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View Full Version : Suggestion for AA Sub Class for Troubs - EoF Expansion


MirageE
09-14-2006, 10:49 PM
I know that the new subclass AA's will probably focus more on their specific subclass (ie - Troub vs Dirge) and thats all good and stuff as I wouldn't mind one bit being able to specialize in something like RESISTS vs DEBUFFS or whatever they have planned, but I would LOVE LOVE LOVE to be able to actually get a true AOE attack for my troub similar to a berserker combat skill.I dream that they make the subclass AA's more focused being able to choose ANOTHER SUB-CLASSES abilities or spells (ie - for us troub a non-troub's spell or ability) .<div></div>

vladsamier1
09-15-2006, 01:11 AM
<BR> <BLOCKQUOTE> <HR> MirageEIG wrote:<BR>I know that the new subclass AA's will probably focus more on their specific subclass (ie - Troub vs Dirge) and thats all good and stuff as I wouldn't mind one bit being able to specialize in something like RESISTS vs DEBUFFS or whatever they have planned, but I would LOVE LOVE LOVE to be able to actually get a true AOE attack for my troub similar to a berserker combat skill.<BR><BR><STRONG>I dream that they make the subclass AA's more focused being able to choose ANOTHER SUB-CLASSES abilities or spells (ie - for us troub a non-troub's spell or ability) .<BR></STRONG> <BR> <HR> </BLOCKQUOTE> <P>If I'm reading this correctly, then you want to be able to get to choose a warlock's ability or something to that effect through AAs... I personally think this is a horrible idea. If they were going to do something like that, than they should go to a class system similar to FF: X where everyone can be anything if they want by spending pts and could multiclass.  </P> <P>Now what I personally would like to see is to do something similar to how the Master II choices used to be. In case you weren't around pre LU-13, than here is an example: (using a bruiser example since I played a bruiser until after KoS launch) My bruiser had an ability called 100 hand punch that had 8 attacks of damage, but would only hit if the prior one hit, the specality choice reduced the number to 2 hits and combined 4 of the hits damge to make it similar damage if the original version of same quality would've hit... with a given AA the AA would do something like this. </P> <P>So for a troubador example (just pulling it out of my [expletive haxx0red by Raijinn]), I'd like to see something like an AA that did something like make Rousing Opus not only effect attack speed but casting speed as well. So in a mixed group, the casters as well as the melee are benefiting from the same song, rather than just the melee and caster's pets.</P> <P>Edited for poor Texan grammar... There is probably more hidden in there</P> <P>Message Edited by vladsamier135 on <SPAN class=date_text>09-14-2006</SPAN> <SPAN class=time_text>04:12 PM</SPAN></P><p>Message Edited by vladsamier135 on <span class=date_text>09-14-2006</span> <span class=time_text>04:12 PM</span>

Narben Von Nacht
09-19-2006, 06:52 PM
If they build on the existing AA's I'd like to see an increased duration on Turnstrike (would it have killed them to just give us our own version of Amazing Reflexes instead of making it combat triggered?) and a decrease in the Bladedance timer (10 mins is too long as base time)Otherwise- Run speed increase (make it the 1st ability that requires the compulsory single point and make it 48%)- Stances, both offensive and defensive (hey we're scouts too allegedly)- Personal crit % increase- A group wide Jesters (since I'm lazy, hell make it raid wide <span>:smileyvery-happy: )</span>- An upgrade to Maestro- An out of combat AoE (not a big issue but it could be occassionally useful)- An ability that gives an across the board increase to our spell/CA damage, a proc if they absolutely have to but a flat % multiplier would be better (like that will happen)What I don't want to see is - more abilities that the devs probably thought sounded really useful but only benefit 1 actual song (Oh wow my group ability buffs are 20% more effective, ok so thats Raxxyl's and.........Raxxyl's /sigh)- more abilities that have such low % increases that they make no difference (eg 8 points of Allegro vs. 4 points)<div></div>To be honest I thought most of our original AP's were so lacklustre I don't hold out much hope for the class specific ones (Any raiding bards that don't have DKTM/Bladedance? Such a huge choice of where to put your points). If they couldn't come up with 20 useful things the first time around how are they going to think of another 20? (Assuming another 5 stat bonus abilities we have to waste points in)

vinterskugge
09-19-2006, 07:44 PM
More stuff like Bladedance, Jesters, Precision.

