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Srukin
01-12-2006, 09:10 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div><div>Please post feedback/bugs/questions/comments concerning the Freeport District newbie quest paths in this thread.</div><div> </div><div>Specifically this means the racial quest paths through the Freeport Districts new for LU 19, but bugs for other quests within the Freeport Districts can also be noted here. Thank you.</div><div> </div><div>These quests can be started, if you are of the appropriate race, by the NPCs on or near the starting point in the Freeport District zones. These NPCs are recognizable by the tag under their name: <[race] Mentor>. These NPCs are meant to teach you a little bit about your race and will have a series of 3-5 quests for you to perform before they send you off to an adventure yard for further training.</div><div> </div><div> </div><div><hr></div><div>Currently Known Issues:</div><ul><li>The "Guide to Opportunity" book reward may not be present on all quests.</li><li>Human: Alucius will not give his first quest <font color="#ff6600">[fix checked in 1/12]</font></li><li>Dark Elf: Aldera will not accept the alchemical medium <font color="#ff6600">[fix checked in 1/12]</font></li><li><font color="#ffffff">Troll: Shrubs are not harvestable </font><font color="#ff6600">[fix checked in 1/12]</font></li><li>Innkeeper "quest notification" is not going away <font color="#ff6600">[fix checked in 1/11]</font></li><li><font color="#ff6600"><font color="#ffffff">Continuity error in tome presented in Scale Yard </font>[fix checked in 1/17]</font></li></ul><div><hr></div></div><p>Message Edited by Saerkin on <span class="date_text">01-17-2006</span><span class="time_text">06:00 PM</span></p>

Stormreaver
01-12-2006, 02:30 PM
<div></div>You can't start the Human one, Alucius Valus is broken.

Kodimus
01-12-2006, 03:46 PM
<div>"[4] Brewing Trouble" from Alderra V`Exxa seems to bug out and can't be completed after you receive the Alchemical Medium and return to her. I have it in my inventory but the only dialogue option I have when hailing her is "To be honest, I am not ready to continue this quite yet." This is on a level 6 brigand.</div>

Matia
01-12-2006, 05:06 PM
<div></div>The Innkeeper in Temple Street never loses her little quest notification icon, even after you get your room.

Svartmane
01-12-2006, 10:59 PM
<font color="#ff0000">I checked in the fix for this yesterday 1/11/06, it should make its way to Test Server soon<font size="1">.</font></font><span></span><span></span><span><blockquote><hr>Matia wrote:<div></div>The Innkeeper in Temple Street never loses her little quest notification icon, even after you get your room.<hr></blockquote></span><div></div>

