View Full Version : Reasons NOT to change Troubadors
Toonmaster
06-13-2006, 07:03 AM
<DIV>1 - There are already only a few Troubadors - many guilds have only one or two or none active.</DIV> <DIV>2 - The change your planing is a CLASS defining change - it takes away over half of a troubadors unique value</DIV> <DIV>3 - The current ability has no negative effect on the game - we are not overpowering situation</DIV> <DIV>4 - Many of us have spent lots of hrs developing troubadors with this skill as a major reason. (we get to save the day at times in single groups)</DIV> <DIV>5 - Your decision will do much more harm to the interest in the class - then it does good to any other game aspect.</DIV> <DIV>6 - Without that skill we become the lowest value of the scout class </DIV> <DIV>7 - You rob the ability so solo in any reasonable way.</DIV> <DIV>8 - I am sure that if you ask any Troub on the test server - there will not be ANY that say they enjoy their character more now</DIV> <DIV>9 - So many important things need to be addressed - that would actually help - this change has no value</DIV> <DIV> </DIV> <DIV>(I hope you have a way to re-contact Trobadors that quit the game - and get them interested again - after you do this harm to the class)</DIV>
LodrinSt
06-13-2006, 03:16 PM
2nd'd
Mishrac
06-13-2006, 03:58 PM
/agree
Jaimster
06-13-2006, 07:55 PM
Nice post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<P>Never played a Troub-but just thinking that at this stage in the game-Nerfing any classes core abilities 98% is a major screwup on somebody's part.</P> <P>Don't know who pushed this through at SOE-but you screwed up. </P> <P>No class should ever have one of its core abilities nerfed 98% at this stage in EQ2's life.</P> <P>I feel for the troub's. To put that much time and care into a class, only to have somebody change it drastically is sad.</P> <P>Hope they see the light and don't let it go live.</P> <P>Cheers,</P> <P>Jerril</P> <P>P.S. SOE what most of us want is stability-we spent a lot of time-and quite a few hundred dollars getting our toons to higher levels. We agree that some tweaking is always going to be needed-but PLease PLease Please stop major class changes at this stage of the game.</P> <P> </P>
Bassist
06-13-2006, 08:12 PM
Really, the charm is sad to see go, but the mez was the really important one to the solo/group troub. It's being nerfed 66.6 (repeating, of course)% for most players, 75% for the skilled players (in effect, since we're going from locking 3-4 mobs to 1). So, that's one for 97% (since it's 14 seconds now) duration, and even more for the reuse. Then another for 66.67% - 75% effectiveness. It is late in the game to be making that drastic a change.I'm still going to play, but it will only be because of friends. I don't have the time to bring another toon up to 70.
Jeger_Wulf
06-13-2006, 09:18 PM
<DIV>/agree</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.