View Full Version : Steel rapier or Steel Stiletto ??
AlexT
01-03-2005, 12:09 AM
<DIV><EM>I want to and buy some dual wield weapons for my assassin to be <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I'm not sure which weapon to buy for him. The Steel rapier is 1.2 delay and 8 - 24 dmg whereas the steel stiletto is 1.4 delay and 9 - 27 dmg. Do i go for more hits with the faster weapon or more dmg ?? any advice would be great, thanks in advance</EM></DIV>
Demon Wrai
01-03-2005, 04:34 AM
<DIV>The Rapier will have the higher DPS.</DIV>
Actually the Steel Stiletto will have higher average DPS .... ((8+24)/2)/1.2=13.333 .... ((9+27)/2)/1.4=12.857
Micbat
01-03-2005, 11:08 PM
Either is fine.
<DIV>The rapier.. way more particles when youre doing yer stuff <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>J/k <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ... i prefer faster weapons myself, whereas there is alot who prefer the slower hardhitting spears. Its abotu rpeference, give them a few hours each and see what fits you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
<BR> <BLOCKQUOTE> <HR> Xyao wrote:<BR>Actually the Steel Stiletto will have higher average DPS .... ((8+24)/2)/1.2=13.333 .... ((9+27)/2)/1.4=12.857<BR> <HR> </BLOCKQUOTE><BR> <DIV>Actually, it depends on your poisons and buffs. A bit of poison will give the edge to a faster weapon and if you're in a group with fire procs from a wiz/warlock there's even less reason for a slower weapon. </DIV>
<DIV>I've been dual wielding these two weapons for awhile now. the rapier gets nice big hits</DIV>
elitewizurd
01-05-2005, 12:54 AM
<DIV>steel rapier because it has higher dps and faster than stiletto which means more poison procs.</DIV>
HuntressSWG
01-05-2005, 08:25 PM
<DIV> I always forgo damage for speed.... only one scenario where I will switch to a higher DPS weapon is when my poisons are being resisted. I carry two Bloody Sabres just for this reason. Otherwise I will be using my Serrated Bone Dirk and Treedins Skinning Knife... and a ebon short sword for slashing. None of which are slower then 1.4 if memeory serves me correctly. The Bloody Sabres are at 1.6 but hit hard. Plus once you get up into the 40's you get micro buffs (micro as in they dont last long) that increase your speed and another to do more damage (names I cant remeber). But for the most part speed speed speed... get those posion procs. And besides if you calculate the average and speed of the hits you will find faster weapons deal more damage over the long run then slower higher DPS ones, especially if posions are involved (and they always should be).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV align=center>Huntryss Elvenchild</DIV> <DIV align=center>43 Assassin</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
AlexT
01-06-2005, 05:13 AM
<DIV>Thanks for all of the input guys.</FONT></DIV>
Dormam
01-07-2005, 03:33 AM
<DIV>I usually go with speed over damage as well. In this case, the rapier does have a better dps...is faster so you will benefit from additional (but minimal) str damage (more hits = more of a benefit), faster also = more chances at poison to proc as well. If I am not mistaken I also thought the rapier had a better point or two on the stat increases the weps gave.</DIV> <DIV> </DIV> <DIV>Basically, until someone figures out what the haste cap is, a faster weapon is more beneficial. At higher levels where you might hit an attack speed ceiling with haste buffs, a slightly slower/harder hitting weapon would be a better choice.</DIV>
Crazyboard
01-07-2005, 10:28 PM
<DIV>Really it depends on the fight. If you are fighting longer battles you want the faster weapon as it will give you better results. If you are fighting shorter battles a higher damage weapon will be better. There is a point you can calculate to find when you need slow/high damage or fast/low damage weapons if it is that important to you.</DIV>
MrDiz
01-10-2005, 02:50 PM
<blockquote><hr>Xyao wrote:Actually the Steel Stiletto will have higher average DPS .... ((8+24)/2)/1.2=13.333 .... ((9+27)/2)/1.4=12.857<hr></blockquote>Since when has 12.857 been a higher value than 13.333? I am a retired maths teacher so i guess my memory could be going a little but im pretty sure 13 is higher than 12.......
tricksyO
01-10-2005, 08:52 PM
<blockquote><hr>MrDizzi wrote:<blockquote><hr>Xyao wrote:Actually the Steel Stiletto will have higher average DPS .... ((8+24)/2)/1.2=13.333 .... ((9+27)/2)/1.4=12.857<hr></blockquote>Since when has 12.857 been a higher value than 13.333? I am a retired maths teacher so i guess my memory could be going a little but im pretty sure 13 is higher than 12.......<hr></blockquote>I'm glad I'm not the only one who thought that was strange <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />speed + poison procs and extra blade flurry's and you have your answer.
<DIV>he did the same thing I did initially... Assumed a stiletto would be faster than a rapier. Skim read the post, assumed the stiletto would be the 1.2 delay weapon.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Of course its not, so thats why he said that =)</DIV>
For all normal uses, the higher dmg slower delay weapons are allways better, atleast up to ca 2sec delay. The reason for this is that melee delay timers are still running when you do a skill. if you however are getting a melee attack when your doing a skill, the delay timer will wait until you finish the skill before it does the attack and starts recharging again.Therefore, the higher delay weapon you got, the lesser % of the time will your attack be just waiting on hold compared to superfast weapons.For example:Comparing 2 weapons, One 2sec delay 20 dmg, and one 1 sec delay 10 dmg. They both have the same DPS, so are mathematicly equal, and will deal the same dmg in a fight when just melee'ing.For a 1second delay weapon that hits for 10dmg, the combat might look like this:Start meleemelee attack hits for 10 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 2 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 4 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgEnd meleeTotal fight time: 12 secondsTotal normal melee dmg: 50Weapon maximum efficiency achieved: 42% (50 dmg out of 120 possible if you were just melee'ing)For a 2second delay weapon that hits for 20dmg, the combat might look like this:Start meleemelee attack hits for 20 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgstart skill using 2 seconds to castSkill finished casting and is executedmelee attack hits for 20 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgstart skill using 4 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgEnd meleeEnd meleeTotal fight time: 12 secondsTotal normal melee dmg: 100Weapon maximum efficiency achieved: 83% (100 dmg out of 120 possible if you were just melee'ing)As this theoretical fight demonstrates, the higher delay weapon will allways have an advantage as long as skils are used. The more longer casting skills you have, the bigger the gap. The more you chain skills, the bigger the gap.While this affects rogues less than other classes, because we genereally have fast casting timers, remember that combat is not allways this orderly. Having a 1.2 sec delay weapon wount give you 100% efficiency just because you have no skills using more than 1 second to cast. in real combat you could for example start a skill right before an attack had finished recharging, and waste a lot of time. In total however, the higher delay weapons will give you a bigger buffer to go on, and thus will reduce the % of time spent just waiting.Of course, faster weapons have some other advantages, like proc'ing (granted I dont KNOW if more hits = more procs, but its a possibility). But then again slow weapons have other advantages like less riposte dammage for example. In conclusion, I believe that the slower weapons are slightly superior to the faster lighter ones the way that the combat system currently works.-Stigma
HuntressSWG
01-26-2005, 06:41 PM
<DIV>Looks good on paper.... he but test it on a DPS parser. Rapiers for the win. And yes faster weapons mean faster Procs.</DIV><p>Message Edited by HuntressSWG on <span class=date_text>01-26-2005</span> <span class=time_text>05:43 AM</span>
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