Dreyco
01-13-2006, 01:28 AM
OOC:Greetings,I wanted to bring to the attention of the development team currently working on the new books and what not coming out of the scale yard.  Currently, with the way some of the books are layed out, there is a very serious contradiction of the current History of the Iksar books in place, as well as the Tome of Destiny, written by the very talented Moorgard <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I will post some quotes below.  <b>Please note that there are some spoilers below.</b><ul><li>The Book begins by stating that the Iksar had formed a city known as Sebilis before the Shissar took them into slavery.  According to Original Kunark Lore, Sebilis was formed by the uniting of the five tribes under Sathir AFTER the Shissar had been wiped out by the Greenmist.  The book also contradicts itself in stating that the great Empire of Sebilis was formed by Venril also <b>after </b>the Greenmist.  See Lore Articles from In-Game resources below!</li><ul><li>"<i><em>As transcribed from the books of the Cabilis historians:</em>The snake race known as Shissar slithered upon Kunark. The Iksar had yet to unite. Our people had yet to learn the arcane arts and the ways of fist and tail. Divided, the Iksar were enslaved by the snakes. In the centuries before the Green, the Iksar were slaves of the Shissar. They ruled from the ancient city of Chelsith which rested deep within the land now known as Overthere. From here would sprout much evil. The Iksar were tortured like frogs and suffered at the hands of the Shissar. The Iksar who showed genius were to help the snakes in their evil rites. These few were the seeds of rebellion. The Iksar began to plot a revolt, but a greater force would strike first.The Shissar were an arrogant race. The power bestowed by their god was not enough for them. They made pacts with other gods and demigods. They created rifts in time and space and used them to gather magic items held by the guardians of the planes. The Shissar's disloyalty and greed would bring the wrath of the gods upon them. No power could stop the force to come. A green cloud formed in the skies above Kunark and began to descend upon the land. From its center, the enraged visage of an unknown god began to form. It opened its giant maw and spoke in mysterious tongues. From this mouth of death rushed forth a green mist. The Shissar shaman began to cast spells in hopes of shielding their city and the necromancers began to assault the mist with great magics. All were futile. The mist rushed forth. The first snakes to be swallowed by the mist had their scales and flesh rot and fall from their bones. Glorious screams of suffering could be heard from within the mist. A river of flesh and blood flowed. The Iksar stood and gazed upon the carnage that was once the Shissar. With the Green Mist came the liberation of the Iksar.The season is now 0 A.G, After Green.</i><!-- EZCODE ITALIC END --></li></ul><ul><li><i>"</i><em>As transcribed from the books of the Cabilis Historians</em><!-- EZCODE ITALIC END --><i>The greatest Iksar to have ever walked the land was Venril Sathir of the Kunzar tribe. Venril was raised in Charasis, the son of a war-chief of the Kunzar during the time of division among the tribes of the Iksar. He was said to have never been a mere broodling. He was forever a master of combat.Venril would soon slay his father and take his rightful place as chief of the Kunzar Tribe. He led the Kunzar on many expeditions into the ruins and wilds of Kunark. He sought knowledge and weapons.In his late youth, he stumbled upon the hidden library of Kotiz, a necromancer born in times long forgotten. Within the library, it is said that he opened a large book which contained a small room. Climbing into the book-room, he discovered a tome with such magical power that it hovered in the air of its own will: The Holy Writ of War, bound in Iksar skins and containing great knowledge of combat and magic. Venril became the book's master.Venril soon showed signs of arcane knowledge. He began to wield the forces of Necromancy and his knowledge of combat tactics became supreme. He trained his army in strange new tactics and even raised the bones of the fallen to fight for their new master. His army grew swiftly and marched to all corners of Kunark.Venril Sathir's army was now unstoppable. He would soon bring about the union of the entire Iksar nation. He no longer wished to be just Chief, but rather, Emperor. Under his direction the four remaining tribe states of Iksar would unite, and the Iksar Empire would arise."</i></li></ul><li>The details on Trakanon are correct.  The Poison Dragon was a rogue from the Ring of Scale and did bring about the destruction of Sebilis, which led to the foundation of Cabilis.</li><li>The Book goes on to State that "After the Shattering, Kunark was lost to us"... this doesn't make sense.  According to the History of the Iksar book, the great Earthquakes that came with the Rending brought the downfall of Cabilis.  It speaks of a great earthquake, "The violence and agony tearing the lands apart", spoken as the same that brought Antonica to the state it is now as the Shattered Lands.  Quotes below.</li><ul><li><i>"Kunark was broken apart by many tremors from deep within the world. The Lake of Ill Omen became a violent churning pool that eventually undermined and swallowed Cabilis. All in the city were lost and those of us elsewhere were left leaderless. Now you know also that the shape of the world changed, the violence of its agony tearing the landsa apart. By a coincidence that need was not related here, a ship carrying many iksar was close enough to what had once been Antonica for some of our kind to reach shore."</i></li></ul><li>Moving on... it speaks of imprisonment.  While this fact is correctly stated in many lore articles, the new Lore book states that Rallosian Wars were what brought Freedom to the Race.  Not only is this time-frame far off from the Tome of Destiny (Being the Rallosian Wars took place before the Age of Cataclysms during the Age of War), it states within the HIstory of the Iksar that the Iksar Race were fighting the Rallosian Armies upon Kunark as well.  See Article below:</li><ul><li><i>"Now, beyond Kunark the world was deep in its Age of War. We had our plans but we keep them close to our scales for we know that there is no one that we can trust. Our scouts brought word over and again of the Rallosian Army and its victories. We readied for battle. They came from the FrontierMountains, where the sarnak lived. We sharpened our claws and our teeth. The new army of Rallos Zek was large, but we are iksar, and the strength of the ages flows through us.Though the battles raged on, we defended no one else, nor fought for any other. When we were under siege, no one came to our aid; we would go to no one else’s. Some say this is selfish of us. Is it selfish to treat others as they have treated you?Soon enough, the skies opened and what many had thought was a tale of old scales happened again: the Green Mist. The Rallosians were defeated as were the shissar so long ago."</i></li></ul></ul>As an Overview... the book outlines it in the following timeline...====> Sebilis ====> Shissar ====> Freedom from the Greenmist ====> Sebilis? ====> Shattering ====> Freeport Imprisonment ====> Rallosian Wars (Freedom again) ====> Present DayWhen in truth... according to the tome of Destiny and Established Lore...====> Shissar ====> Freedom from the Greenmist ====> Sebilis ====> Trakanon destroying Sebilis ====> Cabilis ====> Rallosian Wars ====> Rending (Destruction of Cabilis) ====> Imprisonment within Freeport (the Date they were freed is unclear, though several are still rather riled up by it... I would assume that it was recent) ====> Shattering ====> Present Day.The Tome of Destiny and the History of the Iksar book do set up a good background for some of the things that took place for the race.  I believe that all writers involved are increadibly talented and dedicated folks, though I am simply hoping for the Lore to remain consistant as to avoid confusion with what has already been written and set up within the current Norrath.Screenshots of the tome below.Thanks for your consideration.http://img.photobucket.com/albums/v410/Dreyco/EQ2_000019.jpghttp://img.photobucket.com/albums/v410/Dreyco/EQ2_000020.jpghttp://img.photobucket.com/albums/v410/Dreyco/EQ2_000021.jpg((Note, I might update this post as I find out more))<div></div>

