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Srukin
01-12-2006, 09:08 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div><div>Please post feedback/bugs/questions/comments concerning the Qeynos Village newbie quest paths in this thread.</div><div> </div><div>Specifically this means the racial quest paths through the Qeynos Villages new for LU 19, but bugs for other quests within the Qeynos Villages can also be noted here. Thank you.</div><div> </div><div>These quests can be started, if you are of the appropriate race, by the NPCs on or near the starting point in the Qeynos Village zones. These NPCs are recognizable by the tag under their name: "<[race] Mentor>. These NPCs are meant to teach you a little bit about your race and will have a series of 3-5 quests for you to perform before they send you off to an adventure yard for further training.</div><div> </div><div><hr></div><div>Currently Known Issues:</div><ul><li>The "Welcome to Qeynos" book reward may not be present on all quests.</li><li>Innkeeper "quest notification" is not going away <font color="#ff6600">[fix checked in 1/11]</font></li><li>Innkeeper in Castleview Hamlet no longer updates quests that point to him <font color="#ff0000">[being looked into 1/12]</font></li><li><font color="#ff0000"><font color="#ffffff">Conditions exist that can put characters created prior to the push in a state where they lose a number of skills </font>[being looked into 1/12]</font></li></ul><div><hr></div></div><p><span class="time_text"></span> </p><p>Message Edited by Saerkin on <span class="date_text">01-12-2006</span><span class="time_text">12:29 PM</span></p><p>Message Edited by Saerkin on <span class="date_text">01-12-2006</span><span class="time_text">04:18 PM</span></p>

Ayen
01-12-2006, 11:47 PM
<div></div>Innkeeper Valean in Castleview will no longer update Reservations for a Visitor or Faeadaen's Dinner Message when you hail him. He only gives options to explain housing/ selling/ item placement.

Ayen
01-12-2006, 11:54 PM
<div>A harvesting knife is needed to harvest seeds from Green wisps in Castleview. Since this is one of the first quests given many newbies will not know they will have to go to the inn and buy a harvesting knife. Also the knives are quite expensive in comparison to what a new player will probably have gotten by this point.</div>

Srukin
01-13-2006, 12:46 AM
<div><blockquote><hr>Ayenea wrote:<div>A harvesting knife is needed to harvest seeds from Green wisps in Castleview. Since this is one of the first quests given many newbies will not know they will have to go to the inn and buy a harvesting knife. Also the knives are quite expensive in comparison to what a new player will probably have gotten by this point.</div><hr></blockquote></div><div>Was this with a newly character or an older one? I made a high elf and jumped directly from the Queen's Colony to Castleview Hamlet and was able to harvest the Green Mist plants without a harvesting knife. The seed pods of the Green Mist are very fragile, a knife shouldn't be needed =)</div>

Stinge
01-13-2006, 01:01 AM
<div>I had a lvl 4 pre-update scout that lost <strong>all</strong> skills. Looking at my skills window showed only tracking and common.  There was nothing else there.</div><div> </div><div>I couldn't harvest and the chat window said I didn't have enough skill.  I examined the node and was told that it required a skill of 1 and I had 0. (Buying a harvesting knife would've given me a skill of one, so that explains why that worked).</div><div> </div><div>I wasn't doing any auto-attack damage because I had no piercing skill.  The only damage I was able to do was combat art.</div><div> </div><div> </div>

Ayen
01-13-2006, 01:08 AM
<div></div><p>Stinge may of hit it.. All my skills were level 0 and i needed 1 to harvest and the knife did it. Yes my newbie char was made right before the patch to the newbie island and level 4.  And when logging in after the patch her skills were reduced down to 0</p><p> </p>

Shmogg
01-13-2006, 01:22 AM
<div></div><p>A question:</p><p>Is it intentional that the Qeynos Inn quest now gives a mirror (same as Freeport)  instead of the picture the old quest did?</p>

Calthine
01-13-2006, 01:33 AM
<div></div>I like the mirror <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ayen
01-13-2006, 01:35 AM
<div></div>I agree... better then the painting !

bcbroom
01-13-2006, 02:42 AM
<div></div><blockquote><hr>Stinge wrote:<div>I had a lvl 4 pre-update scout that lost <strong>all</strong> skills. Looking at my skills window showed only tracking and common.  There was nothing else there.</div><div> </div><div>I couldn't harvest and the chat window said I didn't have enough skill.  I examined the node and was told that it required a skill of 1 and I had 0. (Buying a harvesting knife would've given me a skill of one, so that explains why that worked).</div><div> </div><div>I wasn't doing any auto-attack damage because I had no piercing skill.  The only damage I was able to do was combat art.</div><div> </div><div> </div><hr></blockquote>(virtually) all skills of all players on Test are lower (my crushing/defense for a lvl 26 were in the 20's).  My lvl 6 on the isle did not have gathering and one other skill ( forget which) and was not able to gather at all.

