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View Full Version : NDA lifted, somebody please post spell and AA info from beta?


KdB
02-09-2006, 02:46 AM
Please!!<div></div>

ChaosUndivided
02-09-2006, 02:51 AM
<div>Patience Danielsan, it's coming <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Fennir
02-09-2006, 02:52 AM
fASTER!<div></div>

Lexan
02-09-2006, 03:55 AM
<div>Let me guess there were no rangers excepted to beta [Removed for Content]!!!!  Its because there nerfing us more and didnt want us to know until we bought the expansion i know it.....</div>

ChaosUndivided
02-09-2006, 03:58 AM
<div></div>I was in beta, but I'm at work atm, will post full screen shots when I get home, meanwhile check the assasin boards we share achievements so you might get some info from them.

ChaosUndivided
02-09-2006, 04:05 AM
<div></div><p>Some Prelim stuff for those of you Slavering, I cut and Pasted this, so Credit to the authors:</p><p>(47) Natural Selection ->          (61) Selection(47) Longshank ->                   (61) Longblade(4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Debilitating Arrow ->         (62) Devitalizing Arrow(4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Backup Quiver ->             (62) Reclaimed Arrow(49) Tangleflame ->                  (63) Emberstrike(50) Storm of Arrows ->           (70) Rain of Arrows(50) Snipe ->                            (64) Cover Fire(50) Focus Fire ->                    (64) Focus Aim(51) Forester's Noose ->          (65) Vines(52) Dire Blade ->                     (66) Ranger's Blade(52) Confusion Arrow ->            (66) Confounding Arrow(54) Brutal Instinct ->                (6<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Killing Instinct (Not on the merchant yet)(54) Stealthy Fire ->                  (6<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Veiled Fire(54) Fatal Reminder ->              (6<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Mortal Reminder(55) Lunging Blade ->               (69) Lunging Joust(55) Shroud of the Forest ->      (69) Cloak of the Forest(56) Triple Arrow ->                    (70) Triple Volley(56) Improved Surveil ->            (70) Surveillance</p><p>Level 65 ability - NEW SkillHawk Dive<i>"Calls a hawk to attack the ranger'starget. While in effect, some of thehate enemies have with the ranger isinstead transferred to the hawk. Theamount of hate transferred increasesthrough upgrades."</i></p><p><i></i> </p><p><i>Also of Interest:</i></p><p><i></i> </p><div><em>-The level 50 marquee spells do not follow the normal level advancement, and its upgrade is granted at level 70.</em></div><div> </div><div><em>-Some spell lines will end altogether and not get their +14 level upgrade in the expansion. This only occurs if the spell's upgrade path involves a raw percentage that is always effective no matter what level you use this ability, and any upgrades would break the balance of the spell. There is no replacement spell, since you can use the raw percentage spell at any level and for less power than what you would get with a higher level spell upgrade.</em></div><div> </div><div><div><em>-Some spells do not follow the general +14 level advancement, and may vary by +/- 1 level. This was done for certain levels where no spell upgrades were being granted, often because of ending spell lines from spells that cannot possibly get better.</em></div></div><div> </div><div><em>-Desert of Flames Legendary spells are unique and do not follow normal level advancement, and will not have any upgrades in Kingdom of Sky.</em></div><div> </div><p></p><p><em>Jared SweattEverQuest II Spells and Combat Designer </em></p><p> </p><p> </p><p> </p><p>Will Post AA's when I get home</p>

Mabes
02-09-2006, 09:15 AM
Can we get some pictures of the AA spells?<div></div>

roblinb
02-09-2006, 10:02 AM
<div></div><p>what a shock, no upgrade for stream of arrows :smileyvery-happy:</p><p> </p>

King Leor
02-09-2006, 10:32 AM
<div>Can't really post too much on the AA system right now. It's getting changed almost everyday. I will try to take screen shots of what they say when they are examined. There is I think 40 to select from. Kinda wierd set up. You'll see.</div><div> </div><div>LeoricLevel 60 ranger</div>

GoNom
02-09-2006, 10:43 AM
<div><blockquote><hr>Hawk Dive<i>"Calls a hawk to attack the ranger'starget. While in effect, some of thehate enemies have with the ranger isinstead transferred to the hawk. Theamount of hate transferred increasesthrough upgrades."</i><p><i></i> </p><p><i>Also of Interest:</i></p><hr></blockquote>A pet!!!!  That does something!!!   Someone please paste this in the Wizzy forum....J/K  This sounds cool can't wait to check it out</div>

jarlaxle8
02-09-2006, 12:22 PM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><p>Level 65 ability - NEW SkillHawk Dive<i>"Calls a hawk to attack the ranger'starget. While in effect, some of thehate enemies have with the ranger isinstead transferred to the hawk. Theamount of hate transferred increasesthrough upgrades."</i></p><hr></blockquote><p>WEEE!! a REAL Hunting Hawk! a pet! *bounces with excitement* :smileyhappy:</p><p>---------------------------<a href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=383113204" target="_self">Ryilan Nightbreeze </a>---------------------------</p>

Dojoc
02-09-2006, 12:28 PM
<div></div><div></div><p><font size="3"><span>Predator Achievement Tree </span></font></p><p><font size="3"><span><span> <font size="2"> </font></span><font size="2">0.1 Bounty -- 1000% chance to receive a bounty for the next humanoid kill if it has not already been pickpocketed.<span>  </span>58 power, 2s cast, 0.5 recover, 4m recast, 4m duration</font></span></font></p><font size="3"><span></span><span></span><u><font color="#ff0000"><span>1. Depth: Strength, "The Path of the Blademaster"</span></font></u></font><p><font size="3"><span> </span></font></p><p><font size="2"><span><span>  </span>1.1 Blademaster's Training: +strength</span></font></p><p><font size="2"><span> <span>   </span>61 power, 4s cast, 0.5s recover, 2s recast, lasts until cancelled</span></font></p><p><font size="2"><span> <span>   </span>Progression: 5/10/15/20/25/30/35/40</span></font></p><font size="2"></font><p><font size="2"><span><span>  </span>1.2 Bladed Opening: attack does additional damage if target 80% health or greater</span></font></p><p><font size="2"><span> <span>   </span>87 power, 0.5s cast, 0.5s recover, 45s recast, 5m range</span></font></p><p><font size="2"><span> <span></span></span> <span></span></font></p><font size="2"><span></span></font><p><font size="2"><span><span> </span>1.3 Toughness of the Blade: +resists vs. all physical</span></font></p><p><font size="2"><span> <span>  </span>116 power, 1s cast, 0.5s recover, 15m recast, 3m duration</span></font></p><p><font size="2"><span> <span>  </span>Progression: 282/304/320/336/384/400/448/464</span></font></p><p><font size="2"><span> <span></span></span></font></p><p><font size="2"><span> <span> </span>1.4 Conditioning of the Blade: +attack speed (%)</span></font></p><p><font size="2"><span> <span>   </span>87 power, 1s cast, 0.5s recover, 5m recast, 3m duration</span></font></p><p><font size="2"><span> <span>   </span>Progression: 38/41/43/45/51/53/60/62</span></font></p><p><font size="2"><span><span></span></span></font></p><p><font size="2"><span><span>  </span>1.5 Way of the Blade: +offensive skills</span></font></p><p><font size="2"><span> <span>   </span>87 power, 1s cast, 0.5s recover, 15m recast, 3m duration</span></font></p><p><font size="2"><span> <span>   </span>+68 slashing/piercing/ranged</span></font></p><font size="3"><span></span><span></span><span></span></font><p><font size="3"><span><span></span></span></font></p><p><u><font size="3" color="#ff0000"><span>2. Depth: Agility, "The Path of the Archer"</span></font></u></p><p><font size="3"><span> </span></font></p><p><font size="2"><span><span>  </span>2.1 Archer's Reflexes: +agility</span></font></p><p><font size="2"><span> <span>   </span>61 power, 4s cast, 0.5s recover, 2s recast, lasts until cancelled</span></font></p><p><font size="2"><span> <span>   </span>Progression: 5/10/15/20/25/30/35/40</span></font></p><p><font size="2"><span> <span></span></span></font></p><p><font size="2"><span><span> </span>2.2 Point Blank Shot: +crit on melee and ranged attack</span></font></p><p><font size="2"><span> <span>   </span>87 power, 0.5s cast, 0.5s recover, 1m recast, 1m duration, 5-25m range</span></font></p><p><font size="2"><span><span>   </span>+10 melee crit chance for 1 second</span></font></p><p><font size="2"><span><span>   </span>Useable only if bow equipped in Ranged</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>2.3 Fitness: +% in-combat movement rate</span></font></p><p><font size="2"><span> <span>   </span>87 power, 1s cast, 0.5s recover, 15m recast, 10m duration</span></font></p><p><font size="2"><span> <span>   </span>Progression: 40 (no further progression)</span></font></p><p><font size="2"><span> <span>   </span></span></font></p><p><font size="2"><span><span> </span>2.4 Ranged Expertise: +crit on melee</span></font></p><p><font size="2"><span> <span>   </span>87 power, 0.5s cast, 0.5s recover, 10m recast, 3m duration</span></font></p><p><font size="2"><span> <span>   </span>Progression: 17.6/19/20/21/24/25/28/29</span></font></p><p><font size="2"><span> <span> </span></span></font></p><p><font size="2"><span><span> </span>2.5 Distracting Shots: add stifle and interrupt to ranged attacks</span></font></p><p><font size="2"><span> <span>   </span>87 power, 0.5s cast, 0.5s recover, 10m recast, 3m duration</span></font></p><p><font size="2"><span> <span>   </span>16-24% chance to cast stifle (18s) and interrupt target</span></font></p><p><font size="3"><span> </span></font></p><p><u><font size="3" color="#ff0000"><span>3. Depth: Stamina, "The Path of the Hunter"</span></font></u></p><p><font size="3"><span></span></font></p><p><font size="2"><span> <span>  </span>3.1 Hunter's Resolve: +stamina</span></font></p><p><font size="2"><span> <span>  </span>61 power, 4s cast, 0.5s recover, 2s recast, lasts until cancelled</span></font></p><p><font size="2"><span> <span>  </span>Progression: 5/10/15/20/25/30/35/40</span></font></p><p><font size="2"><span> <span></span></span></font></p><p><font size="2"><span><span> </span>3.2 Perfect Jab: +piercing and melee attack</span></font></p><p><font size="2"><span> <span>  </span>87 power, 0.5s cast, 0.5s recover, 1m recast, 1s duration, 10m range</span></font></p><p><font size="2"><span><span>   </span>+piercing for 1 second</span></font></p><p><font size="2"><span><span>   </span>Useable only if greatspear or spear equipped in Primary</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>3.3 Conditioning: +max health</span></font></p><p><font size="2"><span> <span>  </span>61 power, 2s cast, 0.5s recover, 5m recast, 12h duration</span></font></p><p><font size="2"><span> <span>  </span>Progression: 391/422/444/467/533/556/622/644</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>3.4 Hunter's Precision: +crit on melee</span></font></p><p><font size="2"><span> <span>  </span>87 power, 1s cast, 0.5s recover, 5m recast, 3m duration</span></font></p><p><font size="2"><span> <span>  </span>Progression: 17.6/19/20/21/24/25/28/29</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>3.5 Impenetrable Spear: parry 88% of incoming attacks</span></font></p><p><font size="2"><span> <span> </span>87 power, 0.2s cast, 0.5s recover, 5m recast, 36s duration</span></font></p><p><font size="2"><span><span>   </span>Useable only if greatspear or spear equipped in Primary</span></font></p><p><font size="3"><span> <u></u></span></font></p><p><u><font size="3" color="#ff0000"><span>4. Depth: Wisdom, "The Path of the Prowler"</span></font></u></p><p><font size="3"><span> </span></font></p><p><font size="2"><span><span>  </span>4.1 Prowess: +wisdom</span></font></p><p><font size="2"><span> <span>  </span>61 power, 4s cast, 0.5s recover, 2s recast, lasts until cancelled</span></font></p><p><font size="2"><span> <span>  </span>Progression: 5/10/15/20/25/30/35</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>4.2 Placating Strike: threat reducing melee attack</span></font></p><p><font size="2"><span> <span>  </span>87 power, 0.5s cast, 0.5s recover, 45s recast, 5m range</span></font></p><font size="2"><span> </span></font><p><font size="2"><span><span> </span>4.3 Prowler's Cunning: +defense</span></font></p><p><font size="2"><span> <span>  </span>61 power, 1s cast, 0.5s recover, 5m recast, 12h duration</span></font></p><p><font size="2"><span> <span>  </span>Progression: 34/36/38/40/46/48/54/56</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>4.4 Prowler's Obfuscation: hate gain reduction (%)</span></font></p><p><font size="2"><span> <span>  </span>87 power, 0.2s cast, 0.5s recover, 4m recast, 3m duration</span></font></p><p><font size="2"><span> <span>  </span>Progression: 44/48/50/52/60/63/70/73</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>4.5 Prowler's Escape: move down one position on the hate list of all mobs within AE and dropping into stealth</span></font></p><p><font size="2"><span> <span>  </span>116 power, 1s cast, 0.5s recover, 10m recast, 20m radius AE</span></font></p><p><font size="2"><span> <span>  </span>decreases threat priority of targets in AoE by 1 position</span></font></p><p><font size="2"><span><span>   </span>teleports target to random location within 10m</span></font></p><p><font size="2"><span><span>   </span>grants stealth to caster</span></font></p><p><font size="2"><span><span>   </span>suspends movement speed enhancements</span></font></p><p><font size="3"><span> </span></font></p><p><u><font size="3" color="#ff0000"><span>5. Depth: Intelligence, "The Path of Venom"</span></font></u></p><p><font size="3"><span> </span></font></p><p><font size="2"><span><span>  </span>5.1 Nighshade's Insight: +intelligence</span></font></p><p><font size="2"><span> <span>  </span>61 power, 4s cast, 0.5s recover, 2s recast, lasts until cancelled</span></font></p><p><font size="2"><span> <span>  </span>Progression: 5/10/15/20/25/30/35/40</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span>  5<span></span>.2 Jugular Attack: stife and attack</span></font></p><p><font size="2"><span> <span>  </span>87 power, 0.5s cast, 0.5s recover, 1m recast, 15s duration, 5m range</span></font></p><p><font size="2"><span><span>   </span>8-12% chance to stifle, certain creature strengths only</span></font></p><p><font size="2"><span><span>   </span>Only usable if dagger equipped in Primary</span></font></p><p><font size="2"><span> <span>  </span>Progression: 161-299/174-323/183-340/192-357/220-408/229-425/256-476/266-494</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>5.3 Deflecting Daggers: parry % of incoming attacks</span></font></p><p><font size="2"><span> <span>  </span>instant cast/recover, 0s recast, 10s duration</span></font></p><p><font size="2"><span><span>   </span>casts deflecting daggers on termination, lasts 10s -- effect is recasted at the completion of its duration</span></font></p><p><font size="2"><span><span>   </span>Only usable if dual wield weapon equipped in Primary Stated in the effect description</span></font></p><p><font size="2"><span><span>   </span>Only usable if dual wield weapon equipped in Secondary Stated in the effect description</span></font></p><font size="2"><span> <span></span></span></font><p><font size="2"><span><span> </span>5.4 Toxic Expertise: +crit on damage spells</span></font></p><p><font size="2"><span> <span>     </span>87 power, 1s cast, 0.5s recover, 5m recast, 3m duration, 10m range</span></font></p><p><font size="2"><span> <span>     </span>Progression: 26/29/30/31/36/38/42/44</span></font></p><p><font size="2"><span> </span></font></p><p><font size="2"><span><span> </span>5.5 Intoxication: charge next melee hit to deal severe poison damage</span><span></span></font></p><p><font size="2"><span>      </span>87 power, 1s cast, 0.5s recover, 5m recast, 10m duration</font></p><font size="2"><span></span></font><p><font size="2"><span> <span>     </span>359-539 heat damage instant</span></font></p><p><font size="2"><span><span>      </span>419-629 heat damage every 6 seconds (for 24 seconds)</span></font></p><p><span></span></p><p><span><font size="3">Plz note those AA's ar not the final AA's, many of them are buggy (as others classes too) but thats a small overlook for the upcoming aa</font></span></p><p><span><font size="3"></font></span></p><div></div><p>Nachricht bearbeitet von Dojocan am <span class="date_text">02-08-2006</span><span class="time_text">11:38 PM</span></p>

Asla
02-09-2006, 01:03 PM
<div></div><font size="3">4.5 Prowler's Escape: move down one position on the hate list of all mobs within AE and dropping into stealth</font><p><span><font size="3"> <span>  </span>116 power, 1s cast, 0.5s recover, 10m recast, 20m radius AE</font></span></p><p><font size="3"><span> <span>  </span>decreases threat priority of targets in AoE by 1 position</span></font></p><p><font size="3"><span><span>   </span>teleports target to random location within 10m</span></font></p><p><font size="3"><span><span>   </span>grants stealth to caster</span></font></p><p><font size="3"><span><span>   </span>suspends movement speed enhancements</span></font></p><p><font size="3"><span></span></font> </p><p><font size="3"><span><chuckle>   This one still broken?   Much as I like the idea of being able to agro everything in AE range by tapping this, I'd still prefer it WIPE us from the agro list instead of adding us (with -1 position, lol).   Kinda like using Elude & Surveil to pull.</span></font></p><p><font size="3"><span></span></font> </p><p><font size="3"><span></span></font> </p>

Bayler_x
02-09-2006, 08:49 PM
Thanks for the info, guys.Kinda a pain, though, that they're mostly limited-use buffs.  I'd much rather have less powerful always-on abilities, or more powerful rare-use ones, than this 5 minute recast 4 minute duration junk.  That's just tedious to use.<div></div>

Petrogly
02-10-2006, 05:34 AM
<div></div>Sorry my take is it all looks like trash.   This just doesnt impress me in the least.

TaleraRis
02-10-2006, 05:54 AM
I like the archer path.<div></div>

Ronin
02-10-2006, 10:38 AM
Honestly if these ones shown here stay as the release ones, INT seems the good path for over all use. Big dmg poison, spell crits ie imbued procs and poisons, and the rest are sorta ok. The other skill tree's honestly just don't offer much at all . . heck STA makes us a wannabe Tank . . hehe to funny. Guess tahts good for those OOPS dang, agro'd again.God that reminds me of a Britney SPears song  lolOpps I agro'd again . .<div></div>

Ronin
02-10-2006, 10:50 AM
There should be skills like this . . .Sniper's Glory =  Short duration Ignore all mobs defence for landing ranged attacks. like 1min duration 5min recharge.Stealthly Fire =  Each bow shot lowers hate by 50 and returns you to stealth for duration, 1min duration 10min recharge.Bowyer Mastery =  Increases Chance for Crit hits, 10% chance to inflict added 50 dmg per hit 1min duration 10min rechargeHunter's Companion = Summons a wild animal from the surounding area to aid the Ranger, Deals 100-150 dmg per hit for duration or till target dies max duration 2mins 10min recast.Bow of the Elements = Temprarily Imbues your ranged attacks with a dmg effect from each elemental plane, Magic, Fire, Ice, dealing 25dmg for each elemental type that lands on the target. All hits will deal the dmg not procs, Max duration 1min with 10min recast.Atleast then tis really neat effects with some good use, not 1 maybe 2 skills per tree thats even remotely useful Heck as is I bet no archers wil even try to master a tree, but will instead spread to STR and INT to get the added stat bonuses from each at the highest amounts.<div></div>

Tevilspek
02-10-2006, 11:18 AM
<div></div><font size="2"><span>5.5 Intoxication: charge next melee hit to deal severe <b><font color="#ff3300">poison</font></b> damage</span><span></span></font><p><font size="2"><span>      </span>87 power, 1s cast, 0.5s recover, 5m recast, 10m duration</font></p><font size="2"><span></span></font><p><font size="2"><span> <span>     </span>359-539 <b><font color="#ff3300">heat</font></b> damage instant</span></font></p><p><font size="2"><span><span>      </span>419-629 <b><font color="#ff3300">heat</font></b> damage every 6 seconds (for 24 seconds)</span></font></p>I found this humorous. Severe poison damage that's heat damage?<span></span>Anyhoot,I think the current setup is rather good, in that it adds some diversity to our characters, but also keeps in mind the AP vs Non-AP problem.This is, if we have 'Holy Sniper - does 1500 damage against Undead on next 3 arrows' or something, we'd find Undead combat almost trivial, yet for someone who hasn't got the KoS<span></span> expansion, it'd be as hard as ever.If the skills are too exotic or too powerful, we'll find ourselves in a typical SoE<span></span> buff-nerf<span></span> cycle from now til eternity.If the skills are more subtle however, it adds a new degree of variation and skill to our character set.That doesn't mean to say I am blow away by the skills chosen bySoE<span></span> thus far.I was hoping for some things that would be a real hard choice, thus meaning there'd<span></span> be a good chance of lots of different forms of Ranger.As it stands now I pretty much know what I'd do.I do like the weapon specific choices though, I think that's a nice touch.And keep in mind, this is SoE<span></span><span><span></span></span>, so we're bound to see them changed, added to (in content that you pay for of course) and nerfed<span></span> for years to come. At least the code is in game now. And we're not Generic Ranger #1 anymore.<div></div>

Rashan
02-10-2006, 12:53 PM
<div></div>Heh, go check out the berserker AA's, now those are some decent skills to spend points on. Passive abilities, that's what we need too not some 15 min recast crap.

dea
02-10-2006, 01:07 PM
I was the author of the Predator Achievements post that was more or less reposted here from the Beta forums. The post has been updated tonight and is up on the Assassin boards since the Predator boards are gone. Lots of updates, all of our buffs are inherent except for the attacks and the final depth 5 abilities.http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=11978<div></div>

Rashan
02-10-2006, 01:21 PM
<div></div>Great job Deaks, thank you very much :smileyhappy: Those look alot better to me.