Owlchick
01-13-2006, 04:13 AM
<div></div><blockquote><hr>Dreyco wrote:OOC:Greetings,I wanted to bring to the attention of the development team currently working on the new books and what not coming out of the scale yard.  Currently, with the way some of the books are layed out, there is a very serious contradiction of the current History of the Iksar books in place, as well as the Tome of Destiny, written by the very talented Moorgard <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote><p>Before we released the history tomes, I had Vhalen run a critical eye over them since he's the God of Lore as far as I'm concerned <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  He knows everything!  It's very cool to talk with him since sometimes you'll ask something and he'll have ten pages of information about the very subject you were curious about! It's amazing how much knowledge he has stored away.</p><p>One thing to keep in mind though is that all the histories are written with a bias.  Some things are meant to be discovered later and that could change history as you once knew.  Kind of like how now we know Vikings landing in the New World long before Columbus, but he got all the credit because he had a better PR team.</p><p> </p>

Dreyco
01-13-2006, 04:37 AM
OOC:Owlchick, your prompt response is more than appreciated.I can whole-heartedly agree with the statement listed above, as it can be tied in some areas to our own history as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />However, the role-play community on and off the Role-play Preferred Servers uses the lore that is presented to them to shape their characters for interaction with others, and contradictions can lead to a clashing, as many have founded their characters on what has been presented to them and set in writing by those who have put together the past bits of lore.I have no intention of derailing this crucial testing thread however with a hard-core discussion on Iksar Lore <chuckles>, though if what was listed above could possibly be considered still for the sake of our Role-play communities, it would be greatly appreciated.  Perhaps Vhalen could peruse what was listed above, and consideration could still be made for streamlined lore? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />As always, more than happy to provide feedback to upcoming changes.  From what I am seeing, I am excited about what is coming down the pipe.  I am, and always will remain a "lore buff", so silly things like this stick out to me *chuckles*Regards,The Player of Dreyco<a target="_blank" href="http://p069.ezboard.com/fshadowclaniksarfrm13">Iksar Lore Library (If Interested)</a>Chancellor of the Shadowclan Iksarhttp://shadowclan.eq2guilds.org/<div></div>

Rijacki
01-13-2006, 04:50 AM
But... they're basing their characters on the lore their characters know.. so.. why isn't that fitting? That happens in real life.. and in history written by the "victors" or modified by the.. umm.. scholars with their own bias. Having studied a lot of real world history (and having a degree in it *laugh*), I have seen how that has happened several times in several different ways.I honestly like that the world of Norrath has conflicting and contradicting lores and stories told from one bias or another just not matching up.  It make is A LOT more real.<div></div>

Calthine
01-13-2006, 05:55 AM
<div></div><blockquote><hr>Owlchick wrote:<div></div><p>I had Vhalen run a critical eye over them since he's the God of Lore as far as I'm concerned <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </p><hr></blockquote>I can't help it...  I see Vhalen and I think of some wierd old monkish dude by a watering hole in the Karanas...

