Pins
11-21-2005, 09:46 PM
To start, yes i'm a whiney Illusionist that raids and is upset about our lack of usefulness, but I care about our solo-ability too.1) Our Pet is a joke. At M1 it does 150 dps TOPS with dynamism and legerity(both M1) on it. Not to mention it cannot hold aggro from us AT ALL.Make it have more hate coming from it, stop it from casting mez. Make the damage from it do more, it is 3-conc slots for a reason, so make it WORTH 3-conc slots.If you aren't going to change it from 3-conc slots, then make it cost 1-conc slot.2) Our root is a joke. At M1 I find it breaking quite often on the FIRST damage.I know we are overpowered when it comes to killing heroics with our unbreakable root, but fine, I'll just do it WITHOUT our root. Because god knows, we can still solo heroics after that patch, at least I can with relative safety, just takes 3x as long(100dps instead of 300dps).3) Power Drains.Solo, power drains are fine, a white-ish solo mob is just fine and can be taken down to 0 power in about 3 casts of a combination, a bit too much, imo, it should only be 2 casts at Adept III/Master I.I expect to see a DENT out of a heroic mob's power pool. But instead, what do I see? I see a womping 3% drained out of a heroic. That means it would take 33 casts of a combination of the 2, which would take 15 minutes to do, which by then the mob is already dead, 20fold.Then I move on to Epics to drain them. What do I see, I see 1% drain, then the epic back up to full. Wow, what a GREAT drain spell! Make it so epics are drainable again, and that it would take 1% off for every cast of a M1 Drain spell. Yes it'd be doable to drain an epic, but instead of the GODLIKE Power Pools that epics have, drop them, and also take the regen and make them regen 4% every 6s, and make their spells actually use a higher portion of power pool than they do now(This would ALSO fix Coercer's Damage on epic with their TMind line).4) Control Spells on Epics.Let us stun epics for a reduced time. Make it 1/4th the duration of the spell vs. heroics. Same with stifles. But make it so ONLY Enchanters can stun and stifle epics. It should be OUR control, this is what we were meant to do. We weren't made to sit there and DPS, we were made to CONTROL the raid. Also make it so once you apply a spell from 1 subclass(Illusionist for example), you can only apply that spell as a stifle/stun AFTER the recast is done if there's multiple of the class that is).Example: 2 Illusionists, and 2 Coercers on a raid(yah it's not likely BUT hey it could be). Illusionist#1 casts Drain Thought, which is a 3.5s epic stifle(25s recast), it runs it's course, Coercer#1 casts Harrowing Silence, another 3.5s epic stifle(25s recast). Then Illusionist#2 casts Drain Thought, but the stifle will NOT take affect, only the power drain, same with Coercer#2 and Harrowing Silence. So then we stun the mob, for 2.5s each off our "long" duration stun, and Illusionists manager an extra 1s for our AoE stun, while Coercer adds 1.5s for their PBAoE, and 1.75s for their de-aggro stun. Then we add another 3s from our AoE Stifle.What does that make it, 10s of stifling, 9.25s of stun. That's 19.25s of stun/stifle on a mob. Which I guess is a lot, but that requires co-ordination to do.As for mez and root, make it work the same exact way as above, except drop the Prevent AoE Tag on epics. Sure we could mez a mob indefinately now, or root it(though do NOT make our root unbreakable vs. epics, KEEP the damage checks there), and trivilize encounters, but hell, you'd have to actually HAVE an enchanter to do it, or better yet, lets re-make the raid as requiring an enchanter, so we are being CONTROL class, not a .5 DPS Class.5) Spellshield.It is now no longer worth casting in PvE. Get rid of the 3-spell reflect cap. Make it use 1-conc slot and is castable cross-raid. Change the power usage from 26 every 10s, to 26 every 5s. If we run out of power, it drops and a 2 minute recast timer starts instead. Yah it'll make us gods in PvP, but you aren't balancing this game for PvP.6) Deviltizing Stare.The Power drain on it is now a total of 378 power for draining. This pails in comparison to what Sap Will, and Drain Thought do. The power drain component on it needs to become at least 3x as powerful for it to be useful as a Drain.7) Well, I think I've said enough and would have to think of more issues we have.