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View Full Version : Aint Broke, dont fix it? GARBAGE


DarkLegacy2005
08-03-2005, 11:02 AM
<DIV>Ya, if we followed the 'Aint broke dont fix it' mentality throughout history we would still be sitting in our caves amused by fire. Thats a [expletive ninja'd by Faarbot] philosophy. There are a multitude of inventions made through out our history which added to and encouraged something greater then themselves... and they fixed something that wasnt 'broken'. Examples? </DIV> <DIV> </DIV> <DIV>How about the cotton gin?</DIV> <DIV> </DIV> <DIV>Or the rifle? Lot better then bow and arrow, but you know that worked just fine...</DIV> <DIV> </DIV> <DIV>How about dynamite? Ya, we could always move tons of dirt through shovels I guess.</DIV> <DIV> </DIV> <DIV>Maybe the train? No, you're right, traveling by horse and buggy wasnt broken then... why did they need a train?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>My point is, do not attack the things SOE patches with the mentality of 'If it aint broke, dont fix it' because no business which got anywhere followed that mentality, and if you find one that has, show me and I will prove to you where it didnt follow that method. Embrace change and enjoy the challenge. Refuse to remain in your pool of comfort and never see the ocean of beauty. You may say change is bad, but every dark has a light. Dynamite for example made headway on lessening the work of many throughout the world, but it also heralded a new way of warfare... both good and bad. </DIV> <DIV> </DIV> <DIV>I would rather SOE changed something about this game everyday then sit back and let it rot. The day they announce no new changes or patches, I know this game has died.</DIV>

Moontayle
08-03-2005, 11:25 AM
Good message, bad examples. Very bad examples. 'Cept the train one.

DarkLegacy2005
08-03-2005, 11:39 AM
Its 2 in the morning here... cut me some slack, lol.

Gardvo
08-03-2005, 04:42 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><font size="3"><span></span></font><font size="3">I've played too many dying MMORPG's. <b>It's the same as always, devs keep "fixing" their game  until it's not remotely similar to the same product anyone paid for. Bad developers always ignore the problems the community wants fixed and "fix" things nobody wanted changed.</b></font><font size="3">What is really going on is that the developers play their own game and when they find something they don't like they change it according to how they like it based on their perspective.<font size="3"> </font><font size="3">A perspective not based on how hundreds of thousands of paying customers want to use their purchased product, but how some pompous, dozen of selfish designers want to play their own game.</font></font><font size="3"></font><font size="3">If they had fully published their planned changes, let the community test them for a long period of time to gather feedback and make alterations, this wouldn't be the case.(ARE WE LEARNING YET?)SoE Corporate should  consider firing anyone who would make such a brash marketing decision. Unfortunately the suits don't seem to know how things like this all add up and destroy MMO's. They really need to take a more active role in how their products are maintained. This could be the beginning of the end for EQ2.</font><font size="3"><i>Heed my words. You can't revive a dying game, but you can easily break a thriving one.</i></font><p>Message Edited by Gardvord on <span class=date_text>08-03-2005</span> <span class=time_text>07:04 AM</span>

Gardvo
08-12-2005, 01:17 AM
told ya so. <div></div>

slx
08-12-2005, 02:57 AM
<P>This is an interesting analogy. However, there are a few details that make all the difference. Human psychology is very important when it comes to changes. </P> <P>For example, lets use the automobile.</P> <P>When Ford released the first automobile, there was not a mandate that everyone would have to replace their horse drawn carriage. In fact, for quite a while the two technologies coexisted while people had a chance to get used to it. In the end it was the people who accepted the technology. The distinction here is that most successful and lasting changes are those that are accepted not forced.</P> <P>From what I have been reading, and my personal impression of the community, it seems that the community does not feel that they actually have a say in the matter and the SoE will do what ever it wants. The community sees the changes forced upon them, not as an automobile, but a carriage with square wheels.</P> <p>Message Edited by slxty on <span class=date_text>08-11-2005</span> <span class=time_text>03:59 PM</span>