Pucswift
01-13-2006, 03:02 AM
<div></div><blockquote><hr>Stinge wrote:<div>I had a lvl 4 pre-update scout that lost <strong>all</strong> skills. Looking at my skills window showed only tracking and common.  There was nothing else there.</div><div> </div><div>I couldn't harvest and the chat window said I didn't have enough skill.  I examined the node and was told that it required a skill of 1 and I had 0. (Buying a harvesting knife would've given me a skill of one, so that explains why that worked).</div><div> </div><div>I wasn't doing any auto-attack damage because I had no piercing skill.  The only damage I was able to do was combat art.</div><div> </div><div> </div><hr></blockquote><p>I hope this is only with old characters on the island... i'd hate eveything to reset off the island of high lvl characters</p><p> </p>

Rijacki
01-13-2006, 04:05 AM
<span><blockquote><hr>Shmogg wrote:<div></div><p>A question:</p><p>Is it intentional that the Qeynos Inn quest now gives a mirror (same as Freeport)  instead of the picture the old quest did?</p><hr></blockquote>It would be nice if that's intentional.  The Freeport mirror is the only mirror like that available, but the painting given in Qeynos before is identical to one of the crafted paintings (which used to be.. long long ago.. identical to a purchased painting.. I had 3 of them at one time.. from the 3 sources *laugh*).</span><div></div>

Fazzamar
01-13-2006, 05:03 AM
This is refering to the part of the Kerran newbie quest where you have to kill the 3 sets of gnolls guarding the "machines" in Peat Bog. When I went to kill the first set of 3 gnolls, I killed the machinist and his assistant as a level 10 Dirge, but when I went to kill the Gnoll Guard he would dissappear occasionally then reappear a second or so later as if he was using snoop or some other combat art. At one point he knocked me unconcious, stopped hitting me, and went invis. When my health had returned enough to get up I moved, he reappeared, and knocked me out again, but didn't go invis this time. He did go back to the spot where he had spawned though. When I eventually was able to get up again I was far enough away from him that he didn't agro, but I was still engaged in combat. After a grueling wait (in combat health regen) I proceded to kill him and got the update.<div></div>

Bock
01-13-2006, 05:27 AM
<div></div><div>Lvl 8 "Any messages for Jendan" quest is curently unfinishable, starts in willow wood at Jendan Greenthorn to talk to the Innkeeper(has all house info chat now, no option for the quest update) then back to Jendan.  The innkeeper has the book/quiver over her head but no option to update in the chat options.</div><div> </div><div>Lvl 4 "Tridute Leaves" (noob intro quest) in willow wood for the second stage of this quest when you are told to go back to talk to Aelis after collecting the leafs, in willow wood there are two npc's with a very similar name Aelis and Aelia, one is simply Aelis(the right one for quest) and one is Aelia Oakweaver(a merchant in the bank) i would imagine this would be very confusing for someone new, i caught the slight first name differnce moments ago and sat trying to talk to the merchant befor trying to check tracking again.</div><div> </div><div>(all as a wood elf Swash, lvl 6 at the time)</div><p>Message Edited by Bock24 on <span class="date_text">01-12-2006</span><span class="time_text">06:11 PM</span></p>

Svartmane
01-13-2006, 07:29 AM
<div></div><span><blockquote><hr>Rijacki wrote:<span><blockquote><hr>Shmogg wrote:<p>A question:</p><p>Is it intentional that the Qeynos Inn quest now gives a mirror (same as Freeport)  instead of the picture the old quest did?</p><hr></blockquote>It would be nice if that's intentional.  The Freeport mirror is the only mirror like that available, but the painting given in Qeynos before is identical to one of the crafted paintings (which used to be.. long long ago.. identical to a purchased painting.. I had 3 of them at one time.. from the 3 sources *laugh*).</span><hr></blockquote></span><font color="#ffff00"><i>Yes, Antonia Bayle has graciously decided to gift new citizens of Qeynos with a mirror.</i></font><div></div>

Captain_Xpendab
01-13-2006, 07:34 AM
<div></div><blockquote><hr>Svartmane wrote:<div></div><span><blockquote><hr>Rijacki wrote:<span><blockquote><hr>Shmogg wrote:<p>A question:</p><p>Is it intentional that the Qeynos Inn quest now gives a mirror (same as Freeport)  instead of the picture the old quest did?</p><hr></blockquote>It would be nice if that's intentional.  The Freeport mirror is the only mirror like that available, but the painting given in Qeynos before is identical to one of the crafted paintings (which used to be.. long long ago.. identical to a purchased painting.. I had 3 of them at one time.. from the 3 sources *laugh*).</span><hr></blockquote></span><font color="#ffff00"><i>Yes, Antonia Bayle has graciously decided to gift new citizens of Qeynos with a mirror.</i></font><div></div><hr></blockquote><p>Hehe, cause she knows what a vain lot Qeynosians are.</p><p>Gotta keep your constituents happy :smileytongue:</p>