MagicWand
09-20-2006, 07:59 AM
<DIV>AoE radius buff songs.</DIV>

DresdenMalicaster
09-20-2006, 05:56 PM
The possibilities really are endless for Troubs.... Things that would really make a troubador fun: 1.) True AE short term buffs. This has by far the most potential. True AE +5% chance to crit? True AE power boost? 2.) A guaranteed Crit spell (even a 20 sec, 3min recast) where all hostile casts (or heals) will crit. 3.) Encounter Mez 4.) Use of Eli's and Essence lines while moving or incresed range on them. 5.) Added compoents to existing spells... a DoT to damage spells? A +2%HP to Razzyls? A +2%POW to Bria's? +DPS or +double attack to Opus line? + offensive proc to self-buff? <div></div>

VericSauvari
09-21-2006, 05:17 PM
<BR> <BLOCKQUOTE> <HR> DresdenMalicaster wrote:<BR>The possibilities really are endless for Troubs.... <BR><BR>Things that would really make a troubador fun:<BR><BR>1.) True AE short term buffs. This has by far the most potential. True AE +5% chance to crit? True AE power boost?<BR>2.) A guaranteed Crit spell (even a 20 sec, 3min recast) where all hostile casts (or heals) will crit.<BR>3.) Encounter Mez<BR>4.) Use of Eli's and Essence lines while moving or incresed range on them.<BR>5.) Added compoents to existing spells... a DoT to damage spells? A +2%HP to Razzyls? A +2%POW to Bria's? +DPS or +double attack to Opus line? + offensive proc to self-buff?<BR> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>i would give me right arm (i only need my left arm to play those stupid animations anyways) for true AE short term buffs..if i could benefit the whole raid for 15 seconds vs. a group of undroppable buffs it would make it worthwhile and more entertaining to play my troubador instead of my brigand.<BR></P>

Xrak
09-22-2006, 07:57 AM
<div></div>a AA line that at the end made all ur buffs effect raid.../drool that would own. more crit chancealot more double attack would be nice...hell i would like 72%a AA that added dmg to all CAs and spellssome freakin run speed like 100% i want to make everyone that spent money on a horse feel dumb.and offensive and defensive stances cause everyone else got them so why not the bard?<div></div><p>Message Edited by Xrak on <span class=date_text>09-21-2006</span> <span class=time_text>11:58 PM</span>

Mildavyn
09-23-2006, 06:44 PM
<BR> <BLOCKQUOTE> <HR> Xrak wrote:<BR> <P><snip></P> <P>some freakin run speed like 100% i want to make everyone that spent money on a horse feel dumb.<BR></P> <P> <snip></P> <P>Message Edited by Xrak on <SPAN class=date_text>09-21-2006</SPAN> <SPAN class=time_text>11:58 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Most people will hate me for this next sentence, but I'm going to say it anyway...</P> <P>I dont want a speed buff, i want mounts reduced by half. As it is, 56% is getting to be too fast. I would be quite happy if bard's runspeed was left as is and mounts were capped at 30%... even 40%. And for all of you who are going to say 'but you cant run faster than a horse' i also want sprint to be cut to 20%.</P> <P>I dont think it's going to happen, and i know someone is going to flame me for this, but i want my bard speed back as a class perk/skill and this is the only real way to do it. At 56% i run off cliffs because i cant stop fast enough. Also as soon as im in a raid group, you can forget me being able to do anything except follow and give you my buffs.</P> <P> </P> <P>So in conclusion, <FONT color=#ff0000 size=7>NERF MOUNTS</FONT></P>

Dizank
09-24-2006, 12:06 AM
<P>~Short term AoE effects buffs could be very intersting - could be a  dps, haste, or proc of some sort for players around you in raid</P> <P>~ ability for more conc slots</P> <P>~ run speed increase</P> <P>~AAs that effect multiple buffs or give extra effects to spells/buffs</P> <P> </P>

