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#1 |
Developer
Join Date: Sep 2005
Posts: 28
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![]() Please post feedback/bugs/questions/comments concerning the Freeport District newbie quest paths in this thread. Specifically this means the racial quest paths through the Freeport Districts new for LU 19, but bugs for other quests within the Freeport Districts can also be noted here. Thank you. These quests can be started, if you are of the appropriate race, by the NPCs on or near the starting point in the Freeport District zones. These NPCs are recognizable by the tag under their name: <[race] Mentor>. These NPCs are meant to teach you a little bit about your race and will have a series of 3-5 quests for you to perform before they send you off to an adventure yard for further training. Currently Known Issues:
Message Edited by Saerkin on 01-17-200606:00 PM
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Ellery Jones - Monkey Designer - EQII ![]() |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 81
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You can't start the Human one, Alucius Valus is broken.
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#3 |
Loremaster
Join Date: Aug 2005
Posts: 16
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![]() "[4] Brewing Trouble" from Alderra V`Exxa seems to bug out and can't be completed after you receive the Alchemical Medium and return to her. I have it in my inventory but the only dialogue option I have when hailing her is "To be honest, I am not ready to continue this quite yet." This is on a level 6 brigand.
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Kody Content & Community Manager Curse Inc. - http://www.curse.com |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 232
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The Innkeeper in Temple Street never loses her little quest notification icon, even after you get your room.
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#5 |
Developer
Join Date: Nov 2004
Posts: 39
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I checked in the fix for this yesterday 1/11/06, it should make its way to Test Server soon.
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______________________ Jesse Knapp Game Designer, EverQuest II |
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#6 |
Archive of Ik
Join Date: Dec 2004
Posts: 1,485
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OOC:Greetings,I wanted to bring to the attention of the development team currently working on the new books and what not coming out of the scale yard. Currently, with the way some of the books are layed out, there is a very serious contradiction of the current History of the Iksar books in place, as well as the Tome of Destiny, written by the very talented Moorgard
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#7 |
Developer
Join Date: Nov 2004
Posts: 120
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Before we released the history tomes, I had Vhalen run a critical eye over them since he's the God of Lore as far as I'm concerned One thing to keep in mind though is that all the histories are written with a bias. Some things are meant to be discovered later and that could change history as you once knew. Kind of like how now we know Vikings landing in the New World long before Columbus, but he got all the credit because he had a better PR team.
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#8 |
Archive of Ik
Join Date: Dec 2004
Posts: 1,485
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OOC:Owlchick, your prompt response is more than appreciated.I can whole-heartedly agree with the statement listed above, as it can be tied in some areas to our own history as well
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#9 |
Tester
Join Date: Nov 2004
Posts: 7,842
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But... they're basing their characters on the lore their characters know.. so.. why isn't that fitting? That happens in real life.. and in history written by the "victors" or modified by the.. umm.. scholars with their own bias. Having studied a lot of real world history (and having a degree in it *laugh*), I have seen how that has happened several times in several different ways.I honestly like that the world of Norrath has conflicting and contradicting lores and stories told from one bias or another just not matching up. It make is A LOT more real.
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#10 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() I can't help it... I see Vhalen and I think of some wierd old monkish dude by a watering hole in the Karanas... |
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#11 |
Developer
Join Date: Nov 2004
Posts: 686
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![]() Ah, but that isn't that just perfect? Truthfully, the Iksar content hadn't yet run through the lore folks for accuracy. But as Owlchick stated, you must keep in mind that every bit of in-game lore is presented with the bias of a Norrathian, not with the absolute truth. Much of the Iksar lore is presented with a major bias, indicating that Sebilis was incredibly beautiful (when to many it would be considered terrifying) and the like. That's what adds flavor to the game, and I think seeing clashing RP heads based on differing opinions of what really happened and when is actually a good thing. My character wholeheartedly believes that he is a dreadful pirate who all respect and fear. He believes himself of a noble bloodline of humans descended directly from the gods, and has his own opinions of what has happened in the history of Norrath and why. Even knowing that much of what he believes is completely untrue as a developer, it's still how I roleplay the character. The main point of this post is to show that none of the lore you see within the game is without bias. Inaccuracies are avoided when they can be on our end, but inaccuracies and misunderstandings are what lead to much of the flavor of history in both the real world and Norrath. Message Edited by Blackguard on 01-12-2006 05:17 PM |
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#12 |
General
Join Date: Nov 2004
Location: I'M IN THE PHONE BOOK!!! I'M SOMEBODY!!!
Posts: 205
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Just think if the RP opportunities. Imagine the crises in faith a character could have discovering that what he or she held to be true, isn't. You could also do what many people do, cherry pick the parts you want to believe, then vehemently insist that any other version is nonsense.
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__________________________________________________ ____ "Let me guess, my theories appall you, my heresies outrage you, I never answer letters, and you don't like my tie." It's been nice working with you GIR, now self destruct. FINALLY!!!HEhehehehehehehe *BOOM* "One foozlebit short of a fwinger" |
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#13 |
Developer
Join Date: Nov 2004
Posts: 254
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![]() Oh...how I loved that watering hole. I recall all the times I sat out there reflecting on a failed romance. Why couldn't adventurers just leave me be. Amazing how that failed romance caused a chaotic ripple in the bard community. Ah... but that is a tale I shall tell at a later date. It pains my heart to think of it.
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------ Tony "Sir Lucan" Garcia EQII Game Designer |
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#14 |
Developer
Join Date: Nov 2004
Posts: 686
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And as a side note, the designer responsible for the Iksar lore inconsistencies has been made aware of them. Personally, I suggested that he write in that the Iksar created the Froglok race and founded both the cities of Qeynos and Freeport, abandoning Qeynos after finding it too cheery for their taste... oh and that they are an evolved version of the miraculously successful mating of a dragon and a basilisk.
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#15 |
Archive of Ik
Join Date: Dec 2004
Posts: 1,485
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OOC:I am honestly suprised by the large amount of response my little post has recieved from the development team, and it is a pleasant suprise indeed!
![]() I'll look forward to seeing what more might come out of the creative folks then. In the mean-time, thanks for taking the time to respond, Blackguard, Owlchick ![]() ![]() Message Edited by Dreyco on 01-12-200607:46 PM |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 828
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![]() Pwned ... Somewhere, the corpse of Zildrax is rotating in its grave ... :smileyvery-happy: |
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#17 |
Developer
Join Date: Nov 2004
Posts: 120
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![]() And of course I popped in after seeing the words "History of the Iksar" and assumed it was the original history book I wrote, rather than something new going in with the update. Hahaha...that'll teach me!
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 105
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'Report to Enforcer Kurdek' isn't updating when speaking with him. I already did his quest series before I noticed the Iksar mentor and ran through that one.
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#19 |
Developer
Join Date: Nov 2004
Posts: 342
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![]() This is why we have Blackguard submit his lore ideas through three or four screeners and a paper shredder before it is can be considered useful. :smileytongue:
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Jindrack World Shaper of the Past |
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#20 |
Developer
Join Date: Nov 2004
Posts: 686
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![]() Hey, it works sometimes. That's how we came up with the Shattering, right? |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 297
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I knew it! I said to myself one day: "You know, everyone and their mother is saying that the Luclin explosion broke the world, but I just KNOW some clumsy world designer forgot to lock up one night and Blackguard went to town! He probably pulled an all-nighter trying to shatter Norrath, and just before the game was about to be unveiled to the world no doubt, so the PR team just had to roll with his twisted scheme!! Cleaver BG, perhaps too cleaver...."" It's all so perfectly clear now! |
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#22 |
Developer
Join Date: Nov 2004
Location: San Diego, CA
Posts: 193
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![]() He probably pulled an all-nighter trying to shatter Norrath Sadly, I must refute the claim... Blackguard wasn't yet on the team when Luclin exploded. He's safe from blame for that. ![]()
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__________ Noel "Ilucide" Walling Lead Content Designer, EverQuest II |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 297
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Aww... now i cant go to sleep! /pulls an all-nighter to to firgure out... Who Shattered Norrath!
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#24 |
Loremaster
Join Date: Nov 2004
Location: Denmark
Posts: 51
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![]() i thought i read somewhere it had something to do with the Rallosian Army, they wend through the portal with a big box or something, and anyway it’s been a long time, so I can’t remember hehe
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 91
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![]() I have a confession of a dark secret to make. Throughout his life in EQ1, my gnomish Enchanter Meer suffered from an unfortunate obsession. It began that fateful day he first stepped foot outside the confines of the city of Ak'anon. "Go outside and kill rats," they told him. It was a bad mistake. The sun was peaking between the clouds, giving the little fellow the impression of a nice roof overhead and a big light. All was well. But then it began to rain. The poor fellow was convinced that there was a leak in the roof of the world. He had been told and had been searching for a higher purpose. Now he had that. He would patch the hole and save Norrath. He held events with numerous gnomes and other guildmates. None took this all that seriously. In spite of this, he gathered and he tinkered for ages to come up with a mechanism to travel to and patch the roof. It is the considered opinion of his family, including a nephew named for him, that his attempt to use this tinkered device that caused the destruction of Luclin. The family is torn between pride that he actually managed to fly the machine and great fear that someone will figure out who broke the night light. (All of the roleplay surrounding this came across several years came from one seemingly out of place line in the lore as presented in the original guidebook. It was a great deal of fun.) |
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 157
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In a few years, when SoE makes EQ3, instead of The Shattering, will we have The Shredding? And can blame Blackguard for it?
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 289
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![]() Rytan the Clueless?EDIT: For those who do not know who Rytan the Clueless is I can tell that he is or at least was eqlive dev who got famous for his hate towards shamans. Rytan was a spell designer who always made sure that ALL shaman spells came out in severely underpowered or in totally useless form. And when players complained about the quality of his work he always answered that "I am not convinced...".If I ever hear that Rytan the Clueless has started fiddling with eq2 spells I cancel my subsciption in the very same second. Message Edited by FelixDomesticus on 01-13-200606:00 PM
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=========================================== If your parents did not have a child, it is unlikely that you will have one either |
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#28 |
Tester
Join Date: Nov 2004
Posts: 7,842
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I created a Test Freeporter a while ago and..umm.. didn't really play her.. She's in her mid-teens in both alchemy and was a predator.On character select, I wanted to modify her looks before bringing her in (touch-ups) and after doing so, for both types, I was given the message (sorry forgot the exact wording, I should have screen-shot it) that she was the wrong class for the city but there wasn't any problem to bring her in game and -both- modified looks "stuck". She was standing right next to the inn-keeper (last time I played her, I had camped in the inn room after putting up stuff to sell... a couple months ago *laugh*). The inn-keeper insisted she needed to talk to him and gave her another set of the inn-room stuff. I was a bit nervous if I would have relinquished room, but, no, I had an innroom (yes, I had to pay rent.. a bit overdue *laugh*) just 2 sets of the inn keeper rewards, mirror, table, and chandelier.However, I do like the new dialogue choices with the innkeep to get all the information one might need need. The fact it's choices and not "go do this, come back, go do that, come back, go do.." like a yo-yo.Oh.. and the rent on the room, the one in Longshadow, had a Status line with what looks like placeholder text ("dev(l)" or something). I figured that's going away, but thought I would mention it.
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 379
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![]() Before we released the history tomes, I had Vhalen run a critical eye over them since he's the God of Lore as far as I'm concerned ...that sounds like a challenge. :smileywink:
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Torquil Ratherdashing Level 70 Swashbuckler |
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#30 |
General
Join Date: Nov 2004
Location: Portland, OR
Posts: 201
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![]() Moorgard dropped it. He tried to glue Antonica back together with some blue insta-glue, but that just made the gaps bigger; they called the blue gaps "instanced boat rides" and the rest is history.
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