Shmogg
01-13-2006, 07:37 AM
<div></div><p>Cool. Calthine, Ayenea, and especially Rijacki have convinced me that it's a good idea. :smileyhappy:</p><p>Never knew that you could make that painting. I spend <em>way</em> too much time in Freeport.</p>

Ayen
01-13-2006, 10:16 AM
<div></div><p>Tthe problem with the castleview innkeeper seems to be a problem with all innkeepers that have quests pointing to them in Qeynos Villiages.  While I don't have a freeport char I could imagine if the same setup is used over there probably is also a problem on that side.</p><p>Destini</p>

Ayen
01-13-2006, 01:03 PM
<div></div>For the quest "Deposit for Grekin" Banker Orudormo in Starcrest commune is not updating/responding when hailed.

Sritt
01-14-2006, 04:29 AM
<div></div><div></div><blockquote><hr>Ayenea wrote:<div></div>For the quest "Deposit for Grekin" Banker Orudormo in Starcrest commune is not updating/responding when hailed.<hr></blockquote><p>I've had this happen on live and bugged it there, zoning seemed to fix him so he'd update the quest.</p><p>The only problems I've run in to in the villages on test so far is the Innkeeper in Castleview. I'm unable to update quests involving him or get his quest (for his lost books in the Down Below). Also after finishing the training yard quest from the high elf mentor I had no follow-up quest and no clue that things were finished. Going back to teh mentor he just has a brief dialog asking if I helped out the guy in Oakmyst. Is this truly the end of the quest line?</p><p>ADDED: I joined the Castleview artisan tradeskill society (CHarter of Truthbringers). The guy inside still sells the note from Dreak. Examining it or hailing hte NPC does not offer a quest and you still can't do any tradeskilling. At this point until the Tradeskill trainer is done it looks like new characters can't do any tradeskilling, though I haven't tried talking to the two Ironforges in Qeynos Harbor that you went to to choose your artisan subclasses.</p><p>Message Edited by Sritthh on <span class="date_text">01-13-2006</span><span class="time_text">04:28 PM</span></p>

Sritt
01-14-2006, 06:36 AM
<div></div>WHile not quest related, with the change of all the animals in the villages to attackable mobs the guards are running around the Qeynos villages butchering cats, dogs, and pigs! THis also does have an indirect effect on quests as the guards who offer quests spend a period of time 'locked' after attacking one of the helpless critters and during that time will not respond to hails to get/update/complete a quest.

Sritt
01-14-2006, 07:25 AM
<div></div><div>As a reward for one of the early high elf mentor quests you get an item called 'Greenwisp'. This starts off as a house item, if you examine it you get an option to 'remove the mounting' and it makes reference to a 'Charm of Elosi'. If you try to remove the mounting nothing happens, leaving this just a house item.</div>

Cremaster1978
01-14-2006, 10:55 AM
<div></div><p>The human trainer in Starcrest gives several quests (as u all know) but none of his quests give ANY quest reward, except for XP.</p><p>I was surprised that the high elf trainer (wich i did after) gave a quest reward after each quest.... is this intentional?</p><p>I don't know about the other classes in Qeynos.</p>

CrazedMut
01-14-2006, 10:18 PM
<div></div>I can confirm Innkeeper Yeoni in Willow Wood Inn does not update the quest "Any messages for Jendan".

Borre
01-15-2006, 12:15 AM
Bartender Bulurg in Castleview is supposed to give you a jug so you can do "A Jug of Water for the Hole in the Wall", but after several times abandoning and retaking the quest, I've never gotten a jug. I even went to the Oakmist Falls to see if it would trigger anyways, but it didn't.<div></div>

Sritt
01-15-2006, 05:05 AM
<div></div>You don't get a jug for the water, it's always been just an update for walking into the falls. This is a known problem (as are all location updates in Oakmyst Forest like the picnic spot and the ode to oakmyst) and being worked on. Since its the weekend I'm not sure we'll see another test server patch until Monday, was surprised when one came through at midnight last night.

djewt1
01-15-2006, 08:54 PM
<div></div><div></div>I found a bug in the quest: Any messages from Jendan.For the first step i need to go to Innkeeper Yeonni in Willow Wood to give her Jendan's note.But because she want's to help you learn things about you're house etc i can't find the option to give her the note.Now i won't get my sp<span>:smileysad:</span><span><span>:smileywink:/edit Faeadaen's Dinner Message and a tattererd journal for Valea in Castleview hamlet Inkeeper Valean got the same problem.</span></span><p><span class="time_text"></span></p><p>Message Edited by djewt1 on <span class="date_text">01-15-2006</span><span class="time_text">05:18 PM</span></p>

Sritt
01-16-2006, 01:28 AM
<div></div><blockquote><hr>djewt1 wrote:<div></div><div></div>I found a bug in the quest: Any messages from Jendan.For the first step i need to go to Innkeeper Yeonni in Willow Wood to give her Jendan's note.But because she want's to help you learn things about you're house etc i can't find the option to give her the note.Now i won't get my sp<span>:smileysad:</span><span><span>:smileywink:/edit Faeadaen's Dinner Message and a tattererd journal for Valea in Castleview hamlet Inkeeper Valean got the same problem.</span></span><p><span class="time_text"></span></p><p>Message Edited by djewt1 on <span class="date_text">01-15-2006</span><span class="time_text">05:18 PM</span></p><hr></blockquote>So does letter from the Boss in Qeynos Harbor as it goes to the innkeeper in Nettleville Hovel.