Blackguard
01-13-2006, 06:16 AM
<div></div><div></div><span><blockquote><hr>Dreyco wrote:OOC:I can whole-heartedly agree with the statement listed above, as it can be tied in some areas to our own history as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />However, the role-play community on and off the Role-play Preferred Servers uses the lore that is presented to them to shape their characters for interaction with others, and contradictions can lead to a clashing, as many have founded their characters on what has been presented to them and set in writing by those who have put together the past bits of lore.<chuckles></chuckles><div></div><hr></blockquote>Ah, but that isn't that just perfect? Truthfully, the Iksar content hadn't yet run through the lore folks for accuracy. But as Owlchick stated, you must keep in mind that every bit of in-game lore is presented with the bias of a Norrathian, not with the absolute truth. Much of the Iksar lore is presented with a major bias, indicating that Sebilis was incredibly beautiful (when to many it would be considered terrifying) and the like. That's what adds flavor to the game, and I think seeing clashing RP heads based on differing opinions of what really happened and when is actually a good thing. My character wholeheartedly believes that he is a dreadful pirate who all respect and fear. He believes himself of a noble bloodline of humans descended directly from the gods, and has his own opinions of what has happened in the history of Norrath and why. Even knowing that much of what he believes is completely untrue as a developer, it's still how I roleplay the character. The main point of this post is to show that none of the lore you see within the game is without bias. Inaccuracies are avoided when they can be on our end, but inaccuracies and misunderstandings are what lead to much of the flavor of history in both the real world and Norrath.</span><div></div><p>Message Edited by Blackguard on <span class=date_text>01-12-2006</span> <span class=time_text>05:17 PM</span>

Captain_Xpendab
01-13-2006, 06:31 AM
<div></div>Just think if the RP opportunities. Imagine the crises in faith a character could have discovering that what he or she held to be true, isn't. You could also do what many people do, cherry pick the parts you want to believe, then vehemently insist that any other version is nonsense.

Vhalen
01-13-2006, 06:40 AM
<div></div><p>Oh...how I loved that watering hole. I recall all the times I sat out there reflecting on a failed romance. Why couldn't adventurers just leave me be.</p><p>Amazing how that failed romance caused a chaotic ripple in the bard community. Ah... but that is a tale I shall tell at a later date. It pains my heart to think of it. </p><p> </p>

Blackguard
01-13-2006, 06:45 AM
And as a side note, the designer responsible for the Iksar lore inconsistencies has been made aware of them. Personally, I suggested that he write in that the Iksar created the Froglok race and founded both the cities of Qeynos and Freeport, abandoning Qeynos after finding it too cheery for their taste... oh and that they are an evolved version of the miraculously successful mating of a dragon and a basilisk. <div></div>

Dreyco
01-13-2006, 06:55 AM
<div></div>OOC:I am honestly suprised by the large amount of response my little post has recieved from the development team, and it is a pleasant suprise indeed! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />As I had said before, I 100% agree with what is said about history and how it is shaped, and I also see the positive sides of many community members having the opportunity to play Iksar from Cabilis without feeling some form of hinderance.  My goal was, as anyone from the community might come along and find a bug or inconsistancy in raid content, to point out what I saw as a possible misconception, and I meant no negativity in any regard, in fact, I respect the creative energy that is put out by the development team.I am, overall, very excited about this coming live-update, and thrilled that there is a lot of racial definition coming to the districts of Freeport, and the Villages of Qeynos.<span><blockquote><hr>Blackguard wrote:<div></div><div></div><span>Truthfully, the Iksar content hadn't yet run through the lore folks for accuracy.</span><hr></blockquote></span>I'll look forward to seeing what more might come out of the creative folks then.  In the mean-time, thanks for taking the time to respond, Blackguard, Owlchick <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .  If it's alright, i'll continue to post a few references as I might find them, remaining more than happy to possibly answer a question regarding the stacks and stacks of Iksar lore that i've hap-hazardly piled upon my desk <span>:smileywink:Edit: Bah! I managed to get this post out AFTER Blackguard and Vhalen had responded again.  Just wanted to post another thank you! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span><div></div><p>Message Edited by Dreyco on <span class="date_text">01-12-2006</span><span class="time_text">07:46 PM</span></p>

