in handcrafted gear. Message edited by sprognak on 08/01/2007 08:27:40. <hr /><p><i><b>Err - my guild has lvl 17, 25, 35 "lvl-locks" -----> We have no high lvls to supply them with - my lvl 16(going 17) templar i geared in 2 days with no difficulty but by your definition of "twink" he wouldn't be one:</b></i></p><ul><li>16 templar (just) 19 AA</li><li>30 woodworker (took a few hours only)</li><li>Sold shineys,rares and treasured for MANY PLAT bought "full masters" </li></ul><p>Between guildmates transmuted treasured/fabled for raws....Guild made full adorns (last time i checked sharing TSkills is ok??)</p><p><b><u>Gear all adorned: </u></b></p><p><u>Group looted:</u></p><p><i><b>WCs</b></i> on 2 sessions: Pendant of Lord Ree, Belt of the Invader,Leggings of Swirling Spirits</p><p><b><i>BBurrow</i></b>: Howling bangle x2, Emblazoned plate of Fraxz</p><p><u>Harvested</u></p><p>Blackened Iron in rest of slots + jewelry.</p><p>Movement: 45% from group Druid and 24% if solo from Wolf Totems</p><p>All group have good food/drink/potions/poisons/ and totems (made by me).</p><p><b><i><u>TOTAL time to gear = 2 days, bought plat = 0, Assistance from high lvl alt = 0. Fun had = 10/10.</u></i></b></p><p><b><i><u>Am i a twink?...... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and if so IDK</u></i></b></p><p><b><u>4 RULES FROM MY EXPERIENCE:</u></b></p><p>1) JOIN a GUILD!! Groups and Tradeskills WILL make you survive!!</p><p>2) DON'T BE LAZY: -----Harvest/tradeskill and camp a few minor nameds for basic gear. It doesn't take long, and whilst a few people might not know this, the majority are just too lazy imho. BTW i direct all NEW players asking in chat to the right nameds/quests and harvest zones for their class and help them a little if they need it! Better they don't join the "lazy crowd".</p><p>3) SELL STUFF - you can get 2plat/day selling trash on Nagafen at T2. Its ridiculously easy to get cash - The prices are higher but that clearly also applies to selling.....basic economics.</p><p>4) IGNORE THE WHINNING ANTI-LOCKERS - They fit in 2 groups a) Upset lvl 70s (often from Vox) who think EQ2 is only meant to me played towards reaching endgame b) The lazy crowd. If you guide the new players, as i do, your guild swells....and you can handle the raid/group vs raid/group PvP that characterise T2/T3 these days....you can get straight into the action and ENJOY PVP <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Bozidar
08-02-2007, 11:55 AM
you guys know there is no such thing as level locking until 70, right?

Leorange
08-02-2007, 12:10 PM
<cite>Bozidar wrote:</cite><blockquote>you guys know there is no such thing as level locking until 70, right?</blockquote><p> Yep. I think it's been said on page 1, 5, 14, 15 and 16, 23, 27(but that was only a hint), 33 and 48. </p><p>Apparently after reading 52 pages of whine under a subject like this thread has, people tend to forget it's impossible to lock a level unless your name is mr. Sony . We can hold, halt, slowdown and xpdisable levelling, but we can't lock our level. </p><p>In most subjects using the right words means a great deal. </p>

Bloodfa
08-02-2007, 12:32 PM
<p>True, but the phrase "Combat Experience Disabled So As To Have Unnaturally Inflated Statistics And Abilities At A Level Ripe For Killing Newbies" doesn't exactly roll off the tongue.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Aw, you know you had to see that coming.</p>

Bozidar
08-02-2007, 12:48 PM
Bloodfang@Nagafen wrote: <blockquote><p>True, but the phrase "Combat Experience Disabled So As To Have Unnaturally Inflated Statistics And Abilities At A Level Ripe For Killing Newbies" doesn't exactly roll off the tongue.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Aw, you know you had to see that coming.</p></blockquote><p>it's not our fault that you can't come up with a better way to describe it.</p><p>no such thing as level locking until end-game =p <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

AndrewSquared
08-02-2007, 02:58 PM
<cite>Bozidar wrote:</cite><blockquote>Bloodfang@Nagafen wrote: <blockquote><p>True, but the phrase "Combat Experience Disabled So As To Have Unnaturally Inflated Statistics And Abilities At A Level Ripe For Killing Newbies" doesn't exactly roll off the tongue.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Aw, you know you had to see that coming.</p></blockquote><p>it's not our fault that you can't come up with a better way to describe it.</p><p>no such thing as level locking until end-game =p <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p></blockquote>Three cheers for, literally, arguing semantics.