DarkFire9020
08-12-2005, 10:01 PM
<DIV>Reading posts of if it's not broke don't fix it always confuses me from UO, SWG, FFXI, WoW, etc... if they don't try and make the game more stable and somewhat balanced we would have nothing to play but lagfest and uber mages. Over the years I have became friends with various developers of different games. The EQ2 Devs have to do what SOE tells them to do wether they may like it or not, no matter how the community feels about it. I learned the hard way with SWG being a bounty hunter at the time and being nerfed to heck and back. I cussed, complained, called Devs ignorant, and said the same thing if it is not broke don't fix it well that all falls on deaf ears. Over time I learned that yeah the Devs don't like the changes anymore than the playebase does but SOE or what ever game says change it. MMO's in general can not grow with out change, if there is no change then they can never learn from there mistakes or make things better. The don't fix it if it's not broke terminology should be thrown out the door and constructive posts about how to make the game better would be listened to.</DIV>

Launceal
08-12-2005, 10:05 PM
<span><blockquote><hr>Gardvord wrote: <div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><font size="3"><span></span></font><font size="3"></font><font size="3"><font size="3">but how some pompous, dozen of selfish designers want to play their own game.</font></font><font size="3"></font><hr></blockquote> The only pompous, selfish vibe I get from people regarding these changes is from know-it-all posters like you.  I haven't seen a single post from a dev that wasn't a sincere attempt to get honest feedback and discussion about really improving the game.  The problem is everyone has a different idea of how to improve it, and they aren't all compatible.  Its a tough problem they are trying to solve.</span><div></div>

borg0
08-13-2005, 04:40 AM
<BR> <BLOCKQUOTE> <HR> Gardvord wrote:<BR> <P><FONT size=3><SPAN></SPAN></FONT><FONT size=3>I've played too many dying MMORPG's. </FONT></P> <P><FONT size=3><FONT color=#cc99ff>Please list these MMORPG's that you've played, which no longer have paying customers, i'm quite curious.</FONT><B><BR><BR>It's the same as always, devs keep "fixing" their game  until it's not remotely similar to the same product anyone paid for. Bad developers always ignore the problems the community wants fixed and "fix" things nobody wanted changed.</B></FONT></P> <P><FONT color=#cc99ff size=3>We, as players, do not know <STRONG>precisely</STRONG> how the game works.  All we can do, is share our experiences amongst ourselves, perhaps parse some of the data the game gives back to us during play, and work out answers for ourselves through a lot of experimentation and trial-and-error techniques.</FONT></P> <P><FONT color=#cc99ff size=3>Also keep in mind that the community-at-large will rarely want something changed if that something makes the game easier, even if they know it really <EM>shouldn't</EM> be so easy.</FONT></P> <P><FONT color=#cc99ff size=3>Also keep in mind that the community-at-large will continually be spewing a litany of things they want changed, even though they have no idea how the change they want will affect the overall game.</FONT></P> <P><FONT size=3>What is really going on is that the developers play their own game and when they find something they don't like they change it according to how they like it based on their perspective.<FONT size=3> </FONT><FONT size=3>A perspective not based on how hundreds of thousands of paying customers want to use their purchased product, but how some pompous, dozen of selfish designers want to play their own game.</FONT></FONT></P> <P><FONT size=3><FONT color=#cc99ff>OMG!!! QUICK!!! SOMEONE GET ME MY <A href="http://zapatopi.net/afdb/" target=_blank>A.F.D.B.</A> BEFORE IT'S TOO LATE!!! OMG!!!</FONT></FONT></P> <P><FONT size=3><FONT color=#cc99ff>Are you being serious here?  Do you seriously think a company like Sony is going to pay a bunch of geeks to sit around, design, develop, and administer a game that should only be entertaining and satisfying to themselves?  i mean, really now, that's like saying Kroger only stocks their shelves with the groceries that their employees want to buy.  Do you really think the people running Sony are THAT stupid?  That they'd just shovel out tons of money so a bunch of geeks can get their jollies by tormenting their paying customers?  If you're so convinced that this is Sony's goal, and if Sony is in business to profit, then i'm sure you're completely prepared to explain how this sort of behavior would profit Sony, right?  You <EM>can</EM> explain how tormenting their customers is going to boost their profit margin, can't you?</FONT><BR></FONT><BR><FONT size=3>If they had fully published their planned changes, let the community test them for a long period of time to gather feedback and make alterations, this wouldn't be the case.<BR>(ARE WE LEARNING YET?)<BR></FONT><FONT size=3></FONT></P> <P><FONT size=3><FONT color=#cc99ff>The only thing i'm learning is that a vast majority of people who play this game need to read a story entitled:  <A href="http://eleaston.com/chicken.html" target=_blank>Chicken Little</A>.  Be brave, wait for the change, and revel in the adventure of learning something new, rather than being a Chicken Little.  If it changes to something you don't like, and remains that way, then speak the language of capitalism -- walk away, and take your wallet with you.  It's really quite simple.</FONT></FONT></P><FONT size=3><FONT color=#cc99ff></FONT> <P>SoE Corporate should  consider firing anyone who would make such a brash marketing decision.</P> <P><FONT color=#cc99ff>How has their marketing changed? Sony's marketing is still using all the same tried and true marketing techniques that everyone else in this market uses.</FONT></P> <P><FONT color=#cc99ff>... oh wait, i forgot you don't know anything about business ... did you maybe mean to say "anyone who would make such a brash <EM>design and development</EM> decision?"</FONT></P> <P>Unfortunately the suits don't seem to know how things like this all add up and destroy MMO's. They really need to take a more active role in how their products are maintained.</P> <P><FONT color=#cc99ff>And i suppose these "suits," as you call them, became the "suits" that they are by letting their company's products be destroyed by their own employees, and by ignoring what their employees are doing to the company's product?</FONT></P> <P>This could be the beginning of the end for EQ2.<BR><BR></FONT><FONT size=3><FONT color=#cc99ff>Oh yes, Sony <EM>wants</EM> EQ2 to die a quick death after only being live for barely a year.  SURELY this was their plan all along.  How could Sony have possibly wanted it any other way?  The mind boggles...</FONT></FONT></P> <P><FONT size=3><FONT color=#cc99ff></FONT><BR><EM>Heed my words. You can't revive a dying game, but you can easily break a thriving one.</EM></FONT><BR><BR><FONT color=#cc99ff>Cheap platitudes... great.  You sure did sum it all up in one sentence or less.  /pats Gardvord on the back for a job well done</FONT></P> <P>Message Edited by Gardvord on <SPAN class=date_text>08-03-2005</SPAN> <SPAN class=time_text>07:04 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>

Mirac
08-15-2005, 03:54 AM
<div></div>-nm-<font size="3"> </font><div></div><p>Message Edited by Mirac82 on <span class=date_text>08-15-2005</span> <span class=time_text>02:15 AM</span>

Beghard
08-15-2005, 05:20 AM
<div></div><i>"<font size="3">I've played too many dying MMORPG's. <b>It's the same as always, devs keep "fixing" their game  until it's not remotely similar to the same product anyone paid for. Bad developers always ignore the problems the community wants fixed and "fix" things nobody wanted changed.</b></font><font size="3">What is really going on is that the developers play their own game and when they find something they don't like they change it according to how they like it based on their perspective.<font size="3"> </font><font size="3">A perspective not based on how hundreds of thousands of paying customers want to use their purchased product, but how some pompous, dozen of selfish designers want to play their own game.</font></font><font size="3"></font><font size="3">If they had fully published their planned changes, let the community test them for a long period of time to gather feedback and make alterations, this wouldn't be the case.(ARE WE LEARNING YET?)SoE Corporate should  consider firing anyone who would make such a brash marketing decision. Unfortunately the suits don't seem to know how things like this all add up and destroy MMO's. They really need to take a more active role in how their products are maintained. This could be the beginning of the end for EQ2.</font><font size="3">Heed my words. You can't revive a dying game, but you can easily break a thriving one."</font></i><hr><font size="3">I tend to think that if money is what it comes down to, SoE has the bigger stock in this seeing as how they have spen tens of millions more dalors and man hours on this game than you have. And it is their game, just so you know. An MMO such as this isnt as much of a product you own as it is a servis you recive, much like your cable telivision or gas.On top of all that, you dont even know what you want so who are you to talk. None of us know just exactly what it guna be like in the end or if we will like. Although your free to mAke an ill informed decision now and leave, bye.</font><div></div>

Sokolov
08-15-2005, 06:34 PM
Let's get one thing straight... YELLING LOUDER DOES NOT MAKE YOU RIGHT. In other words, the vocal on these boards are not necessarily correct and do not necessarily represent the majority opinion. <div></div>

slx
08-15-2005, 06:45 PM
<BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR>Let's get one thing straight...<BR><BR>YELLING LOUDER DOES NOT MAKE YOU RIGHT.<BR><BR>In other words, the vocal on these boards are not necessarily correct and do not necessarily represent the majority opinion.<BR> <BR> <HR> </BLOCKQUOTE><BR>The opinions expressed are, absolutely, a mirror of the majority opinion, a funhouse mirror, but a mirror none the less. The trick is to figure out what’s distorted and what isn’t. The job of the CM's is to figure out how to adjust the image to see the actual reality of the situation. To say that the boards should be ignored because they do not provide a pristine image of what the community wants is ignorant, self-serving and arrogant. <p>Message Edited by slxty on <span class=date_text>08-15-2005</span> <span class=time_text>07:55 AM</span>

EvilIguana9
08-15-2005, 08:29 PM
<div></div><span><blockquote><hr>Sokolov wrote:Let's get one thing straight... YELLING LOUDER DOES NOT MAKE YOU RIGHT. <div></div><hr></blockquote> <font color="#ff0000"><font size="6">What about posting in <font size="7">large letters</font> and making <font color="#6633ff">copious</font> <font color="#ccff33">use</font> <font color="#66ff33">of</font> <font color="#ccffcc">obxoniously</font> <font color="#9933ff">loud</font> <font color="#ffcc33">text</font> <font color="#ff33ff">colors</font>?</font></font></span><div></div><p>Message Edited by EvilIguana966 on <span class=date_text>08-15-2005</span> <span class=time_text>12:51 PM</span>

Sokolov
08-15-2005, 09:36 PM
<span><blockquote><hr>EvilIguana966 wrote:<div></div><span><blockquote><hr>Sokolov wrote:Let's get one thing straight... YELLING LOUDER DOES NOT MAKE YOU RIGHT. <div></div><hr></blockquote> <font color="#ff0000"><font size="6">What about posting in <font size="7">large letters</font> and making <font color="#6633ff">copious</font> <font color="#ccff33">use</font> <font color="#66ff33">of</font> <font color="#ccffcc">obxoniously</font> <font color="#9933ff">loud</font> <font color="#ffcc33">text</font> <font color="#ff33ff">colors</font>?</font></font></span><div></div><p>Message Edited by EvilIguana966 on <span class="date_text">08-15-2005</span> <span class="time_text">12:51 PM</span></p><hr></blockquote>*laughs and holds his hands up* okay okay you win <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Enlighten
08-15-2005, 10:33 PM
Actually none of those are examples of not broken but fixed. Those were revolutions in their own field. An example with the rifle would be they made machine guns, semi auto matics. A canoe to a wooden ship into battle cruisers and submarines. A propeller plane to jets. You can even argue a modem to DSL/cable, but for us online all the time that would be a hard one to pull off lol. None of those things were broken but they fixed/improved them.