Didi
01-13-2006, 07:02 AM
<div></div><blockquote><hr>Blackguard wrote:And as a side note, the designer responsible for the Iksar lore inconsistencies has been made aware of them. Personally, I suggested that he write in that the Iksar created the Froglok race and founded both the cities of Qeynos and Freeport, abandoning Qeynos after finding it too cheery for their taste... oh and that they are an evolved version of the miraculously successful mating of a dragon and a basilisk.<div></div><hr></blockquote>Pwned ...  Somewhere, the corpse of Zildrax is rotating in its grave ... :smileyvery-happy:

Owlchick
01-13-2006, 07:02 AM
<div>And of course I popped in after seeing the words "History of the Iksar" and assumed it was the original history book I wrote, rather than something new going in with the update.</div><div> </div><div>Hahaha...that'll teach me!  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>

Stinge
01-13-2006, 08:32 AM
<div></div>'Report to Enforcer Kurdek' isn't updating when speaking with him.  I already did his quest series before I noticed the Iksar mentor and ran through that one.

Jindrack
01-13-2006, 09:03 AM
<blockquote><hr>Blackguard wrote:And as a side note, the designer responsible for the Iksar lore inconsistencies has been made aware of them. Personally, I suggested that he write in that the Iksar created the Froglok race and founded both the cities of Qeynos and Freeport, abandoning Qeynos after finding it too cheery for their taste... oh and that they are an evolved version of the miraculously successful mating of a dragon and a basilisk.<div></div><hr></blockquote>This is why we have Blackguard submit his lore ideas through three or four screeners and a paper shredder before it is can be considered useful. :smileytongue:

Blackguard
01-13-2006, 09:08 AM
<span><blockquote><hr>Jindrack wrote:<blockquote><hr>Blackguard wrote:And as a side note, the designer responsible for the Iksar lore inconsistencies has been made aware of them. Personally, I suggested that he write in that the Iksar created the Froglok race and founded both the cities of Qeynos and Freeport, abandoning Qeynos after finding it too cheery for their taste... oh and that they are an evolved version of the miraculously successful mating of a dragon and a basilisk.<div></div><hr></blockquote>This is why we have Blackguard submit his lore ideas through three or four screeners and a paper shredder before it is can be considered useful. :smileytongue:<hr></blockquote>Hey, it works sometimes. That's how we came up with the Shattering, right?</span><div></div>

Eyes_of_Truth
01-13-2006, 09:57 AM
<div></div><blockquote><hr>Blackguard wrote:<span>Hey, it works sometimes. That's how we came up with the Shattering, right?</span><div></div><hr></blockquote><p>I knew it!</p><p>I said to myself one day:</p><p>"<span>You know, everyone and their mother is saying that the Luclin explosion broke the world, but I just KNOW some clumsy world designer forgot to lock up one night and Blackguard went to town! He probably pulled an all-nighter trying to shatter Norrath, and just before the game was about to be unveiled to the world no doubt, so the PR team just had to roll with his twisted scheme!! Cleaver BG, perhaps too cleaver...."</span>"</p><p>It's all so perfectly clear now!</p>

Ilucide
01-13-2006, 10:18 AM
<hr width="100%" size="2"><span>He probably pulled an all-nighter trying to shatter Norrath</span><hr width="100%" size="2">Sadly, I must refute the claim... Blackguard wasn't yet on the team when Luclin exploded. He's safe from blame for that. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><span></span><div></div>

Eyes_of_Truth
01-13-2006, 10:23 AM
<div></div><blockquote><hr>Ilucide wrote:<hr size="2" width="100%"><span>He probably pulled an all-nighter trying to shatter Norrath</span><hr size="2" width="100%">Sadly, I must refute the claim... Blackguard wasn't yet on the team when Luclin exploded. He's safe from blame for that. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><span></span><div></div><hr></blockquote><p>Aww... now i cant go to sleep!</p><p>/pulls an all-nighter to to firgure out...</p><p><font face="Garamond" size="7">Who Shattered Norrath!</font></p><p> </p>

Guzz_Deaths_Door_EF
01-13-2006, 03:45 PM
<div></div><p><span>i thought i read somewhere it had something to do with the Rallosian Army, they wend through the portal with a big box or something, and anyway it’s been a long time, so I can’t remember hehe</span></p><p><span><font color="#000000" size="3" face="Times New Roman"></font></span> </p>

Etherium
01-13-2006, 07:47 PM
<div></div><p>I have a confession of a dark secret to make.  Throughout his life in EQ1, my gnomish Enchanter Meer suffered from an unfortunate obsession.  It began that fateful day he first stepped foot outside the confines of the city of Ak'anon.  "Go outside and kill rats," they told him.  It was a bad mistake.</p><p>The sun was peaking between the clouds, giving the little fellow the impression of a nice roof overhead and a big light.  All was well.  But then it began to rain.  The poor fellow was convinced that there was a leak in the roof of the world.  He had been told and had been searching for a higher purpose.  Now he had that.  He would patch the hole and save Norrath.</p><p>He held events with numerous gnomes and other guildmates.  None took this all that seriously.  In spite of this, he gathered and he tinkered for ages to come up with a mechanism to travel to and patch the roof.</p><p>It is the considered opinion of his family, including a nephew named for him, that his attempt to use this tinkered device that caused the destruction of Luclin.  The family is torn between pride that he actually managed to fly the machine and great fear that someone will figure out who broke the night light.</p><p><em>(All of the roleplay surrounding this came across several years came from one seemingly out of place line in the lore as presented in the original guidebook.  It was a great deal of fun.)</em></p>

LokiHellsson
01-13-2006, 08:22 PM
<div></div>In a few years, when SoE makes EQ3, instead of The Shattering, will we have The Shredding?  And can blame Blackguard for it?

FelixDomesticus
01-13-2006, 08:43 PM
<div></div><div><span><blockquote><hr>Eyes_of_Truth wrote:<div></div><p><font size="7" face="Garamond">Who Shattered Norrath!</font></p><hr></blockquote>Rytan the Clueless?EDIT: For those who do not know who Rytan the Clueless is I can tell that he is or at least was eqlive dev who got famous for his hate towards shamans. Rytan was a spell designer who always made sure that ALL shaman spells came out in severely underpowered or in totally useless form. And when players complained about the quality of his work he always answered that "I am not convinced...".If I ever hear that Rytan the Clueless has started fiddling with eq2 spells I cancel my subsciption in the very same second.</span></div><p>Message Edited by FelixDomesticus on <span class="date_text">01-13-2006</span><span class="time_text">06:00 PM</span></p>

Rijacki
01-13-2006, 09:44 PM
I created a Test Freeporter a while ago and..umm.. didn't really play her.. She's in her mid-teens in both alchemy and was a predator.On character select, I wanted to modify her looks before bringing her in (touch-ups) and after doing so, for both types, I was given the message (sorry forgot the exact wording, I should have screen-shot it) that she was the wrong class for the city but there wasn't any problem to bring her in game and -both- modified looks "stuck". She was standing right next to the inn-keeper (last time I played her, I had camped in the inn room after putting up stuff to sell... a couple months ago *laugh*).  The inn-keeper insisted she needed to talk to him and gave her another set of the inn-room stuff.  I was a bit nervous if I would have relinquished room, but, no, I had an innroom (yes, I had to pay rent.. a bit overdue *laugh*) just 2 sets of the inn keeper rewards, mirror, table, and chandelier.However, I do like the new dialogue choices with the innkeep to get all the information one might need need.  The fact it's choices and not "go do this, come back, go do that, come back, go do.." like a yo-yo.Oh.. and the rent on the room, the one in Longshadow, had a Status line with what looks like placeholder text ("dev(l)" or something).  I figured that's going away, but thought I would mention it.<div></div>