Leostri
01-16-2006, 02:09 AM
<div>This may be a bit nitpicky, but when talking to Jendan Greenthorn in Willow Wood for the quest Any Messages for Jendan? he talks about the Isle of Refuge when it should be Queen's Colony:smileytongue:</div>

Leostri
01-16-2006, 06:12 AM
<div></div>I'm sorry about the double post but I think a couple of quests in the forest ruins are bugged. Vaughn's Stuff requires you to kill ruin skulkers, and there are only ruin prowlers that I've seen so the requirement needs to be changed. The other quest is Returning to the Disturbance. You have to sprinkle powder on some bushes to make a campsite appear. When you do that you're supposed to look for some item at the camp but nothing was around that could be clicked or anything like that.

Cremaster1978
01-16-2006, 07:00 AM
<span><blockquote><hr>Leostrife wrote:<div></div>The other quest is Returning to the Disturbance. You have to sprinkle powder on some bushes to make a campsite appear. When you do that you're supposed to look for some item at the camp but nothing was around that could be clicked or anything like that.<font color="#ff6600">As you sprinkle the camp appears.. right at the entrance of the tent is a book you can click on.. .. worked for me and several others.</font><hr></blockquote></span><div></div>

Cremaster1978
01-16-2006, 07:09 AM
I know that has been said before but i have actually ran around all parts of town.None of the innkeepers in any part of town give any other dialogue options than the "tutorial". I have quests to speak to innkeepers in several parts but nothing happens... they are stuck in their tutorial mode... all of em.<div></div>

Dawnrise
01-16-2006, 11:23 PM
<div></div><p>Peat Bog</p><p>I see there is a new Named Rat just in the circular area past the now HUGE Voracious Bog Slugs - lvl10 ^ King somethingorother - I have killed him 3 times now and he does not drop anything.  The Named Frog in the pond still drops a chest as usual though.</p><p>Also, I was doing the Pond Water quest from the frog in the fountain in Castleview Hamlet, which in the past has required me to risk life and limb running through the fairies in the centre of the Peat Bog to get the pond water to update the quest.  I zigzagged all over that area yesterday and did not get any update.  I thought it may have changed location to the actual Peat Bog pond, but despite swimming all through that, still no update.</p><p>One thing I do like about the new quests, is that they all seem to be linked to a grand conspiracy somehow, what with the devices in Oakmyst, Forest Ruins, Peat Bog etc.  It'll be interesting to see what happens at the conclusion! :smileyhappy:</p><p>Deep</p>

Ariaya
01-16-2006, 11:48 PM
I did a little running around Nettleville with my new Kerran Mystic. I have to say that I was quite entertained by the mentor series of quests. Very well done!I'm not sure how a new player is supposed to find the innkeeper or the other quests. I mean I know they'll know about the quill symbols by now, but knowing to go and look for the inkeeper is something else. Maybe the mentor could send them that way? or have them check out the inn as part of one of the run around quests from the mentor?Some Tradeskill feedback, I'm not sure where to put it ..On the Tradeskill quest: Since we no longer get the note from Dreak, it will be hard for a new person to figure out why Bendeer Toronga has a quill over his head as he has no dialog. ... I don't know if this will be resolved when we get tradeskilling on the island.Books on the merchant are no longer colored red if I can't use them on my level 1 unskilled kerran and my level 3 artisan (created pre LU19).I think it's been reported before, but there is no way to level my tradeskill on my new character.On my Barbarian Monk, who was created and brought to Greystone prior to LU19, she was able to do the inkeeper quest again and now has 2 tables, 2 chandilers a mirror, a merchant board and a picture.

Sritt
01-17-2006, 02:01 AM
<div></div><blockquote><hr>Dawnrise wrote:<div></div><p>Peat Bog</p><p>I see there is a new Named Rat just in the circular area past the now HUGE Voracious Bog Slugs - lvl10 ^ King somethingorother - I have killed him 3 times now and he does not drop anything.  The Named Frog in the pond still drops a chest as usual though.</p><p>Also, I was doing the Pond Water quest from the frog in the fountain in Castleview Hamlet, which in the past has required me to risk life and limb running through the fairies in the centre of the Peat Bog to get the pond water to update the quest.  I zigzagged all over that area yesterday and did not get any update.  I thought it may have changed location to the actual Peat Bog pond, but despite swimming all through that, still no update.</p><p>One thing I do like about the new quests, is that they all seem to be linked to a grand conspiracy somehow, what with the devices in Oakmyst, Forest Ruins, Peat Bog etc.  It'll be interesting to see what happens at the conclusion! :smileyhappy:</p><p>Deep</p><hr></blockquote><p>The pond water has always come from entering the water of the pond, I've never had to go past any faeries to get the pond water, just enter the water near the log where you get the discovery for the pond and it should update. I've got the quest on test but haven't gone back to the Peat Bog to test it out. It's probably like the update spots in Oakmyst Forest and currently broken.</p><p>I suspect the named rat probably doesn't have loot set for it yet, and I never saw a named one, just a level 9 one-down 'refuse burrower' or soemthing like that in the middle of the new garbage heap, killed him twice with no loot.</p>