Bozidar
08-02-2007, 03:28 PM
<cite>AndrewSquared wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>Bloodfang@Nagafen wrote: <blockquote><p>True, but the phrase "Combat Experience Disabled So As To Have Unnaturally Inflated Statistics And Abilities At A Level Ripe For Killing Newbies" doesn't exactly roll off the tongue.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Aw, you know you had to see that coming.</p></blockquote><p>it's not our fault that you can't come up with a better way to describe it.</p><p>no such thing as level locking until end-game =p <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p></blockquote>Three cheers for, literally, arguing semantics. </blockquote> First, this thread was never meant to be a rational discussion on the topic.  Second, it's page 53, i figure it's about time we argue semantics, everything else is stupid and beaten to death.

Bloodfa
08-02-2007, 03:39 PM
<cite>Bozidar wrote:</cite><blockquote><cite>AndrewSquared wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>Bloodfang@Nagafen wrote: <blockquote><p>True, but the phrase "Combat Experience Disabled So As To Have Unnaturally Inflated Statistics And Abilities At A Level Ripe For Killing Newbies" doesn't exactly roll off the tongue.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Aw, you know you had to see that coming.</p></blockquote><p>it's not our fault that you can't come up with a better way to describe it.</p><p>no such thing as level locking until end-game =p <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p></blockquote>Three cheers for, literally, arguing semantics. </blockquote> First, this thread was never meant to be a rational discussion on the topic.  Second, it's page 53, i figure it's about time we argue semantics, everything else is stupid and beaten to death.</blockquote>'Zactly.  If you can't laugh about it ..... OMG, won't somebody think of the children?!?!?!?!

tshook
08-02-2007, 04:41 PM
<p>I sense that there will not be alot of discussion on this topic.</p>

CresentBlade
08-02-2007, 09:06 PM
<span style="font-family: andale mono,times">The problem is not with Exp locking in general but the locking in lower tiers. Make it so people can not disable untill 25-30 and problem solved. There should be no complaining except by those who just farm new players, stay out of the newbie zones and there wont be a issue.</span>

CresentBlade
08-02-2007, 09:09 PM
<span style="font-family: andale mono,times">And to all those saying there is not a issue here I think the 750 post and 53 pages of this thread says otherwise. This has to be the biggest and longest running thread I ever remeber seeing on the PvP forums.</span>

Wildfury77
08-02-2007, 10:29 PM
<cite>CresentBlade wrote:</cite><blockquote><span style="font-family: andale mono,times">The problem is not with Exp locking in general but the locking in lower tiers. Make it so people can not disable untill 25-30 and problem solved. There should be no complaining except by those who just farm new players, stay out of the newbie zones and there wont be a issue.</span></blockquote><p> Do you read anything i write? which is based on daily T2/T3/T4 locked play - or choose to still believe your nonsence. WHY do i bother!!! We generally do NOT farm noobs - of course we pick a few stragglers off but thats a MINORITY of kills.</p><p>Hell i was just in a x2 lvl 17 raid where we attacked anything we saw...including a confused lvl 70 (who beat us - although we did get him to orange).</p><p>Raid/group vs raid/group PvP is where its at man.....<b><u><i><span style="color: #ff0000">Join us and i'll show you?? I'm happy to do so</span></i></u></b>, if you promise to then come on here and apologise and admit i'm right. Look me up on Nagafen - Grondak or Shadowscream.....I'll let u group AND then u can judge........</p>

CresentBlade
08-03-2007, 01:15 AM
<cite>Wildfury77 wrote:</cite><blockquote><cite>CresentBlade wrote:</cite><blockquote><span style="font-family: andale mono,times">The problem is not with Exp locking in general but the locking in lower tiers. Make it so people can not disable untill 25-30 and problem solved. There should be no complaining except by those who just farm new players, stay out of the newbie zones and there wont be a issue.</span></blockquote><p> Do you read anything i write? which is based on daily T2/T3/T4 locked play - or choose to still believe your nonsence. WHY do i bother!!! We generally do NOT farm noobs - of course we pick a few stragglers off but thats a MINORITY of kills.</p><p><span style="color: #6600ff">/golf clap</span></p><p><span style="color: #6600ff; font-family: andale mono,times">I played these levels as well and I know whats up. You got all bent over that little thing I wrote? Leads me to believe you do nothing but farm newbies if you get all worked up about three sentences. Sorry but I wrote the above you did not, what did you write?. This was not a reply to any of the many rantings you write. Are you stalking me?</span></p><p>Hell i was just in a x2 lvl 17 raid where we attacked anything we saw...including a confused lvl 70 (who beat us - although we did get him to orange).</p><p><span style="color: #6600ff">/golf clap </span></p><p><span style="color: #6600ff; font-family: andale mono,times">And yet more proof that the game is not working correctly. A bunch of 17s should not be able to touch a level 70 period. Hell a red mob in its 30s would wipe the floor with you all.</span></p><p>Raid/group vs raid/group PvP is where its at man.....<b><u><i><span style="color: #ff0000">Join us and i'll show you?? I'm happy to do so</span></i></u></b>, if you promise to then come on here and apologise and admit i'm right. Look me up on Nagafen - Grondak or Shadowscream.....I'll let u group AND then u can judge........</p><p><span style="color: #6600ff; font-family: andale mono,times">What does raid/group have to do with the three sentences I wrote above? Are you off your medication?</span></p></blockquote><span style="font-family: andale mono,times">Lets stay on track shall we? Low level locking is the problem not locking in general. If you want to lock 25+ then my blessing, low level lockers just grief new players. And I say 25 to keep all the people from locking at 20 and then farming the newbie zones still.</span>