Godzmodi
09-24-2006, 01:38 AM
something thats not [Removed for Content].. plz no more crap that only affects one spell by an intermediete lvl. <div></div>

Rampagious
09-24-2006, 06:09 AM
Well, Precision of the Maestro with a longer duration, and not rooting/pacifying you I think would be a very good alter for a current spell.<div></div>

Rampagious
09-24-2006, 06:09 AM
Also a group Jester's Cap would be awesome.<div></div>

Llewrend
09-25-2006, 03:20 AM
I agree with Ramp. Maybe have an ability called maestro's mastery that gets rid of the negative side effects, boosts damage done by it, and last maybe 5 or 10 seconds longer. Also an aoe mez would be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Rampagious
09-25-2006, 03:57 AM
AoE mezz would be nice, but we will never get it because we are already stepping on enchanters toes enough as is - giving us AE mezz would be imbalancing imo.<div></div>

Landiin
09-25-2006, 12:33 PM
* Fading Memories for the win!<div></div>

Bobbiac
09-25-2006, 06:09 PM
<div><blockquote><hr>Rampagious wrote:AoE mezz would be nice, but we will never get it because we are already stepping on enchanters toes enough as is - giving us AE mezz would be imbalancing imo.<div></div><hr></blockquote><span>:smileyvery-happy: yeah ok.... if we DO get an AE mezz it will:A) Be another "situational" spellB) wont work AT ALL on epicsC) havea long recastD) have a short durationorE) all of the above <span>:smileysad:</span></span></div>

Rampagious
09-25-2006, 09:28 PM
<div><blockquote><hr>Bobbiac wrote:<div><blockquote><hr>Rampagious wrote:AoE mezz would be nice, but we will never get it because we are already stepping on enchanters toes enough as is - giving us AE mezz would be imbalancing imo.<div></div><hr></blockquote><span>:smileyvery-happy: yeah ok.... if we DO get an AE mezz it will:A) Be another "situational" spellB) wont work AT ALL on epicsC) havea long recastD) have a short durationorE) all of the above <span>:smileysad:</span></span></div><hr></blockquote>And even with all those qualities, it will still be imbalancing.</div>

Dragoon70000
09-25-2006, 11:07 PM
<P>Personally, I think we should be more to par with enchanters support wise. We should be able to come close to matching them, right now our means of crowd control is hardy useable.</P> <P>If we never do get any better control spells something should be done imo. Weather it be DPS like the limited buffs or AoEs or it be better buffs or aa builds that will substantially raise the effectivness of them. </P> <P>I do agree though, I do not want to see the same type of AA coices we had in KoS.</P> <P>I would also love to see more run speed.</P>

Bobbiac
09-26-2006, 12:26 AM
erm how the heck would that be imbalacning?<div></div>

vladsamier1
09-26-2006, 12:32 AM
It'd be unbalancing because enchanters do not have the buffing power that a bard has..

Rampagious
09-26-2006, 02:10 AM
<div><blockquote><hr>Dragoon70000 wrote:<div></div> <p>Personally, I think we should be more to par with enchanters support wise. We should be able to come close to matching them, right now our means of crowd control is hardy useable.</p> <p>If we never do get any better control spells something should be done imo. Weather it be DPS like the limited buffs or AoEs or it be better buffs or aa builds that will substantially raise the effectivness of them. </p> <p>I do agree though, I do not want to see the same type of AA coices we had in KoS.</p> <p>I would also love to see more run speed.</p><hr></blockquote>LOL enchanters are by NO means have the kind of utility we have.  No one in this game does.</div>

Kajinryu
09-26-2006, 08:58 AM
I wouldn't mind seeing an AA setup with lines like:BuffingDebuffingCrowd ControlMeleeSpellsIf they added overall effectiveness to our current repitoire and added one or two extra abilities at the end.<div></div>

Mishrac
09-26-2006, 11:03 AM
<P>I agree with you Kajinryu.</P> <P>That would be greate</P>

Llewrend
09-26-2006, 11:16 PM
<P>AoE mez, even if it is subpar, wouldn't step on enchanters toes TOO much. I miss solo mezzing hurricanus's adds. <BR><BR>Besides, the only enchanter who's infamous for complaining is Pinski:smileytongue:</P>