Heattanu
01-17-2006, 07:12 AM
<div></div><div></div>One of the old Baubleshire quests "A Tattered Journal for Valean" is no longer completeable. When you go to talk with Innkeeper Valean, he has a book/quill above his head, but the only dialogue he gives you is information about housing. I can't get him to update this quest. There is the same problem with the Castleview Hamlet quest "Faedaen's Dinner Message". You are asked to speak with Innkeeper Valean, but he does not give you any quest dialogue, just housing info.<p>Message Edited by Heattanu on <span class="date_text">01-16-2006</span><span class="time_text">06:16 PM</span></p>

Sritt
01-17-2006, 07:17 AM
<div></div><blockquote><hr>Heattanu wrote:<div></div>One of the old Baubleshire quests "A Tattered Journal for Valean" is no longer completeable. When you go to talk with Innkeeper Valean, he has a book/quill above his head, but the only dialogue he gives you is information about housing. I can't get him to update this quest.<hr></blockquote>Currently all quests involving talking to an innkeeper, whether for update or to start (as in Castleview with Vaelan) aren't functioning currently, for any district in either city.

Lilj
01-17-2006, 11:21 PM
<div></div><div></div><p>1.The quest 'Inform Tracker Kelnis' given from a NPC in Graystone Yard is currently not completeable. Tracker Kelnis is no where to be found in Oakmyst forest.</p><p>Edit: I simply overlooked him. No bug here, my apologies.</p><p> </p><p>Message Edited by Liljna on <span class="date_text">01-17-2006</span><span class="time_text">09:37 PM</span></p>

Sritt
01-18-2006, 12:11 AM
<div></div><blockquote><hr>Liljna wrote:<div></div><p>1.The quest 'Inform Tracker Kelnis' given from a NPC in Graystone Yard is currently not completeable. Tracker Kelnis is no where to be found in Oakmyst forest.</p><p> </p><hr></blockquote>He is over in the Archer's Grove against the wall, can be easily overlooked. I've completed this with 2 characters so far (this is where the oakmyst fairies used to be). THis area is also where the merchant who used to be on the docks has moved.

Lilj
01-18-2006, 01:37 AM
<div></div><blockquote><hr>Sritthh wrote:<div></div><blockquote><hr>Liljna wrote:<div></div><p>1.The quest 'Inform Tracker Kelnis' given from a NPC in Graystone Yard is currently not completeable. Tracker Kelnis is no where to be found in Oakmyst forest.</p><p> </p><hr></blockquote>He is over in the Archer's Grove against the wall, can be easily overlooked. I've completed this with 2 characters so far (this is where the oakmyst fairies used to be). THis area is also where the merchant who used to be on the docks has moved.<hr></blockquote><p>You are very right, he is there. Thanks for the info!</p><p> </p>

Rowain deWo
01-18-2006, 03:50 PM
<div></div><p>The erudite Banker in Starcrest does not talk, and does neither give a quest nor progress/complete the one where you have to bring the Money from the Merchant to the bank. He has the feather and the book above his head but does not react no matter if I hail him use the bank account or assist him.</p><p> </p><p> </p>

Hogatha
01-19-2006, 08:11 AM
<div>I have a question:  Will existing/older characters be able to complete these racial path quests?  And -- what about those who have betrayed? </div>

Sritt
01-19-2006, 08:31 AM
<div></div><p>Those pre-existing should be able to do them, since you could be level 10 before hitting the village and still do the short string of quests (each race has about 5-6 simple quests, the last leading them to an adventure yard and the new faction quests there).</p><p>If you betrayed then no you wouldn't be able to most likely as the race mentors are all near guards which would kick you out of that disctrict. THe exception would be kerrans, humans, half elves, gnomes, barbarians, and erudites since they have race mentors in both Qeynos and Freeport.</p>

Hogatha
01-19-2006, 10:24 AM
<div></div><blockquote><hr>Sritthh wrote:<div></div><p>Those pre-existing should be able to do them, since you could be level 10 before hitting the village and still do the short string of quests (each race has about 5-6 simple quests, the last leading them to an adventure yard and the new faction quests there).</p><p>If you betrayed then no you wouldn't be able to most likely as the race mentors are all near guards which would kick you out of that disctrict. THe exception would be kerrans, humans, half elves, gnomes, barbarians, and erudites since they have race mentors in both Qeynos and Freeport.</p><hr></blockquote>Thanks for the insight.  This would bring up another question for me, though:  Will those who are unable to do these new beginner racial quests be missing out on some new ability or reward that we will be wishing we have/had?