Biaxil
08-03-2007, 01:40 AM
<cite>Armor wrote:</cite><blockquote>Just a quick note - as I was reading a few posts here. I started EQ2 3 weeks ago, had enough of Wow etc. But also played for 2.5 years on a Wow PVP server. So I thought I knew what a PVP server was and joined the Vox server, as I liked the idea behind Station Exchange. I got up to level 16 on a Dirge, and had enough. I had never been ganked so much its a wonder anyone makes it out of the newb area's. Luckily I saw the potential of the game and started over on The Bazaar and have not looked back. I personally think that Wow PVP with the battlegrounds and such is superior to the EQ2 system. But also understand that I was only in the EQ2 system for about a week and gave it up. Just a few $0.02 I thought I would throw in. </blockquote> Hey Armor, you are [Removed for Content].  If you don't like being "ganked" by the station exchange but still want pvp, then go to Nagagfen where people can't port their UBER TOONS from carebear servers.  Granted there will be twinks there too, but the place is way populated and you will get teambased help.  I am pvp all the way, played EQ 1 on V Zek and then played Shadowbane for almost three years, but love the lore and depth of EQ.  I came right to Nagafen and have been ganked like 20 times, but i dont even look at it as being ganked, its called PKed you dipsht.  The death means nothing, you get back up and keep playing.  I'm glad you realized that were so fragile to go back to your blue server and stay there.  Stay off the pvp boards too.

Tarlok
08-03-2007, 01:51 AM
You can't transfer toons from pve to Vox.  Believe me I would have brought over my 68 zerker and my 25 conjie a long time ago if you could.  You can however xfer from any other pvp server to Vox.  Just thought I would clear that up.

Wildfury77
08-03-2007, 06:15 AM
<p>CrescentBlade, </p><p>I'm sorry you had that experience - why don't you take me up on my offer and i'll show you how fun it <u>currently is</u> and that <u>your perspective is not accurate</u>? I'm not surprised you are looking for ways to refuse me though.......</p><p><b><i><u>Bottom line -----> Yes? or No? will you take me up on my challenge or just continue your trash talk?</u></i></b></p><p>P.S. ----> In ancient times a mighty knight would not do well against an angry crowd of peasants despite his vastly superior skill and equipment.......thats no different to a high lvl being attacked by multiple low lvls <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and in any case in my example the high lvl killed us all!!</p>

Wilde_Night
08-03-2007, 06:23 AM
True, but in ancient times we did not have magic or in combat regeneration.  This is a fantasy game.  We are supposed to be a part of the epic heros of legend.  I feel less than epic when some 20 or 30 something lands a blow on me at 70.

Wildfury77
08-03-2007, 06:29 AM
<p>TBH - he was an untitled clothie that appeared to be AFK or maybe just let us think he was AFK <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> When he did enter combat we got toasted.......I really just meant that we TRY to kill any solo red or orange group we come across. This is not my major point though.</p><p>I want to see if Crescentblade has the guts to take me up on my offer...if i can physically prove to one of the most vocal "anti crowd" that his perspective is actually very wrong then this argument takes a better turn. He may accept my offer come along and STILL stick to his original views.....but i seriously doubt it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

tiredang
08-03-2007, 01:38 PM
<p>Cresentblade, actually, if you have a toon say 22-25 I would love to roll with you some time (though I'm not playing much atm, hopefully that will change very soon).  I don't really like ganking -- I love the big fights with higher level people, the actual working together to bring down an enemy greater than us.  Also, even though we're a bit high for it now, maybe there will be a x2 or x3 in DWL that we can take down one group to keep our noobs safe.</p><p>I love destroying the gank squads too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just like you seem to want to do.  My way is MORE fun though!  I can't tell you how many times we sent the raids in DWL running home!</p>

PeaSy1
08-03-2007, 02:27 PM
And you need to come back to do it more and get raike off his [Removed for Content] crafting table.

CresentBlade
08-03-2007, 02:52 PM
<cite>PeaSy1 wrote:</cite><blockquote>And you need to come back to do it more and get raike off his [I cannot control my vocabulary] crafting table.</blockquote> LOL, never pictured Raike as the crafting type.<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

CresentBlade
08-03-2007, 02:54 PM
Angelyc@Nagafen wrote: <blockquote><p>Cresentblade, actually, if you have a toon say 22-25 I would love to roll with you some time (though I'm not playing much atm, hopefully that will change very soon).  I don't really like ganking -- I love the big fights with higher level people, the actual working together to bring down an enemy greater than us.  Also, even though we're a bit high for it now, maybe there will be a x2 or x3 in DWL that we can take down one group to keep our noobs safe.</p><p>I love destroying the gank squads too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just like you seem to want to do.  My way is MORE fun though!  I can't tell you how many times we sent the raids in DWL running home!</p></blockquote><span style="font-family: andale mono,times">I had to start all over again from scratch since I gave away most of my items and all my coin. I currently have a 25 Troubador on Freeport side and have been trying to defend the newbie zones, but its alot harder when your working with just quest gear and a bunch of adept 1s hehe.</span>

tiredang
08-03-2007, 02:56 PM
<cite>CresentBlade wrote:</cite><blockquote><cite>PeaSy1 wrote:</cite><blockquote>And you need to come back to do it more and get raike off his [I cannot control my vocabulary] crafting table.</blockquote> LOL, never pictured Raike as the crafting type.<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> Raike is a crafter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So am I.  So are most level lockers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  He's also an amazingly good player -- I love grouping with him no matter what toon he's playing.  I have to admit though, my soft spot is for his brig; he is one of the best scouts I've ever grouped with in any tier.  I'm not talking brigand damage, etc (though he's good at that), but tracking and choosing battles is a talent in and of itself, and he does it amazingly well.

tiredang
08-03-2007, 02:58 PM
<cite>PeaSy1 wrote:</cite><blockquote>And you need to come back to do it more and get raike off his [I cannot control my vocabulary] crafting table.</blockquote>Hugs!

CresentBlade
08-03-2007, 02:59 PM
Angelyc@Nagafen wrote: <blockquote><cite>CresentBlade wrote:</cite><blockquote><cite>PeaSy1 wrote:</cite><blockquote>And you need to come back to do it more and get raike off his [I cannot control my vocabulary] crafting table.</blockquote> LOL, never pictured Raike as the crafting type.<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> Raike is a crafter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So am I.  So are most level lockers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  He's also an amazingly good player -- I love grouping with him no matter what toon he's playing.  I have to admit though, my soft spot is for his brig; he is one of the best scouts I've ever grouped with in any tier.  I'm not talking brigand damage, etc (though he's good at that), but tracking and choosing battles is a talent in and of itself, and he does it amazingly well.</blockquote><p><span style="font-family: andale mono,times">Ya as much as me and him went in circles on the forums he is a really nice person after speaking with him in game.<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> So are many in his guild. But with that being said just wanted to point out I am right and Raike is wrong!!!!<img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></span></p><p><span style="font-family: Times">/Ducks</span></p><p><span style="font-family: Times">/Runs</span></p><p><span style="font-family: Times">/Evacs</span></p><p><span style="font-family: Times">Heh heh heh</span> </p>

tiredang
08-03-2007, 03:11 PM
<cite>CresentBlade wrote:</cite><blockquote>Angelyc@Nagafen wrote: <blockquote><p>Cresentblade, actually, if you have a toon say 22-25 I would love to roll with you some time (though I'm not playing much atm, hopefully that will change very soon).  I don't really like ganking -- I love the big fights with higher level people, the actual working together to bring down an enemy greater than us.  Also, even though we're a bit high for it now, maybe there will be a x2 or x3 in DWL that we can take down one group to keep our noobs safe.</p><p>I love destroying the gank squads too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just like you seem to want to do.  My way is MORE fun though!  I can't tell you how many times we sent the raids in DWL running home!</p></blockquote><span style="font-family: andale mono,times">I had to start all over again from scratch since I gave away most of my items and all my coin. I currently have a 25 Troubador on Freeport side and have been trying to defend the newbie zones, but its alot harder when your working with just quest gear and a bunch of adept 1s hehe.</span> </blockquote><p> You know, I have a friend who has been playing an inq who has about the same level gear, and only has adept 3s of rares he harvests himself and masters of the rolls he's won.  Player skill does make a huge difference.  It's been a bit since I've played so I'm not sure what level he's at, but you know, it could be the start of a fun group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Some quest gear is very VERY good -- I was using AQ gear for a bit.  In fact, if you'd like, the first four of those quests are very easy and defiler/troub is quite a strong duo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

CresentBlade
08-03-2007, 03:15 PM
Angelyc@Nagafen wrote: <blockquote><cite>CresentBlade wrote:</cite><blockquote>Angelyc@Nagafen wrote: <blockquote><p>Cresentblade, actually, if you have a toon say 22-25 I would love to roll with you some time (though I'm not playing much atm, hopefully that will change very soon).  I don't really like ganking -- I love the big fights with higher level people, the actual working together to bring down an enemy greater than us.  Also, even though we're a bit high for it now, maybe there will be a x2 or x3 in DWL that we can take down one group to keep our noobs safe.</p><p>I love destroying the gank squads too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just like you seem to want to do.  My way is MORE fun though!  I can't tell you how many times we sent the raids in DWL running home!</p></blockquote><span style="font-family: andale mono,times">I had to start all over again from scratch since I gave away most of my items and all my coin. I currently have a 25 Troubador on Freeport side and have been trying to defend the newbie zones, but its alot harder when your working with just quest gear and a bunch of adept 1s hehe.</span> </blockquote><p> You know, I have a friend who has been playing an inq who has about the same level gear, and only has adept 3s of rares he harvests himself and masters of the rolls he's won.  Player skill does make a huge difference.  It's been a bit since I've played so I'm not sure what level he's at, but you know, it could be the start of a fun group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Some quest gear is very VERY good -- I was using AQ gear for a bit.  In fact, if you'd like, the first four of those quests are very easy and defiler/troub is quite a strong duo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><span style="font-family: andale mono,times">Yes we get some super nice group buffs and most do not realize it, Troubadors can solo ok but really shine in groups. I only wish I could use all my buffs at once<img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /></span>

Scotland
08-03-2007, 04:41 PM
<p>I propose that PVP toons who are locked are only able to start a fight with other level lockers, but, are able to defend themselves fully if attacked.</p><p> If someone in a group is level locked, then any toon in the group  can't start a fight ( they can all defend themselves)</p><p> Or</p><p>Have a tier based PVP system of combat based on level <b>and</b> rank (you could start combat with someone equal to your rank and one level + or - </p>

Killque
08-03-2007, 04:52 PM
<p>Im just posting because I want to see this thread reach 100 pages =) </p><p>Carry on...</p>

PeaSy1
08-04-2007, 06:58 PM
Youde hate my brig then ang i jump anything that moves =D.

Tarlok
08-05-2007, 01:07 AM
Yall win, pvp is soo broken that I will soon be locking and twinking my t4 defiler, and not talking mc either full fabled and masters.  I hate locking but it appears that the only way to win a lot is to lock so I throw my hands up and surrender.  Its that or just quit all together but untill darkfall comes out I am screwed for a game to play if I do that.

Biaxil
08-06-2007, 02:15 AM
how does mentoring play into all of this.  Today, two level 15s were with a 20 and the level 15 started swinging at me and when i tried to cast on him, it said illeagal target.  Was that a glitch or is that something in game that is just stupid?  Someone told me it was becasue he was being mentored.

Horkatha
08-06-2007, 05:31 PM
I think xp locking is the best thing ever implemented in a MMO!  THis keeps griefers off my back and I can compete at pvp without having to level to 70, do all the guild specific raids for the elite gear. Now I can just Lock in my fun! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

ailen
08-06-2007, 05:32 PM
<cite>biaxil wrote:</cite><blockquote>how does mentoring play into all of this.  Today, two level 15s were with a 20 and the level 15 started swinging at me and when i tried to cast on him, it said illeagal target.  Was that a glitch or is that something in game that is just stupid?  Someone told me it was becasue he was being mentored.</blockquote><p> Don't know if this is relevant or not, but I got into a fight with a ranger underneath Kelethin yesterday morning and although I was able to hit him briefly, he quickly turned into "illegal target" and although we were both in combat I was unable to hit him, while he was running around killin me.</p><p>some funky stuff going on for sure.</p>

Bluu
12-24-2007, 03:22 AM
Any new updates and how the level-locking is working out now that the changes were made?PS- OP here, back in game after an extended break. Can't believe this thread was revived so many times, i feel special now <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />