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#1 |
Loremaster
Join Date: Nov 2004
Posts: 68
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![]() I want to and buy some dual wield weapons for my assassin to be
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#2 |
Join Date: Nov 2004
Posts: 57
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![]() The Rapier will have the higher DPS.
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#3 |
Join Date: Nov 2004
Posts: 2
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Actually the Steel Stiletto will have higher average DPS .... ((8+24)/2)/1.2=13.333 .... ((9+27)/2)/1.4=12.857
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#4 |
Join Date: Dec 2004
Posts: 69
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Either is fine.
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#5 |
Join Date: Nov 2004
Posts: 21
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![]() The rapier.. way more particles when youre doing yer stuff ![]() J/k
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#6 |
Join Date: Nov 2004
Posts: 66
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Actually, it depends on your poisons and buffs. A bit of poison will give the edge to a faster weapon and if you're in a group with fire procs from a wiz/warlock there's even less reason for a slower weapon.
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Minamar Darkflame 31st Season Wizard, Oasis Officer of The Lost |
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#7 |
Join Date: Nov 2004
Posts: 32
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![]() I've been dual wielding these two weapons for awhile now. the rapier gets nice big hits
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------------------------------------------------- Wulgun Lucan D'Lere http://wulgun.eq2guilds.org |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 27
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![]() steel rapier because it has higher dps and faster than stiletto which means more poison procs.
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-Tuffy, Najena's toughest and truest ogre monk! -Luffy, flamboyant halfling ruffian -Eliwood, dashing dwarven warden |
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#9 |
Join Date: Nov 2004
Posts: 12
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 64
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![]() I always forgo damage for speed.... only one scenario where I will switch to a higher DPS weapon is when my poisons are being resisted. I carry two Bloody Sabres just for this reason. Otherwise I will be using my Serrated Bone Dirk and Treedins Skinning Knife... and a ebon short sword for slashing. None of which are slower then 1.4 if memeory serves me correctly. The Bloody Sabres are at 1.6 but hit hard. Plus once you get up into the 40's you get micro buffs (micro as in they dont last long) that increase your speed and another to do more damage (names I cant remeber). But for the most part speed speed speed... get those posion procs. And besides if you calculate the average and speed of the hits you will find faster weapons deal more damage over the long run then slower higher DPS ones, especially if posions are involved (and they always should be). Huntryss Elvenchild 43 Assassin |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 68
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![]() Thanks for all of the input guys.
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#12 |
Join Date: Nov 2004
Posts: 125
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![]() I usually go with speed over damage as well. In this case, the rapier does have a better dps...is faster so you will benefit from additional (but minimal) str damage (more hits = more of a benefit), faster also = more chances at poison to proc as well. If I am not mistaken I also thought the rapier had a better point or two on the stat increases the weps gave. Basically, until someone figures out what the haste cap is, a faster weapon is more beneficial. At higher levels where you might hit an attack speed ceiling with haste buffs, a slightly slower/harder hitting weapon would be a better choice.
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Eshin of the Nest - Level 32 Ratonga Assassin, Unrest |
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#13 |
Join Date: Nov 2004
Posts: 11
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![]() Really it depends on the fight. If you are fighting longer battles you want the faster weapon as it will give you better results. If you are fighting shorter battles a higher damage weapon will be better. There is a point you can calculate to find when you need slow/high damage or fast/low damage weapons if it is that important to you.
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#14 |
General
Join Date: Nov 2004
Posts: 689
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![]() Since when has 12.857 been a higher value than 13.333? I am a retired maths teacher so i guess my memory could be going a little but im pretty sure 13 is higher than 12.......
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#15 |
Join Date: Nov 2004
Posts: 18
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![]() I'm glad I'm not the only one who thought that was strange ![]() |
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#16 |
General
Join Date: Dec 2004
Posts: 17
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![]() he did the same thing I did initially... Assumed a stiletto would be faster than a rapier. Skim read the post, assumed the stiletto would be the 1.2 delay weapon. Of course its not, so thats why he said that =)
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#17 |
Join Date: Jan 2005
Posts: 27
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For all normal uses, the higher dmg slower delay weapons are allways better, atleast up to ca 2sec delay. The reason for this is that melee delay timers are still running when you do a skill. if you however are getting a melee attack when your doing a skill, the delay timer will wait until you finish the skill before it does the attack and starts recharging again.Therefore, the higher delay weapon you got, the lesser % of the time will your attack be just waiting on hold compared to superfast weapons.For example:Comparing 2 weapons, One 2sec delay 20 dmg, and one 1 sec delay 10 dmg. They both have the same DPS, so are mathematicly equal, and will deal the same dmg in a fight when just melee'ing.For a 1second delay weapon that hits for 10dmg, the combat might look like this:Start meleemelee attack hits for 10 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 2 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgstart skill using 4 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 10 dmgEnd meleeTotal fight time: 12 secondsTotal normal melee dmg: 50Weapon maximum efficiency achieved: 42% (50 dmg out of 120 possible if you were just melee'ing)For a 2second delay weapon that hits for 20dmg, the combat might look like this:Start meleemelee attack hits for 20 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgstart skill using 2 seconds to castSkill finished casting and is executedmelee attack hits for 20 dmgstart skill using 3 seconds to castMelee now recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgstart skill using 4 seconds to castMelee now recharged, but must wait for skill (1 sec)Melee still recharged, but must wait for skill (1 sec)Skill finished casting and is executedmelee attack hits for 20 dmgEnd meleeEnd meleeTotal fight time: 12 secondsTotal normal melee dmg: 100Weapon maximum efficiency achieved: 83% (100 dmg out of 120 possible if you were just melee'ing)As this theoretical fight demonstrates, the higher delay weapon will allways have an advantage as long as skils are used. The more longer casting skills you have, the bigger the gap. The more you chain skills, the bigger the gap.While this affects rogues less than other classes, because we genereally have fast casting timers, remember that combat is not allways this orderly. Having a 1.2 sec delay weapon wount give you 100% efficiency just because you have no skills using more than 1 second to cast. in real combat you could for example start a skill right before an attack had finished recharging, and waste a lot of time. In total however, the higher delay weapons will give you a bigger buffer to go on, and thus will reduce the % of time spent just waiting.Of course, faster weapons have some other advantages, like proc'ing (granted I dont KNOW if more hits = more procs, but its a possibility). But then again slow weapons have other advantages like less riposte dammage for example. In conclusion, I believe that the slower weapons are slightly superior to the faster lighter ones the way that the combat system currently works.-Stigma
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 64
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![]() Looks good on paper.... he but test it on a DPS parser. Rapiers for the win. And yes faster weapons mean faster Procs. Message Edited by HuntressSWG on 01-26-2005 05:43 AM |
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