Sritt
01-19-2006, 10:38 AM
<div></div>Not really, the quests just provide some lore on the race, a piece of jewelry or two that are good for low levels, and the Qeynos or Freeport guide books that you currently get for completing the citizenship quest on live.

Baoltaf
01-19-2006, 07:52 PM
<div></div><div>The innkeeper in Willowwood has 6 options when hailing 4 of them are for housing, one to complete quest from docks and last one to exit.</div>

DataGodess
01-21-2006, 07:49 PM
<div></div>Liljna wrote:<div></div><p>1.The quest 'Inform Tracker Kelnis' given from a NPC in Graystone Yard is currently not completeable. Tracker Kelnis is no where to be found in Oakmyst forest.</p><p> </p><p>However, the quest still says that Tracker Kelnis is on the bridge, so that needs to be fixed.</p>

Sritt
01-22-2006, 01:19 AM
<div></div><blockquote><hr>DataGodess wrote:<div></div>Liljna wrote:<div></div><p>1.The quest 'Inform Tracker Kelnis' given from a NPC in Graystone Yard is currently not completeable. Tracker Kelnis is no where to be found in Oakmyst forest.</p><p> </p><p>However, the quest still says that Tracker Kelnis is on the bridge, so that needs to be fixed.</p><hr></blockquote>Yep they do need to udpate the text. He is in Oakmyst but just not on the bridge anymore. He's now over in Archer's Grove.

Cyanbane
01-23-2006, 12:07 PM
a.) Not sure if this is old news of not, but the 4th or 5th quest for the Kerrans, the Kitty that you talk to for all the quests directs you to Peat Bog to talk to the Botanist (Liith?)  who in turn asks for X number of 2 or 3 different types of items, one of the requirements is 4 'somethings of mud'.  I searched high and low and could not find anything in Peat Bog that drops anything related to 'mud'.    Not sure what the deal was.b.) On 3rd part of woman guard that talks like man in peat bog's quests, it asks to find the three ambush spots, i am having a hard time finding spot 3.  Does it move around?Sorry for vauge descriptions, very tired and memory is fuzzy from playing this morning.-Cyan<a target="_blank" href="http://www.eq2-daily.com/podcast.aspx">EQ2-Daily.com EQ2 Podcasts</a><div></div>

Sritt
01-23-2006, 12:33 PM
<div></div><blockquote><hr>Cyanbane wrote:a.) Not sure if this is old news of not, but the 4th or 5th quest for the Kerrans, the Kitty that you talk to for all the quests directs you to Peat Bog to talk to the Botanist (Liith?)  who in turn asks for X number of 2 or 3 different types of items, one of the requirements is 4 'somethings of mud'.  I searched high and low and could not find anything in Peat Bog that drops anything related to 'mud'.    Not sure what the deal was.b.) On 3rd part of woman guard that talks like man in peat bog's quests, it asks to find the three ambush spots, i am having a hard time finding spot 3.  Does it move around?Sorry for vauge descriptions, very tired and memory is fuzzy from playing this morning.-Cyan<a target="_blank" href="http://www.eq2-daily.com/podcast.aspx">EQ2-Daily.com EQ2 Podcasts</a><div></div><hr></blockquote><p>a) the mud is a harvestable ground spawn. I bugged this as I spent half an hour in there and scoured all the way up to the see-invis aggro mobs and never found a single patch of mud to harvest. I think this may suffer like the camps in Oakmyst for one of the racial quests there (which not only has just one spawn spot, or possibly two, but also is a random non-stackable item until you get the update you need).</p><p>b) if its the last one on the list its by two log pond tucked back in teh corner behind the toxic bog slugs. All three are stuck in little dead end areas and only spawn when you get close to them. The one after that is similar, the gnolls and boxes you need to destroy only spawn when you get near (so if your a caster class you can end up taking out the gnolls by pulling them and have the box vanish without an update).</p>

Geldo
01-23-2006, 08:36 PM
<div></div>Willow WoodI like these quests all in all (much better then the ole "apartment run around" ones). Just a few things I thought when I did them :1) The graphics used for those "bushes" I would assume they are not "final"? They really are not up to snuff considering the rest of EQ2s graphics which makes them look a little rediculous.2) I did not actually see any "wolf tracks" on the wolf part of the Willow Wood quest. I had no problem completeling the quest as I just ran up the hill and the wolf attacked me, but since it asks one to "follow the wolf tracks" it might be confusing to some that there are no "wolf tracks"?3) I had the Yeoni (Innkeeper) issue as well (does not update message quest in journal), again it did not hurt my progression very much but could be confusing for a real newb.All and all I like them very much, they were pretty easy to follow, well connected and flowed much faster then  the ole "apartment" system because you did not need to zone so often (well done).<p>Message Edited by Geldoff on <span class="date_text">01-23-2006</span><span class="time_text">07:38 AM</span></p>

Triple Black
01-23-2006, 08:40 PM
<div></div><blockquote><hr>Sritthh wrote:<div></div><blockquote><hr>Cyanbane wrote:a.) Not sure if this is old news of not, but the 4th or 5th quest for the Kerrans, the Kitty that you talk to for all the quests directs you to Peat Bog to talk to the Botanist (Liith?)  who in turn asks for X number of 2 or 3 different types of items, one of the requirements is 4 'somethings of mud'.  I searched high and low and could not find anything in Peat Bog that drops anything related to 'mud'.    Not sure what the deal was.b.) On 3rd part of woman guard that talks like man in peat bog's quests, it asks to find the three ambush spots, i am having a hard time finding spot 3.  Does it move around?Sorry for vauge descriptions, very tired and memory is fuzzy from playing this morning.-Cyan<a target="_blank" href="http://www.eq2-daily.com/podcast.aspx">EQ2-Daily.com EQ2 Podcasts</a><div></div><hr></blockquote><p>a) the mud is a harvestable ground spawn. I bugged this as I spent half an hour in there and scoured all the way up to the see-invis aggro mobs and never found a single patch of mud to harvest. I think this may suffer like the camps in Oakmyst for one of the racial quests there (which not only has just one spawn spot, or possibly two, but also is a random non-stackable item until you get the update you need).</p><p><font color="#ffff33">So glad I am not the only one that can not get this to update.  I haven't tried to harvest any of th root stuff, but I haven't seen anything that remotely resembles mud that changes my cursor into a hand.  I am level 11 and up to Dentfang so.....I have been in the peat bog a long time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote>

Srukin
01-23-2006, 11:11 PM
<div><div>I'm looking into the mud issue in the Peat Bog (and elsewhere). I'm not sure what's causing this to happen, but my harvestables seem to be disappearing after a zone has been up for a while =( I imagine it's some sort of dirt-processing conglomerate who wants to keep a tight grip on the market.</div></div>

Srukin
01-24-2006, 01:47 AM
<div></div><blockquote><hr>Saerkin wrote:<div><div>I'm looking into the mud issue in the Peat Bog (and elsewhere). I'm not sure what's causing this to happen, but my harvestables seem to be disappearing after a zone has been up for a while =( I imagine it's some sort of dirt-processing conglomerate who wants to keep a tight grip on the market.</div></div><hr></blockquote><p>Ugh... found the problem.</p><font color="#0000ff" size="2"><strong><font size="2"><p>reutrn != return</p></font></strong><font color="#ffffff" size="3">/smacks forehead</font><p><font color="#ffffff" size="3">So it doesn't look like they were disappearing, but rather whoever managed to finish this quest did so back before it was broken.</font></p></font>

Triple Black
01-24-2006, 02:36 AM
<div></div><blockquote><hr>Saerkin wrote:<div></div><blockquote><hr>Saerkin wrote:<div><div>I'm looking into the mud issue in the Peat Bog (and elsewhere). I'm not sure what's causing this to happen, but my harvestables seem to be disappearing after a zone has been up for a while =( I imagine it's some sort of dirt-processing conglomerate who wants to keep a tight grip on the market.</div></div><hr></blockquote><p>Ugh... found the problem.</p><font color="#0000ff" size="2"><strong><font size="2"><p>reutrn != return</p></font></strong><font color="#ffffff" size="3">/smacks forehead</font><p><font color="#ffffff" size="3">So it doesn't look like they were disappearing, but rather whoever managed to finish this quest did so back before it was broken.</font></p></font><hr></blockquote><font color="#ffff00">Woot Woot, first time I have ever helped find and possibly quash a bug on a live game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font>

Sritt
01-24-2006, 04:05 AM
<div></div><blockquote><hr>Saerkin wrote:<div></div><blockquote><hr>Saerkin wrote:<div><div>I'm looking into the mud issue in the Peat Bog (and elsewhere). I'm not sure what's causing this to happen, but my harvestables seem to be disappearing after a zone has been up for a while =( I imagine it's some sort of dirt-processing conglomerate who wants to keep a tight grip on the market.</div></div><hr></blockquote><p>Ugh... found the problem.</p><font color="#0000ff" size="2"><strong><font size="2"><p>reutrn != return</p></font></strong><font color="#ffffff" size="3">/smacks forehead</font><p><font color="#ffffff" size="3">So it doesn't look like they were disappearing, but rather whoever managed to finish this quest did so back before it was broken.</font></p></font><hr></blockquote>Oh the joys of a typo'ed keyword <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Glad it was something as simple as that though. Can you check and see if this is the problem with harvests and collections in the Sunken City zone as well since its been barren since 19a (and was where I usually get all my collections in live as its a nice jog around a few rooms).