Duhulk
01-13-2006, 09:59 PM
<div></div><p></p><hr>Before we released the history tomes, I had Vhalen run a critical eye over them since he's the God of Lore as far as I'm concerned<hr><p>...that sounds like a challenge.  :smileywink:</p>

NocteBla
01-14-2006, 12:01 AM
<blockquote><div></div><div><span><blockquote><hr>Eyes_of_Truth wrote:<div></div><p><font size="7" face="Garamond">Who Shattered Norrath!</font></p><hr></span></blockquote></div></blockquote>Moorgard dropped it. He tried to glue Antonica back together with some blue insta-glue, but that just made the gaps bigger; they called the blue gaps "instanced boat rides" and the rest is history.

skidmark
01-14-2006, 10:26 PM
Iksar Skulls in the Scale Yard aren't yielding anything when you harvest, and no gathering skill increases. Tried to harvest 20 times, not one result, and no increases. That quest cannot be finished.

Shmogg
01-14-2006, 11:08 PM
<blockquote><hr>skidmark wrote:Iksar Skulls in the Scale Yard aren't yielding anything when you harvest, and no gathering skill increases. Tried to harvest 20 times, not one result, and no increases. That quest cannot be finished.<hr></blockquote><p>Hmmm, something has changed then since Thursday morning when I did it. Got the skulls and a skill increase for each one. This was a pre-existing character, albeit a low level one (7 adv / 16 craft at the time) and my skills were 66/81 to start.</p><p>Oh, and as far as who blew up Luclin. Forget all the stories and lore; it was the Gnomes I tell ya. Anytime anything blows up, look around and you'll see a Gnome with a handful of tinkering tools.</p>

Rylight
01-15-2006, 03:34 AM
<div></div>wouldnt be much of an iksar post if I didnt jump in somewhere :smileywink: , anyways, I hope this all gets straighted out, I am doing everything to keep the lore in my movies accurate as well, and am honestly glad to see dreyco caught some of this stuff (whether or not our guilds get along :smileyvery-happy: ) cant wait to learn more about the history and lore of my own race ( in game of course), so keep it accurate devs, im counting on you.

Ombri
01-18-2006, 12:53 AM
Once I get the alchemical medium from the guy by the North Freeport gate in Longshadow Alley and return to the trainer, the next step is to leave the poisoned bread at Lysida(?)'s stall.I can't figure this step out: I have no bread (may or may not be a problem), none of the NPC's there respond to me, and nothing is interactive. I've checked pretty much everything and everyone nearby, so I have a feeling there's a bug in there somewhere.

Ombri
01-18-2006, 12:54 AM
*sigh* I really should have previewed that.This is the dark elf quest given out by the mentor on the docks in Longshadow alley.

Sritt
01-18-2006, 01:00 AM
<div>Behind the trainer is 1-3 loaves of bread, take one (if you have to right click and select 'move') and place it at the stall. Its moved like house items are, not something that goes into your inventory.</div>

Bya
01-19-2006, 11:50 AM
Spirits of the Night originating from Inquisitor Thorson is not working for me. I had the quest completed per my journal and he restarted at the beginning dialogue. I deleted the quest in order to retry it and cant get it at all now.

skidmark
01-19-2006, 08:05 PM
I know why I can't gather the Iksar skulls in the Scale Yard, my toon doesn't have the necessary skill. Its not that it is too low, he just doesn't have it.

DarkangelCA
01-22-2006, 08:13 PM
<div></div>I did the Half Elf start quest in Beggar's tonite, no real problems with the quests, but i do have one with the rewards.  First quest is a bag, kewl.  Second is a choice of 2 necklaces that look like earrings, didn't realize they were necklaces until after i picked one.  The very next item you get is teh Brotherhood Necklace and the FP Book version 2.  I figure either the first set of necklaces is supposed to be earrings, cause having 1 necklace reward after the other seems sort of a waste of effort.

Sritt
01-23-2006, 07:04 AM
<div></div><blockquote><hr>DarkangelCA wrote:<div></div>I did the Half Elf start quest in Beggar's tonite, no real problems with the quests, but i do have one with the rewards.  First quest is a bag, kewl.  Second is a choice of 2 necklaces that look like earrings, didn't realize they were necklaces until after i picked one.  The very next item you get is teh Brotherhood Necklace and the FP Book version 2.  I figure either the first set of necklaces is supposed to be earrings, cause having 1 necklace reward after the other seems sort of a waste of effort.<hr></blockquote>Oops I missed realizing that heh. BUt yeah the first rewards do look like earrings and not a necklace. The other thing I noticed with the Half-Elf Freeport side quest line is that I had to get a level above one of the quests before I could complete it. THis is the last quest before being sent to the adventure yard, where you have to fight the two militia guys to free THaen. I had to make them blue before I could kill them. I've gone through all the racial quest lines and this was the only one that I had to go above the level of the quest to complete, most I could complete while they were yellow-red (fighting ones usually yellow or sometimes orange, non-fighting ones up to red). I did the half-elf quest as a bruiser for a class. I used a mix of classes on the quests and even the healers and casters were usually able to handle all enemies at 1-2 level up yellow, and if not they could at white, excpet the half-elf one.

Srukin
01-23-2006, 10:58 PM
<div><div>DarkangelCA:</div><div>Yeah, the two necklaces were put in prior to the inclusion of the final reward. They have been changed (to bracelets, I believe) and have had stat increases as well. I don't think I looked at the icons so I'll make sure to change them so they look less like earrings and more like bracelets.</div><div> </div><div>Sritthh:</div><div>I'll look into making that fight easier.</div></div>

Belash
01-24-2006, 12:46 AM
<div></div><div></div><p>For Barbarian...</p><p>Hardest part for me was finding the Overlord's Agents.  As it turns out, they were Shadowy Agents (I think that is the MoBs name).  I went by them a few times (it was greyed out when I was doing the quest) and I just assumed that they were NPC slaves or something of the sort.  It would help if the name matched.  Other than that, it was pretty easy.</p><p>I forgot, the mentor is stuck on his last quest spiel.  He does not give me the last quest (Go talk to the NPC in The Sprawl), but he has the feather and keeps repeating the speech.</p><p>Message Edited by Belash on <span class="date_text">01-23-2006</span><span class="time_text">01:23 PM</span></p>

BarrinMages
01-24-2006, 11:40 AM
<div></div>Captain Sorio, located in Big Bend, is not hailable for the quest he gives, even though there is a quill above his head.  You can still find NPCs off of him, but cannot hail to receive any quest.

Sritt
01-24-2006, 12:49 PM
<div></div><blockquote><hr>BarrinMagesta wrote:<div></div>Captain Sorio, located in Big Bend, is not hailable for the quest he gives, even though there is a quill above his head.  You can still find NPCs off of him, but cannot hail to receive any quest.<hr></blockquote>I've noticed this too, even stood around and tried hailing in case he was 'stuck' in combat mode like I've seen guards do since the animals became attackable. But its not that. If a guard does attack an animal it takes them about 15-30 seconds after the fight to reset so you can hail them for quests.

Svartmane
01-24-2006, 02:08 PM
<span><blockquote><hr>BarrinMagesta wrote:<div></div>Captain Sorio, located in Big Bend, is not hailable for the quest he gives, even though there is a quill above his head.  You can still find NPCs off of him, but cannot hail to receive any quest.<hr></blockquote><i><font color="#ffff00">I checked in a fix recently that should fix this.  It should be on Test Server with the next major update.</font></i></span><div></div>

Sritt
01-24-2006, 02:19 PM
<div>A question. Are we going to see second racial quest givers for all classes. I noticed that the trolls have a second quest giver who has no fighting quests and ends by referring you to the race mentor and the adventure yard (not as a quest but just text). This comes in handy for those who decide to leave the islands at level 1 right away by getting them a couple levels and some coin, plus it gave more depth to the trolls than just what you get from the race mentor.</div>

Salmastryon
02-01-2006, 02:30 AM
So, I took my tier'dal off the island today and went about doing the racial quests with my mentor.  The quests were amusing and fun but the rewards disappointing.  I did like my final reward the necklace, but for the rest of the quests all I got was coin.  For other races i tested I got another bag and some food.  So, I felt a little gipped as a Dark Elf.<div></div>