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goboy
08-27-2005, 04:39 PM
<DIV>I was just playing around with the new test update.  One thing I found out quickly is that Ice Flame is major bugged and is a wee bit overpowered.</DIV> <DIV> </DIV> <DIV>Ice Flame does a 450ish ice/flame dd.  It also has a 155% snare component.  It appears the snare is working like a root.  The snare takes forever and a day to expire - I was able to recast Ice Flame before the snare would ever fade.  I soloed a couple of ^^^ mobs (greens) w/o breaking a sweat.  I also forgot to use any DOT and was doing in-efficient nukes.  </DIV> <DIV> </DIV> <DIV>I will go out later and try tougher mobs.  </DIV> <DIV> </DIV> <DIV>Edit:  More testing.  It has something to do with aggro.  If i iceflame a normally non-aggro mob, it does not move towards me at all during the fight.  I have tried this so far on mobs 43-45 in level.</DIV> <DIV> </DIV> <DIV>Protoflame appears to help create this bug - once in a while - on aggro mobs.</DIV> <DIV> </DIV> <P>Message Edited by goboy on <SPAN class=date_text>08-27-2005</SPAN> <SPAN class=time_text>08:52 AM</SPAN></P><p>Message Edited by goboy on <span class=date_text>08-27-2005</span> <span class=time_text>09:03 AM</span>

goboy
08-27-2005, 09:36 PM
<DIV>More testing.</DIV> <DIV> </DIV> <DIV>Non-aggro ^^^ Mammoths.  Cast ice flame and stay out of melee range.  Kill it at my leisure.</DIV> <DIV> </DIV> <DIV>Aggro ^^^ tundra terrors.  Root, cast ice flame - kill at leisure.</DIV> <DIV> </DIV> <DIV>With either, if i get hit the eeffect breaks.</DIV> <DIV> </DIV> <DIV>Jaly</DIV>

goboy
09-02-2005, 04:20 AM
<P>Verified, this bug still exists with test update 13f.</P> <P> </P>