Srukin
01-24-2006, 04:47 AM
<blockquote><hr>Sritthh wrote:<div></div>Oh the joys of a typo'ed keyword <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Glad it was something as simple as that though. Can you check and see if this is the problem with harvests and collections in the Sunken City zone as well since its been barren since 19a (and was where I usually get all my collections in live as its a nice jog around a few rooms).<hr></blockquote>Well, I didn't see any horrible typos in the harvestables for Sunken City, which is probably due to the fact that I didn't ever touch them =) If the objects are still missing, make a post in <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40632">this</a> thread with the specifc objects and problems and it will get looked at.

Sritt
01-24-2006, 05:21 AM
<div></div><blockquote><hr>Saerkin wrote:<blockquote><hr>Sritthh wrote:<div></div>Oh the joys of a typo'ed keyword <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Glad it was something as simple as that though. Can you check and see if this is the problem with harvests and collections in the Sunken City zone as well since its been barren since 19a (and was where I usually get all my collections in live as its a nice jog around a few rooms).<hr></blockquote>Well, I didn't see any horrible typos in the harvestables for Sunken City, which is probably due to the fact that I didn't ever touch them =) If the objects are still missing, make a post in <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40632">this</a> thread with the specifc objects and problems and it will get looked at.<hr></blockquote>I already posted and its being looked into, just trying for a bit of humor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Rowain deWo
01-27-2006, 04:06 PM
<div></div><p>Greystone Yard</p><p>Quest Cheers:</p><p>The 3 people, whom you should deliver Mav's Beer, do neither show up at the Map nor display the usual Book/Pen sign above their head.</p><p>They are not hard to find but i thought  I mention that inconsistency. </p>

Triple Black
01-27-2006, 06:31 PM
<div></div><p>Since update 19c, all Peat Bog quests have been completed!</p><p> </p><p>Great job with the update so far.</p>

Srukin
01-28-2006, 12:52 AM
<div></div><blockquote><hr>Rowain deWolf wrote:<div></div><p>The 3 people, whom you should deliver Mav's Beer, do neither show up at the Map nor display the usual Book/Pen sign above their head.</p><hr></blockquote>Fixed =)

Triple Black
01-29-2006, 10:57 AM
<div>Bug report filed.</div><div> </div><div>Ghosts and Goblins</div><div>need to gather 3 roots.  When you gather the roots from whatever we can they are not giving quest credit.  Can not get past this quest currently, taking my warlock through the colony now.</div><div> </div><div>Have a great weekend.</div>

Owlchick
01-30-2006, 06:25 AM
<div></div><blockquote><hr>Triple Black wrote:<div>Bug report filed.</div><div> </div><div>Ghosts and Goblins</div><div>need to gather 3 roots.  When you gather the roots from whatever we can they are not giving quest credit.  Can not get past this quest currently, taking my warlock through the colony now.</div><div> </div><div>Have a great weekend.</div><hr></blockquote>This is in the Colony; it's been fixed, though the change is not on test yet.

onlyalex
01-30-2006, 12:11 PM
<div></div><p><font color="#33ccff">I'm not sure if this was noted before, as I'm a bit too sleepy to read through all the post atm... it's just a couple of suggestions with the tradeskilling-</font></p><p><font color="#33ccff">-1- not a bad idea about just using the raw components to make the finished product but I know a few classes use making WORTs and such to help advancing to their next level (my main is a jeweler and won't have the problem). Also, are the alchemists going to be given new components to make since inks and WORTs won't be needed anymore?</font></p><p><font color="#33ccff">-2- I noticed when my froglok was going to make a spell that it required malachite only- not malachite OR lead. On the island all I was able to harvest lead and tin from the nodes, but not any malachite (oh yeah got some salts too :smileyhappy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I was thinking that since when making inks we can use either the soft metal or the raw gem to make it, wouldn't it make sense for us to be able to use either when making the spells the new way? - Just a suggestion.</font></p><p><font color="#33ccff">-3- and my final suggestion (at least for now- hehe) - the changes for tradeskilling encompasses A LOT of stuff needing to be changed, would you be able to not launch it until all the recipes were ready to go? I would think it would help alleviate a lot of confusion and frustration in the long run for players and devs alike :smileytongue:</font></p><p><font color="#33ccff"></font> </p><p><font color="#33ccff">whelp that's my 2cp for the moment - hopefully i'll get a chance to muck about a bit more before launch.</font></p><p><font color="#33ccff"></font> </p><p><font color="#33ccff"></font> </p>

Jelrak
01-30-2006, 04:50 PM
<div></div><p>The malachite is there as I picked some up last night on the Isle, it's just not the common. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p>

onlyalex
01-31-2006, 05:36 AM
<div></div><font color="#66ffff">Hehe I figured it more than likely wasn't common - I was going to create another character to double check that.</font> :smileytongue: